Running and gunning highlights:
- Commando
(1985, Capcom, Tokuro Fujiwara, Coin-op, Japan): Vertically scrolling run-and-gun game that inspired the superior
Ikari Warriors
(1986, SNK, Coin-op, Japan), which offered a two-player mode and tanks to drive.
- The Killing Game Show / Fatal Rewind
(1990, Psygnosis, Raising Hell Software, Amiga, UK): Metallic platforming shoot ’em up where the action can be rewound or fast forwarded.
- Turrican
(1990, Rainbow Arts, Factor 5, Amiga, West Germany): Metroid-esque in its desire to let players roam. Boasted some great weapons, not the least the 360°-rotation lightning gun that burns through everything in its way.
- Gunstar Heroes
(1993, Sega, Treasure, Megadrive, Japan): Raw fast-paced action. One of the greatest run-and-gun games along with:
- Metal Slug 3
(2000, SNK, Neo Geo, Japan): Punchy action and great cartoony visuals.
- Alien Hominid
(2002, The Behemoth, Online: Flash, USA): An internet sensation that introduced a new generation to run-and-gun games.
Zaxxon
(1982, Sega, Coin-op, Japan) applied isometric visuals to the shooter, but few followed its lead. The most notable are the impressive but tough
Viewpoint
(1992, SNK, Aicom, Coin-op, Japan) and the Gulf War-inspired
Desert Strike: Return to the Gulf
(1992, Electronic Arts, Mike Posehn, Megadrive, USA).
Others also fell outside the convenient vertical-horizontal divide:
- Raid on Bungeling Bay
(1984, Brøderbund, Will Wright, Commodore 64, USA): A multi-directional helicopter-based race to destroy the enemy’s ever-growing defences and factories. Will Wright’s first game.
- Gauntlet
(1985, Atari Games, Ed Logg, Coin-op, USA): Four-player fantasy fun. Also see the Bitmap Brothers’ steam punk reworking:
The Chaos Engine
(1993, Renegade, Bitmap Brothers, Amiga, UK)
- Space Harrier
(1985, Sega, Yu Suzuki, Coin-op, Japan): Lurid colours, one-eyed mammoths, swooping Chinese dragons and giant mushrooms make this into-the-screen shooter a freaky ride.
- After Burner
(1987, Sega, Yu Suzuki, Coin-op, Japan): Jet fighter air battles. Evolved into Suzuki’s head-spinning 360°-motion game:
R-360 G-Loc Air Battle
(1990, Sega, Yu Suzuki, Coin-op, Japan).
- Worms
(1994, Ocean Software, Team 17, PC: MS-DOS [Xbox 360], UK): A wickedly funny update of the artillery games of the early 1980s that is as vital now as it was back in 1994.
- Max Payne
(2001, Gathering of Developers, Remedy Entertainment, PC: Windows, Finland): Gritty noir third-person shooter that stood out for its ‘bullet time’ effect where players could slow time during the intense gun fights. Its equally good sequel:
Max Payne 2: The Fall of Max Payne
(2003, Rockstar Games, Remedy Entertainment, PC: Windows, Finland).
Ping-Pong & Pong
Ping-Pong
(1972, Magnavox, Ralph Baer & Bill Rusch, Magnavox Odyssey, USA): The first bat ’n‘ ball video game. Originally made in 1967 but had to wait five years to escape the workshop. Within a few months of its release there was:
- Pong
(1972, Atari, Al Alcorn, Coin-op, USA): The moment the world woke up to video games.
Pong
clones dominated the 1970s:
- TV Pingame
(1973, Chicago Coin, Coin-op, USA): The bastard child of
Pong
and pinball.
- Rebound
(1974, Atari, Coin-op, USA):
Pong
reimagined as volleyball.
- Quadrapong
(1974, Atari, Coin-op, USA): Four-player
Pong
.
Breakout
(1976, Atari, Coin-op, USA) revived the whole bat ’n‘ ball genre with its block-smashing action:
- Circus
(1977, Exidy, Howell Ivy & Edward Valeau, Coin-op, USA): Balloon-popping take on
Breakout
that replaces the ball with circus acrobats on a seesaw.
- Arkanoid
(1986, Taito, Akira Fujita, Coin-op, Japan):
Breakout
with power-ups. The best
Breakout
variant.
- Plump Pop
(1987, Taito, Yoshihisa Nagata, Coin-op, Japan): Tooth-decayingly cute.
- Super Glove Ball
(1990, Mattel, Rare & William Novak, NES, UK & USA): Power Glove-controlled 3D
Breakout
.
- Cosmic Smash
(2001, Sega, Sega Rosso, Coin-op [Dreamcast], Japan): Retro sci-fi visuals, and drum and bass soundtrack bring
Breakout
into the 21st century.
Pinball & pachinko
Both have rich histories of their own, but in video game form:
- Pinball Construction Set
(1983, BudgeCo, Bill Budget, Apple II, USA): D.I.Y. pinball.
- Dev’s Crush
(1990, NEC, Compile, PC Engine, Japan) and
Pinball Dreams
(1992, 21st Century Entertainment, Digital Illusions, Amiga, Sweden): Video game pinball’s elite.
- Microsoft Pinball Arcade
(1998, Microsoft, PC: Windows, USA): A playable tour through pinball history. Includes
Spirit of ’76
, the microprocessor-enhanced pinball table made by Dave Nutting Associates.
- Peggle
(2007, PopCap Games, Brian Rothstein & Sukhbir Sidhu, PC: Windows, USA): A joyous fusion of pinball and pachinko that oozes puppyish charm.
- Sho Chiku Bai Pachinko
(2009, Mission One, iPhone, Japan): Pachinko in your pocket.
Sports
American football
- Atari Football
(1978, Atari, Coin-op, USA): The trackball-based original US football game.
- John Madden Football
(1990, Electronic Arts, Park Place Productions, Megadrive, USA): The first great American football game.
- Madden NFL 09
(2008, EA Sports, EA Tiburon, Xbox 360, USA)
Athletics
- Track & Field
(1983, Konami, Coin-op, Japan)
Australian Rules Football
- AFL Premiership 2006
(2006, Sony Computer Entertainment, IR Gurus, PlayStation 2, Australia)
Baseball
- World Series Major League Baseball
(1983, Mattel, Don Daglow & Eddie Dombrower, Intellivision, USA): Started the embrace of TV presentation.
- Earl Weaver Baseball
(1987, Electronic Arts, Don Daglow and Eddie Dombrower, Amiga, USA): Still one of the most exacting baseball sims.
- MLB 06: The Show
(2005, Sony Computer Entertainment, Sony San Diego, PlayStation 2, USA)
- Baseball Mogul 2007
(2006, Enlight Software, Sports Mogul, PC: Windows, USA): For would-be baseball team executives.
Basketball
- NBA 2K10
(2009, 2K Sports, Visual Concepts, PlayStation 3, USA): All the trappings of professional basketball.
- NBA Street Homecourt
(2007, EA Sports Big, EA Canada, Xbox 360, Canada): Street-level basketball.
BMX
- Dave Mirra Freestyle BMX 2
(2001, Acclaim, Z-Axis, PlayStation 2, USA)
Bowling
- Wii Sports
(2006, Nintendo, Wii, Japan)
Boxing
- Punch Out!!
(1984, Nintendo, Coin-op, Japan): Arcade boxing classic.
- Ready to Rumble Boxing
(1999, Midway, Dreamcast, USA)
- Rocky
(2002, Ubisoft, Rage, PlayStation 2, UK)
Cheerleading
- We Cheer
(2008, Namco Bandai Games, Machatin & Land Ho, Wii, Japan): Pom-pom exercise.