The Crystal Shard (33 page)

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Authors: R. A. Salvatore

Tags: #Fantasy, #Forgotten Realms, #Fiction

BOOK: The Crystal Shard
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Although Cassius’s proclamation reached even the most remote of the towns within two days, few groups of refugees came down the roads to Bryn Shander. Cassius had fully expected this, or he never would have made the bold offer of sheltering all who would come.
Bryn Shander was a fair-sized city, and her present population was not as large as it had once been. There were many vacant buildings within the walls, and an entire section of the city, reserved for visiting merchant caravans, lay empty at the present time. However, if even half of the people of the other nine communities sought refuge, Cassius would be hard-pressed to honor his pledge.

The spokesman wasn’t worried. The people of Ten-Towns were a hardy folk and lived under the threat of a goblin invasion every day. Cassius knew that it would take more than an abstract warning to make them leave their homes. And with the allegiance between the towns at such a low point, few of the town leaders would take any action at all to convince their people to flee.

As it turned out, Glensather and Agorwal were the only spokesmen to arrive at the gates of Bryn Shander. Nearly all of Easthaven stood behind their leader, but Agorwal had less than half of the people of Termalaine behind him. The rumors from the arrogant city of Targos, itself nearly as well-defended as Bryn Shander, made it clear that none of its people would leave. Many of Termalaine’s fishermen, fearing the economic advantage that Targos would gain over them, had refused to give up the most lucrative month of the fishing season.

Such was also the case with Caer-Konig and Caer-Dineval. Neither of the bitter enemies dared give any edge to the other, and not a single person from either city fled to Bryn Shander. To the people of these embattled communities, the orcs were but a distant threat that would have to be dealt with if it ever materialized, but the fighting with their immediate neighbors was brutally real and evident in all their daily routines.

On the western outskirts, the town of Bremen remained fiercely independent of the other communities, viewing Cassius’s offer as a feeble attempt by Bryn Shander to reaffirm its position of leadership. Good Mead and Dougan’s Hole in the south had no intention of hiding in the walled city or of sending any troops to aid in the fighting. These two towns on Redwaters, smallest of the lakes and poorest in terms of knuckleheads, could not afford any time away from the
boats. They had heeded the call for unity five years previous under the threat of a barbarian invasion, and though they had suffered the worst losses of all the towns in the battle, they had gained the least.

Several groups filtered in from Lonelywood, but many of the folk of the northernmost town preferred to stay out of the way. Their hero had lost face, and even Muldoon now viewed the half-ling in a different light and passed the warning of invasion off as a misunderstanding, or perhaps even a calculated hoax.

The greater good of the region had fallen beneath the lesser personal gains of stubborn pride, with most of the people of Ten-Towns confusing unity with dependence.

Regis returned to Bryn Shander to make some personal arrangements on the morning after Wulfgar departed. He had a friend coming from Lonelywood with his prized belongings, so he remained in the city, watching in dismay as the days drifted by without any real preparations being made to meet the coming army. Even after the council, the halfling had held out some hope that the people would realize the impending doom and band together, but now he came to believe that the dwarves’ decision to abandon Ten-Towns and lock themselves into their mines was the only option they had if they wished to survive.

Regis partially blamed himself for the coming tragedy, convinced that he had gotten careless. When he and Drizzt had concocted plans to use political situations and the power of the ruby to force the towns into unity against the barbarians, they had spent many hours predicting the initial responses of the spokesmen and weighing the worth of each town’s alliance. This time, though, Regis had placed more faith in the people of Ten-Towns and in the stone, figuring that he could simply employ its power to sway any of the few remaining doubters of the severity of the situation.

Yet Regis could not sustain his own guilt as he heard the arrogant and mistrusting responses coming in from the towns. Why should
he have to trick the people into defending themselves? If they were stupid enough to let their own pride bring about their destruction, then what responsibility, or even what right, did he have to rescue them?

“You get what you deserve!” the halfling said aloud, smiling in spite of himself when he realized that he was beginning to sound as cynical as Bruenor.

But callousness was his only protection against such a helpless situation. He hoped that his friend from Lonelywood would arrive soon.

His sanctuary lay underground.

Akar Kessell sat on the crystal throne in the Hall of Scrying, the third level of Cryshal-Tirith, his fingers tapping nervously on the arm of the great chair as he stared intently at the dark mirror before him. Biggrin was long overdue with the report on the reinforcement caravan. The last summons the wizard had received from the lair had been suspicious, with no one on the end to greet his reply. Now the mirror in the lair revealed only blackness, resisting all of the wizard’s attempts to scry out the room.

If the mirror had been broken, Kessell would have been able to sense the shift in his visions. But this was more mysterious, for something he could not understand was blocking his distance sight. The dilemma unnerved him, made him think that he had been deceived or discovered. His fingers continued to rap nervously.

“Perhaps it is time to make a decision,” Errtu, in its customary place at the side of the wizard’s throne, suggested.

“We have not yet reached our fullest strength.”’ Kessell retorted. “Many goblin tribes and a large clan of giants have not come in. And the barbarians are not yet ready.”

“The troops thirst for battle,” Errtu pointed out. “They fight with each other—you may find that your army will soon fall apart around you!”

Kessell agreed that holding so many goblin tribes together for long was a risky and dangerous proposition. Perhaps it would be better if they marched at once. But still, the wizard wanted to be certain. He wanted his forces at their strongest.

“Where is Biggrin?” Kessell wailed. “Why hasn’t he answered my summons?”

“What preparations are the humans now making?” Errtu asked abruptly.

But Kessell was not listening. He rubbed the sweat from his face. Maybe the shard and the demon had been right about sending the less-conspicuous barbarians to the lair. What must the fishermen be thinking if they found such an unusual combination of monsters lairing in their area? How much had they guessed?

Errtu noted Kessell’s discomfort with grim satisfaction.

The demon and the shard had been pushing Kessell to strike much earlier, as soon as Biggrin’s messages had stopped coming in. But the cowardly wizard, needing more assurance that his numbers were overwhelming, had continued to delay.

“Shall I go to the troops?” Errtu asked, confident that Kessell’s resistance was gone.

“Send runners to the barbarians and to the tribes that have not yet joined us,” Kessell instructed. “Tell them that to fight beside us is to join in the feast of victory! But those who do not fight beside us shall fall before us! Tomorrow we march!”

Errtu rushed from the tower without delay, and soon cheers for the onset of war echoed throughout the huge encampment. Goblins and giants raced excitedly about, breaking down tents and packing supplies. They had anticipated this moment for long tendays, and now they wasted no time in making the final preparations.

That same night, the vast army of Akar Kessell pulled up its camp and began its long march toward Ten-Towns.

Back in the routed verbeeg lair, the scrying mirror sat unmoved and unbroken, securely covered by the heavy blanket that Drizzt Do’Urden had thrown over it.

e ran under the bright sun of day, he ran under the dim stars of the night, ever with the east wind in his face. His long legs and great strides carried him tirelessly, a mere speck of movement in the empty plain. For days Wulfgar pushed himself to the absolute limits of his endurance, even hunting and eating on the run, stopping only when exhaustion felled him in his tracks.

Far to the south of him, rolling out of the Spine of the World like a toxic cloud of foul-smelling vapors, came the goblin and giant forces of Akar Kessell. With minds warped by the willpower of the Crystal Shard, they wanted only to kill, only to destroy. Only to please Akar Kessell.

Three days out from the dwarven valley, the barbarian came across the jumbled tracks of many warriors all leading toward a common destination. He was glad that he was able to find his people so easily, but the presence of so many tracks told him that the tribes were gathering, a fact that only emphasized the urgency of his mission. Spurred by necessity, he charged onward.

It wasn’t fatigue but solitude that was Wulfgar’s greatest enemy.
He fought hard to keep his thoughts on the past during the long hours, recalling his vow to his dead father and contemplating the possibilities of his victories. He avoided any thought of his present path, though, understanding well that the sheer desperation of his plan might well destroy his resolve.

Yet this was his only chance. He was not of noble blood, and he had no Rights of Challenge against Heafstaag. Even if he defeated the chosen king, none of his people would recognize him as their leader. The only way that one such as he could legitimatize a claim to tribal kingship was through an act of heroic proportions.

He bounded on, toward the same goal that had lured many would-be kings before him to their deaths. And in the shadows behind him, cruising with the graceful ease that marked his race, came Drizzt Do’Urden.

Ever eastward, toward the Reghed Glacier and a place called Evermelt.

Toward the lair of Ingeloakastimizilian, the white dragon the barbarians simply called “Icingdeath.”

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