Replay: The History of Video Games (95 page)

BOOK: Replay: The History of Video Games
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‘Lord British was assassinated in Ultima Online beta’ (2009) Birdinforst’blog [Online]
www.birdinforest.com/blog/?p=193
[Last accessed: 13 March 2010]

Details about Lord British’s murder in Ultima Online

Maloy, Deirdre (1982) ‘Long distance gaming: Games via The Source and Compuserve’.
Computer Gaming World,
Volume 2, No. 3, May/June 1982, pp14-15 & 22

Report on online gaming in the early 1980s

Moriarty, Brian (1998) ‘Dani Bunten: Lifetime Achievement Award’. [Presentation] Computer Game Developers Association Awards, Long Beach, California, 7 May 1998. [Online]
www.anticlockwise.com/dani
[Last accessed: 12 March 2010]

Mentions Dani Bunten Berry’s Modem Wars and her thinking on online gaming

‘News of the realm’ (1993)
Neverwinter Nights
, Issue 2, Week ending: 18 August 1993. [Online]
www.bladekeep.com/nwn/newsrealm/1993-09.txt
[Last accessed: 13 March 2010]

News item on a virtual wedding within Neverwinter Nights

‘News of the realm’ (1993)
Neverwinter Nights,
Issue 5, Week ending: 9 October 1993. [Online]
www.bladekeep.com/nwn/newsrealm/1993-10.txt
[Last accessed: 13 March 2010]

News item on a couple who met in Neverwinter Nights and got engaged in real life

‘Nuits brûlantes dur Funitel le Minitel se Dévergonde’ (1985) [In French]
Tilt,
Issue 19, March 1985, p6

News report on Minitel gaming

Rheingold, Howard (1993)
The Virtual Community.
Electronic version. Cambridge, Massachusetts: The MIT Press. [Online]
www.rheingold.com/vc/book/intro.html
[Last accessed: 13 March 2010]

Information on early onli networks and Minitel

Rossignol, Jim (2005) ‘Interview: Evolution and risk: CCP on the freedoms of EVE Online’.
Gamasutra,
23 September 2005 [Online]
www.gamasutra.com/features/20050923/rossignol_01.shtml
[Last accessed: 13 March 2010]

Interview with Eve Online’s creators CCP

Rubin, Michael (2006)
Droidmaker: George Lucas and the Digital Revolution
. Gainesville, Florida: Triad Publishing

Recounts the creation and beta test of Habitat

Smith, David (1980) ‘Letter from America’.
Liverpool Software Gazette
, No. 3, March 1980, p42

Briefly discusses the earliest online network services

Smith, Rob (2008)
Rogue Leaders: The Story of LucasArts
. London, UK: Titan Publishing Group

The history of Habitat

‘Sony Online Entertainment’ (2001)
Edge
, Issue 102, October 2001, pp56-61

Interview with the publisher of EverQuest

Spear, Peter (1991) ‘The online games people play’.
Compute!,
Issue 135, November 1991, p96

Looks at just-launched The Sierra Network and the potential for online gaming

Swain, Meg (2008)
Career Building Through Alternate Reality Gaming.
New York, New York: The Rosen Publishing Group

Overview of alternate reality games and The Beast

‘Time extend: Phantasy Star Online’ (2005)
Edge
, Issue 155, November 2005. pp114-119

A look back at Phantasy Star Online

The 3DO Company (1996) ‘3DO enters into agreement to acquire Archetype Interactive’ [Press release]
Business Wire,
13 May 1996. [Online]
www.allbusiness.com/media-telecommunications/internet-www/7229149-1.html
[Last accessed: 13 March 2010]

Background details on Archetype Interactive and Meridian 59

The 3DO Company (1996) ‘3DO’s Meridian 59 now available worldwide initial response to product overwhelming’. [Press release]
Business Wire
, 7 October 1996. [Online]
www.thefreelibrary.com/3DO%27S+Meridian+59+Now+Available+Worldwide+Initial+Response+to+Product...-a018734646
[Last accessed: 13 March 2010]

Details about the early days of Meridian 59

‘The book of massively multiplayer online role-playing games’ (2008)
GamesTM
, Issue 67, February 2008, pp92-99

Overview of online multiplayer role-playing games

‘The making of MUD’ (2004)
Edge
, Issue 141, October 2004, p114

The story of how MUD was created and the failed attempts to turn it into a commercial product

‘The pioneers: MUDs, MMORPGs and mayhem’ (2003)
Gamespy,
26 September 2003. [Online]
http://archive.gamespy.com/amdmmog
[Last accessed: 13 March 2010]

The history of online role-playing games

‘Ultima Online release’ (2002) Ultima Online Travelogues, September 2002 [Online]
www.aschulze.net/ultima/stories9/release1.htm
[Last accessed: 10 May 2009]

Account of the murder of Lord British in Ultima Online

Williams, Ken (1991) ‘A view from the inside: The interactive film industry is a virtual reality’.
InterAction,
Fall 1991, pp4, 6 & 10

The launch of The Sierra Network and Sierra On-Line co-founder Ken Williams’ vision for the service

Yakal, Kathy (1986) ‘Habitat: A look at the future of online games’.
Compute!,
Issue 77, October 1986, p32

Preview of Habitat

24. Second Lives

‘50 illegal electronic games banned’ (2005)
China View,
26 January 2005. [Online]
http://news.xinhuanet.com/english/2005-01/26/content_2511068.htm
[Last accessed: 13 March 2010]

China bans video games, including FIFA 2005

Ahonen, Tomi T. and O’Reilly, Jim (2007)
Digital Korea.
London, UK: Futuretext

Overview of South Korea’s embrace of the internet, including a look at its online gaming culture

‘Average monthly wages of staff and workers 1978-2007’ (2008)
China Statistical Yearbook.
[Online]
www.stats.gov.cn
[Last accessed: 13 March 2010]

The figures on the average earnings of Chinese workers

Bigpoint (2008) ‘Bigpoint, Europe’s leading multiplayer game publisher, expands into US market with rapid-fire launch schedule’. [Press release] 3 December 2008 [Online]
www.marketwire.com/press-release/Bigpoint-Europes-Leading-Multiplayer-Game-Publisher-Expands-Into-US-Market-With-Rapid-926487.htm
[Last accessed: 13 March 2010]

Background on German online games publisher Bigpoint

Bolande, M. Asher (1997) ‘Patriotic computer games hope to win over China’s youth’.
The Nation,
Bangkok, Thailand. 21 May 1997, pB4.

China’s pre-internet game scene

Castronova, Edward (2002) ‘Virtual worlds: A first-hand account of market and society on the Cyberian Frontier’. In: Salen, Katie and Zimmerman, Eric (editors) (2006)
The Game Design Reader: A Rules of Play Anthology.
Cambridge, Massachusetts: The MIT Press

Edward Castronova’s groundbreaking study of EverQuest’s economy

‘China censors online video games’ (2004)
BBC News Online
. 1 June 2004. [Online]
http://news.bbc.co.uk/1/hi/technology/3766023.stm
[Last accessed: 13 March 2010]

Chinese government censors online games

Heeks, Richard (2008) ‘Current analysis and future research agenda on ‘gold farming’: Real-world production in developing countries for the virtual economies of online games’.
Development Informatics,
working paper 32, Institute for Development Policy and Management, University of Manchester. [Online]
www.sed.manchester.ac.uk/idpm/research/publications/wp/di/di_wp32.htm
[Last accessed: 13 March 2010]

Research into gold farming and its effects

Jansen, Marius B. (2000)
The Making of Modern Japan.
Cambridge, Massachusetts: Belknap Press, Harvard University Press

Historical background on Japan’s relationship with Korea and China

Jenkins, David (2009) ‘Chinese online games market grew 63% in 2008’.
Gamasutra,
9 April 2009. [Online]
www.gamasutra.com/php-bin/news_index.php?story=23133
[Last accessed: 13 March 2010]

News report on the growth of the Chinese video game business

Kim, Min-kyu and Park, Tae-soon (2006)
Between Cnsorship and Rating: State of Global Screening Systems
. Seoul, South Korea: Korea Game Development Institute

White paper examining efforts to censor and control the content of video games

Korea Game Development & Promotion Institute (2002)
The Rise of Korean Games.

Report on South Korea’s game industry

Korea Game Development & Promotion Institute (2004)
Trends in Game Immersion (Addiction) According to Changes in Game Environments and Their Significance
.

Research into levels of game playing in South Korea

Korea Game Development & Promotion Institute (2005)
The Rise of Korean Games: Guide to Korean Game Industry and Culture 2005.

Report on South Korea’s game industry

Korea Game Development & Promotion Institute (2006)
The Rise of Korean Games: Guide to Korean Game Industry and Culture 2006.

Report on South Korea’s game industry

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