The Western Wizard (87 page)

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Authors: Mickey Zucker Reichert

BOOK: The Western Wizard
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noca (NOE-ka)—BÉARNIAN. “Grandfather.”

odelhurtig (OD-ehl-HEWT-ih)—RENSHAI. A sword maneuver.

oopey (OO-pee)—WESTERN/TRADING. A child’s euphemism for an injury.

orlorner (oor-LEERN-ar)—EASTERN. “To deliver to.”

pike—NORTHERN. “Mountain.”

prins (PRINS)—NORTHERN. “Prince.”

Ragnarok (ROW-na-rok)—“The destruction of the powers.” The prophesied time when nearly all men and gods will die.

ranweed (RAN-weed)—WESTERN. A specific type of wild plant.

rexin (RAX-in)—EASTERN. “King.”

Ristoril (RIS-tor-ril)—ANCIENT TONGUE. “Sword of tranquillity.”

sangrit (SAN-grit)—BARBARIAN. “To form a blood bond.”

skjald (SKYAWLD)—NORTHERN. Musician chronicler.

svergelse (swerr-GELL-seh)—RENSHAI. “Sword figures practiced alone; katas.”

talvus (TAL-vus)—WESTERN. “Midday.”

torke (TOR-keh)—RENSHAI. “Teacher, sword instructor.”

ulvstikk (EWLV-steek)—RENSHAI. A sword maneuver.

uvakt (oo-VAKT)—RENSHAI. “The unguarded.” A term for children whose
kjaelnavnir
becomes a permanent name.

Valhalla (VAWL-holl-a)—NORTHERN. “Hall of the Slain.” The walled “heaven” for brave warriors slain in battle.

valr (VAWL)—NORTHERN. “Slayer.”

Valkyrie (VAWL-kerr-ee)—NORTHERN. “Chooser of the Slain.”

Vestan (VAYST-in)—EASTERN. “The Westlands.”

wisule (WISS-ool)—TRADING. A foul-smelling, disease-carrying breed of rodents which has many offspring because the adults will abandon them when threatened.

Places

Northlands

The area north of the Weathered Mountains and west of the Great Frenum Range. The Northmen live in eighteen tribes, each with its own town surrounded by forest and farmland. The boundaries change, and the map is correct for the year 11,240.

Asci (ASS-kee)—Home to the Ascai. Patron god: Aegir.

Blathe (BLAYTH-eh)—Home to the Blathe. Patron god: Aegir.

Drymir (DRY-meer)—Home to the Drymirians. Patron god: Frey.

Devil’s Island—An island in the Amirannak. A home to the Renshai after their exile.

Dvaulir (Dwah-LEER)—home to the Dvaulirians. Patron god: Thor.

Erd (URD)—Home to the Erdai. Patron goddess: Freya.

Farbutiri (Far-byu-TEER-ee)—Home to the Farbui. Patron god: Aegir.

Gilshnir (GEELSH-neer)—Home to the Gilshni. Patron god: Tyr.

Gjar (GYAR)—Home to the Gjar. Patron god: Heimdall.

Kor N’rual (KOR en-ROOL)—Sacred crypts near Nordmir.

Nordmir (NORD-meer)—The Northland’s high kingdom. Home to the Nordmirians. Patron god: Odin.

Othkin (OTH-keen)—Home to the Othi. Patron god and goddess: Aegir & Frigg.

Renshi (Ren-SHEE)—Original home of the Renshai, now a part of Thortire. Patron goddess and god: Sif & Modi.

Shamir (Sha-MEER)—Home of the Shamirians. Patron goddess: Freya.

Skrytil (SKRY-teel)—Home of the Skrytila. Patron god: Thor.

Svelbni (SWELL-nee)—Home of the Svelbnai. Patron god: Baldur.

Talmir (TAHL-meer)—Home of the Talmirians. Patron god: Frey.

Thortire (Thor-TEER-eh)—Home of the Thortirians. Patron god: Thor.

Ti (TEE)—The original name for Devil’s Island.

Varli (VAR-lee)—Home of the Varlians. Patron god and goddess: Frey & Freya.

Vikerin (Vee-KAIR-in)—Home of the Vikerians. Patron god: Thor.

Westlands

The Westlands are bounded by the Great Frenum Mountains to the east, the Weathered Mountains to the north, and the sea to the west and south. In general, the cities become larger and more civilized as the land sweeps westward. The central area is packed with tiny farm towns dwarfed by lush farm fields that, over time, have nearly coalesced. The easternmost portions of the Westland are forested, with sparse towns and rare
barbarian tribes. To the south lies an uninhabited tidal plain.

Ahktar (AHK-tar)—One of the largest central farm towns.

Auer (OUR)—A small town in the eastern section.

Béarn (Bay-ARN)—The high kingdom. A mountain city.

Bellenet Fields (Bell-e-NAY)—A tourney field in Erythane.

Bruen (Broo-EN)—A medium-sized city near Pudar.

Corpa Bickat (KORE-pa Bi-KAY)—A large city.

Corpa Leukenya (KORE-pa Loo-KEN-ya)—Home of the cult of the white bird, created by Siderin.

Corpa Schaull (KORE-pa Shawl)—A medium-sized city; one of the “Twin Cities” (see Frist).

The Dun Stag
—A Pudarian tavern famous for its ale and frequented by travelers and merchants.

Erythane (AIR-eh-thane)—A large city closely allied with Béarn. Famous for its knights.

The Fields of Wrath—Plains near Erythane. Home to the Western Renshai.

Frist (FRIST)—A medium-sized city; one of the “Twin Cities” (see Corpa Schaull).

Granite Hills—A small, low range of mountains.

Great Frenum Mountains (FREN-um)—Towering, impassable mountains that divide the Eastlands from the Westlands and Northlands.

Greentree—A tiny farm town.

The Hungry Lion
—A Pudarian tavern frequented by locals.

Iaplege (EE-a-pleej)—A secret gathering place of cripples, criminals, and outcasts.

The Knight’s Rest
—An inn in Erythane.

Loven (Low-VENN)—A medium-sized city.

The Merchant’s Haven
—The inn in Wynix.

Myrcidë (Meer-si-DAY)—A town of legendary wizards, now in ruins.

Porvada (Poor-VAH-da)—A medium-sized city.

Pudar (Poo-DAR)—The largest city of the West; the great trade center.

The Road of Kings—The legendary route by which the Eastern Wizard is believed to have rescued the high king’s heir after a bloody coup.

Town of Santagithi—A medium-sized town, relatively young.

Shidrin (SHIH-drin)—A farm town.

Sholton-Or (SHOLE-tin OR)—A Western farm town.

Strinia (STRINN-ee-a)—A small, barbarian settlement.

The Western Plains—A barren salt flat.

Wolf Point—A rock formation in the forest surrounding Erythane.

Wynix (Why-NIX)—A farm town.

Eastlands

The area east of the Great Frenum Mountains. It is a vast, overpopulated wasteland filled with crowded cities and eroded fields. Little forest remains.

LaZar the Decadent (LA-zar)—A poor, dirty city.

Rock of Peace—A stone near the road from Rozmath to Stalmize where the bard, Mar Lon, preached peace.

Rozmath (ROZZ-mith)—A medium-sized city.

Stalmize (STAHL-meez)—The Eastern high kingdom.

Tower of Night—A single, black tower originally built by Carcophan’s magic, then rebuilt with normal materials.

Bodies of Water

Amirannak Sea (A-MEER-an-nak)—The Northernmost ocean.

Brunn River (BRUN)—A muddy river in the Northlands.

Conus River (KONE-uss)—A shared river of the Eastlands and Westlands.

Icy River—A cold, Northern river.

Jewel River—One of the rivers that flows to Trader’s Lake.

Perionyx River (Peh-ree-ON-ix)—A Western river.

Southern Sea—The southernmost ocean.

Trader’s Lake—A harbor for trading boats in Pudar.

Trader’s River—The main route for overwater trade.

Objects

Cardinal Wizards—A system of balance created by Odin in the beginning of time consisting of four, near-immortal, opposing guardians of evil, neutrality, and goodness who are tightly constrained by Odin’s laws.

Flanner’s bane—A demon.

The Pica Stone (PIE-ka)—A clairsentient sapphire. One of the rare items with magical power.

The Seven Tasks of Wizardry—A series of tasks designed by the gods to test the power and worth of the Cardinal Wizards’ chosen successors.

Swords of Power—Three magical swords crafted by the Cardinal Wizards and kept on the plain of Chaos except when in the hands of a Wizard’s champion. It is prophesied that the world will end if all three are brought into the world at once. (see Ristoril, Morshock, and Harval.)

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