Read The NextWorld 02: Spawn Point Online
Authors: Jaron Lee Knuth
Tags: #virtual reality, #video games, #hackers, #artificial intelligence
“Let us know what happens,” Xen manages to say right before I swipe my hand to close the screen.
I throw open the flap and step into an empty camp. The Level Zeros are gone. I open my map and see the cluster of dots that represent my group a few miles away. I climb the side of the hill and open my list of magic items with a single gesture of my hand. I select my default load-out: Anti-Gravity Belt, Boots of Leaping, and Ring of Magic Protection. I use the boots to launch off the rocky cluster at the top of the hill and as I plummet toward the valley below, I activate my Anti-Gravity Belt and land softly on the grass. My feet pound against the soil, pushing me as fast as possible toward my goal. Toward the only thing that matters.
Cyren.
As I reach the treeline that I ordered my scouts to search, the vegetation manages to block out what is left of the dwindling sunlight. A twisting maze of trails wind through the trees, but as I get closer, I don't need the map to direct me toward Cyren. I just follow the rattle of gunfire and the rumble of explosions. The sounds make my heart beat faster. My hands clench my pistols tighter. I don't want to admit how excited I am, but I can't deny it.
When I reach the scene of the battle, I launch myself from the thick curtain of vines into a clearing. I try to take in my surroundings, but the chaos overwhelms me for a moment. Winged demons explode in the open air as the sniper team fires from the cover of the treeline. Flashes of gun barrels join the blinding lights of various magic spells. Screams of rage from the Level Zeros are followed by screams of pain from the demons they're fighting.
High walls encircle a courtyard, with a single, crooked tower in the middle, rising toward the sky. The ancient temple rests in the center of the clearing, twisted and evil in its architectural complexity. The stone is black with moisture, enwrapped by vines and natural growth trying to cover its shameful existence. Green moss fills every crack, decaying as it reaches toward the top of the tower. A flash of lightning streaks down from the peak, striking a group of Level Zeros advancing toward the front doors. The demons bubble out of large cracks in the ground, like a gelatinous liquid of horrifying crimson flesh. Nothing more than clumps of gnashing teeth and writhing tentacles, they eventually separate into smaller misshapen creatures. Some take to the air, their tiny wings flapping furiously, trying to keep their bodies aloft.
I raise the barrel of my pistol, aiming it at the demon flying in the center of the flock. My eyes squint, my teeth clench, my trigger finger flexes, and with a single gun shot I'm playing the game again.
I pop off a few more rounds and find myself disgusted when the bulbous bodies explode into demonic goo. It's been a long time since I've seen violence in the game. Too long.
I hold down my triggers, using the automatic gunfire upgrade I purchased to wave the streams of bullets through the sky, cutting through more and more of the horrible creatures. I only stop when I see Cyren slamming her foot into the head of one demon while breaking the neck of another. I sprint toward her.
“What is this place?” I shout as I leap over the bodies of the demons piling up around her.
She drops the corpse of another demon and glances up at me. I can't tell what the look on her face means. She's either relieved to see me, or she's more scared now that I'm here.
“There's no end to them,” she yells over the shotgun firing next to us. “They just keep multiplying. We've got to end this before they outnumber us.”
I remember a quest from when I was first playing the game. The quest where I met Fantom. There were aliens that acted the same way. They kept coming, a never-ending source of enemies.
“There's something we need to destroy, an item of some kind,” I shout over the crackle of an ice spell that freezes five demons overhead. They fall to the ground and shatter into pieces. “And whatever we have to destroy is most likely in that temple.”
“That's why I contacted you,” she says as the temple releases a bolt of lighting, striking another group of Level Zeros. “We can't get near that thing without it blasting us. We've got nothing to protect ourselves from lightning magic. But you have-”
“The Mirror Shield,” I say, finishing her sentence.
I swipe my hand in the air to open my inventory of magic items, scrolling through pages and pages until I find the reward I got for killing the Medusa boss in the secret labyrinth underneath the desert. The Mirror Shield appears on my arm, the sun shining off its reflective surface.
I lock my mind back into my gamer thought patterns. “Keep these things occupied. I'll take care of the tower.”
“Nice try,” she says, stepping next to me and punching her fist through the head of a demon swooping down at us. “That shield is big enough to protect both of us, and whatever is inside that temple might require more than one Level 100 player.”
I open my mouth to respond, but she continues: “If you thought I was going to let you run off by yourself-”
“I wouldn't dream of it,” I say with a smile, feeling the nostalgia of having her by my side in battle again.
She leans in, inches from my ear, and whispers, “Let's go to work.”
I want to correct her. I want to remind her that this is fun. I want to remind her that this is a game. We're not going to work. We're going to play. But I know she disagrees. We're here for a reason. These monsters threaten the safety of me, the Level Zeros, and the civilians.
With the other Level Zeros fighting alongside us, we force our way through the torrential rise of demons, battling our way through a wall of mouths and talons and wings. Snipers take down e
very demon flapping above us in the sky. Heads explode, limbs break free, and the swing of a sword or the crushing blow of a hammer silence the few that land on the ground. My own gunshots join the swarm of bullets and arrows from the ranged team. We lay waste to row after row of the misshapen creatures. The jagged hooks of medieval weaponry tear the bodies asunder, gargantuan clubs splatter them across the courtyard floor, and the razor sharp edges of twirling blades carve the demons into pieces. Elemental magic sparkles and twists through the air, destroying each demon with blocks of ice, walls of fire, spinning tornadoes, and giant boulders. Yet as each demon falls to their doom, another red body emerges from the ground to fill their ranks.
As we near the main entrance to the temple, a cluster of demons erupts from the ground, completely blocking our path. Cyren leaps into action before I can react, becoming a spinning vortex of hard limbs. She shatters bones and launches bodies across the courtyard with her Level 100 strength. Her dance of death is stunning, and I find myself lost in its beauty for a moment. Just long enough for two demons to tackle me to the ground.
The creature on my chest leans in, hissing into my face. Its silver teeth drip with acidic ooze as its mouth opening wide to devour me. The Mirror Shield is the only thing holding its gaping maw at bay. I turn my face away from the burning saliva that is slowly dropping from the demon's mouth, but I can still hear the clicking of its gnashing teeth.
The other creature has decided to work its way up from the bottom. A tentacle wraps itself around my leg right before rows of razor sharp fangs sink into my thigh. The teeth hit bone, my knee cap cracks under the power of its jaw, and I find myself wishing the coding of the pain in this game wasn't so real. I try to kick at the demon, but at the difficulty rating of these demons, my melee attacks are harmless.
I chose guns for a reason.
I dislodge one of my pistols from underneath the demon on top of me and shove the barrel into the face that's eating my leg. A quick pull of the trigger and the source of my pain turns into a cloud of red scales.
Trying to hold back the demon on my shield with only one arm proves impossible. As the demon's mouth opens to ravage my entire face, it's thrown from my body, squealing in pain as it flies through the air. I look up and see the content smile of a barbarian shining through his blond hair.
“If I stole that kill from you, I apologize,” he says, offering me his free hand to help me from the ground.
I accept his help and as soon as I get to my feet, I take a shot at a demon swooping overhead. “There will be plenty more kills to be had for the both of us.”
He nods and says, “Aye,” as he clutches his large wooden club with both hands and rushes toward a cluster of demons.
I look out over the heads of everyone on the battlefield. The Level Zeros are holding fast, decimating the demonic forces as quickly as they're birthed from the ground, but we aren't making any headway. It's a violent standstill.
“We aren't getting any closer to the tower entrance,” Cyren shouts over the clash of weaponry all around us. “All we're accomplishing is a steady increase to our kill ratings.”
I take a shot at another demon. Its head explodes and its body topples to the ground. I bring my mind back to a time when I used to command these Level Zeros in battle rather than just pushing them forward into empty territories.
“Arrow formation. Break a line through the battle. You and I will split the middle.”
She holds up a fist in the air, raises two fingers from her fist, and the melee team moves into position. The mass of fighters create a pointed V directly toward the entrance, pushing the demons outward as they advance. Cyren and I charge forward, down the center of the V, toward the point of their formation.
I'm hobbling on my wounded leg, trying to keep up with Cyren, when a demon breaks through the formation. Before he's able to attack, Cyren leaps into the air, rolling over the demon and kicking backward. Her leather heel caves in the demon's skull.
As we reach the tip of the formation, the fighters split open, allowing us to break free and sprint toward the entrance. The lightning magic bursts from the top of the tower, but my Mirror Shield is already in position. The magic reflects off the surface and arcs away from us in a random direction, striking a group of demons rising from the cracked courtyard. Their electrified corpses turn black as they crumple to the ground. Our melee team fills in the gap behind us, blocking the demons from following us into the temple and giving us time to infiltrate the ancient structure.
When we reach the stone entrance, Cyren lowers one shoulder. The ancient rock crumbles under her momentum and we rush into the foyer of the temple. The damp, black walls curve overhead with crooked angles and twisted beams supporting the upper levels. Dust and pebbles fall from the ceiling as the clash of battle echoes from outside. The faces of ancient gods are carved into pillars throughout the open area, their eyes glowing red with an unholy purpose. I hear the screech of a bat, then something that sounds like a low rumble in the distance. It takes me a second before I realize its laughter.
“Creepy,” Cyren says before she takes a step toward the center of the room.
When she does, I look down at the floor and notice hieroglyphic symbols carved into the stone. Her foot touches one and it begins to glow. My hand lashes out, grabbing on to her shoulder. As I yank her back, a buzz saw swings down from the ceiling, the blade passing inches from her face.
She swallows hard and says, “Thank you.”
I point to the symbols on the floor. “Standard evil temple stuff. I've seen it in a thousand games.”
She glances out the doorway at the bloodshed still exploding in the courtyard. “We don't have time to critique the level design right now.”
I blink once and turn away. “Right. Sorry.”
I carefully step through the maze of symbols, only placing my foot on unmarked stone, planning four or five steps ahead. There's only one way to get through the symbols, even though it looks like there's a hundred, so if I don't think ahead, I end up having to backtrack. We don't have that kind of time.
Cyren follows my every footstep, placing her trust in my gameplay. There is no doubt in her allegiance. We know each other's strengths and weaknesses, and we know how to compliment both. Xen would call it Yin and Yang. We prefer to call it binary. One and Zero. With a sum that's greater than its parts. We are a team. Now and forever.
After dodging a few spear traps on the way up the staircase, we find the next level covered in flowing lava. Chains dangle from the ceiling, allowing us to swing between stone platforms. Apparently Cyren can read my reaction to the room from my facial expression.
“Still not satisfied?” Cyren asks.
“Lava?” I let out a breath of derision. “I mean, come on. It's the second floor of the temple. How did lava get up here? It's sloppy design.”
With a single leap she latches on to a chain and maneuvers between platforms. I activate my Boots of Leaping and cover the room in three bounds.
When Cyren catches up to me on the other side, she steps past me with a smirk and says, “Show off.”
“Hey,” I call after her, hurrying up the staircase to the next floor, “it's not my fault that the game doesn't allow Level Zeros to use magic items.”
The third floor is designed like some sort of cultist worship room. The ceiling is the interior of a twisted cone, reaching all the way to the top of the tower. At the front of the room, past a long, deteriorated carpet, stands a huge stone statue of an evil god towering over us. The head of a cobra stares down at us, its body carved with six arms, each holding a different item: a sword, a crescent moon-shaped hook, a lantern, a five-pointed star, an orb, and a hammer. Cyren stands by my side, waiting for my move. I study each object in the statue's hands.
“Well?” she asks. “Now what?
As if on cue, the stone statue of the evil god creaks and groans as the stone begins to move. I remove both of my pistols from their holsters.
“Finally. Something interesting.”
Cyren looks around, worried. The six arms of the statue fan out like weaponized wings that are stretching for the first time in centuries. One of the hands throws the orb into the air. The stone sphere streaks up toward the top of the spiral roof, crackling with a glowing energy. It fills the entire room with a strange purple hue that hangs like dust in the air. The light of the orb flickers, casting shadows on the walls that dance with their own twisted merriment.