The Hundred Thousand Kingdoms (41 page)

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Authors: N. K. Jemisin

Tags: #Fantasy, #Science Fiction, #Young Adult, #Romance, #Adult, #Epic, #Magic, #Mythology

BOOK: The Hundred Thousand Kingdoms
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“No more orders,” Nahadoth said. He lifted a hand, the fingers curling as if to grip an invisible leash, and Scimina cried out as she was jerked forward, falling to her knees at his feet. She clutched at her throat, fingers scrabbling for some way to free herself, but there was nothing there. Naha leaned down, taking her chin in his fingers, and laid a kiss on her lips that was no less chilling for its tenderness. “I will kill you, Scimina, never fear. Just not yet.”

I felt no pity. That, too, was a remnant of my humanity.

Which left only Dekarta.

He sat on the floor, where he had been thrown during the manifestation of my tree. When I went to him, I could see the throbbing ache in his hip, which was broken, and the unstable flutter of his heart. Too many shocks. It had not been a good night for him. But he smiled as I crouched before him, to my surprise.

“A goddess,” he said, then barked out a single laugh that was remarkably free of bitterness. “Ah, Kinneth never did things by half measures, did she?”

In spite of myself, I shared his smile. “No. She didn’t.”

“So, then.” He lifted his chin and regarded me imperiously, which would have worked better if he had not been panting due to his heart. “What of us, Goddess Yeine? What of your human kin?”

I wrapped my arms around my knees, balancing on my toes. I had forgotten to make shoes.

“You’ll choose another heir, who will hold on to your power as best he can. Whether he succeeds or not, we will be gone, Naha and I, and Itempas will be useless to you. It should be interesting to see what mortals make of the world without our constant interference.”

Dekarta stared at me in disbelief and horror. “Without the gods, every nation on this planet will rise up to destroy us. Then they’ll turn on each other.”

“Perhaps.”

“Perhaps?”

“It will definitely happen,” I said, “if your descendants are fools. But the Enefadeh have never been the Arameri’s sole weapon, Grandfather; you know that better than anyone. You have more wealth than any single nation, enough to hire and equip whole armies. You have the Itempan priesthood, and they will be very motivated to spread your version of the truth, since they are threatened, too. And you have your own fine-honed viciousness, which has served well enough as a weapon all this time.” I shrugged. “The Arameri can survive, and perhaps even retain power for a few generations. Enough, hopefully, to temper the worst of the world’s wrath.”

“There will be change,” said Nahadoth, who was suddenly beside me. Dekarta drew back, but there was no malice in Nahadoth’s eyes. Slavery was what had driven him half mad; already he was healing. “There must be change. The Arameri have kept the world still for too long, against nature. This must now correct itself in blood.”

“But if you’re clever,” I added, “you’ll get to keep most of yours.”

Dekarta shook his head slowly. “Not me. I’m dying. And my heirs—they had the strength to rule as you say, but…” He glanced over at Relad, who lay open-eyed on the floor with a knife stuck in his throat. He had bled even more than I.

“Uncle—” Scimina began, but Nahadoth jerked her leash to silence her. Dekarta glanced once in her direction, then away.

“You have another heir, Dekarta,” I said. “He’s clever and competent, and I believe he’s strong enough—though he will not thank me for recommending him.”

I smiled to myself, seeing without eyes through the layers of Sky. Within, the palace was not so very different. Bark and branches had replaced the pearly Skystuff in places, and some of the dead spaces had been filled with living wood. But even this simple change was enough to terrify the denizens of Sky, highblood and low alike. At the heart of the chaos was T’vril, marshaling the palace’s servants and organizing an evacuation.

Yes, he would do nicely.

Dekarta’s eyes widened, but he knew an order when he heard one. He nodded, and in return, I touched him and willed his hip whole and his heart stable. That would keep him alive a few days longer—long enough to see the transition through.

“I… I don’t understand,” said the human Naha, as the godly version and I got to our feet. He looked deeply shaken. “Why have you done this? What do I do now?”

I looked at him in surprise. “Live,” I said. “Why else do you think I put you here?”

There was much more to be done, but those were the parts that mattered. You would have enjoyed all of it, I think—righting the imbalances triggered by your death, discovering existence anew. But perhaps there are interesting discoveries to be had where you’ve gone, too.

It surprises me to admit it, but I shall miss you, Enefa. My soul is not used to solitude.

Then again, I will never be truly alone, thanks to you.

Sometime after we left Sky and Itempas and the mortal world behind, Sieh took my hand. “Come with us,” he said.

“Where?”

Nahadoth touched my face then, very gently, and I was awed and humbled by the tenderness in his gaze. Had I earned such warmth from him? I hadn’t—but I would. I vowed this to myself, and lifted my face for his kiss.

“You have much to learn,” he murmured against my lips when we parted. “I have so many wonders to show you.”

I could not help grinning like a human girl. “Take me away, then,” I said. “Let’s get started.”

So we passed beyond the universe, and now there is nothing more to tell.

Of this tale, anyhow.

APPENDIX 1
A Glossary of Terms

Altarskirt rose: A rare, specially bred variety of white rose, highly prized.

Amn: Most populous and powerful of the Senmite races.

Arameri: Ruling family of the Amn; advisors to the Nobles’ Consortium and the Order of Itempas.

Arrebaia: Capital city of Darr.

Blood sigil: The mark of a recognized Arameri family member.

Bright, the: The time of Itempas’s solitary rule after the Gods’ War. General term for goodness, order, law, rightness.

Darkling: Those races that adopted the exclusive worship of Itempas only after the Gods’ War, under duress. Includes most High Northern and island peoples.

Darr: A High North nation.

Dekarta Arameri: Head of the Arameri family.

Demon: Children of forbidden unions between gods/godlings and mortals. Extinct.

Enefa: One of the Three. The Betrayer. Deceased.

Enefadeh: Those who remember Enefa.

Gods: Immortal children of the Maelstrom. The Three.

Godling: Immortal children of the Three. Sometimes also referred to as gods.

Gods’ Realm: Beyond the universe.

Gods’ War: An apocalyptic conflict in which Bright Itempas claimed rulership of the heavens after defeating his two siblings.

Heavens, Hells: Abodes for souls beyond the mortal realm.

Heretic: A worshipper of any god but Itempas. Outlawed.

High North: Northernmost continent. A backwater.

Hundred Thousand Kingdoms: Collective term for the world since its unification under Arameri rule.

Irt: An island nation.

Islands, the: Vast archipelago east of High North and Senm.

Itempan: General term for a worshipper of Itempas. Also used to refer to members of the Order of Itempas.

Itempas: One of the Three. The Bright Lord; master of heavens and earth; the Skyfather.

Ken: Largest of the island nations, home to the Ken and Min peoples.

Kinneth Arameri: Only daughter of Dekarta Arameri.

Kurue: A godling, also called the Wise.

Lift: A magical means of transportation within Sky; a lesser version of the Vertical Gates.

Maelstrom: The creator of the Three. Unknowable.

Magic: The innate ability of gods and godlings to alter the material and immaterial world. Mortals may approximate this ability through the use of the gods’ language.

Menchey: A High North nation.

Mortal realm: The universe, created by the Three.

Nahadoth: One of the Three. The Nightlord.

Narshes: A High North race whose homeland was conquered by the Tok several centuries ago.

Nobles’ Consortium: Ruling political body of the Hundred Thousand Kingdoms.

Order of Itempas: The priesthood dedicated to Bright Itempas. In addition to spiritual guidance, also responsible for law and order, education, and the eradication of heresy. Also known as the Itempan Order.

Relad Arameri: Nephew of Dekarta Arameri, twin brother of Scimina.

Salon: Headquarters for the Nobles’ Consortium.

Sar-enna-nem: Seat of the Darren ennu and the Warriors’ Council.

Scimina Arameri: Niece of Dekarta Arameri, twin sister of Relad.

Scrivener: A scholar of the gods’ written language.

Senm: Southernmost and largest continent of the world.

Senmite: The Amn language, used as a common tongue for all the Hundred Thousand Kingdoms.

Shahar Arameri: High Priestess of Itempas at the time of the Gods’ War. Her descendants are the Arameri family.

Sieh: A godling, also called the Trickster. Eldest of all the godlings.

Sigil: An ideograph of the gods’ language, used by scriveners to imitate the magic of the gods.

Sky: Largest city on the Senm continent. Also, the palace of the Arameri family.

Stone of Earth: An Arameri family heirloom.

Tema: A Senmite kingdom.

Time of the Three: Before the Gods’ War.

Tokland: A High North nation.

T’vril Arameri: A grandnephew of Dekarta.

Uthr: An island nation.

Vertical Gate: A magical means of transportation between Sky (the city) and Sky (the palace).

Viraine Arameri: First Scrivener of the Arameri.

Walking Death: A virulent plague that appears in frequent epidemics. Affects only those of low social status.

Yeine Arameri: A granddaughter of Dekarta and daughter of Kinneth.

Ygreth: Wife of Dekarta, mother of Kinneth. Deceased.

Zhakkarn of the Blood: A godling.

APPENDIX 2
A Clarification of Terms

In the name of Itempas Skyfather, most Bright and peaceful.

The Conspirators, as they are properly called, 2 are like all gods in that they possess complete mastery over the material world 3 as well as most things spiritual. Though not omnipotent—only the Three, when united, were so gifted—their individual power is so great relative to that of mortals that the difference is academic. However, the Bright Lord in His wisdom has seen fit to greatly limit the power of the Conspirators as a punishment, thus enabling their use as tools for the betterment of mortalkind.

Their disparate natures impose further limitations, different for each individual. We refer to this as affinity, since gods’ language appears to have no term for it. Affinities can be either material or conceptual, or some combination thereof. 4 An example of which is the Conspirator called Zhakkarn, who holds dominion over all things combat-related including weaponry (material), strategy (conceptual), and the martial arts (both). In actual battle she has the unique ability to replicate herself thousands of times over, becoming a literal one-woman army. 5 However, she has also been observed to avoid any gathering of mortals for peaceful purposes, such as holiday celebrations. Indeed, being near religious paraphernalia symbolizing peace, such as the white jade ring worn by our order’s highest devotees, causes her acute discomfort.

As the Conspirators are in fact prisoners of war, and we of the family are in fact their jailors, understanding the concept of affinity is essential as it represents our only means of imposing discipline.

Additionally, we must understand the restrictions imposed upon them by Our Lord. The primary and common means by which the Conspirators have been limited is corporeality. It has been observed that a god’s natural state is immaterial, 6 thus permitting the god to draw upon immaterial resources (e.g., the motion of heavenly bodies, the growth of living things) for sustenance and normal function. The Conspirators, however, are not permitted to enter the aetheric state and are instead required to maintain a physical locality at all times. This restricts their range of operability to the limits of their human senses, and it restricts their power to that which may be contained by this material form. 7 This restriction also requires them to ingest food and drink in the mortal fashion in order to maintain strength. Experiments 8 have shown that when deprived of sustenance or otherwise physically traumatized, the Conspirators’ magical abilities diminish greatly or entirely until they have returned to health. Due to the Stone of Earth’s role in their imprisonment, however, they perpetually retain the ability to regenerate aged or damaged flesh and revive from apparent death, even when their bodies are virtually destroyed. Therefore it is a misnomer to say that they have “mortal forms”; their physical bodies are only superficially mortal.

In the next chapter, we will discuss the specific peculiarities of each of the Conspirators, and the means by which each might be better controlled.

APPENDIX 3

Historical Record;

Arameri Family Notes volume 1,

from the collection of

Dekarta Arameri.

(Translated by Scrivener Aram Vernm, year 724 of the Bright, may He shine upon us forever. WARNING: contains heretical references, marked “HR”; used with permission of the Litaria.)

You will know me as Aetr, daughter of Shahar—she who is now dead. This is an accounting of her death, for the records and for the easing of my heart.

We did not know there was trouble. My mother was a woman who kept her own counsel at the best of times; this was a necessity for any priestess, most of all our brightest light. But High Priestess Shahar—I will call her that and not Mother, for she was more the former than the latter to me—was always strange.

The elder brothers and sisters tell me she met the Dayfather (HR) once, as a child. She was born among the tribeless, those outcasts who pay no heed to any god or any law. Her mother took up with a man who viewed both mother and child as his property and treated them accordingly. After one torment too many Shahar fled to an old temple of the Three (HR), where she prayed for enlightenment. The Dayfather (HR) appeared to her and gave her enlightenment in the form of a knife. She used it on her stepfather while he slept, removing that darkness from her life once and for all.

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