March in Country (46 page)

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Authors: EE Knight

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What fascinating pieces to a yet-unknown future mosaic, Valentine thought. Smelly, disorderly, ragged—like Kentucky, with a full year of warfare washing over it. But toughened and slowly coming together, and unlike the silent, oppressed masses to the south, every one of them could be trusted with a gun and a knife.
He almost felt pity for the Kurian Order. He certainly felt it for the poor bastards who’d be sent up against them.
GLOSSARY
Bears—
The toughest of the Hunter classes, Bears are famously ferocious and the shock troops of Southern Command, working themselves up into a berserker rage that allows them to take on even the Reapers at night. Also famous for surviving dreadful wounds that would kill an ordinary man, though how completely they heal varies slightly according to injury and individual.
Cats—
The spies and saboteurs of the Hunter group, Cats are stealthy individuals with keen eyesight and superb reflexes. Women tend to predominate in this class, though whether this is due to their bodies adapting better to the Lifeweaver changes, or the fact that Cat activities require the ability to blend in and choose a time for acting rather than more aggressive action is a matter of opinion.
Golden Ones—
A species of humanoid Grog related to the Gray Ones. Golden Ones are tall bipeds (though they will still sometimes go down on all fours in a sprint) mostly covered with short, faun-colored fur that grows longer about the head mane. Expressive, batlike ears, a strong snout, and wide-set, calm eyes give them a somewhat ursine appearance, though the mouth is broader. They are considered by most to have a higher culture than their gray relations. Their civilization is organized along more recognizable groups, with a loose caste system rather than the strictly tribal organizations of the Gray Ones.
Gray Ones—
A species of humanoid Grog related to the Golden Ones. Their hair is shorter than their relatives, save for longer tufts that grow to warm the forearms and calves/ankles. Their bodies are covered in thick gray hide, which grows into armorlike slabs on some males. They are bipeds in the fashion of gorillas, with much heavier and more powerful forearms than their formidable Golden One relations, wide where their cousins are tall. Unless organized by humans otherwise, they tend to group into tribes of extended families, though in a few places (like Saint Louis) there are multitribe paramountcies.
Grogs—
An unspecific word for any kind of life-form imported or created by the Kurians, unknown to Earth pre-2022. Some say it’s a version of “grok” since so many of the strange, and sometimes horrific, life-forms cooperate. Others maintain that the term arises from the “graaaaawg!” cry of the Gray Ones when wounded or calling for assistance in a fight. In most cases among the military of Southern Command, when the word “Grog” is used it is commonly understood to be a Gray One, as they will use other terms for different life-forms.
Hunters—
A common term for those humans modified by the Lifeweavers for enhanced abilities of one sort or another. Up until 2070, the Hunters worked closely under the direction of the Lifeweavers in Southern Command, but after so many of them fled or were killed during Consul Solon’s incursion, the Hunter castes were directly managed by Southern Command.
Kurians—
A faction of the Lifeweavers from the planet Kur who learned how to extend their life span through the harvesting of vital aura. They invaded Earth once before in our prehistory and formed the basis for many legends of vampires. Although physically weak compared to their Reaper avatars, Kurians are masters of disguise, subterfuge, and manipulation. They tend to dwell in high, well-defended towers so as to better maintain mental links with their Reaper avatars. Face-to-face contact with one is rare except for their most trusted Quislings. Some have compared the Kurian need for
vital aura
with an addict’s need for a drug, especially since the consumption of vital aura sometimes leaves the Kurian in a state of reduced sensibility. Most Kurians live life on simple terms—are they safe, do they have enough sources of vital aura, and how can they gather a large supply and keep it against their hungry and rapacious relatives?
Kurian Agents—
The Kurian answer to the Hunter class, Kurian agents are very trusted humans, often trained from early childhood to utilize psychic powers similar to their masters. There are reports of Kurian agents able to assume the appearance of other races and genders, confuse the minds of their opponents, and even read minds to uncover traitors.
Lifeweavers—
A race thought to have populated some nine worlds, modifying or creating an unknown number of life-forms. They appear to be some form of octopus crossed with a bat, equally at home in the water or gliding between treetops. A faction of Lifeweaver scientists on a planet called Kur created a schism when they began to use the
vital aura
from other living creatures to extend their life span. Soon open warfare broke out. The Lifeweavers were successful in keeping the Kurians confined to Kur for millennia, but they managed to break out and invade Earth and an unknown number of other Lifeweaver-populated worlds in 2022, our time.
Legworms—
Long centipedelike creatures introduced to Earth in 2022 that reach lengths of more than forty feet and eight feet of height or more. They are a useful but stupid creature, able to bear heavy loads, but can be urged to move at a pace only above a walk by a skilled rider and constant prodding. Their chewy flesh from around the hundreds of clawlike legs is high in protein and edible, barely, and the skin from their eggs makes a tough, breathable form of leather that is a valuable trade good if harvested before the newly hatched legworms consume it. They lay eggs in fall and become sluggish and torpid in winter when they gather together in masses to shelter their eggs.
Lifesign—
An invisible signature given off by all living organisms, in proportion to their
vital aura
. Reapers can detect it, especially at night, and are able to home in on humans from miles away. It is possible for a human to train herself to reduce lifesign through mental exercises or meditation, and it is possible to camouflage lifesign by hiding in densely wooded areas or among large groups of livestock. Earth and metals do tend to block it. There are some who maintain that a sufficient quantity of simple aluminum foil can conceal lifesign, especially if one keeps one’s head properly wrapped, but empirical evidence is lacking, since individuals who try to sneak past Reapers relying on layers of foil rarely return.
Logistics Commandos—
A branch of Southern Command that concerns itself with acquiring difficult-to-obtain supplies, mostly medicines and technology. They do this by purchase, trade, and outright theft. It is common for veteran Hunters to go into the Logistics Commandos as a form of retirement from fighting.
Miskatonic (the)—
A fellowship of scholars devoted to studying the Kurian Order and categorizing Grogs. While the Miskatonic contains its share of academics, there are also “field” people who accompany Southern Command’s forces to act as advisors and record evidence. Researches at the Miskatonic have developed more effective weapons for killing Reapers, mostly thanks to the discovery of Quickwood and its derivatives.
Moondaggers—
A religious military order that fights for the Kurians. They were created and closely directed by a branch of the New Universal Church that is more patriarchal and theocratic than the typical churchmen. Famous for their brutality, they were key in putting down the revolts in the Great Plains Gulag in 2072. They were nearly destroyed, however, when they resorted to similar tactics against the legworm ranchers in Kentucky in 2075-76.
New Universal Church—
A religious order of trusted Quislings who help manage the spiritual and intellectual needs of the human subject populations in the Kurian Zone. Much of their time is spent rationalizing the deaths of those taken by the Reapers and keeping the human breeding stock quiescent. Higher-level churchmen are often trained by the Kurians in similar psychic skills as those used by Kurian agents.
Quickwood—
An olive-treelike plant that acts as a catalyst in a Reaper’s bloodstream, freezing it in place and killing it quickly. The only drawback to Quickwood is its rarity, as the small supply that Southern Command managed to acquire was virtually destroyed by Solon’s forces, though some seeds were saved and a few plants now are thriving both wild and in controlled and defended environments. The Kurians are working on modifying their Reapers to be immune to Quickwood, but for now the Reapers deal with a Quickwood wound by a fast self-amputation, if practicable.
Quislings—
Humans who work for the Kurian Order. There is a great deal of dispute as to what exactly constitutes a “Quisling,” but usually someone at the bottom rung of the social ladder who just follows orders is not considered to be actively supporting the Kurians, even if he happens to drive a collection van for the Reapers. Quislings are more commonly held to be those actively working for their Master Kurians in pursuit of immunity for themselves and their families. Quislings who do great service in the name of their Kurian lord are sometimes awarded a “brass ring” granting immunity from the Reapers to themselves and their immediate family.
Ratbits—
A short-lived Kurian experiment to create a rodent with a higher concentration of
vital aura
, possibly as a replacement for difficult-to-control human populations. They are approximately raccoon-sized and combine the features of a rat and a rabbit. They have a level of intelligence that is measurably close to that of a human child in grammar school. They were bred in a vast expanse of Texas Hill Country known as “The Ranch” but resented being harvested as much as humans did and escaped into the wild, eventually forcing the abandonment of the Ranch.
Reapers—
The avatars of the Kurian Order, Reapers are very powerful humanoids that form the basis of most of our vampire legends. With only a vestigial reproductive system and a simplified digestive process based on the consumption of blood and a small amount of flesh, Reapers are fast, strong, and deadly, particularly at night when the connection with their Kurian Master is strongest. They are strong enough to tear through metal doors and hatches, can jump to second- or sometimes third-story windows, and can run as fast as most cars can move on all but the best-maintained roads. Hunters find Reapers most vulnerable during daylight hours when the Kurian connection is weaker, especially directly after a feeding, when the Reaper is sleepy from the blood intake and the Kurian relaxing in the flow of fresh aura.
Twisted Cross—
A military faction of the Kurian Order, the Twisted Cross use trained humans to operate fighting Reapers in a manner similar to a Kurian Lord. The Twisted Cross activities in North America were stillborn when the Golden Ones revolted and destroyed their base in 2067. There are reports of more successful Twisted Cross military formations operating around the Black Sea and in southeastern Europe and Asia Minor, the Asian subcontinent, and Japan.
Vital Aura—
The energy created by all living things, but enriched and refined in sentient, emotionally developed creatures. Thus a human will have a much more
vital aura
than, say, a much heavier cow or pig. This energy is what sustains a Kurian over their extended, and seemingly limitless, life span.
Wolves
—The great guerilla fighters of the Hunter class, Wolves are famous for their endurance, sense of smell and hearing, and ability to operate without logistical support. They can cover a good deal of ground in their all-day runs, often evading even mechanized opponents.
GEOGRAPHICAL NOTES
FREEHOLD—
Any area in active resistance to the Kurian Order. Every man, woman, and child in a freehold tends to be familiar with the use of a variety of weapons, securing their homesteads, and highly motivated to keep out of the clutches of the Reapers. Freeholds vary in size, but the largest ones in North America are the United Free Republics in the Transmississippi and the old Quebec/ Maritime provinces of Canada.
 
GEORGIA CONTROL—
A Kurian Zone known for its high-quality weapons and trade goods covering much of the old Southeastern United States. Unlike most Kurian Zones, management of this region is left to Quisling human “directors” who keep the master Kurians fed through meticulous record-keeping of the health, productivity, and reliability of the human population. Their world is one of gruesome and remorseless “bottom lines.”
 
GREAT PLAINS GULAG—
An ill-defined region running roughly from South Dakota to North Texas, Eastern Colorado to the Ozarks. It is a patchwork of Kurian Zones, mostly made up of fortified farms, mines, and oil and natural gas fields, with Nomansland in between. The Kurians there are mostly a passive problem for Southern Command, but they react to any attempts to take over territory with scorched-earth tactics and depressingly thorough slaughter of civilian populations. It is also one of the Kurian Zones with the widest gap between the freedoms and lifestyles enjoyed by the privileged Quislings and the subject labor force.
 
IOWA RINGLANDS—
A Kurian Zone almost completely devoid of Kurians, the Ringlands are a collection of vast, rich, and highly productive rural estates given to Brass Ring winners from all over North America. They have a small but well-trained military known as the Iowa Guard and a superb education system for training the next generation of Quisling leadership. Young men and women brought up in Iowa are often chosen for the best positions in other Kurian Zones when their ringwinner parents encourage them to move out and earn their own rings.

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