Read End Online: Volume 1 Online
Authors: D Wolfin
Tags: #Romance, #Fantasy, #Science Fiction & Fantasy, #Teen & Young Adult, #novella, #litRPG, #First Edition, #game, #Volume 1, #light novel, #Virtual Reality, #End Online
“Well then, if you
already have plans,” I decide to make a compromise to be in the same party as
this man, “How about we join you where you are going to go hunt?”
I give the prettiest
smile I possibly could from under my hood, and he appears to give it some
consideration. It is only the wolf that finally makes a noise after being
silent for so long during our stalking. A low, aggressive growl comes out of
the wolf that sent shivers of ice all up my spine.
“Cut it out Fen,” Lost
looks down at the wolf that stops the noise, yet it still glares directly at
me, its viscous intent clear as day. “Very well, then let us be off, I don’t
have any time to play around.”
Lost operates his menus
for a considerable amount of time and a party request appears in front of both
me and Sir Laurence.
We both press accept
and on the side of my vision our names and current status line up vertically, containing
the information for everyone in the party. Even the wolf ‘Fen’ was there,
highlighted in orange to indicating her status as a companion.
Sir Laurence and I
follow lost and the wolf out of the eastern gate and into the winter landscape,
Lost speaking over his shoulder to let us know one thing.
“Also,
if you steal any of my kills.
I will kill you.”
Merciless.
Information
About
End Online
Item, Skill and Quest Classification
:
white
– ordinary
orange – rare
blue – unique
green – epic
purple – legendary
gold – divine
***************************************************
End Online Kingdoms
There
are three kingdoms in End Online, each starter city being the capital of one of
them. You
can not
leave your kingdom until you reach
level 50 and get your kingdoms mark appears on your right hand.
Iceridge – Kingdom of Glace
(10% of players start here, symbol is a running wolf in a
ring
)
Well known for being the region of ice, inhospitable conditions and constant
freezing weather. Players don’t like starting
here,
most delete their character and restart in a new kingdom
Grenton
– Kingdom of Foster
(30% of players start here, symbol is a tree in a ring)
The
kindom
of nature, exotic trees and forests with
rumours of tribes of elves hiding away, most people who enjoy magic start in
this city.
Swordbreak
– Kingdom of
Dalbe
(60% of players start
here, symbol is two swords crossing in a ring)
The most renowned starter city, currently overpopulated and most people have
difficulty levelling from the lack of free space in hunting grounds and
exorbitant prices over a lack of supplies. It is however the home of martial
arts with a giant Colosseum that players can fight each other in various
competitive matches. Most players dreaming of fame and glory start in this city
***************************************************
Purchasing Skills
:
Skills
can be gained from certain quests, but most people purchase beginner skills
from the confessional box outside the churches, can be done at any church and
only costs experience levels. However each additional skill you buy the cost
will gradually increase,
can not
be reset
1st Skill – 1
Lvl
2nd Skill – 1
Lvls
3rd Skill – 2
Lvls
4th Skill – 3
Lvls
5th Skill – 3
Lvls
6th Skill – 4
Lvls
7th Skill – 4
Lvls
8th Skill – 4
Lvls
9th Skill – 5
Lvls
10th
Slill
– 5
Lvls
***************************************************
Stats and what they do
Lvl
-
Player level, affects maximum
hp
,
mp
, stamina. You do not gain and extra stat points on
level up, they must be physically earned (Fighting monsters will generally
slowly raise your stats over time)
Str
-
Strength, determines maximum carry
capacity (
Str
* 10lbs) and maximum damage with a
weapon, bear in mind the amount of damage bonus is in proportion to the weapons
strength requirement and will also have a limit (A rusty sword is not
going to cut off a dragons head no matter how strong you are)
Agi
-
Agility, determines maximum movement
speed. Attacking an enemy at higher speeds will negate defence for
bladed weapons while blunt weapons will cause knockback and/or stun. Does
not increase reaction speed
Dex
-
Dexterity,
determines
skill with attacking and blocking. The higher this skill the more the game
system will correct attacks/parries/blocks
Int
-
Intelligence,
determines damage done by magic and chances of inducing status effects via
magic. Also effects various skills based on knowledge
Mnd
-
Mind,
the players mental strength, mainly for resisting negative status effects
and the strength of concentration (Don’t have your magic interrupted). Magic
resistance up to a small amount is also gained at high levels. To have
resistances the
Mnd
must be higher than the attackers
Int
stat
.
Lck
-
Luck, how lucky the player is. Effects all
random chances, at extremely high levels can potentially cause an enemy to trip
on their feet, stumbling an attack.
***************************************************
Agility and Speed
All
characters begin with 10 points in agility, equivalent to a speed of 1.00, or a
top speed of about 25km/hour if running. For every point in agility the player
speed is increased by 0.05.
A player with agility:
100 would have a speed coefficient of 5.5, top speed at 137km/hour (Bear in
mind this kind of stat is normally incredibly hard to get to
..
by standard means)
As you can imagine a
player with speed 200 would be quite fearsome.
The deadliest attribute
to speed however is the lack of needing to accelerate and
decelerate,
an agile body can reach top speed in under a second and stop just as quickly
***************************************************
Types of Skills
Skills
are defined into two types.
Active
– Skills that require
certain triggers, such as equipment to be used
Passive
– Skills that give active bonuses at all times and do not
require anything to be utilized.