Warbreaker (96 page)

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Authors: Brandon Sanderson

BOOK: Warbreaker
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I wanted a good, strong scene where we could see that Siri made the decision to keep her hair in check. Again, I’m moving her and Vivenna into different roles, but I want it to be natural, an evolution of their characters brought on by who they are and how their surroundings affect them.

In this case, living in the Court of Gods, there is a very good reason to learn to control your hair. If many are like Treledees, who is of the Third Heightening, then even the most minute changes in your hair color will tip them off.

This is one of the interactions of the magic system that was nice to connect, an interaction I didn’t expect or anticipate. With a lot of Breath, you can perceive very slight changes in color. With the Royal Locks, your hair responds to even your slightest emotions. Put the two together, and you get this scene. It was, in a way, inevitable from the beginning of the book.

Siri has come a long way. She’s still stumbling about and making a lot of mistakes. But she’s also winning some victories. There’s nothing hidden to learn about this chapter; she really did just one-up Treledees and get what she wanted.

 

The God King’s Priests

 

Treledees explains, finally, why it is that the God King’s tongue was removed. I hope this makes sense. Or, more accurately, I hope that Treledees’s explanation and rationalizations make sense. I don’t want the priesthood to come off as too evil in these books. In fact, because we’re seeing through the eyes of so many Idrians, I work very hard to show the Idrians (and the reader) their prejudices.

This isn’t because I wanted to write a book about prejudice. It’s because I wanted to tell a good story, and I believe that a good story works to show all sides of a conflict. Since we don’t have any viewpoints from the priests, I felt I needed several reminders (like the confrontation between Vivenna and Jewels) to explain the Hallandren viewpoint.

 

Back to Chapter Forty

Annotations for Chapter Forty-One

Vivenna, Sick and Her Mind Cloudy, Gets Turned Away by the Restaurant Keeper

 

One of the ways I decided to make Vivenna’s sections here work better was by enhancing the fuzziness of her mind. By giving her this sense of numbness, I hope to indicate that something is not right with her.

It’s common for someone who suddenly becomes a Drab to get sick almost immediately. For a time, her immune system was magically enhanced and warded, in a way, to keep her from becoming ill. With that removed suddenly, sickness can strike. She hasn’t built up immunities to the sicknesses going around, and by becoming a Drab, her immune system suddenly works far worse than that of other people.

These things combined made her come down with something pretty nasty the very day she put away her Breath. This would have killed her, eventually, if she hadn’t done something about it. She would have grown so dizzy and confused that she wouldn’t have even been able to walk.

By sending men to find her, Denth saved her life.

Anyway, I feel that these scenes work much better now. We can look at Vivenna’s time on the streets in the same surreal sense that she does. They happened in the past, in a strange dream state. In that way, they can seem much longer than just two chapters and a couple of weeks.

 

Nightblood

 

Nightblood’s name, by the way, is supposed to sound kind of like the names of the Returned. I played with various different ways for his powers to manifest. I liked the idea of him driving those who hold him to kill anyone nearby. It seemed to work with the concepts that have come before—a kind of unholy, sentient mix of Stormbringer and the One Ring.

The strangest thing about him is the idea that his form isn’t that important. The sheath is like a binding for him, keeping his power contained. So drawing him out isn’t like drawing a regular weapon, but rather an unleashing of a creature who has been kept chained.

Once that creature is unleashed, he becomes a weapon—even if he’s unleashed only a little bit. The sheath itself turns into a weapon, twisting those around it. You don’t need to stab someone with Nightblood to kill them; smashing them on the back with the sheath works just as well. It will crunch bones, but beyond that, merely touching them with the sheath when the smoke is leaking can be deadly.

My editor tried to take out the shot of the final man, slumping back but remaining kneeling, staring up into the sky with Nightblood rammed through his chest and propping him up from behind. But I think it’s one of the more powerful ones in the book, so I fought for it. (He didn’t think it was realistic that the body would just remain there kneeling.)

 

Back to Chapter Forty-One

Annotations for Chapter Forty-Two

Lightsong Irritates Allmother’s Priestesses

 

I believe I mentioned earlier why the squirrel is more capable than Llarimar expected it to be. The quality of the Commands (meaning the skill of the Awakener) is very important to Lifeless, particularly those who might not have been very skilled in life to begin with.

In the original draft, I wasn’t sure what kind of person I was going to make Allmother. I hadn’t planned for her and Lightsong to have any kind of history together; these are just connections I worked into it as I wrote. (Along with his relationship with Calmseer.) He needed something to intertwine him better with the court, and so as I was drafting, these things kind of just fit together. Sometimes readers ask me what I plan and what I don’t. Well, the honest truth is that it’s hard to look at a book and give clear guidelines on what was planned and what was developed during the process of writing. In this case, Allmother as a character was done completely on the fly.

Of course, once she was developed, I went back in the next draft and built in some references to her in the Lightsong sections so that I could hint at previous interaction.

 

Lightsong Meets Allmother

 

This was a tough scene to get right. The trick is, I knew by this point that I wanted Allmother to be one of those who disliked Lightsong. She thinks that he’s a useless god, and she isn’t one of those who saw hidden depth in him.

I also knew that I wanted to give a twist here by having Lightsong offer up his Commands and give himself a way out, so to speak. What he does here is rather honorable. He knows that Allmother is a clever woman and perhaps one of the only gods capable of going toe-to-toe with Blushweaver. By giving her his Commands, he does a good job of countering Blushweaver without having to resist her.

But he couldn’t get away with it. He
had
to stay in the middle of it all, for the good of the story and for the good of him as a character. So the question became, “Why in the world would Allmother give him her Commands?”

The prophetic dreams came to my rescue a couple of times in this book. I know that they’re cheating slightly, but since I’ve built them into the story, I might as well use them. Having her having dreamed of his arrival gives me the out for why she’d do something as crazy as give up her Commands. I think her visions, mixed with the knowledge that Calmseer trusted Lightsong, would be enough to push her over the edge.

Oh, and that was an Idrian kneeling before Allmother—the guy with only one leg. He’s not the only one to have converted. A lot of them have, in fact, when confronted by gods you can visit and see. The other Idrians call them “scrapes,” an epithet that refers to a scratch on a person’s arm revealing the colorful blood underneath.

Once, all the gods and goddesses did as Allmother now does—if someone came to them with a petition, they tried their best to find a way to help them without giving up their Breath. The modern gods consider this far too much trouble, and it has fallen out of practice. Everyone says that the gods of this day are weaker than the previous ones. They’re right, though
weaker
isn’t the right word. They’re just not as high quality a group of people, partially because of their traditions and expectations.

 

Back to Chapter Forty-Two

Annotations for Chapter Forty-Three

Vivenna Awakes in Vasher’s Care

 

Vivenna, as a character, was divided into two parts in my head. There was the Vivenna of the first half of the book, who was haughty and misled, though determined and self-confident. Then there was the break in the middle, where everything was taken away from her. Now we’re into Vivenna’s second half, the confused and uncertain Vivenna who has to essentially start all over.

Her plot is a contrast to Siri’s plot. Siri’s growth is more gradual; she doesn’t have an event like Vivenna’s time on the streets to make a focus for her plotline. The depth of growth the changes afford Vivenna made her a very interesting character to write; I’m sorry that she’s generally people’s least favorite character. But that wasn’t all that unanticipated. When presented with a large group of characters, many of whom were amusing or mysterious, then dropping one major character in who had a serious growth arc but started out less likable . . . well, you expect readers to latch on to other characters. By this point in the story, they’re not used to caring about Vivenna as much as the others, so I think that her drama isn’t as powerful for them—which means she doesn’t have time to earn their affection, even when she starts changing and growing.

Of course, part of me still sees the Vivenna of the sequel, where she can continue her growth and learning. I think she’ll be a great character for that book, if I ever write it. Though I worry about doing so and making people disappointed that I’m writing about her rather than Siri.

 

Vasher the Hero

 

We finally start to get a sense here of Vasher’s true motivations. When designing him as a character, one of my goals was to force myself to stretch. I wanted to tell a story about a hero who was very different from my standard. A person who
wasn’t
glib, who wasn’t good with people. The opposite of Kelsier or Raoden—a man who had trouble expressing himself, who let his anger get the better of him, and who was rough around the edges. You really get to see who he is in this chapter as he shoves Vivenna around and bullies the Idrians.

Vasher tries, and his heart is good, but he just doesn’t have a delicate bone in his body. He doesn’t know how to influence people. He made for a fascinating hero to write for that reason, but it also led me to want to keep him more mysterious from the beginning. I felt that if we spent too much time with him, we wouldn’t be as interested in him. The way people who read the book kept crying for more Vasher and more Nightblood made me think I was right in keeping their chapters sparse—it meant that by the time you reached this point in the book, you were (hopefully) very interested in what he was doing.

 

Vivenna’s Thoughts on Being a Drab

 

A lot of what happened to Vivenna—how she saw the world and how she acted—was influenced by being a Drab. As I’ve said before, the Hallandren aren’t right when they say losing your Breath does nothing to you. Most Drabs struggle with depression, and the fact that they’re almost always sick doesn’t help either.

And so, Vivenna’s time on the streets was artificially made more dreary and terrible than it truly was. Being a Drab, being sick, the shock of being betrayed—these things combined to give you the person you saw in the previous two chapters. It’s a way to cut a corner. I wanted Vivenna to feel like she’d been on the streets for months, but for it only to have been a few weeks.

She is able to make her hair change colors again. This is a representation of the fact that she has started to pull out of the nightmare. She’s slightly in control of her world again, and the roughest time for her has passed. There’s also a clue in that hair, one that Vasher mentions. Because of it, and her heritage, and something very mysterious in the past, every member of the Royal Line has a fraction of a divine Returned Breath in them. That makes it much easier for them to learn to Awaken than a normal person.

 

Everyone Is the Hero in Their Own Story

 

Another of the big plot events I wanted for this book was to have a character work for the wrong team for a long period of time without realizing it. I’d rarely seen this plot twist in a book, and even more rarely seen anything like it pulled off with any skill. So I wanted to try my hand at it.

Vasher is right here. Denth was playing with her when he told her that line about heroes. He said it partially because he was trying to justify what he was doing, and partially because he was amused that she thought she was doing what was right—when she was a major motivating force driving her people toward destruction.

Vivenna thought she was the hero, but she was the villain—at least for a good chunk of the book.

 

Vivenna and Vasher Meet with the Idrian Workers

 

Now we get to see the other part of what Vasher has been doing all this time—the part that I couldn’t show you earlier, since it would have made it too obvious that he had good intentions. (And that, in turn, might have spoiled the surprise that Denth was manipulating Vivenna.) He’s been trying very hard to convince the Idrians not to get themselves into trouble. He’s been only mildly successful.

Vivenna listening here has some things to work through. Some alpha readers had difficulty with how easily she started helping Vasher, so I’ve reworked that in the final draft. Hopefully you now see her struggle and her reasoning.

What she sees here is something real. She notices that most of Hallandren doesn’t care about Idris or the Idrians. When I lived in Korea, I sensed a lot of resentment from the Koreans toward the Japanese. The Japanese had done some pretty terrible things to the Koreans during the various wars during the history of the two countries, and the anger the Koreans felt was quite well justified. The thing is, most Japanese I meet are surprised to hear how much resentment there is. It’s kind of like Americans are sometimes surprised to hear how much dislike there is for them in Mexico.

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