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Authors: Alexey Pehov

BOOK: Shadow Prowler
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Chuckling to myself, I moved on.

Forward! And quietly! The most important thing is not to hurry.

I walked to the staircase leading from the servants’ wing to the ducal apartments. Climbing the steps took no time at all, and there in front of me were the heavy double doors of oak. Locked, of course, but we can deal with that.

The corridor was as gloomy and deserted as the rest of the building. But I could see that from that point on the floor was cunningly paved with slabs of Isilian marble, which makes footsteps sound unnaturally loud and clear. A deaf man at the other side of the city could hear them. And I had to walk the full length of the corridor to the bedchamber at the far end.

Curses! If only I could fly!

But I can’t. And so I shall have to use every ounce of the skill that Sagot has granted me in order not to make any noise.

Suddenly I heard a menacing growl behind me. I shuddered and froze, with my foot suspended above the black-and-white marble slabs. I turned my head gingerly, and there was a garrinch, devouring me with the insane glare of its white eyes.

A shudder ran right through me. That swindler Gozmo—when he gave me the Commission there wasn’t a word about the duke having one of these brutes in the house.

Garrinches live far away in the south, in the Steppes of Ungava, almost on the borders of the hot Sultanate. The creatures are magnificent watchdogs, especially useful against lads like me. Getting hold of a live garrinch cub is incredibly difficult, almost impossible, because the price is simply sky-high. They say the king’s treasure house is guarded by two of the beasts.

What a garrinch resembles most of all is a huge rat, the size of a well-fattened calf, covered with snake’s scales instead of fur, with a magnificent set of teeth that can saw straight through a knight in armor, and two white gimlets for eyes. Killing one is extremely difficult—unless, of course, you happen to be a magician.

The creature snorted and stared alertly, probing the shadow where I had thought it best to hide. There was nothing I could do but pray to Sagot to protect his humble servant. I was drenched in cold sweat. After thinking for about a minute, it began growling again. It sensed a trick, but it couldn’t understand where I could have gone, so it was trying to flush me out.

Eventually the beast abandoned its thoughts of an easy supper and set off at a slow, pigeon-toed waddle toward the open door leading into the servants’ wing. I realized that one reason the door was usually locked was so that the brute that was let out to guard the second floor wouldn’t eat anyone. But I had nonchalantly left the door wide open. What fun and games there would be in the morning when someone discovered a couple of servants were missing!

I caught my breath and took my finger off the trigger of the crossbow. The danger had passed. But I had to be on the alert; the creature could come back at any time.

There was a narrow strip of light showing under the door of the duke’s bedchamber. Strange. Could there possibly be someone inside?

I set my ear to the keyhole.

“Nonsense! I am loyal to the Master!” a harsh, shrill voice exclaimed.

The duke? Why in the name of darkness was he at home and not out hunting?

“Loyal?” The second voice sent cold shivers down my spine—it was pure malice, without a single drop of life in it: a blend of baleful mockery and the chill of the grave. “Strange. If that is so, then why has the king still not abandoned his foolish plans for the Horn?”

“That’s all because of his accursed guard and Alistan Markauz. The king is watched round the clock. The captain suspects something. I’m not able to speak to His Majesty in private.”

“My Master is not accustomed to his orders not being carried out.”

“And I am not accustomed to not getting what I was promised long ago!” The man’s voice broke into a shout. “You’re all despicable, lying scum! I want nothing more to do with you.”

“Very well. Now you will receive your payment,” the dead voice said after pausing for a moment, as if its owner were listening carefully to some new instruction.

“Wait, wait, I was jok—Aaaagh!”

There was a repulsive squelching sound on the other side of the door, then something fell and the shutters slammed against the wall as they were thrown open.

I swore under my breath and peeked warily into the duke’s bedchamber.

The flame in the hearth was flickering feebly, too faint to illuminate the gigantic room and only picking a few spots out of the darkness, but I had an excellent view of Duke Patin sitting bolt upright in his armchair with his face contorted in terror and his throat ripped out. Blood was gushing from the ragged wound in jolly, rhythmical spurts.

I spotted the nocturnal visitor’s winged silhouette against the open window. For one instant I looked into those yellow eyes that gazed at me in cold disdain, with the arrogance of death itself, and then my finger squeezed the trigger of its own accord. The bowstring gave a dry twang and the heavy crossbow bolt struck the creature in the back just as it turned and leapt from the window with its wings outspread. There
was a dull thud, as if the dwarf-made steel had struck a wet tree trunk, not living flesh. The creature melted away into the night without a sound. I don’t think it was bothered at all by the bolt in its back.

Time to run for it. There was nothing I could do to help the duke, and if they caught me beside the body, they would pin the murder on me. A serious crime against the crown like that means long, slow conversations in the torture chambers of the Gray Stones.

I dashed over to the shelves, grabbed what I needed—a gold statuette of a dog—and ran back out of the door.

The garrinch appeared again at the far end of the corridor. We spotted each other at the same moment.

The brute let out a roar of joy and came hurtling toward this new promise of supper, taking immense bounds. Still moving, I tossed the crossbow back over my shoulder, stuck my hand into my bag, and pulled out a phial of phosphorescent blue liquid. The most important thing in our business is to keep your nerve. When the garrinch was only two bounds away, I dashed the contents of the phial straight into its fearsome grin.

The brute’s face was shrouded in a cloud of blue mist. It pulled up sharply, sneezed in astonishment, and then, completely forgetting about me, started rubbing its front paws hard over its face in furious desperation. I ran past it as quickly as I could, in my heart wishing the loathsome creature deliverance from the magical itching—in perhaps two or three hundred years.

Tomorrow the whole city will be in an uproar, and I need to be noticed as little as possible. Behind my back the newly deceased duke’s abode is already no bigger than a doll’s house. Once I get the money, I’ll lie low for a couple of months. I’ve completed the Commission and now I can go back to my den, praying to Sagot that I won’t meet anyone on my way. . . .

2

UNEXPECTED ENCOUNTERS

E
vening twilight descends on bustling Avendoom, obliging the townsfolk to make haste, with humans and nonhumans alike hurrying to complete their business before the onset of night. In the cramped quarters and winding alleyways of the Port City the citizens strive to make the best use of every minute before the darkness sends them all scurrying back to their homes.

There goes a group of women running by, clutching baskets containing unsold food. There goes a pair of young noblemen, the arrogant bastards blind drunk, hurtling past on their fiery steeds, throwing up the mud and forcing passersby to squeeze back against the walls, leaving them waving their fists furiously at the riders’ receding backs. There’s a fat shopkeeper cuffing his boy apprentice round the ear to make him get on with closing the shop’s shutters.

The Port City guard turns a blind eye to everything, even to a man with the outline of a crossbow clearly visible under his cloak. To be quite honest, it was illegal for ordinary citizens to carry such a weapon within the city limits, and if I had been noticed by the guard of the Inner City, it would have cost me more than just a simple smile. In fact, it would have taken at least two gold pieces to make the guardians of public order forget my face until the next time we met.

I keep saying “Port City” and “Inner City,” but these names only mean something to someone who lives in Avendoom.

For reasons lost to history the capital city sprang up on the shoreline of the Cold Sea, in the north of the kingdom of Valiostr. From the height of a dragon’s flight it has the form of a huge triangle, with its base thrust against the inclement, leaden-gray waters of the Cold Sea and its two
other sides enclosed by a high, forbidding wall with mighty guard towers built into it at regular intervals.

There are eight city gates—four on each of the two landward sides of the triangle—and on the side facing the sea the city is protected against the enemy by a powerful fort armed with cannon made by the dwarves’ ancient enemies, the gnomes. Gnomes are not very fond of the sea, but in this case their liking for gold proved stronger than their dislike of saltwater. And now the fort provides Avendoom with secure protection on the seaward side, and the Miranuehans in their leaky tubs no longer dare to attack the massive gray bastion and its cannon.

They say that not a single gate ever fell during the three assaults on the capital city that have taken place during the last three hundred years. But who can tell what will happen if the army of the Nameless One gathers its forces together and emerges from its centuries-long exile in the Desolate Lands to test our capital’s valor with an onslaught of ogres and giants? And the lads from the Crayfish Dukedom won’t just sit back and watch, they’ll be sure to help our enemies. Well, only time will tell for sure. Extending around the outer wall are the Suburbs. Immediately inside the gates, in the so-called Outer City, stand houses belonging to moderately prosperous citizens. Beyond them lies the Inner City, which is surrounded by an additional wall. (On one or two occasions I have been obliged to climb over it, when an especially zealous patrol decided to test how fast old Harold could run.)

The Inner City consists entirely of houses belonging to aristocrats, big wheels, and magicians. There are good pickings here, but the chances of coming unstuck are pretty good, too. This is where the king’s palace is located.

The Artisans’ City and the Magicians’ Quarter slice into the Inner City from the seaward side. Shops, smithies, tanneries, bakeries, little magic stalls, libraries, shrines to the gods, and so forth. The Port City runs along the very edge of the sea. Ships from all over the world visit the port. And in this district of the capital there are also streets which it is best not to enter without chain mail and reliable guards. Especially at night.

All these things I’m telling you are only a small part of the overall picture, a mere drop of wine in an ocean of mud, because our capital contains a hundred other districts and areas. Some are inhabited entirely by
wizards, others by the dwarves who did not fall out completely with men after we concluded a pact with the gnomes. And there is also the Secret Territory (or Forbidden Territory, or Stain, as it is also known), a district surrounded by a high wall impregnated with defensive magic. No one knows what goes on there.

The Secret Territory, which is adjacent to the Port City, came into being about three hundred years ago as the result of a curse. The magicians of the kingdom were unable to cope with it and decided to seal off the cursed section of the city from the others with a wall. There have always been rumors about the terrible creatures inhabiting the Forbidden Territory, but no reckless daredevils who are prepared to check these stories have ever been found.

All right, that’s enough! If I start going through all the places of interest in our beloved city, I’ll still be listing them off when night falls.

I stopped outside an old, entirely unremarkable building like many others in the Port City. The only thing that distinguished it from its peers was a signboard:
THE KNIFE AND AX
. There were a huge knife and an immense ax made of tin hanging there, too. I suspect that even a thick-witted Doralissian would understand just what kind of men gather in this establishment. I pushed open the wooden door and plunged into the loud hubbub of the crowd.

Unlike other establishments, this inn, the refuge of rogues and thieves, would be working all night. Old Gozmo, the owner of this fleapit, knew how to rake in the cash all right.

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