Fun Inc. (31 page)

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Authors: Tom Chatfield

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Playfish
33–7

points
164

Pokémon
series
83

political awareness
181

political issues
108–9

Pong
18–20

Poole, Steven
126

Trigger Happy
125

pornography
83

Posner, Judge Richard A
70–71

Pratchett, Rhianna
117–19

Pratchett, Terry
117–18

prefrontal cortex
72

primal response patterns
163

Psychiatric Quarterly
journal
66

psychological science
153

Psychological Science
journal
73

Psychonauts
119–20

Punchdrunk theatre company
133–4

radio
20
,
57–8
,
227

‘raiding missions’
97–8

RAM
157

Rama (Indian hero)
44

Ramayana
44

Ramis, Harold
137

ratings
63
,
64
,
65
,
164

Rawlinson, Michael
64–5

reading
85

Real
216

real-time conversation
51

Reeves, Professor Byron
162–3

research organisations
225

Restaurant City
37

reward schedule
149–50

rewards
199
,
206
,
209

RiepI, Wolfgang
227

Riepl’s law
227

Robertson, Derek
199–206

robots, military use of
194–5

Rock Band
games
91
,
135–6

Rohrer, Jason
126
,
127–8

role-playing games
29
,
45
,
83

Rothenberg, Stephanie
143

Russell, Stephen ‘Slug’
15–16
,
22

scarcity
172
,
173

Scottish education
199–205

Scruton, Roger
91–2
,
101

Second Life
90
,
118
,
142–6

Second World War
229

Sega
21
,
22
,
23
,
31

Segerstråle, Kristian
34–7

Seggerman, Suzanne
181–2
,
186
,
187
,
193

self-expression
4
,
43
,
51
,
94

Serious Games Institute, Coventry University
153
,
161

Shining, The
(film)
113–14

Sims, The
series
83

SingStar
136

sketching
115

smartphones
219

Smith & Jones Centre, Amsterdam
77

Smith, Michael
63–4

Snow, Linda
207–8

social awareness
181

social networks
14
,
24
,
34
,
83
,
89
,
154
,
212
,
217
,
218

social problems
78

social sciences
153
,
169
,
180

Sony
22–3
,
31
,
95
,
103
,
104
,
168
,
216
,
217
,
218

PlayStation
22
PlayStation III
215
,
218

sound
20
,
112
,
116
,
157

South-East Asia sector
222

Soviet Union
229

Space Invaders
20
,
201

Spacewar!
(world’s first true computer game)
16–18
,
37

speakers
51

Spider-Man
3 (film)
29

Spielberg, Steven
14
,
137–8

sports
2
,
91

Star Trek
series
113

Star Wars
(film series)
7
,
17
,
46

Star Wars Force Trainer
159

Star Wars Galaxies
7
,
139–40

Starcraft
81

stem cell research
59

Sundance Film Festival (2008)
143
,
144

surface texturing
116

team games
100

television
58
,
85
,
114
,
227

Baer and
19
console-based service
218–19
family entertainment
20
,
59
and interaction
79
,
136
user expectations
136
and virtual reality
160
and younger children
64

‘tetriminoes’
40

Tetris
40–42
,
50
,
122

text adventures x

thatgamecompany
120

Thompson, Mark
226–7

Tolkien, J R R
45

Toy Story
(film)
117

training
153
,
157

emergency medicine games
197–9
military
188
,
189
,
190
,
193
see also
education; learning

transnational relations
107–8

TripAdvisor
211

Triumph Studios
119

Trubshaw, Roy
45

Tunnel 228
show
133–4

Turbine Hall, Tate Modern, London
132

Twitter
89
,
208
,
212

Ultima Online
7
,
100
,
148

universities
225

University of Southern California
121
,
186

Up
(film)
117

US Center for Terrorism and Intelligence Studies (CETIS)
176

US Congress
182

US Department of Education
68

US Marine Combat Development Command
188

US Marines: First Recon unit
192

US military
187–8
,
191
,
194
,
195

US Secret Service
68

value
151–2
,
179–80

video arcades
87
,
88

video game designer, as a career
37–8

video games

addiction to
71–8
and art
117–34
big-budget
214
,
222
born in a technology institute
15–18
a business devoted to miracles
14–15
and children
58
,
62
,
63–5
compared with other games
5–6
complexity
9
,
11
,
39
,
42
,
50
,
72
,
73
,
130
,
171
,
214
consumers
61–2
creation of
114–17
education
199–208
equality
103
and the family
89
,
91
feedback
9
and films
137
first icons
20
games-based vs. real-life interactions
91–3

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