Replay: The History of Video Games (87 page)

BOOK: Replay: The History of Video Games
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Overview of Japanese video game culture

Masuyama (2002) ‘Pokémon as Japanese culture?’. In: King, Lucien (editor) (2002)
Game On: The History and Culture of Videogames
. London, UK: Laurence King Publishing, pp34-43

Japanese popular culture and video games

Lieu, Tina (1997) ‘Where have all the PC games gone?’.
Japan Inc
. August 1997. [Online]
www.japaninc.com/cpj/magazine/issues/1997/aug97/0897pcgames.html
[Last accessed: 13 March 2010]

PC gaming in Japan

Lunsing, Wim (2006) ‘Yaoi ronso: Discussing depictions of male homosexuality in Japanese girls’ comics, gay comics and gay pornography’
. Intersections: Gender, History and Culture in the Asian Context.
Issue 12, January 2006. [Online]
http://intersections.anu.edu.au/issue12/lunsing.html
[Last accessed: 13 March 2010]

Japanese homosexual manga explained

McCloud, Scott (1994)
Understanding Comics: The Invisible Art.
New York, New York: HarperPerennial

Differences in comic art styles in the US and Japan

McCurry, Justin (2009) ‘Japan under pressure to clamp down on child pornography’.
Guardian.co.uk.
11 May 2009. [Online]
www.guardian.co.uk/world/2009/may/11/japan-child-pornography
[Last accessed: 13 March 2010]

Controversy about RapeLay

McLelland, Mark (2005)
Queer Japan from the Pacific War to the Internet Age.
Lanham, MD: Rowman & Littlefield Publishers

Homosexuality in post-Second World War Japan

McLelland, Mark (2006) ‘A short history of hentai’.
Intersections: Gender, History and Culture in the Asian Context
, Issue 12, January 2006. [Online]
http://intersections.anu.edu.au/issue12/mclelland.html
[Last accessed: 13 March 2010]

History of bishojo publications

McRoy, Jay (editor) (2005)
Japanese Horror Cinema
. Honolulu, Hawaii: University of Hawai’i Press

Background on the otaku and Japanese attitudes to technology

Moosa, Eugene (1983) ‘Japanese video junkies turning to crime to support their habit’.
The Ledger.
Lakeland, Florida. Friday 11 February 1983, p8D

Figures on the number of arcades operating in Japan

Nintendo of America (2008) ‘Biography of Shigeru Miyamoto’. [Press release] Nintendo of America, July 2008.

Shigeru Miyamoto’s career history

‘Nintendon’t’ (2007)
GamesTM
, Issue 63, October 2007, pp156-161

The history of Nintendo

Old Computers (no date) [Online]
http://old-computers.com
[Last accessed: 2 March 2010]

Information on Japanese computers and consoles

Outrageous Fortunes: Nintendo
[TV broadcast] London, UK: BBC Three. Monday 19th April 2004, 9pm.

Background on the history of Nintendo

Palmer, Edwina (editor) (2005)
Asian Futures, Asian Traditions.
Folkestone, Kent: Global Oriental

Cultural thinking in Japan during the 1980s

Perry, David and DeMaria, Rusel (2009)
David Perry on Game Design: A Brainstorming Toolbox
. Boston, Massachusetts: Course Technology

Thoughs on Japanese role-playing games

Pollack, Andrew (1984) ‘The keyboard stymies Japan’.
The New York Times.
7 June 1984. pD-17

Language problems undermine computing in Japan

Porter, Michael E. et al (2009)
The Video Games Cluster in Japan.
[Online]
www.isc.hbs.edu/pdf/Student_Projects/Japan_Video_Games_2009.pdf
[Last accessed: 14 March 2010]

Figures on the Japanese game industry including the popularity of role-playing games

Richards, Evelyn (1983) ‘Cracking Japan computer market surely no fast-food undertaking’.
Sunday Deseret News.
Salt Lake City, Utah. Sunday 6 November 1983. p6M

Home computing in Japan in the early 1980s

‘Rising Sun: How Japan stole the videogame industry’ (2002)
Edge
, Issue 108, March 2002, pp68-77

History of the Japanese video game industry

Sheff, David (1994)
Game Over: Nintendo’s Battle to Dominate an Industry.
1999 Arcade edition. London, UK: Hodder and Stoughton

The history of Nintendo

‘The history of Epoch Co.’ (2010) Epoch. [In Japanese]
http://epoch.jp/info/ep02.html
[Last accessed: 13 March 2010]

Overview of Epoch’s history

‘The making of The Black Onyx’ (2008)
Edge,
Issue 185, February 2008, pp102-105

Interview with Henk Rogers

‘World News’ (1988)
Nintendo Power,
No. 1, July/August 1988, p92

Dragon Quest III’s popularity in Japan

13. I Could Have Sworn It Was 1983

‘Absolutely brilliant!’ (1992)
Amiga Power,
Issue 9, January 1992. pp86-90

Interview with Codemasters

‘An audience with Richard Darling’ (1999)
Edge
, Issue 75, September 1999, pp118-123

Interview with Codemasters’ Richard Darling

Blomquist, Cord and Lehrer, Eli (2007)
Politically Determined Entertainment Ratings and How to Avoid Them.
Issue Analysis No. 12, December 2007. Washington, DC: Competitive Enterprise Institute

Politics of the Comics Code and Hays Code

Brown, Damon (2008)
Porn & Pong: How Grand Theft Auto, Tomb Raider and Other Sexy Games Changed Our Culture.
Port Townsend, Washington: Feral House, p66

Recounts Nintendo’s content rules

Burstein, Daniel (1989) ‘A yen for New York: What the Japanese own – what they’re after’
New York
. 16 January 1989, pp27-36

Feature on Japanese influence in New York

Code of the Comics Magazine Association of America Inc., adopted October 26, 1954 (1954) In:
Senate Committee on the Judiciary (1955) Comic Books and Juvenile Delinquency: Interim Report.
Washington, DC: United States Government Printing Office

The Comics Code

‘Company lookback: Codemasters’ (2003)
GamesTM,
Issue 7, June 2003, pp144-147

The history of Codmasters

‘Console yourself’ (2008)
GamesTM,
Issue 66, January 2008, pp158-163

Information on the Amstrad GX4000 console

Cousins, Mark (2004)
The Story of Film
. 2008 paperback edition. London, UK: Pavilion Books

The Hays Code and its effects

Crudele, John (1988) ‘Video-game comeback’.
New York.
25 January 1988, p20

Report on the return of the video game console

De Gale, Luther (1988) ‘Whatever happened to the Nintendo?’.
The Games Machine,
Issue 11, October 1988. pp27-28

The failure of Nintendo to conquer Europe

DeMaria, Rusel and Wilson, Johnny L. (2002)
High Score! The Illustrated History of Electronic Games.
Berkeley, California: McGraw-Hill/Osborne

The performance of the Sega Master System in the US

‘Dust to dust, attics to attics?’ (1987)
The Games Machine,
Issue 1, October/November 1987, pp29-31

European perspective on the return of the games console

Farnham, Alan et al (1987) ‘Video games make a Christmas comeback’.
Fortune.
7 December 1987. [Online]
http://money.cnn.com/magazines/fortune/fortune_archive/1987/12/07/69967/index.htm
[Last accessed: 13 March 2010]

The return of the video game console

Get into the World of Nintendo
(1990) [Catalog] Nintendo of America

Nintendo Power supplement showing the vast range of Nintendo-related merchandise available in the US in the late 1980s

Glasser, Ray and Vvolo, Art (1987) ‘Inside the 1987 Consumer Electronics Show’. [Online video]
www.youtube.com/watch?v=Jm-485Khm6E
[Last accessed: 13 March 2010]

The technology on show at the 1987 Consumer Electronics Show

Gros Pixels (no date) [In French] [Online]
www.grospixels.com
[Last accessed: 12 March 2010]

Information on the Amstrad GX4000 console

Held, Tom (1988) ‘TV video games are elusive target’.
Milwaukee Sentinel.
Tuesday 20 December 1988. p1 & 9

Limited supplies of Nintendo products to US shops

Herz, J.C. (1997)
Joystick Nation.
London, UK: Abacus

The scale of Nintendo’s operations in the US

Jackson, David S. (1996) ‘The Spielberg of video games’.
Time.
20 May 1996. [Online]
www.time.com/time/magazine/article/0,9171,984568,00.html
[Last accessed: 13 March 2010]

Profile of Shigeru Miyamoto

Jansen, Marius B. (2000)
The Making of Modern Japan.
Cambridge, Massachusetts: Belknap Press, Harvard University Press

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