Creating Unforgettable Characters (26 page)

BOOK: Creating Unforgettable Characters
9.51Mb size Format: txt, pdf, ePub
ads

Mythic characters tend to have certain specific qualities. They are usually heroic. Much is demanded of them, and they are able to meet the challenge. In the course of the story, mythic characters change, becoming stronger or wiser. The mythic figure often has a mysterious or dark past. There's a sense of some backstory that may not be revealed to the audience, although it may be implied.

Sometimes the writer (and the character) knows the past, but deliberately keeps it a secret because it is too painful to mention. The character may be unable to deal with it, and not want to talk about it. The backstory in this case is an essential part of the character, but because it's mysterious, audiences create their own interpretation of what happened. Shane, who partly stands for the myth of the Old West, could fit into this category.

Sometimes the past is known, or revealed during the story. The terrible deed that has motivated and obsessed Batman for his entire life touches on our own understanding of the power of revenge and obsession.

Every age creates new mythic stories that help us understand our lives. In the 1930s, Charlie Chaplin in
Modern Times
expressed the overwhelming helplessness that many feel in an overly industrialized society. More recently,
Blade Runner
showed us the natural consequences of continued corruption and overpopulation. Oliver Stone explored mythic characters in
Wall Street's
tale of greed, and in
Platoon's
story about good and evil and innocence lost.
Field of Dreams
explored our nostalgia for the past and for resolution, and
Sea of Love
and
Fatal Attraction
explored loneliness and the inherent danger in many modern relationships.

Mythic characters can be difficult to create. They need enough dimensionality to seem like real human beings, yet there has to be a sense of mystery, and some lack of specificity to enable them to represent not just a person, but a certain idea. They are both human and symbolic, with neither one overbalancing the other.

The ultimate test of a myth is whether it speaks to the audience's lives. Still, bringing in some mythic dimensions can deepen characters and strengthen the connections between their story and that of the audience.
3

In the seminar with the staff of "MacGyver," mentioned previously, we discussed ways to add mythic dimensions to his character. The ABC network executive at the meeting, William Campbell III, thought it very important that MacGyver remained somewhat mysterious in order to be heroic. At the same time, the strength of the show came from the combination of action, intelligence, and emotions. I suggested that we might be talking about a new kind of hero and by brainstorming the character from a mythic perspective, we might be able to expand his character and the relationship that the audience has to him.

The definition of
hero
changes from age to age, but it changes very slowly. Heroes have been defined as warriors, conquerors, competitors—as men of action. Certainly MacGyver is a man of action. But he is a different type of hero. He responds nonviolently and noncompetitively to situations. The hero of the past set out to conquer the wilderness; MacGyver wants to protect the earth. The hero of the past was a rugged individualist; MacGyver is a humanist and team player. He could be a new kind of hero for today's youth. At a time when many young people withdraw into drugs, depression, and a sense of powerlessness, MacGyver represents alternative responses and behaviors.

Expanding the character of MacGyver could take two different directions. If the producers wanted to make him more mythic, they could create more stories about the important issues of our age—from corruption to ecology to genetic engineering—showing this new hero responding to these issues and finding nonviolent solutions.

To add to the mythic dimensions, the producers could decide to capitalize on something mysterious or unresolved from his past. This would enable audiences to project their own interpretations of his backstory on to the character.

However, since the strength of the character (and the actor) conies to a great extent through his ability to convey emotions and caring, and through his dimensionality (qualities that are not always found in mythic characters), trying to make him a classic mythic hero might be a mistake. MacGyver is a clear emotional character, without real mysteries in his past.

Instead, one could capitalize on his context in a technological society, his ability to overcome obstacles, and on some of his larger-than-life qualities. If the context and associations were expanded, the relationship with the audience might be thought through in mythic terms, without compromising his human, dimensional qualities.

A CASE STUDY:
THE NEVERENDING STORY II

In spring 1989, I consulted on the
The Neverending Story II
(the sequel) that was filmed that summer (and due to be released in fall 1990). The story itself begins with the realistic characters of Bastian and his father, and then moves to the fantasy world of Fantasia, where we encounter fantasy characters who are nonhuman, symbolic, and/or mythic characters. In this film, most characters fit into more than one category.

Some of the nonhuman characters are the Wambos, Wind Bride, Lava Man, Mud Wart, the two-faced Nimbly, and Fal-kor the dragon and Rockbiter, who were also in Part One.

Of these, the Wambos, Wind Bride, Lava Man, and Mud Wart are also symbolic characters.

Karin Howard, the writer, explains how she created them: "Some of these characters were derived from the book. The Wambos are the creatures that help storm the castle. The summer that I thought of them was the summer you saw

Rambo posters wherever you looked. Since their function is similar, instead of calling them Rambo, I called them Wambos. I thought about what makes up an army—such as the noise and the dust—so these creatures create the illusion of battle without really doing anything more than making noise and smoke and dust.

"The characters from the Ship of Secret Plots—Earth, Air, Wind, and Lava—were created for exposition. In Part One, there was a patriarch who carried out this function. But a patriarch can be philosophical and talky, and I wanted a more visual expression. These emissaries—messengers—explain the situation to Bastian. I took the idea for them from earth, wind, and fire, but made them the mud creature, the wind creature, the fire creature. To expand their characters, I gave them names. Once I had names, I began to think of associations with those names. The instrument creature sounded a little shrill and spinsterish, so I made her into an instrument spinster who represented sound. And the Mud Wart is obviously something that grunts and who represents earth. The Lava Man is fire, and the Wind Bride is the wind.

"In the book, there's a one-paragraph description about Nimblies—the messengers bearing a certain resemblance to a rabbit. These creatures are among the swiftest runners in Fantasia. I took that idea and created one character called Nimbly who would have running shoes, sneakers, a baseball cap. I realized that if he were running so fast, he would probably have awkward landings; perhaps he'd somersault. I gave him a function—that he was in the service of the witch, probably a spy. And I thought of the word
turncoat.
So the production department had to physically create a character that communicated
turncoat.
We physicalized it by seeing him as a creature that could fold his feathers back—showing his bad side when he's with the witch, but when he's with Bastian and Atreyu—the good guys—he moves his feathers forward and shows his good side.

"Nimbly works with Three-Face, the scrupulous scientist who's willing to be the perfect tool. He's a combination of a crazy technician, a Frankenstein, and the gatekeeper in the city of the Old Empress.

"I originally had him with a resin body—you could see all the pipes going through this body so he was more of a robot. Now he's more of a magician in a white coat with three eyes.

"My favorite creature in Part One was Rockbiter. He's a big clunky creature with little bitty eyes and a funny pointed head who eats rocks. Out of a brainstorming meeting we came up with the baby, Rockbiter, Jr. In Part One, Fantasia was threatened by the Nothing, but in Part Two it's threatened by the Emptiness. Junior is hungry, since the rocks in Fantasia were empty. So his function advanced the theme of the Emptiness.

"Falkor the dragon came already very well defined from Part One. He's the director's and marketing people's favorite. Falkor is the most relational character, the best friend. He has a wonderful understanding of human nature and a fine sense of humor, because he understands the foibles of human nature and will always take the positive point of view."

These nonhuman characters all had different functions. Nimbly and the Wambos had a story function, the Creatures were there to give exposition, and the Rockbiters advanced the theme.

In the film, there are a number of human characters. Bastian and his father are realistic characters from earth, the other characters are fantasy characters from Fantasia. Bastian and the fantasy characters of Xayide the witch, the Child-like Empress, Atreyu, the warrior from Fantasia are also mythic characters, taking part in the journey to save Fantasia from the Emptiness.

Karin continues: "Bastian is the human character, and therefore the one with the most free will and the most unpredictability. He can make all the wrong or all the right choices. He and his father are the most dimensional characters.

"Atreyu, the warrior from Fantasia, was a problem because he can be boring, too 'goody-goody.' In the book, Atreyu was

jealous of Bastian; but for the film, the producers felt that the boys needed to be buddies. We did shade in some jealousy for interest, but this relationship is only a C story so it was important that it not dominate the film.

"Xayide is the witch of Fantasia. I wanted her sexy. I wanted her to be a very willful woman and very hip, singing in her throne room and kicking off her shoes, and being very impatient when things aren't going her way. The Child-like Empress was a goody-goody and here was this sexpot Xayide who finally said, 'This is enough and it's my time to shine, and I want to take over Fantasia and by golly I'm going to do it' and was very upset when all her tanks and her giants would malfunction. So I created a lot of humor out of things malfunctioning and Xayide just going bananas when things weren't going her way. Xayide is a representative of the Emptiness, and is a character who's against stories and imagination.

"The Child-like Empress was another important fantasy character. I spent the least amount of time on developing her because she was clearly defined in Part One, and only had a one-day shooting role. She's this beautiful young girl with this lovely little voice—and she's too good for words. So you want to create these wonderful words and put them in her mouth. She doesn't know good or evil. All are equal before her, she doesn't judge. In German, we would say she's
kitschig,
but for some reason that works with her."

APPLICATION

If your script contains nonrealistic characters, ask yourself:

■ What idea is being communicated by this character?

■ What associations come to mind with this idea? Have I brainstormed these associations, to make sure that they are consistent with the character I want to create?

■ What is the context of my character? If I change or expand the context, will that help strengthen the character?

■ How does the character relate to the universal stories of the audience? If my character is mythic, have I explored the various dimensions of the myth to make sure it is clear?

SUMMARY

Nonrealistic characters are determined by four different criteria: To what extent do they exemplify an idea? How does the context help define the character? What associations does the audience bring to the character? And does this character help the audience understand the meaning in their own lives, in their own individual stories?

Nonrealistic characters have been successful in novels and stories (
Black Beauty,
Grimms and Andersen's fairy tales, Charlotte in
Charlotte's Web),
in films
(E.T., King Kong, Close Encounters of the Third Kind),
and in television series ("Alf," "Lassie," "Rin Tin Tin"). The recent box-office hits of
Batman, Superman, Turner and Hooch,
and
The Phantom of the Opera
have created more of a market and more of a need for writers to be able to write the nonrealistic character.

BOOK: Creating Unforgettable Characters
9.51Mb size Format: txt, pdf, ePub
ads

Other books

Taken by Dee Henderson
Hints of Heloise by Laura Lippman
The Darkest Fire by Gena Showalter
Blood Innocents by Thomas H. Cook
West (A Roam Series Novella) by Stedronsky, Kimberly
Songs of Willow Frost by Jamie Ford
El libro de arena by Jorge Luis Borges
Perfect Family by Pam Lewis