Authors: Tom Chatfield
the hero’s journey
46–7
and human behaviour
165–79
leadership in
98
,
99
,
101
as learning engines
6–7
as mainstream media activity
89
market for
22–3
military games
187–97
miniature games
126–9
mix of freedom and constraint in
102–3
moral panic
59
and music
135–6
nostalgia industry
52
perceived as played by adolescent males
87–8
players/non-players
59
power of
57–8
,
223
progress by gaining experience
6
questions raised by
59–60
raising awareness
181–7
rapidly evolving
59
reviews
75
rules
6
,
11
safety
58
as a social outlet
78–81
start of their commercial life
20
suitability for the digital age
28
teenage players (US)
90
time spent playing
29
two-player
88
and violence
60–61
and virtual theft
60–61
‘visceral’ thrills
9–10
violence in games
a minority interest
37
,
82–3
regulation of
62
,
224
and violence in life
65–71
,
223
virtual currency
145–9
virtual environments
142
,
154
,
172
,
175
virtual epidemic
174–6
‘virtual life’ simulations
83
goggles
141
and the Wii
160
virtual screens
14
virtual voting system
225
virtual worlds
33
,
45–7
,
59
,
95
,
103
,
141
,
146
,
154
,
155
,
160
,
166
,
168
,
170–73
,
210
,
211
,
223
,
225
,
226
,
233
war games
188
watches
28
Watts, Peter
133
Wells, H G
45
Wii Play
83
WILL Interactive Inc.
196
wireless control
14
women players
61
work
virtual work
139–45
work/play separation
2–3
,
5
,
145
World of Warcraft (WoW
) xii,
30
,
93–102
,
105
,
147
,
149
,
174
,
175
,
176
,
217
Wortley, David
153–4
,
156
,
157
,
160
,
161
Wright, Evan:
Generation Kill
191–2
XEODesign
49
Yahoo!
164
Zelda
adventure games
200
Zelda II: The Adventure of Link
76
All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the non-exclusive, non-transferable right to access and read the text of this ebook onscreen. No part of this text may be reproduced, transmitted, downloaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereinafter invented, without the express written permission of the publisher.
This is a work of fiction. Names, characters, places, and incidents either are the product of the author’s imagination or are used fictitiously. Any resemblance to actual persons, living or dead, businesses, companies, events, or locales is entirely coincidental.
copyright © 2011 by Tom Chatfield
Pegasus Books LLC
80 Broad Street, 5
th
Floor
New York, NY 10004
This edition distributed by Open Road Integrated Media
180 Varick Street
New York, NY 10014
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Table of Contents