Replay: The History of Video Games (89 page)

BOOK: Replay: The History of Video Games
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Katz, Arnie (1984) ‘Lucasfilm premieres first two games: Can it become a force in electronic gaming?’.
Electronic Games
, September 1984. [Online]
www.atarihq.com/othersec/library/lucasflm.html
[Last accessed: 13 March 2010]

Report on the launch of Lucasfilm Games

Katz, Arnie (1988) ‘The Cinemaware story’.
ST-Log
, Issue 18, April 1988, p81

The rise of Cinemaware

Mechner, Jordan (1985-1993) Old Journals. [Online]
http://jordanmechner.com/old-journals
[Last accessed: 13 March 2010]

Details the development of The Prince of Persia

Reimer, Jeremy (2007) ‘A history of the Amiga, part 1: Genesis’.
Ars Technica
. 1 August 2007. [Online]
http://arstechnica.com/hardware/news/2007/07/a-history-of-the-amiga-part-1.ars
[Last accessed: 13 March 2010]

History of the Commodore Amiga

Rinzler, J.W. (2007)
The Making of Star Wars
. 2008 Edition. London, UK: Ebury Press

Background on the special effects work in the movie Star Wars

Rubin, Michael (2006)
Droidmaker: George Lucas and the Digital Revolution
. Gainesville, Florida: Triad Publishing

The history of Lucasfilm and Lucasfilm Games

Smith, Rob (2008)
Rogue Leaders: The Story of LucasArts
. London, UK: Titan Publishing Group

The history of Lucasfilm Games

‘Ten tips from the programming pros: Secrets from Lucasfilm’s Game Group’ (1984) Atari Connection, Spring 1984, pp34-35 [Online]
http://peterlangston.com/LFGames/TenTips.html
[Last accessed: 13 March 2010]

The Lucasfilm Games’ team set out their beliefs on game design

‘The making of Maniac Mansion’ (2005)
Edge
, Issue 151, July 2005, pp104-109

Feature on the creation of Lucasfilm’s first SCUMM-based adventure game

Vinciguerra, Rev. Robert A. (2008) ‘Where are they now? Nolan Bushnell’s Axlon’.
The Rev. Rob Times
, 17 January 2008 [Online]
www.revrob.com/content/view/112/52
[Last accessed: 13 March 2010]

A look back at Nolan Bushnell’s Axlon

15. Ah! You Must Be A God

Carless, Simon (2006) ‘Being Peter Molyneux’.
Gamasutra
, 31 October 2006. [Online]
www.gamasutra.com/view/feature/1791/being_peter_molyneux.php
[Last accessed: 31 October 2006]

Interview with Peter Molyneux

Chaplin, Heather and Ruby, Aaron (2005)
Smartbomb: The Quest for Art, Entertainment and Big Bucks in the Videogame Revolution
. 2006 paperback edition. Chapel Hill, North Carolina: Algonquin Books

Profile of Will Wright

Bielby, Matt (1991) ‘Peter Molyneux, what have you started?’.
Amiga Power
, Issue 5, September 1991, pp56-59

Report on the rise of ‘god games’ following the release of Populous

Bunten Berry, Dani (no date) Game Design Memoir [Online]
www.anticlockwise.com/dani/personal/biz/memoir.htm
[Last accessed: 13 March 2010]

Dani Bunten Berry’s views on her game Seven Cities of Gold

Edwards, Benj (2007) ‘The history of Civilization’.
Gamasutra
, 18 March 2003. [Online]
www.gamasutra.com/view/feature/1523/the_history_of_civilization.php
[Last accessed: 13 March 2010]

The history of Sid Meier’s Civilization

Herz, J.C. (1997)
Joystick Nation
. London, UK: Abacus

Interview with Will Wright

Gardner, Martin (1970) ‘Mathematical Games: The fantastic combinations of John Conway’s new solitaire game Life’.
Scientific American,
Issue 223, October 1970, pp120-123

Information on the original version of Life

Gorenfeld, John (2003) ‘Get behind the M.U.L.E.’.
Salon.com
, 18 March 2003. [Online]
http://dir.salon.com/story/tech/feature/2003/03/18/bunten/index.html
[Last accessed: 13 March 2010]

A profile of Dani Bunten Berry

Hague, James (editor) (1997) H
alcyon Days: Interviews with Classic Computer and Video Game Programmers
. Free web version 2002. Dadgum Games. [Online]
www.dadgum.com/halcyon
[Last accessed: 28 February 2010]

Interview with Dani Bunten Berry

Hunt, Stuart (2008) ‘In the chair with…Will Wright’.
Retro Gamer.
Issue 47, January 2008, pp56-59.

Interview with Will Wright

Molyneux, Peter (1991) ‘If I’d known then…’.
Amiga Power
, Issue 1 May 1991, p112

Peter Molyneux reflects on his earliest games, including Populous

‘PC Retroview: Dune II’ (2000)
IGN: UK Edition
. 13 July 2000 [Online]
http://uk.pc.ign.com/articles/082/082093p1.html
[Last accessed: 13 March 2010]

The creation of Dune II

Pullin, Keith (2002) ‘Games that changed the world: Sid Meier’s Civilization’.
PC Zone
, Issue 121, November 2002. pp150-153

The history of Civilization

Seabrook, John (2006) ‘Game master: Will Wright changed the concept of video games with The Sims. Can he do it again with Spore?’.
The New Yorker
, 6 November 2006. [Online]
www.newyorker.com/archive/2006/11/06/061106fa_fact
[Last accessed: 13 March 2010]

Interview with Will Wright

‘Sid Meier’s conversation’ (2006)
Edge
, Issue 159, February 2006, pp62-67

Ierview with Sid Meier

‘Sid Meier’s Pirates!’ (2005)
UGO Strategy Gaming Online
, 31 January 2005. [Online]
www.strategy-gaming.com/interviews/sid_meiers_pirates
[Last accessed: 13 March 2010]

Interview with Sid Meier

‘The book of god games’ (2009)
GamesTM
, Issue 79, January 2009, pp80-87

God game retrospective

‘The making of Dune II: Battle for Arrakis’ (2008)
Edge
, Issue 196, Christmas 2008, pp106-111

The creation of Dune II

‘The making of Populous’ (2003) In:
Edge Presents Retro: The Making of Special
(2003). Bath, UK: Future Publishing. pp108-111

The creation of Populous

‘The making of X-COM: Enemy Unknown’ (2003)
Edge
, Issue 131, Christmas 2003, pp129-131

The influence of Civilization on X-COM: Enemy Unknown

‘The railroad tycoon’ (2006)
GamesTM
, Issue 51, November 2006, pp88-91

Interview with Sid Meier

Winstanley, Mark (1993) ‘Dune II’.
Amiga Power,
Issue 22, February 1993, pp16-7

Preview of Dune II

16. A Plane To Moscow

Arcade History (no date) [Online]
www.arcade-history.com
[Last accessed: 2 March 2010]

Background on Eastern European and USSR arcade games

‘Behind the scenes of Tetris’ (2006)
GamesTM
, Issue 51, November 2006, pp146-149

The making of Tetris

Bridge, Tony (1985) ‘Eureka!’.
Micro Adventurer
, Issue 15, January 1985, pp34-5

Report on the launch of the Hungarian-made game Eureka!

Crowley, David (2008) ‘Thaw modern: Design in Eastern Europe after 1956’. In: Crowley, David and Pavitt, Jane (editors) (2008)
Cold War Modern: Design 1945-1970.
London, UK: V&A Publishing

Goulash communism explained

DeMaria, Rusel and Wilson, Johnny L. (2002)
High Score! The Illustrated History of Electronic Games.
Berkeley, California: McGraw-Hill/Osborne

The making of Tetris

Edwards, Tim (2003) ‘From Russia with Love’.
PC Gamer
, October 2003. pp70-75

The making of Tetris

‘Eureka! £25,000’ (1984)
Personal Computer Games
, Issue 11, October 1984, p13

News report on the launch of Eureka!

Extrema Ukraine (no date) ‘The history of our company’. [In Russian] [Online]
http://extrema-ua.com/history.php
[Last accessed: 13 March 2010]

The history of the Ukrainian arcade game maker

‘Global underground’ (2002)
Edge
, Issue 118, Christmas 2002. pp72-82

The state of Russian and Eastern European game development circa 2002

Handy, Dominic (1989) ‘Licence to sell’.
The Games Machine
, Issue 23, Octob1989. pp61-62

The history of Domark, publishers of Eureka!

Kent, Steven L. (2001)
The Ultimate History of Video Games
. New York, New York: Three Rivers Press

The legal battle over Tetris

Lewis, Peter H. (1988) ‘New software game: It comes from Soviet’.
The New York Times,
29 January 1988, pD1

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