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Authors: Terry Brooks

BOOK: Morgawr
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She did not know if that would be enough to salvage her damaged psyche, her wounded soul, but it was worth a try.

By midnight, she was approaching her destination. She had never been here before and did not know the way, but her instincts told her where she needed to go. Or perhaps it was Walker who guided her, reaching out from the dead. Either way, she proceeded without slowing, and found in the simple act of moving forward a kind of peace. She should have been frightened of what waited; she knew one day the fear she could not seem to put a name to would catch up to her, would make itself known. But her feelings now were all of resolution and commitment, of finding a new place in the world and making a new beginning.

When she reached the rim of the Valley of Shale, coming upon it quite suddenly through a cluster of massive boulders, she stopped and gazed down into its bowl. The valley was littered with chips of glistening black rock, their shiny surfaces reflecting the moonlight like animal eyes. At the valley's center, the Hadeshorn was a smooth, flat mirror, its waters undisturbed. It was an unsettling place, all silence and empty space, nothing living, nothing but herself. She thought it a perfect place for a meeting with a shade.

She sat down to wait.

Everyone despises you,
Bek had told her. The words had been spoken with the intent of changing her mind, but also to hurt her. They had not succeeded in the former, but had in the latter. Did still.

With dawn an hour away, she went down into the valley and stood at the edge of the lake. From what she had been shown by the magic of the Sword of Shannara, she understood what had happened to Walker in this place and would happen now to her. There was a power in the presence of the dead that was disconcerting even to her. Shades were beyond the living and yet still held sway over them because of what they knew.

The future. Its possibilities. Her fate, with all of its complex permutations.

Walker would see what she could not. He would know the choices that awaited her, but would not be able to tell her of their meaning. Knowledge of the future was forbidden to the living because the living must always determine what that future would be. The best the dead could do was to share glimpses of its possibilities and let the living make of them what they would.

She stared off into the distance, thinking that she didn't care to know the future in any case. She was here to discover if what the magic had shown her was real—if she was meant to be a Druid, to be Walker's successor, to carry on his work. She had told Bek and the others that she was, but she could not be sure until she heard it from the Druid's shade. She wanted it to be so; she wanted to be given a chance at doing something that would matter in a good way, that would help secure the work Walker had begun. She wanted to give him back something for the pain she had caused him. Mostly, she wanted to think that she was useful again, that she could find purpose in life, that things did not begin and end with her time as the Ilse Witch.

She glanced down at the waters of the Hadeshorn.
Poison,
the magic of the Sword of Shannara had whispered. But she was poison, too. She bent impulsively to dip her hand into the dark mirror of moonlight and stars but snatched it back as the waters began to stir. At the center of the lake, steam hissed like dragon's breath. It was time. Walker was coming.

She straightened within the dark folds of her cloak and waited for him.

“I did not think to see you again, little brother,” Kylen Elessedil declared, sweeping into the room with his customary brusqueness, not bothering with formalities or greetings, not wasting unnecessary time.

“Your surprise is no greater than my own,” Ahren allowed. “But here I am anyway.”

It had been two days since he had said good-bye to Quentin Leah in the Highlands and three since Grianne Ohmsford had walked into the Dragon's Teeth. Afterwards, Ahren had flown west with the Rovers aboard the
Jerle Shannara
to Arborlon, thinking the whole time of what he would say when this moment came. He knew what was expected of him—not only by those with whom he had traveled, but also by himself. His was arguably the most important task of all, certainly the most tricky, given the way his brother felt about him. The boy he had been when he had left to follow the tracings of Kael Elessedil's map would not have been able to handle it. It remained to be seen if the man he had become could.

That he had been met by Elven Home Guard and brought to this small room at the back of the palace, quietly and without fanfare, testified to the fact that his brother still regarded him mostly as a nuisance. Kylen would tolerate his return just long enough to determine if anything more was necessary. The reappearance of Ahren was no cause for celebration absent a recovery of the Elfstones.

“Where is the Druid?” his brother asked, getting right to the point. He walked to the curtained windows at the back of the room and looked out through the folds. “Still aboard ship?”

“Gone back into the Dragon's Teeth,” Ahren answered. It was not a lie exactly, just a shading of the truth. Kylen didn't need to know everything just yet. In particular, he didn't need to know how things stood with the Druids.

“Were you successful in your efforts on this expedition, brother?”

“Mostly, yes.”

Kylen arched an eyebrow. “I am told you return with less than a quarter of those who went.”

“More than that. Some have gone on to their homes. There was no need for them to come here. But, yes, many were lost, Ard Patrinell and his Elven Hunters among them.”

“So that of all the Elves who went, you alone survived?”

Ahren nodded. He could hear the accusation in the other's words, but he refused to dignify it with a response. He did not need to justify himself to anyone now, least of all to his brother, whose only disappointment was that even a single Elf had survived.

Kylen Elessedil moved away from the window and came over to stand in front of him. “Tell me, then. Did you find the Elfstones? Do you have them with you?”

He could not quite hide the eagerness in his voice or the flush that colored his fair skin. Kylen saw himself empowered by the Elfstones. He did not understand their demands. He might not even realize that they were useless in most of the situations in which he would think to use them. It was the lure of their power that drew him, and the thought of it obscured his thinking.

Still, it was not Ahren's problem. “I have them. I will give them to you as soon as I am certain we are clear on the terms of the agreement Father and Walker reached.”

Anger flooded his brother's face. “It is not your place to remind me of my obligations! I know what my father promised! If the Druid has fulfilled his part of the bargain—if you have the Elfstones and a share of the Elven magic to give to me—then it shall be done as Father wished!”

His brother made no attempt to hide the fact that he thought everything was intended just for him rather than for the Elven people. Kylen was a brave man and a strong fighter, but too ambitious for his own good and not much of a politician. He would be causing problems with the Elven High Council by now. He would have already angered certain segments of his people.

“The Elfstones will be yours by the time I leave,” Ahren said. “The magic Walker sought to find requires translation and interpretation in order to comprehend its origins and worth. Those Elves who go to become Druids in the forming of the new council can help with that work. Two dozen would be an adequate number to start.”

“A dozen will do,” his brother said. “You may choose them yourself.”

Ahren shook his head. “Two dozen are necessary.”

“You test my patience, Ahren.” Kylen glared at him, then nodded. “Very well, they are yours.”

“A full share of the money promised to each of the men and women who went on this expedition must be paid out to the survivors or to the families of the dead.”

His brother nodded grudgingly. He was looking at Ahren with something that approached respect, clearly impressed, if not pleased, by his younger brother's poise and determination. “Anything else? You'll want to keep the airship, I expect.”

Ahren didn't bother answering. Instead, he reached into his pocket, withdrew the pouch containing the Elfstones, and handed it to his brother. Kylen took only a moment to release the drawstrings and dump the Stones into his hand. He stared down wordlessly into their depthless blue facets, an unmistakable hunger in his eyes.

“Do you need me to tell you how to make the magic work?” Ahren asked cautiously.

His brother looked over at him. “I know more about them than you think, little brother. I made a point of finding out.”

Ahren nodded, not quite understanding, not sure if he wanted to. “I'll be going, then,” he said. “After I gather supplies and talk with those I think might come to Paranor.” He waited for Kylen to respond, and when he didn't, said, “Good-bye, Kylen.”

Kylen was already moving toward the door, the Elfstones clutched in his hand. He stopped as he opened it, and looked back. “Take whatever you need, little brother. Go wherever you want. But, Ahren?” A broad smile wreathed his handsome face. “Don't ever come back.”

He went out through the door and closed it softly behind him.

It was dawn off the coast of the Blue Divide, and Hunter Predd was flying on patrol aboard Obsidian. He had slept almost continuously for several days after his return, but because he was restless by nature, he required no more time than that to recover from the hardships of his journey and so was back in the air. He never felt at home anywhere else, even in the Wing Hove; he was always anxious to be airborne, always impatient to be flying.

The day was bright and clear, and he breathed deeply of the sea air, the taste and smell familiar and welcome. The voyage of the
Jerle Shannara
seemed a long time ago, and his memories of its places and people were beginning to fade. Hunter Predd did not like living in the past, and thus discarded it pretty much out of hand. It was the present that mattered, the here and now of his life as a Wing Rider, of his time in the air. He supposed that was in the nature of his occupation. If you let your mind wander, you couldn't do what was needed.

He searched the skyline briefly for airships, thinking to spot one somewhere in the distance along the coast, perhaps even one captained by Redden Alt Mer. He thought that of all those he had sailed with, the Rover was the most remarkable. Lacking magic or knowledge or even special skills, he was the most resilient, the one nothing seemed to touch. The man with the luck. Hunter Predd could still see him flying, miraculously unscathed, out of the smoky wreckage of the Morgawr's fleet aboard his single wing. He thought that when nothing else could save you in this world, luck would always do.

Seagulls flew across his path, white-winged darts against the blue of the water. Obsidian gave a warning cry, then wheeled left. He had seen something floating in the water, something his rider had missed. Hunter Predd's attention snapped back to the job at hand. He saw it now, bobbing in the surf, a splash of bright color.

Perhaps it was a piece of clothing.

Perhaps it was a body.

He felt a catch in his throat, remembering a time that suddenly did not seem so long ago after all.

Using his hands and knees to guide the Roc, he flew down for a closer look.

Read on for an excerpt from

The Measure of the Magic

by Terry Brooks

Published by Del Rey Books

ONE

H
UMMING TUNELESSLY, THE RAGPICKER WALKED
the barren, empty wasteland in the aftermath of a rainstorm. The skies were still dark with clouds and the earth was sodden and slick with surface water, but none of that mattered to him. Others might prefer the sun and blue skies and the feel of hard, dry earth beneath their feet, might revel in the brightness and the warmth. But life was created in the darkness and damp of the womb, and the ragpicker took considerable comfort in knowing that procreation was instinctual and needed nothing of the face of nature's disposition that he liked the least.

He was an odd-looking fellow, an unprepossessing, almost comical figure. He was tall and whipcord-thin, and he walked like a long-legged waterbird. Dressed in dark clothes that had seen much better days, he tended to blend in nicely with the mostly colorless landscape he traveled. He carried his rags and scraps of cloth in a frayed patchwork bag slung over one shoulder, the bag looking very much as if it would rip apart completely with each fresh step its bearer took. A pair of scuffed leather boots completed the ensemble, scavenged from a dead man some years back, but still holding up quite nicely.

Everything about the ragpicker suggested that he was harmless. Everything marked him as easy prey in a world where predators dominated the remnants of a decimated population. He knew how he looked to the things that were always hunting, what they thought when they saw him coming. But that was all right. He had stayed alive this long by keeping his head down and staying out of harm's way. People like him, they didn't get noticed. The trick was in not doing anything to call attention to yourself.

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