The Bathrobe Knight: Volume 3 (45 page)

BOOK: The Bathrobe Knight: Volume 3
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Staff of the Ice Queen
: The Ice Queen wasn’t just about blue gems, she was also about blue staves.

Stats: +65 Spirit, +60 Concentration, + 20 Vitality.

Restriction:
Frost Mage only.

 

Sunny’s Son
: A sunny disposition can burn away the blues. This belt helps prevent a bad day once per minute. Unfortunately for the one who first wore it, a bad day can strike multiple times a second.

Stats
: Stops one attack from successfully landing once every minute.

 

Training Spoons
: Because sometimes training is necessary before spooning, or else you’ll wind up without feeling in your arm, a mouth full of hair and an angry spouse.

Stats
: 0 damage, +10 to judgmental looks.

 

Winter’s Ethic
: The youth of most countries can escape winter, ignoring the chilling winds that blow across their well-warmed domiciles. But, like clockwork, winter returns every year until, eventually, the youth has become an old man, and the once strong vitality of the early years has faded into a struggling decrepit body, that is promptly claimed by the ever patient winter. After all, even the smallest wave can wear down the rock with enough time.

Stats: 1 Damage, Damage doubles against a target with every successful hit landed against the target. Effect is reset when target is switched.

 

Places/Things/Companies/Et Cetera
:

 

G.O.R.N.
: Gamer’s Official Review Network.

 

Darwin’s Cheat Book
:

 

Blood Blade
: Blood Blade is a Job Class that specializes in harnessing their life force and channeling it into offensive combat skills. A Blood Blade is given skills that sacrifice the user’s Health in order to deal single target or AoE Damage. The Blood Blade is also given the ability to harness and use blood as a weapon during combat.

 

Broken hearts make for smaller bites.
: (Passive) It’s not always good looks that leave a heart broken in two. Sometimes it’s just a well-placed blade--which is perfect because the heart is much easier to chew in small pieces. Each kill of the opposite gender heals user for 25% of max health.

 

Cheap Dining and Quick Eats:
(Passive) Consuming the flesh or blood of players during combat will restore 25% of missing health and boost damage by 5% (fades after 300 seconds out of combat, damage bonus does not stack).

 

Demonic Command
: May recruit fatally wounded monster NPCs (may only recruit monsters of or below the user’s level. The number that can be recruited is dependent on the Rank of the user).

Dread Commander
: Soul Knight faction leader bonus skill tree.

 

Hunger
: (Passive) Hunger causes the Soul Fiend to lose 1 soul charge for every five minutes he is out of combat. If the Soul Fiend has no soul charges to be consumed, then the Soul Fiend will begin to lose hit points at a rate of 1% every hour. Magic, items and natural health regeneration can not restore hit points lost as a direct result of Hunger. Consumption of a soul charge will restore all hit points lost from Hunger. Fatal Damage received by Hunger will not trigger the activation of Soul Devourer.

 

Ketchup is a vegetable!
:
(Passive) Heal 1% life every 3 seconds blood splatter is on you during combat.
If you can’t find the right nutrition for your meal, just pretend like ketchup is a vegetable. My school did.

Knock off the horns, brush off the hair, and run it through the kitchen!
: (Passive) +10% to flat elemental resistance. +10% additional resistance to fire magic.
Extra crispy is only good for chicken fingers, not a good slab of beef. Make sure to always order your steaks rare or don’t even bother.

Soul Collector
: (Passive) Allows the user to hold up to 50 soul charges.

Once upgraded, this skill allows the user to carry (Level + 10) souls.

Soul Devourer
: Temporarily consume all soul charges to fully restore hit points. Grants user +50% all stats for (number of souls * 5) seconds.
This skill will automatically activate upon receiving a fatal blow. May only be used once per hour
.
Soul Devourer is the upgraded version of Soul Eater.

 

Soul Eater
: Temporarily consume all soul charges (a minimum of 30 soul charges required) to fully restore hit points. Grants user +25% all stats for 180 seconds. May only be used once per hour.

 

Soul Fiend
: Soul Fiend is a Job Class that feeds off the essence of souls harvested during battle. They are granted special skills and passive abilities that buff and enhance them during combat. The more enemies that are killed by a Soul Fiend during battle, the stronger the Soul Fiend will become. A Soul Fiend also receives a boost to the skills Soul Eater
and Soul Collector.

 

Soul Forge
: May use soul charges to level NPCs (requires number of new level in soul charges; for example: To level an NPC from 29 to 30 it will require 30 soul charges). Requires physical contact or altar contact to use.

Soul Sever
: (Passive) Killing enemies grants one charge. Killing enemy players grants ten charges. If an enemy player is killed, the enemy player will lose one level.

 

Spirit Siphoner
: Spirit Siphoner is a Job Class that specializes in stealing and manipulating the enemy’s spirit. This can take the form of draining an enemy’s life or even converting an enemy before a fatal blow has been dealt. A Spirit Siphoner also receives a boost to the skills Soul Sever and Soul Collector.

 

Soul Knight
: Darwin’s 2nd-tier Base Class. Though the name is misleading, this particular class has nothing to do with dance specialists or southern cooking.

 

The Five Second Rule!
:
(Passive) After killing an enemy, restore 50% of all damage the enemy inflicted in the five seconds prior to his death.

 

With a Cherry on Top
: Ever had an ice cream sundae without the cherry on top? Nope? Then why start now? Each kill yields one additional soul charge and a 1% damage bonus (fades after 300 seconds out of combat).

 

Gaming Terms
:

 

Aggro
: The proclivity of a monster or NPC to attack a player or another creature.  Often used within the phrase ‘draw aggro,’ which basically means to get a monster’s attention or force it to attack a certain target.

 

AOE
: Area of Effect. This term refers to skills that affect multiple targets simultaneously, whether friendly or not. Typically, the particular skill being used determines the range of affected targets.  

 

Buff:
To increase or augment the abilities of another player or character in a game. When someone “buffs” another person, they’re making them better at their job.

 

Drive
:
(as in VR drive) The device used to access a virtual reality world.

 

EXP
: Experience. Gained from killing monsters, completing quests and assisting other players. Necessary for increasing one’s level within the game.

 

LOS
: Line of sight.  You can’t attack what you can’t see.

 

Nerf
: A dreaded term for many avid gamers, this is the word used to describe when a game manufacturer makes a class less potent in its field.  

 

NPC
: Non-Playable Character. Characters within games that are controlled by the computer (artificial intelligence).

 

PK (RPK)
:
This term can be used interchangeably as either a noun or a verb. Thanks, 1337 sp34k. As a noun, it refers to a player killer, someone who participates in actively killing other players. As a verb, it means ‘to have been killed by another player.’  

 

RPG
: Role Playing Game.  Often used as MMORPG.  

 

VR
: Virtual Reality.

 

MMO
: Massive Multiplayer Online (game).

 

Boss Book
:

 

Burriza
: There is nothing more vicious and ruthless than a Polar Bear in its natural habitat, a good reason many similarly-natured companies try to associate with them. Burriza is the one exception, for while he is a powerful opponent, he prefers it be in poker and not combat. Burriza is one of the few bosses that will not tolerate sycophants, but mainly just because they make great liars and subsequently better poker players.

Strengths
: Straight flush, deuces, accounting, drinking cola.

Weaknesses
: Global warming.

 

Dark Hydra
: No-one can ever be certain how many heads a Hydra starts with, but they can be sure of how many are left when the Hydra eats them. In this case, the last victim of the Dark Hydra tried to fight off seven heads that independently chomped, bit and breathed their way to victory. Poor soul.

Strengths
: Immunity to doctor bills.  

Weaknesses
: Grocery bills, dentist bills.

 

Rabbistro
: ‘Well-mannered,’ ‘well-dressed’ and ‘well-tempered’ are three compliments Rabbistro likes to earn. But never should someone ask for rabbit stew or insult his suit, for if they do, the eight-foot rabbit will literally grow with rage and devour his offender.

Strengths
: Cooking.

Weaknesses
: Lucky feet, tardiness, disappearing cats.

 

Nap Dragon
: Few dragons ever grow as big as the Nap Dragon. It’s not that they can’t reach that size; it’s that they often die before they do. Never wasting time with loot, sacking villages, or chasing down and kidnapping brides, the Nap Dragon rarely, if ever, draws any attention to itself. Year after year, snacking away on the Blue-Drakes in his own little dungeon, the Nap Dragon is free from any competition or natural predator--except the sandman, of course. Sometimes, especially for dragons, it just pays to be lazy.

Strengths
: Incredibly strong, fast and smart.

Weaknesses
: Always tired, grew too fat to leave its cave, can’t find the right-sized pillow.

 

Snownicorns
: These differently colored unicorn frozen unicorns often perfectly embody the nature of their respective snow cones. Unfortunately, their naming sense wasn’t any better.

  • Sunny (Yellow), Blizzy (Blue), Burny (Red)

Strengths:
Same as their Snow cone colors.

Weaknesses:
Poops get frozen halfway out the hole.

 

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