Authors: Chelsea Quinn Yarbro
Enicanthus Moon
– in the Fourth or Fifth month
Enzboarth River
– major Boarthine river
Eoques-ware
[YO-kwes] – porcelain-like pottery
Eralinee
[Eh-rah-LEE-nay] – goddess of spring
Erianthee
[Air-ee-AHN-they] – Duzna of Vildecaz, younger daughter of Nimuar
Fading Light
– early winter in the Porzalk Empire, one of the five yearly festivals, ends at the Solstice
Fah
– the Fourth World, triangularly south of Theninzalk and Pomig; socially and religiously matrilineal; in terms of actual property, patrilineal.
Fah-Harej School
[FAH- Hah-REHZH] – Fahnine magical school, looked down upon by others for religious reasons (Fah-Harej does not endorse any specific worship)
Fahnine
– of or pertaining to Fah
Fahnine schow-rat
[SKOW] – a large, dangerous rodent from Fah
Farmentij Rapids
[Fahr-MEHN-tihzh] – on the River Dej
Fauthsku
[FOWTH-skoo] – important eastern Province of the Porzalk Empire
Fauthskyo
[FOWTH-sky-oh] – of or pertaining to Fauthsku
Ferzal
[FEHR-zahl] – river-woman pilot
Firnach
[FIHR-nahtch] – the consort of a Firnij
Firnal
[FIHR-nahl] – the territory held by a Firnij
Firnij
[FIHR-nihzh] – a rank between warlord and nobles of the first (lowest) degree, male or female
Firnine
[FIHR-neen] – of or pertaining to Firnijs
Firnoi
[FIHR%+noy] – the family of a Firnij
Firefly Moon
- In the Sixth or Seventh month
First Day
– the beginning of the year, 379 days long, with 13 months of 29 days apiece and seven day weeks, with two days left over at the beginning and end of the year
Fisher Moon
– in the Seventh or Eighth month
Fithnoj
[Fihth-NOHZH] – Vildecazin traveling cook
Foluch
[FOH-lootch] – Vildecaz Castle spell-hound
Founding Day
– festivals practiced in cities on Theninzalk, said to be left over from The Cataclysm
Freimach
[Fray-MATCH] – mythic rebuilder of Ymiljesai
frost-leopard
– very dangerous big cat from Poemig
Frozen Moon
– in the Twelfth or Thirteenth month, usually the last moon of the year
gaihups
[GUY -hups] – long, full robe worn by professional magicians and scholars
gainnel
[gayn-NEHL] – a Justice’s formal robes
Gajbehr
[GAHZH-behr] – blood-bay gelding
Ganarch Bog
[GAHN-artch] – a particularly nasty swamp in the Vildecaz game preserve
Ganveth River
– runs along the northwest border of Udugan.
Garinekoree
[Gah-
rih
-neh-KOH-ray] – goddess of strategy and treachery, of espionage, politics, and malific influences
Garminrich
[Gahr-MIHN-ritch] – senior groom at Vildecaz Castle
Garvalin
[GAHR-vah-leen] – river-man with a barge for hire
Gathering Crops
– late summer-early fall in the Porzalk Empire, one of the five yearly festivals
gaunel
– [gow-NEHL] – long-sleeved, ankle-length, basic women’s garment, often with elaborate sleeves
Gaxamirin, Zervethus
[
Gahx
-ah-MIHR-in, Zehr-VEY-thoos] – Imperial Scholar from Thenir
gayling
– small coin worth about $1.50 but much prized for being resistant to spells
Gaz-owl
[GAHZ] – a rare species of Aon owl often bred in semi-captivity
Giuynee
[Geeoo-EYE-nay] – Vildecaz Castle waiting-woman
Glade of Tsampaj
[Tsahm-PAHZH] – semi-sacred clearing in the Vildecaz game preserve; in early spring filled with tsinwaj flowers
Gleimai of the Drowned World
[GLAY-my] – juggler from Tirin-Dzur, Blaugrex’s sister
Godrienee
[Goh-dree-EI-nay] – Dowager Empress of the Porzalk Empire
Golozath Oracle
[Goh-LOH-zahth] – a powerful Oracle residing in a cave in the Valdishan Escarpment
Goptou
[Gohp-TOO] – Fahnine city
Goptoun-satin
[Gohp-TOON] – cloth from Goptou on Fah
Goriach [
GO-ree-ahtch] – title for a Provincial Archmagistrate
Gnocarnaz
[Nyo-CAHR-nahz] – trading town on the Boarthine Plateau
Greenleaf Moon
– in the Fifth or Sixth month
Gremilvee
[Greh-MEEL-vay] – large town in Porcaz near Tiumboj
gremmi bontaj
[GREHM-mee bohn-TAHJ] – obscenity roughly equivalent to fuck; significantly worse than bontaj alone
Guild of Boatwrights and Sailmakers
– one of three international and intercontinental guilds; this one is centered in the Drowned World
Guild of Merchants and Traders
– one of three international and intercontinental guilds; this one is centered on Pomig
Guild of Scholars and Priests
– one of three international and intercontinental guilds; centered in Fah’s Hidden City of Cynee
Guild of Rectification
– founded by Somanee: an international and intercontinental High Guild that maintains rates of exchange, standardizes weights and measures, and adjudicates all disputes in such matters; centered on Haverartbow.
guin
[GWEEN] – womens’ underblouse, usually sheer with ornamented collar
Guinar, Moncaz
[GWEE-nahr, Mohn-CAHZ] – one of Dom Guyon’s aliases
Guinee
[GWEE-nay] – goddess of mists and fog; one of the children of Reonoj
Gunoj
[GOO-nohzh] – capital city of Niegee
Guyon, Delionaj
[GOOEE-yon, Deh-lee-OH-nahzh] – Yao of the Drowned World, and Doms’ estranged father
Guyon, Doms
[GOOEE-on, DOHMS] – Drowned World nobleman, troubador-stage-magician, and finder of the lost
Haorein-brocade
[HOW-rain] – very rare cloth from Pomig
Haraj
[Hah-RAHZH] – festival held around the Winter Solstice, usually in the middle of the Twelfth Month; one of the five yearly festivals
Hardach
[HAHR-datch] – leader and betrayer of the Armies of Tsmai
Harro-aen
[HAHR-rohw-eyen] – of or pertaining to Harro-ae
Havelon, Morcoz
[HAH-veh-lohn, MOHR-cohz] – one of Kloveon’s couriers.
Haverartbin
[Hah-vehr-ART-bihn] – of or pertaining to Haverartbow
Haverartbow
– [
Hah
-vair-ART-boh] – the First World, the largest continent on the Great World, west of the Drowned World and the Maestrich Ocean, east of Pomig and Theninzalk, in the southeast facing the Bazdalt Ocean
hedge-chickens
– something like large quail
Hevomaj, The Stalwart [
HEY, voh-mahzh] – god of the Boarth Range and the Valdishan Escarpment; grandson of Agnith, the second son of Tsoraj and a mortal woman
Heignith
[HAY-nyth] – Banorin’s daughter
Herebarzit
[Heh-reh-BAHR-ziht] – keeper of the Meadow-Stage House
Hevomaj Stream
[HEY-voh-mahj] – runs in front of Vildecaz Castle to the River Dej
Hirc
[HEERK] – the land controlled by a Hircar
Hircar
[Heer-KAHR] – title of regional warlords in northern Theninzalk and Haverartbow territories
Hircar, The
– elaborate travelers’ inn near Tiumboj
Hircaj
[Heer-KAHZH] – the heir or approved successor of an established Hircar
Hircean
[Heer-KEYEN] – of or pertaining to Hircars
Hirco
[Heer-KOH] – a blood-relative of a Hircar
Hircolein
[Heer-koh-LINE] – an in-law of a Hircar
Horbenech-bread
[HOR-behn-etch] – special bread served to guests and at official feasts
Hovanthroee Bridge
[
Hoh
-vahn-THROW-ei] – over the River Dej, connecting Otsinmohr to Vildecaz, about four leagues above Valdihovee, the largest of three such bridges
Howei, Krunn
[Hoh-WAY, KROON] – city magician for Valdihovee
Hunters’ Moon
– in the Eleventh or Twelfth month
Hunting Mists
– late autumn regional festival in most northern Provinces of the Porzalk Empire, and semi-autonomous northern states
hupslan
[HOOPS -lahn] – standard male garment, similar to a Roman dalmatica, or a heavy, long-sleeved, ankle-length choir-robe
Hyacinth Moon
– in the Third or Fourth Month, after the Crocus Moon
Hyneimoj, the Ineffable
[HIGH-nay-mohzh] – goddess of mammals, hunting, games of chance, land-based storms, and going to war; the first daughter of Agnith, and mother of Hevomaj, among others, and twin to Analahor, the Inspirational
Ihntof
[IHN-tohf] – the palace-master in the Svalen-Tu myth
Imperial College of Porzalk
– the major university for the Porzalk Empire
Increasing Verdure
– spring in the southern part of the Porzalk Empire, one of the five yearly festivals
ioraj
[YOH-rahzh] – a gryphon-like creature, a winged feline with the head of a Gaz- owl.
irytex-wool
[ihr-EYE-tehks] – soft, warm wool from an angora-like goat
Iseon
[Ih-SAY-ohn] – god of the Boarthine Peninsula
Ixfeon
[Icks-FAY-ohn] – god of reliability stubbornness, resolution, and fixity
jaem-cotton
[ZHEYEM] – particularly soft cotton from the Zarzalk region of the Porzal Empire
jalai
[ZHAH-lie] – caftan-like dressing-robe
Jaloin-geese
[Zhah-low-EEN] – geese native to Pomig, prized for their rich, dark meat