Authors: Diana Wynne Jones
AS A NINE-LIFED
enchanter with the most powerful job in the related worlds, it is only right and proper that Chrestomanci resides in a place that is as grand and imposing as his title — and Chrestomanci Castle is most certainly grand and imposing. If driving from the local railway station, you first glimpse this marvellous building at the top of a hill as you approach along the narrow, winding road. You sweep through massive gates into an avenue of dark green cedars and elm trees, before scrunching to a halt on the gravel outside one of the castle’s many entrances.
Nestled in the heart of the English countryside, Chrestomanci Castle’s history stretches back beyond most people’s memory. Parts of it are very old; it has been extended and expanded over the years so that its appearance is unlike any other castle you have seen before. Part of it is gray and turreted and every bit the medieval-style fortress you might imagine; yet turn a corner and you will come across a bright new part, more like a palace or a mansion, with a spread of windows and a flag fluttering from the roof. (Architecturally, Michael Saunders would probably tell you it is a very interesting mix indeed — but it’s probably not wise to ask him about it unless you have two or three hours to spare.)
The interior of Chrestomanci Castle is as impressive as the outside. If you enter through the main front doors, you will find yourself in an airy entrance hall with a pentagram installed in the tiled floor. Topping this lofty space is a domed glass roof, from which hangs the most magnificent sight in the entrance hall, an enormous crystal chandelier. A majestic pink staircase curls up to the next level. Several doorways topped with statues lead off from the hall; the door to the most important room is topped with a clock as well as a statue.
If you enter Chrestomanci Castle from one of the side doors, you will be confronted by a choice of stairs, corridors, doors, and more stairs. There is soft green carpet everywhere, flanked by highly polished wooden floors. Corridors, doors, more stairs. It is — no other way to describe it — a maze. In fact, to all but the very longest-serving members of the household, navigating Chrestomanci Castle is a most confusing challenge!
Of course, there is yet
another
way to enter Chrestomanci Castle — by magic. You will probably land in the centre of the tiled pentagram in the main hall. It’s best to make sure that you are definitely invited if you plan to pay a visit in this way, as otherwise you are likely to be caught in a particularly uncomfortable security device.
It is impossible to count all the rooms in Chrestomanci Castle. There are hundreds and hundreds, and even the resident Chrestomanci is unlikely to know exactly how many or even to have visited them all. There are the sorts of rooms you would expect to find in a castle, such as a huge dining room, and Large and Small Drawing Rooms (both massive). There are more unusual rooms too, such as the magician’s workshop. There’s an enormous library, which boasts a copy of every book in the world — and many more from other worlds as well.
If guests come to stay, there are plenty of bedrooms to choose from, each with its own bathroom. Some of the more interesting bedrooms are in the older, turreted part of the castle. Here, the rooms are round and the walls are nearly three-feet thick. If you kneel on one of the deep window seats and look out, you will see a breathtaking view of the castle grounds, with its smooth green lawns, immaculate flower gardens, and splendid orchards. If you look carefully, you might even get a glimpse of Chrestomanci’s private, walled garden. But don’t try and go there without his permission — you will probably find yourself somewhere else altogether!
Chrestomanci himself tends to influence the atmosphere of the building. In Gabriel De Witt’s day, Chrestomanci Castle was very businesslike and efficient — definitely the headquarters of a powerful magic task force! Then, later, when Gabriel realised the value of identifying and harnessing talent at an early age, it was opened up as an academy for children with magical abilities.
When Christopher Chant became Chrestomanci, the everyday business of policing magic carried on, with the invaluable help of his wife, Millie (also a powerful enchantress). But the arrival of two magical children of their own (Roger and Julia) and the adoption of two more (Eric and Gwendolen) meant that part of the castle was transformed into a family home.
The thing that everyone notices when they go to Chrestomanci Castle is the calm, quiet atmosphere everywhere, as if it were cloaked in a blanket of cotton wool. This is, of course, magic, for the whole building is suffused in it. Visitors who are up to no good feel very uncomfortable as the castle works on them, but if you live there for a while you gradually absorb what you need to help you deal with your own sort of magic.
When it’s time to leave Chrestomanci Castle, you’ll probably be quite sad to go. But a word of warning — don’t try to take any souvenirs with you unless they have been specifically given to you as gifts as they tend to protest in
VERY LOUD VOICES
!
ALL SORTS OF CREATURES
are found linked with magic. Sometimes this is because they are, by nature, magical beasts — such as dragons and unicorns and griffins. Sometimes they are enchanted humans — frogs and toads, in the main. Sometimes they are ingredients — usually of the multi-legged, creepy-crawly variety. The entire animal is not always required — i.e., hair, claws, or whiskers will often do just fine.
The animal that crops up time and time again in the worlds of Chrestomanci, and particularly in connection with witches, is the cat. One of the prime reasons cats are such magical creatures is because they have nine lives. As Chrestomanci
has
to be a nine-lifed enchanter, it stands to reason that any creature with the luck, gifts, and abilities of nine lives is going to be far more magical than a creature with just one! Which means that all cats are magical, even though their owners are probably not.
Knowing this makes cats extremely confident and self-sufficient, and they put their magic to use all the time. How else could they appear from nowhere whenever the fridge door is opened? Or make a human open a door or window for them when they have a perfectly good cat flap of their own? Or seek out and snuggle up to the one person in the room who hates cats?
Most of the time, cats don’t waste their energy displaying their superiority to non-magical humans. Occasionally they will, however, try to communicate with them — perhaps by staring at their subject for a very long time, or by sitting/standing/sleeping on whatever book/newspaper/homework that person might be occupied with, or by massaging that person’s leg/stomach/shoulder with very spiky claws while purring loudly.
Cats tend to behave in the same way regardless of whether they live in a world with a lot of magic or a world with none. But in worlds that use magic every day, cats can be extremely useful — if they can be persuaded to help at all. Of course, it’s a great advantage if you can understand cats; not everyone can — not even every magic user can. (In fact, we learn that not even Chrestomanci can understand cats in
The Magicians of Caprona
— although he knows how to communicate in the proper manner.)
It’s therefore not surprising that Tonino Montana gains much respect from his friends and family when Benvenuto — boss cat of the Casa Montana — takes Tonino under his wing. Benvenuto knew that all Tonino needed was a bit of help in learning how to use his special kind of magic — and the fact that Tonino also knows exactly the right way to scratch a cat behind the ears is just a big feline bonus! No doubt similar reasons brought Angelica Petrocchi and Vittoria together in the rival Casa Petrocchi household.
In some worlds, cats are so magical that they are sacred. The Temple of Asheth in Series 10, for example, is positively swarming with magical cats. The Goddess usually adopts a favourite as a companion and to aid her in her reading of portents. In
The Lives of Christopher Chant
, the Goddess’s cats were Bethi, succeeded by Proudfoot.
Asheth Temple cats all have exceptionally strong personalities — the strongest being that of Throgmorten. No cats suffer fools gladly, but Throgmorten is probably the least tolerant of all and has no hesitation about venting his feelings with his razor sharp claws, lethal fangs and lightning quick reflexes. Throgmorten is a very handy ally in a fight against a deadly foe, but is not averse to ambushing innocent bystanders if he doesn’t like them!
Some cats are not what they appear to be. Fiddle, in
Charmed Life
, was actually once a violin (hence the name). But never make the mistake of thinking that an enchanted cat is any less important or magical than a cat that grew up from a kitten — he may well have a vital role to play as all magic happens for a reason.
The best advice for dealing with cats is:
Always greet them politely.
Don’t make an unnecessary fuss over them.
Be on the alert for signs they want to communicate with you.
Never,
ever
laugh at them!
If you’re lucky, you might just find that your cat will decide that you are a magical person worthy of attention. Or then again, maybe they’d just like some fish. . .
WHAT WAS LIFE
like for the Willing Warlock before he had his magic removed by Chrestomanci? We first meet him in
Charmed Life
, practising in Wolvercote, the hometown of Cat and Gwendolen Chant. Magic users like to cluster together, and Coven Street, where the Willing Warlock lives, boasts Accredited Witches, Necromancers, Soothsayers, Fortune-tellers, Sorcerers and Clairvoyants. If you’re looking for the Willing Warlock, just smell the air. If it is heavy with the scent of magic being done, you’re in the right place.
But if there is a scale for magical skill, the Willing Warlock is at the bottom. Having the ability to grow his fingernails into claws and his teeth into fangs is one thing; being able to take on Chrestomanci is quite another. Always unshaven, always ready to present passing ladies with a bull’s-eye, the Willing Warlock chooses his friends unwisely, and suffers the consequences of being on the wrong side of the law. Chrestomanci may have taken the Willing Warlock’s magic away, but nothing can be done to cure his stupidity!
WHERE DOES CAROL
Oneir’s interesting taste for literature come from, and what is her connection with Chrestomanci? The answer to both questions is: her father. Carol’s father, always referred to as “Oneir,” is an old school friend of Christopher Chant. When Oneir, Fenning, and Christopher meet on the train taking them to Penge School, Surrey, in
The Lives of Christopher Chant
, even Fenning’s frequent bouts of being sick out the train window cannot stop them becoming firm friends. Although they call themselves the “Terrible Three,” they are known at school as the “Three Bears” because Christopher is tall, Fenning is small, and Oneir is comfortably in the middle.