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Authors: Terry Brooks

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BOOK: Morgawr
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They made what repairs they could, detaching the draws to the aft parse tubes and reducing their power by one-third. All of a sudden they were no longer the fastest airship in the skies, and if the Morgawr was tracking them, he would quickly catch up. The Wing Riders returned with Amenades, and they weighed him down and buried him at sea before setting out once more.

Setting a course for Mephitic, they limped along for all of that day and the two after, casting anxious glances over their shoulders at every opportunity. But the Morgawr did not appear, and their journey continued uninterrupted until at midday on the fourth day, land appeared on the horizon. It was the island they were seeking, its broad-backed shape instantly recognizable. Green with forests and grassy plains, it shimmered in a haze of damp heat like a jewel set in azure silk, deceptively tranquil and inviting.

From his position at the controls in the pilot box, Redden Alt Mer stared at it bleakly. “Let's make this quick,” he muttered to himself, and pointed the horns of the
Jerle Shannara
landward.

They set down on the broad plain fronting the castle ruins, well back from the long shadow of its crumbling walls. Alt Mer had thought at first to land somewhere else on the island, but then decided that the western plain offered the best vantage point for establishing a perimeter watch against anything that approached or threatened. He assumed that the spirit that lived in the castle could sense their presence wherever they were, and the best they could hope for was that it either couldn't reach them or wouldn't bother trying if they left it alone. He dispatched the Wing Riders to search for food and water, then Spanner Frew, Britt Rill, and the Elven Hunter Kian to locate a tree from which to fashion a new mast. The others were put to work on sentry duty or cleaning up.

By sundown, everyone was back aboard. The Wing Riders had located a water source, Spanner Frew had found a suitable tree and cut it down, and the thing that lived in the ruins had not appeared. The members of the company, save Quentin and Grianne, sat together on the aft deck and ate their dinner, watching the sunset wash lavender and gold across the dark battlements and towers of the castle, as if making a vain attempt to paint them in a better light. As the sun disappeared below the horizon, the color faded from the stones and night's shadows closed about.

Alt Mer stood looking at the outline of the ruins after the others had dispersed. Kian was scheduled to stand guard, but he sent the Elven Hunter below, deciding to take his place, thinking that on this night he was unlikely to sleep anyway. Taking up a position at the
Jerle Shannara
's stern, he left responsibility for keeping watch over the Blue Divide to Riat and gave his attention instead to the empty, featureless landscape of Mephitic.

His thoughts quickly drifted. He was troubled by what he perceived as his failure as Captain of his airship. Too many men and women had died while traveling with him, and their deaths did not rest easy with him. He might pretend that the responsibility lay elsewhere, but he was not the kind of man who looked for ways to shift blame to others. A Captain was responsible for his charges, no matter what the circumstances. There was nothing he could do for those who were dead, but he was afraid that perhaps there was nothing he could do for those who were still alive, either. His confidence had been eroding incrementally since the beginning of their time on Parkasia, a gradual wearing away of his certainty that nothing bad could happen to those who flew with him. His reputation had been built on that certainty. He had the luck, and luck was the most single important weapon of an airship Captain.

Luck,
he whispered to himself. Ask Jahnon Pakabbon about his luck. Or Rucker Bont and Tian Cross. Or any of the Elves who had gone inland to the ruins of Castledown and never come back. Ask Jethen Amenades. What luck had Alt Mer given to them? It wasn't that he believed he had done anything to cause their deaths. It was that he hadn't found a way to prevent them. He hadn't kept his people safe, and he was afraid he had lost the means for doing so.

Sooner or later, luck always ran out. He knew that. His seemed to have begun draining away when he had agreed to undertake this voyage, so self-confident, so determined everything would work out just as he wanted it to. But nothing had gone right, and now Walker was dead and Alt Mer was in command. What good was that going to do any of those who depended on him if the armor of his fabled luck was cracked and rusted?

Staring at the dark bulk of the ruins across the way, he could not help thinking that what he saw, broken and crumbled and abandoned, was a reflection of himself.

But his pride would not let him accept that he was powerless to do anything. Even if his luck was gone, even if he himself was doomed because of it, he would find a way to help the others. It was the charge he must give himself, that so long as he breathed, he must get those he captained, those eleven men and women who were left, safely home again. Saving just those few would give him some measure of peace. That one of them was his sister and another the boy she loved made his commitment even more necessary. That all of them were his friends and shipmates made it imperative.

He was still thinking about this when he sensed a presence at his elbow and glanced over to find Bek Ohmsford standing next to him. He was so surprised to see Bek, perhaps because he had just been thinking of him, that for a moment he didn't speak.

“It won't come out of there,” Bek said, nodding in the direction of the castle. His young face bore a serious cast, as if his thoughts were taking him to dark and complex places. “You don't have to worry.”

Alt Mer followed his gaze to the ruins. “How do you know that?”

“Because it didn't come after me when I stole the key the last time we were here. Not past the castle walls, not outside the ruins.” He paused. “I don't think it can go outside. It can chase you that far, but no farther. It can't reach beyond.”

The Rover Captain thought about it for a moment. “It didn't bother us when we were searching the ruins, did it? It just used its magic to turn us down blind alleys and blank walls so that we couldn't find anything.”

Bek nodded. “I don't think it will bother us if we stay out here. Even if we go in, it probably won't interfere if we don't try to take anything.”

They stood shoulder to shoulder for a few moments, staring out into the darkness, listening to the silence. A dark, winged shape flew across the lighter indigo of the starlit sky, a hunting bird at work. They watched it bank left in a sweeping glide and disappear into the impenetrable black of the trees.

“What are you doing out here?” Alt Mer asked him. “Why aren't you asleep?”

He almost asked why he wasn't with Rue, but Bek hadn't chosen to talk about it, and Alt Mer didn't think it was up to him to broach the subject.

Bek shook his head, running his hand through his shaggy hair. “I couldn't sleep. I was dreaming about Grianne, and it woke me. I think the dream was telling me something important, but I can't remember what. It bothered me enough that I couldn't go back to sleep, so I came up here.”

Alt Mer shifted his feet restlessly. “You still can't reach her, can you? Little Red can't either. Never thought she'd even try, but she goes down there every day and sits with her.”

Bek didn't say anything, so Alt Mer let the matter drop. He was growing tired, wishing suddenly that he hadn't been so quick to send Kian off to sleep.

“Are you upset with me about Rue?” Bek asked suddenly.

Alt Mer stared at him in surprise. “Don't you think it's a little late to be asking me that?”

Bek nodded solemnly, not looking back. “I don't want you to be angry. It's important to both of us that you aren't.”

“Little Red quit asking my permission to do anything a long time ago,” Alt Mer said quietly. “It's her life, not mine. I don't tell her how to lead it.”

“Does that mean it's all right?”

“It means . . .” He paused, confused. “I don't know what it means. It means I don't know. I guess I worry about what's going to happen when you get back home and have to make a choice about your lives. You're different people; you don't have the same background or life experience.”

Bek thought about it. “Maybe we don't have to live our old lives. Maybe we can live new ones.”

Alt Mer sighed. “You know something, Bek. You can do whatever you want, if you put your mind to it. I believe that. If you love her as much as I think you do—as much as I know she loves you—then you'll find your way. Don't ask me what I think or if I'm upset or what I might suggest or anything. Don't ask anyone. Just do what feels right.”

He clapped Bek lightly on the shoulder. “Of course, I think you should become a Rover. You've got flying in your blood.” He yawned. “Meanwhile, stand watch for me, since you're so wide awake. I think I need a little sleep after all.”

Without waiting for an answer, he walked over to the main hatchway and started down. There was a hint of self-confidence in his step as he did so. One way or another, it would work out for all of them, he promised himself. He could feel it in his bones.

The company was awake and at work shortly after sunrise, continuing repair efforts on the damaged
Jerle Shannara
. Using axes and planes, Spanner Frew and the other two Rover crewmen took all morning to shape the mast from the felled tree trunk. It was afternoon before they had hauled it back to the ship to prepare it for the spars and rigging it would hold when it was set in place. The painstaking process required a careful removal of metal clasps and rings from the old mast so that they could be used again; the work would not be completed for at least another day. Those not involved were sent out to complete the foraging begun the other day by the Wing Riders, who had been dispatched to make certain the company was still safely ahead of the Morgawr.

They weren't. By late afternoon, the Wing Riders returned, landed their Rocs close by the airship, and delivered the bad news. The Morgawr's fleet was less than six hours out and coming directly toward them. In spite of everything, the warlock had managed to track them down once more. If the enemy airships continued to advance at their present pace, they would arrive on Mephitic shortly after nightfall.

Anxious eyes shifted from face to face. There was no way that the repairs to the
Jerle Shannara
could be finished by then. At best, if she tried to flee now, she would be flying at a speed that would allow even the slowest pursuer to catch her within days. The choices were obvious. The company could try to hide or they could stand and fight.

Redden Alt Mer already knew what they were going to do. He had been preparing since the night before, when he had decided that no one else was going to die under his command. Assuming the worst might happen, he had come up with a plan, suggested by something Bek had told him, to counteract it.

“Gather up everything,” he ordered, striding through their midst as if already on his way to do so himself. “Don't leave even the smallest trace of anything that would suggest we were here. Put everything aboard so we can lift off. Hunter Predd, can you and Po Kelles find hiding places for yourselves and your Rocs offshore on one of the atolls? You'll need a couple of days.”

The Wing Riders looked at each other doubtfully, then looked at him. ‘'Where will you be while we're safe and snug on the ground?” Hunter Predd asked bluntly. “Up in a cloud?”

Alt Mer smiled cheerfully. “Hiding in plain sight, Wing Rider. Hiding right under their noses.”

Twenty-eight

By the time the Morgawr brought his fleet of airships to within view of Mephitic, darkness had eclipsed the light necessary for a search, so he had them anchor offshore until dawn. His Mwellrets supervised the walking dead who crewed the ships, giving them directions for what was needed before setting themselves at watch against a night attack. Such a thing was not out of the question. His quarry was close ahead, perhaps still on the island, her scent stronger than it had been in days, a dense perfume on the salt-laden air.

The following morning, when it grew light and he could see clearly, he set out to discover where she had gone. Leaving the remainder of his fleet at anchor, he flew
Black Moclips
in a slow, careful sweep over the island, searching for her hiding place.

His mood was no longer as dark and foul as it had been after the seer had died, when he had felt both betrayed and outwitted. The seer had tricked him into following blind leads and useless visions. The
Jerle Shannara
and her crew had escaped him completely, flying out of Parkasia through the mountains even as he was flying in. With the Ilse Witch safely aboard, they had gotten behind him and turned for home.

He had known what that meant. The Druid's vessel was the faster ship, much faster than anything the Morgawr commanded, including
Black Moclips
. He had lost the advantages of surprise and numbers both, and if he did not find a way to turn things around, he risked losing them completely.

But the Four Lands were a long way off, and fate had intervened on his behalf. Something had happened to slow the
Jerle Shannara
, allowing him to catch up. Even though she had gotten far ahead of him, he had still been able to track her. She had brought aboard her own doom in the form of the Ilse Witch, and once that was done, her fate was sealed. Just as the little witch had tracked the Druid from the Four Lands through her use of the seer as her spy, so had he tracked her through her use of her magic. The scent of it, layered on the air, was pungent and clear, a trail he could not mistake. For a time, when the witch had escaped into the mountains with her brother, he had lost all track of her. He assumed she had simply ceased using the magic, though that was unlike her.

Then, only days before the Elven Prince had fled and he'd had the seer killed, there had been a resurgence of the use of magic deep in Parkasia's mountains. At the time, intent on following the seer's false visions, he had ignored it. But now he had the Ilse Witch's scent again, so strong there was no need for anything more. Small bursts of it permeated the air through which he flew, sudden fits and starts he could not explain, but could read well enough. Wherever she went, while she remained aboard the
Jerle Shannara
, he would be able to find her.

Her scent was present now, hanging in a cloud over the island, blown everywhere on the breeze. But did it lead away? Had they gotten off the island just ahead of him? That was what he must discover.

He cruised Mephitic from end to end, tracking the magic, following its trail. He determined quickly enough that it did not extend beyond the island's broad, low sweep. He felt a wildness building in him, an anticipation bordering on frenzy. They were here still; he had them trapped. He could already taste the witch's life bleeding out of her and into him. He could already imagine the sweetness of its taste.

So he swept the island carefully, flying low enough to read its details, seeking to uncover their hiding place, thinking that no matter how well they hid themselves, they could not hide the scent of his little witch's magic. They might even abandon their ship, though he could not believe they would be so foolish, but they were his for the taking so long as they kept the witch beside them. If the boy was her brother, as the Morgawr was now certain he must be, there was no question but that they would.

Even so, he could not find them. He searched from the air until his eyes ached and his temper frayed. He put Cree Bega and his Mwellrets at every railing and had them search, as well. They found nothing. They searched until midmorning, and then he brought the rest of the fleet inland and had them fan out and blanket the island from the air. When that failed, he had the Mwellrets disembark and under Cree Bega's command search on foot. He had them comb the forests and even the open grasslands, seeking anything that would indicate the presence of his quarry.

He had them search everywhere except the castle ruins.

The ruins presented a problem. Something was alive inside those walls, something birthed of old magic and not made of flesh and blood. In spirit form, it had lived for thousands of years, and it regarded those broken parapets and crumbling towers as its own. The Morgawr had sensed its presence right away and sensed, as well, that it might be as powerful as he was. He was not about to send the Mwellrets stumbling about in its domain unless there was good reason to do so. From the air, he had seen nothing to suggest that his quarry had gotten inside. That they could do so seemed doubtful, but if they had, there should be some sign of them.

The hunt continued through the remainder of the day without result. The Morgawr was furious. It was impossible that he had been mistaken about the scent of the magic, but even so he went back around in
Black Moclips
, well off the island, to see if he had misread it somehow. But the results were the same; there was no trail leading away. Unless they had found a way to disguise the Ilse Witch's scent—which they had no reason even to think of doing—they were still on the island.

By darkness, he was convinced of it. A tree had been cut down very recently, and shavings indicated that something had been shaped from it. A mast, the Morgawr guessed. A broken mast would explain why they had been forced to slow and why he had been able to catch up to them. The Mwellrets found tracks, as well, deeper into the trees where damp grasses and soft earth left imprints. There were fresh gouges on the plains across from the castle, as well, where an airship might have been moored.

Now there was no doubt in the Morgawr's mind that the
Jerle Shannara
and her company had been on Mephitic less than a day ago, and unless he was completely mistaken, they were still here.

But where were they hiding?

It took him only a moment to decide. They were inside the castle. There was nowhere else they could be.

He sent his searchers back aboard their ships and had them make a final pass over the dusk-shrouded island before moving back out to sea to drop anchor just offshore. There he set the watch, and while the Mwellrets went about the business of shutting down the airships and settling in for the night, he stood alone in the prow of
Black Moclips
, thinking.

He did not yet know what had happened to reunite the Ilse Witch with her brother. He did not know if she was now her brother's ally or simply his prisoner. He had to assume she was the former, although he had no idea how that could have happened. That meant she would have the support of not only her brother, but also the young Elessedil Prince and whoever else was still alive, as well. But she would not have the Druid to protect her, and the Druid was the only one who might have stood a chance against him. The others, even fighting together, were not strong enough. The Morgawr had been alive a long time, and he had fought hard to stay that way. The power of his magic was terrifying, and his skill at wielding it more than sufficient to overcome these children.

Still, he would be careful. They would know he was there by now, and they would be waiting for him. They would try to defend themselves, but that would be hopeless. Most of them would die quickly at the hands of his Mwellrets, leaving the few who possessed the use of magic for him to deal with. A few quick strikes, and it would be over.

Yet he wanted his little Ilse Witch alive, so that he could feed on her, so that he could feel her life drain away through his fingertips. He had trained her to be his successor, a mirror image of himself. She had become that, her magic fed by rage and despair. But her ambition and her willfulness had outstripped her caution, and so she was no longer reliable. Better to have done with her than to risk her treachery. Better to make an example of her, one that no one could possibly mistake. Cree Bega and his Mwellrets wanted her gone anyway. They had always hated her. Perhaps they had understood her better than he had.

His gaze lifted. Tomorrow, he would watch her die in the way of so many others. It would give him much satisfaction.

Radiating black venom and hunger, he stood motionless at the railing and imagined how it would be.

Crouched in the shadow of the crumbling castle walls, only a dozen yards from where the
Jerle Shannara
lay concealed, Bek Ohmsford watched the dark bulk of an airship pass directly overhead, then swing around and pass back again. It floated over the ruins like a storm cloud.

“That's
Black Moclips
,” Rue whispered in his ear, pressing up against him, her words barely more than a breath of air in the silence.

He nodded without offering a reply, waiting until the vessel was far enough away that it felt safe to speak. “He knows we're here,” he said.

“Maybe not.”

“He knows. He would have moved on by now if he didn't. He searched the entire island and didn't find us, but he knows we're here. He senses it somehow. Tomorrow, he'll search these ruins.”

They had been in hiding all day, ever since Redden Alt Mer had taken the
Jerle Shannara
inside the castle walls. It was a bold gamble, but one that the Rover Captain thought would work. If the creature that lived in the ruins had not bothered with them when they had searched for the key, it might not bother with them now, even if they set the
Jerle Shannara
down inside one of its numerous courtyards. So long as they did not try to take anything out, it might tolerate their presence long enough for them to deceive the Morgawr.

There was time to try his plan out before the warlock reached them, and so they did. They had been able to fly the
Jerle Shannara
into the ruins and set her down in a deeply shadowed cluster of walls and towers. Once anchored, they had stripped her of sails and masts and rigging, leaving her decks bare. When that was done, they had covered her over with rocks and dirt and grasses until from the air, astride a Roc, they could not see her at all and would not have known she was there.

Alt Mer knew they were taking a big chance. If they were discovered, they would have no chance of getting aloft with the masts and rigging and sails dismantled. They would be trapped and most probably killed or captured. But the Rover Captain was counting on something else, as well. When they had tried to penetrate the ruins on their way to Parkasia, the castle's spirit dweller had used its magic to turn them aside. Each new foray took them down blind alleys and dead ends and eventually back outside. If that magic was still in place, it ought to work in the same way against the Morgawr and his rets. When they tried to come inside, they would be led astray and never get past the perimeter walls.

With luck, it should not come to that. With luck, the Morgawr should determine after a careful sweep of the island that his quarry had eluded him. There should be no reason to search the ruins from the ground if nothing was visible from the air.

But Bek knew it wasn't going to work out that way. Their concealment had been perfect, but the Morgawr's instincts were telling him that they were still on the island. They were whispering to him that he was missing something, and it wouldn't take him long to determine what it was. He would decide that they must be hiding in the ruins. Tomorrow, he would search them. It might not yield him anything, but if it did, the company of the
Jerle Shannara
was finished.

With Rue still pressing close, he leaned back against the cool stone of the old wall.
Black Moclips
had not returned, and the sky was left bright and open in its wake, a trail of glittering stars shining down through a wash of moonlight. The others of the company were inside the
Jerle Shannara
, kept there by Redden Alt Mer's strict order not to venture out for any reason. Bek was the sole exception, because an outside perspective was needed in case of an attempted ground approach and Bek was best able to conceal himself from the spirit dweller, should the need arise. Rue was with him because it was understood that wherever Bek went, she went, as well. They had been out there, hiding in the shadows, since early morning. It was time to go inside and get some sleep.

But Bek's mind was running too fast and too hard to permit him to sleep, his thoughts skipping from consideration of one obstacle to the next, from one concern to another, everything tied up with the dangerous situation facing them and what they might try to do to avoid it.

One concern, in particular, outstripped the rest.

He bent close to Rue. “I don't know what to do about Grianne.” His lips pressed against her ear, his words a hushed whisper. Voices carried in the empty silence of ruins such as these, beyond even walls of mortar and stone. “If the Morgawr comes for her, she will have no way to protect herself. She will be helpless.”

Rue leaned her head against him, her hair as soft as spiderwebbing. “Do you want to try to hide her somewhere besides here?” she whispered back.

“No. He'll find her wherever we put her. I have to wake her up.”

“You've been trying that for weeks, Bek, and it hasn't worked. What can you do that you haven't already done?”

He kissed her hair and put his arms around her. “Find out what it is that keeps her in hiding. Find out what it will take to bring her out.”

He could sense her smile even in the darkness. “That isn't a new plan. That's an old one.”

He nodded, touching her knee in soft reproach. “I know. But suppose we could figure out what it would take to wake her. We've tried everything we could think of, both of us. But we keep trying in a general way, a kind of blanket approach to bringing her out of her sleep. Walker said she wouldn't come back to us until she found a way to forgive herself for the worst of her wrongs. I think that's the key. We have to figure out what that wrong is.”

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