The Crystal Shard (15 page)

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Authors: R. A. Salvatore

Tags: #Fantasy, #Forgotten Realms, #Fiction

BOOK: The Crystal Shard
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radition

The very sound of the word invokes a sense of gravity and solemnity. Tradition. Suuz’chok in the drow language, and there, too, as in every language that I have heard, the word rolls off of one’s tongue with tremendous weight and power
.

Tradition. It is the root of who we are, the link to our heritage, the reminder that we as a people, if not individually, will span the ages. To many people and many societies, tradition is the source of structure and of law, the abiding fact of identity that denies the contrary claims of the outlaw, or the misbehavior of the rogue. It is that echoing sound deep in our hearts and our minds and our souls that reminds us of who we
are by reinforcing who we were. To many it is even more than the law; it is the religion, guiding faith as it guides morality and society. To many, tradition is a god itself, the ancient rituals and holy texts, scribbled on unreadable parchments yellowed with age or chiseled into eternal rocks
.

To many, tradition is all
.

Personally, I view it as a double-edged sword, and one that can cut even more deeply in the way of error
.

I saw the workings of tradition in Menzoberranzan, the ritualistic sacrifice of the third male child (which was almost my own fate), the workings of the three drow schools. Tradition justified my sister’s advances toward me in the graduation of Melee-Magthere, and denied me any claims against that wretched ceremony. Tradition holds the Matrons in power, limiting the ascent of any males. Even the vicious wars of Menzoberranzan, house against house, are rooted in tradition, are justified because that is the way it has always been
.

Such failings are not exclusive to the drow. Often I sit on the northern face of Kelvin’s Cairn looking out over the empty tundra and the twinkling lights of the camp-fires in the vast barbarian encampments. There, too, is a people wholly consumed by tradition, a people clinging to ancient codes and ways that once allowed them to survive as a society in an inhospitable land but that now hinder them as much as, or more than, helps them. The barbarians of Icewind Dale
follow the caribou herd from one end of the dale to the other. In days long past that was the only way they could have survived up here, but how much easier might their existence be now if they only traded with the folk of Ten-Towns, offering pelts and good meat in exchange for stronger materials brought up from the south so they might construct more permanent homes for themselves?

In days long past, before any real civilization crept this far to the north, the barbarians refused to speak with, or even to accept, anyone else within Icewind Dale, the various tribes often joining for the sole purpose of driving out any intruders. In those past times, any newcomers would inevitably become rivals for the meager food and other scarce supplies, and so such xenophobia was necessary for basic survival
.

The folk of Ten-Towns, with their advanced fishing techniques, and their rich trade with Luskan, are not rivals of the barbarians—most have never even eaten venison, I would guess. And yet, tradition demands of the barbarians that they do not make friends with those folk, and indeed, often war upon them
.

Tradition
.

What gravity indeed does that word impart! What power it wields! As it roots us and grounds us and gives us hope for who we are because of who we were, so it also wreaks destruction and denies change
.

I would never pretend to understand another people well enough to demand that they change their traditions, yet how foolish it seems to me to hold fast and unyieldingly to those mores and ways without regard for any changes that have taken place in the world about us
.

For that world is a changing place, moved by advancements in technology and magic, by the rise and fall of populations, even by the blending of races, as in the half-elf communities. The world is not static, and if the roots of our perceptions, traditions, hold static, then we are doomed, I say, into destructive dogma
.

Then we fall upon the darker blade of that double-edged sword
.

-Drizzt Do’Urden

egis stretched out lazily against his favorite tree and enjoyed a drawn-out yawn, his cherubic dimples beaming in the bright ray of sunlight that somehow found its way to him through the thickly packed branches. His fishing pole stood poised beside him, though its hook had long since been cleaned of any bait. Regis rarely caught any fish, but he prided himself on never wasting more than one worm.

He had come out here every day since his return to Lonelywood. He wintered in Bryn Shander now, enjoying the company of his good friend, Cassius. The city on the hill didn’t compare to Calimport, but the palace of its spokesman was the closest thing to luxury in all of Icewind Dale. Regis thought himself quite clever for persuading Cassius to invite him to spend the harsh winters there.

A cool breeze wafted in off Maer Dualdon, drawing a contented sigh from the halfling. Though Kythorn had already passed its midpoint, this was the first hot day of the short season. And Regis was determined to make the most of it. For the first time in over a year he had been out before noon, and he planned to stay in this spot,
stripped of his clothes, letting the sun sink its warmth into every inch of his body until the last red glow of sunset.

An angry shout out on the lake caught his attention. He lifted his head and half-opened one heavy eyelid. The first thing he noticed, to his complete satisfaction, was that his belly had grown considerably over the winter, and from this angle, lying flat on his back, he could see only the tips of his toes.

Halfway across the water, four boats, two from Termalaine and two from Targos, jockeyed for position, running past each other with sudden tacks and turns, their sailors cursing and spitting at the boats that flew the flag of the other city. For the last four and a half years, since the Battle of Bryn Shander, the two cities had virtually been at war. Though their battles were more often fought with words and fists than weapons, more than one ship had been rammed or driven into rocks or up to beach in shallow waters.

Regis shrugged helplessly and dropped his head back to his folded waistcoat. Nothing had changed much around Ten-Towns in the last few years. Regis and some of the other spokesmen had entertained high hopes of a united community, despite the heated argument after the battle between Kemp of Targos and Agorwal of Termalaine over the drow.

Even on the banks of the lake across the way, the period of good will was short-lived among the long-standing rivals. The truce between Caer-Dineval and Caer-Konig had lasted only until the first time one of Caer-Dineval’s boats landed a valuable and rare five-footer, on the stretch of Lac Dinneshere that Caer-Konig had relinquished to her as compensation for the waters she had lost to Easthaven’s expanding fleet.

Furthermore, Good Mead and Dougan’s Hole, the normally unassuming and fiercely independent towns on the southernmost lake, Redwaters, had boldly demanded compensation from Bryn Shander and Termalaine. They had suffered staggering casualties in the battle on Bryn Shander’s slopes, though they had never even considered the affair their business. They reasoned that the two towns which had gained the most from the united effort should be
made to pay. The northern cities, of course, balked at the demand.

And so the lesson of the benefits of unification had gone unheeded. The ten communities remained as divided as ever before.

In truth, the town which had benefited the most from the battle was Lonelywood. The population of Ten-Towns as a whole had remained fairly constant. Many fortune hunters or hiding scoundrels continued to filter into the region, but an equal number were killed or grew disenchanted with the brutal conditions and returned to the more hospitable south.

Lonelywood, though, had grown considerably. Maer Dualdon, with its consistent yield of knucklehead, remained the most profitable of the lakes, and with the fighting between Termalaine and Targos, and Bremen precariously perched on the banks of the unpredictable and often flooding Shaengarne River, Lonelywood appeared the most appealing of the four towns. The people of the small community had even launched a campaign to draw newcomers, citing Lonelywood as the “Home of the Halfling Hero,” and as the only place with shade trees within a hundred miles.

Regis had given up his position as spokesman shortly after the battle, a choice mutually arrived at by himself and the townsfolk. With Lonelywood growing into greater prominence and shaking off its reputation as a melting pot of rogues, the town needed a more aggressive person to sit on the council. And Regis simply didn’t want to be bothered with the responsibility anymore.

Of course, Regis had found a way to turn his fame into profit. Every new settler in the town had to pay out a share of his first catches in return for the right to fly Lonelywood’s flag, and Regis had persuaded the new spokesman and the other leaders of the town that since his name had been used to help bring in the new settlers, he should be cut in for a portion of these fees.

The halfling wore a broad smile whenever he considered his good fortune. He spent his days in peace, coming and going at his leisure, mostly just lying against the moss of his favorite tree, putting a line in the water once and letting the day pass him by.

His life had taken a comfortable turn, though the only work he
ever did now was carving scrimshaw. His crafted pieces carried ten times their old value, the price partially inflated by the halfling’s small degree of fame, but moreso because he had persuaded some connoisseurs who were visiting Bryn Shander that his unique style and cut gave his scrimshaw a special artistic and aesthetic worth.

Regis patted the ruby pendant that rested on his bare chest. It seemed that he could “persuade” almost anyone of almost anything these days.

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