Read Agnith's Promise: The Vildecaz Talents, Book 3 Online
Authors: Chelsea Quinn Yarbro
Rathmei-Ur
[RAHTH-my-OOR] – mythic first love of Svalen-Tu
Reiqui, Sharax
[Ray-KWEE, SHAH-rahx] – physician in Valdihovee
Researchery of Cynee, The
– repository of magical records and information on Fah, loosely affiliated with the Agnitheon
Reaper’s Moon
– full moon occurring usually in the Ninth or Tenth Month
redcoon
– the Great World version of the Asian raccoon, technically called the Lesser Panda (not a bear on this planet, either)
remetrij
[ray-MEHT-rihzh] – shapable magical energy
Reonoj, The Ubiquitous
[RAY-oh-nohzh] – hermaphrodite god/goddess of the cosmos, water, creation, time, and destiny; one of the Six Founder Gods, rarely invoked, and patron of Theninzalk He/she has six self-created children: Aubindimei, Dinonthee, Guinee, Mintrij, Neittrij, and Parmentoj
respect
– between making a leg and a sala’am; a sign of recognition of rank and of high regard
reverence
– a gesture honoring a god, goddess, or lesser spirit
Riast II
[REE-AHST] – current Emperor of Porzalk
River Dej
[DEHZH] – the boundary between Vildecaz and Ostinmohr
Roba elk
[ROH-bah] – smallish elk native to Ayo, but raised for game animals on Theninzalk and Haverartbow
Rocaz
[ROH-cahz] – recently annexed neighbor duzky to Vildecaz; now part of the Porzalk Empire
Rocazin, Dochanee
[Roh-CAHZ-in, Dotch-AH-nay] – Housekeeper-General of Vildecaz Castle
Rojmohr
[ROHZH-mohr]
Ocean
– touching the Zihn-Fah, Ymiljesai, and the Drowned World, as well as four seas
Romonaj, Therin
[Roh-MOH-nahzh, THEH-rihn] – Tiumboj Castle page
rourua
[rohoo-ROO-ah] – Fahnine lounging robe, usually silk
Ruch, Hoftstan
[ROOTCH, HOFT-stahn] – Nimuar’s pursuivant and seneschal, father of Kazhtal, Rimdoch, and Jenebij
Ruch, Jenebij
[ROOTCH, Zheh-neh-BIHZH] – Hoftstan’s youngest son.
Ruch, Kazhtal
[ROOTCH, KAHZH-tahl] – Hoftstan’s oldest son
Ruch, Rimdoch
[ROOTCH, RIHM-dotch] – Hoftstan’s middle son
sajah
[SAHZH-ah] – long vest with deep back pleats, usually made of fur
Salah-badger
[SAH-lah] – similar to the Chinese badger, but 20% larger
Sanma
[SAHN-mah] – older coach-horse in the Vildecaz Castle stable, a gelding
Sanmuveth, Ambuprikoj
[Sahn-MOO-vehth, Ahm-boo-PREE-kohzh] – ancient Firnij of Udugan
sanzi
[sahn-ZEE] – exclamation of wonder or surprise, similar to wow
Senkei
[Sehn-KAY] – Vildecaz Castle spell-hound
serinel
[seh-ree-NEHL] – women’s formal Court gown
Shajdoch
[SHAHZH-dotch] – god of cuisine and cooking
Shandreij
[Shahn-DRAYZH] – goddess of Vildecaz’s orchards
shandoz-berries
[SHAHN-dohz] – hard, currant-like berries that become soft and sweet when stewed in milk
Shepherd, The
– northern constellation
Shodoch
[SHOH-dohtch] – mewsman at Valdicaz Castle
Silent Moon
– in the Thirteenth month but not on Last Day
Silent One, The
– the goddess of grief, death, and the lost – her name,
Six Founder Gods
– the ancestors of all the other gods – with the exception of sun, moon, and star gods and goddesses – goddesses, demi-gods, demi-goddesses, and a fair number of folk heros: Agnith, the Preternatural; Kylomotarch, the Forgettor; Lenchmai, the Informer; Ondirpikeon, the Cyclical; Reonoj the Ubiquitous; and Zavthomaj, the Retributionist
skin-clothes
– ordinary undergarments
Skoniz
[SKOH-nihz] – Vildecaz servant, in charge of baths and plumbing
Snowy Moon
– usually occurring in the First or Second Month
Somanee
[So-MAHN-ay] – legendary heroine of the Drowned World in the Lost Times.
spell-hound
– a breed that seeks out spells, appearance: between a standard, unclipped poodle and a corgi.
Spirits of the Outer Air
– astral matter
Strong Light
– mid-summer in the Porzalk Empire, the Solstice is one of the five yearly festivals, between the Sixth and Seventh Months
Srin
– Vildecazin horse
Sublime Shadowshow
– visible manipulation of astral matter
Svalen-Tu
[SVAH-lehn-TOO] – mythic heroine
Tahmei, the Refulgent
[TAH-may] – hermaphroditic god-and-goddess of the sun and twin of Takzei, one of the Heavenly Twins
Tail, The
– a string of islands in the Drowned World
Takzei, the Luminous
[TAHK-zay] – hermaphroditic god-and-goddess of the moon and twin of Tahmei, one of the Heavenly Twins
Tassel-plant
– from which cloth and paper is made
Temej, Joaican
[Teh-MEHZH, Zhoh-EYE-cahn] – Hajmindor Elet’s guide
Terichovee, Lomcoz
[Teh-ree-CHOH-vay, LOHM-cohz] – Keeper of the Mews at Vildecaz Castle
Thaw, The
– spring in the northern part of the Porzalk Empire, and occasion for a Vildecaz festival just before Last Day
Theninalk
[Then-IN-zahlk] – one of the Great World’s five continents, sometimes called the Second World
Theninzaylin
– of or pertaining to Theninzalk
thesavee-oil
[THEH-sah-vey] – aromatic, cleansing oil used for bathing
thimble-cabbages
– something between Brussel sprouts and artichokes
thimble-pig
– a miniature pig about the size of a Corgi, kept as a pet on Theninzalk and Ymiljesai
Tirin-Dzur
[TIHR-reen-DZUHR] – one of the strategically crucial islands of the Drowned World
tisslet
[TIHS-leht] – chamois-like antelope about the size of a housecat
Tiumboj
[Teeoom- BOHZH] – new capital of the Porzalk Empire
Tobrach
[Toh-BRATCH] – the county controlled by a Tobrine
Tobraj
[Toh-BRAZH] – the child of a Tobrine
Tobreon
[Toh-BREE-on] – of or pertaining to a Tobrine
Tobrine
[Toh-BREEN] – an ancient rank for certain Drowned World nobles or the fourth degree
Tobrinee
[Toh-BREEN- ay] – consort of a Tobrine
Toivanoch
[TOY-vah-notch] – King of Waniat
tongue-satin
– beautiful, clingy cloth from Haverartbow
tourmill-egs
[TOUR-mihll] – from the goose-like tourmill-bird; the eggs are large and blue-spotted and considered especially nutritious
treemonk
– similar to a chipmonk, but larger
Tsampaj [
Tsahm-PAHZH] – god of the forest preserve of Vildecaz
Tsandej, Rygnee
[TSAHN-dehzh, REEN-yay] – Erianthee’s travel-maid
Tsendae-fish
[Tsehn-DEYE] – similar to koi, kept by collectors
tsinwaj-flowers
[TSIHN-wahzh] – hyper-fragrant early-spring bloomer; blossoms range from pale pink to brilliant reds to deep violet
Tsoraj, the Enduring
[TSOH-rahzh] – god of the bones of the earth, all forms of minerals, mines, jewels, skeletons, masonry, and metallurgy; third son of Agnith
Tsorech
[TSOH-retch] – Porzalk Empire Province, site of the Old Capital city of Martsingoz
Tsumohr
[TSOO-more] – demi-god of scholarship in Vildecaz; son of Lenchmai the Informer and a brainy mortal woman
tube-bread
– a dense bread cooked in a tube.
Tuleraj, Amiroz
[Too-LEH-rahzh, Ah-MIH-rohz] – present landlord of The Ancient Song, Sinlaj Ozhadin’s nephew
Tushan-Loz
[TOO-shahn-LOHZ] – another island in The Tail
Udugan
[OO-doo-gan] – a rich and prosperous Porzalk Province, also one of the largest provinces, stretching from the southeast side of Theninzalk on the Kozareaon Sea, comprising all the parts not controlled by the League of Kozareon Cities, and angling up across the Theninzalk heartland to the edge of Otsimohr.
Udugandish
– of or pertaining to Udugan
Udugan Inkwine
– especially potent, dark wine from Undugan
Umbow Federation of Merchant Cities
[OOM-boh] – the allied cities of the coastal southwest of Haverartbow; matrilineal in inheritance but patrilineal in nomenclature
Umver, Sinj
[OOM-vehr, SIHNZH] – a somewhat reliable guide in the Boarth Range
urajin
[OO-rah-zhihn] – a long-necked stringed instrument with four drone strings and four plucked ones.
Uwarnaz, Encantheon
[Oo-WAHR-nahz, En-cahn-THEE-ohn] – ancient Mirkal of Zaralk
Valdihovee
[VAHL-dih-
ho
-vay] – Vildecazin city on the River Dej, below Vildecaz Castle; an important trading port
Valdishan
[VAHL-dih-shahn] Escarpment – the mountains Vildecaz Castle is built upon, the end of the Boarth Range
Van, Chormi
[VAHN, CHOHR-mee] – coachman and valet to Poyneilum Zhanf
Varian
– the military head of federated cities or states on Theninzalk
Variat
– administrative head of federated cities or states on Theninzalk
varrolei
[VAHR-roh-lay] – a square-sleeved open robe of Fahnine origin
Vault of Meilianoz [
May-lee-AHN-ohz] – the heart of Tiumboj Castle
veari
[vay-AH-ree] – Fahnine shape-changer, about the same mass as an Irish setter
Veth
[VEHTH] – capital city of Udugan, located as near to the middle of the province as possible
Vethcaz, Romjai
[VEHTH-cahz, Rohm-ZHEYE] – Hajmindor Elet’s postilion
Vercaz-Old-Fortress
[VEHR-cahz] – ancient Vildecazin town and fortification