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Authors: Paul Kane

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David Robinson with The Host, Lance Henriksen (courtesy David Robinson).

To do this to the five teens is the greatest act of revenge one could imagine. We do not see that they have any family, indeed they in essence form a family unit themselves, apart from Jake who has made it his mission to distance himself from the rest of the group. “This isn’t a reunion, I never was one of you guys and never will be.” But his words ring false. Like Adam, they are the only family he has. But the one who is the most alone of all is The Host. Not even revealing his name, he makes his dramatic entrance on his own, and throughout the film appears to have no allies, except possibly the Cenobites. Yet we discover that this isn’t so, that he was the father who left Adam behind, regrets it and has come to take revenge on them all—something that leaves a bitter taste in all of their mouths. “You son of a bitch,” shouts Jake, “you were never there for your own son. Your son spent his life waiting for a father who never came home.... That kid took sixteen years of loneliness to his grave and now you wanna come back and get revenge on
us
?” The last scene with The Host has him sitting in a hotel room, drinking and smoking, totally alone once more and looking at old photos of his son, the placement of a recent picture over the top of Adam as a child signifying that he wishes he could get that time back again. He is just as guilt-ridden as Adam’s friends, except he has just cause to be. In a way, when he then opens the puzzle box and the Cenobites carve him up, they are doing him a favor, putting him out of his misery.

We cannot end this section without talking about the most dramatic example of isolation in the whole movie: that of being buried. A famous fear of Poe’s, the idea of being buried alive and waking up in a coffin is something that chills us all to the marrow. But for the protagonists of
Hellworld
this fear becomes fact, when they are placed in the earth at the back of the house by The Host, with pipes for air so they won’t die too quickly. Even Adam, burned and dead, makes an attempt to climb out of his coffin in the church at the start (albeit in Chelsea’s dream). Or is it possibly a way of communicating with her? This brings us to our second major theme in the film.

Can you hear me?

Communication, and more specifically the inability to communicate effectively, is another fundamental theme on which
Hellworld
is based. Adam is a prime example of this in his ghost-like form, when he appears to Chelsea throughout the course of the movie. The first time, we have just discussed, but then he leads her to a room which locks on its own—possibly to keep her safe from what is happening in the rest of the house—and reaches through the floorboards in the attic to grab hold of her later on. It could be argued that the reason these attempts at communication from beyond the grave fail or are perceived as malicious stem from the fact that they have manifested themselves in Chelsea’s own imagination. She is, after all, buried inside a coffin and not really experiencing any of this in the real world. As The Host says: “Your own guilt-ridden subconscious even threw Adam in there.” However, he does communicate towards the end in order to save Jake and Chelsea’s lives, calling the police from her own cell phone back in the house. Like the old-fashioned radio and the television in
Hell on Earth
, more modern means are now employed so that the dead can make contact with the living, and the crane shot of Chelsea looking up at the window to see Adam there confirms that it has worked this time.

Jake, too, believes that he has been in contact with Adam through electronic means. When he enters The Host’s study, the computer is switched on and he sees a picture on the screen of the two of them together. A line of writing then appears on that screen telling him, “It’s just a game,” reiterating what they have all been saying about Hellworld. This mode of communication, though, is not to be trusted, as it was the way in which they were all lured here in the first place. Mike, Allison and Derrick are all shown solving an online Lament Configuration which asks “Dare you enter Hell?” for the fifth Annual Hellworld Party at the Leviathan House. Jake’s bait is much more subtle; he meets what he thinks is a girl in a Hellworld chat room and agrees to meet her at the party. Unwittingly, he has told The Host everything he needs to know about the mythos in order to set up the whole charade. “I take my hat off to you. I couldn’t have done it without you, Jake,” he says smirking.

Returning to mobile phones for a moment, apart from when Adam uses it at the end, these are no more reliable as a method of communication. Each guest is given one with a specific number on it, as well as a mask (another way of isolating one’s true self). “If you wish to engage in the pleasures that only flesh can bring,” The Host tells them, “you pick a tasty morsel and dial that number.” But right away Derrick has trouble getting through to Mike when testing it: “Can you hear me now?” he asks twice. Allison uses hers as a joke to distract Derrick when he is chatting up two girls, but it is no joke when it is used later to relay her screams to Chelsea after she has been murdered. If anything, a sort of ESP tells Chelsea something is wrong and she goes up to the room where Allison is—there is no way she could have heard her screams over the music of the party—but she finds it locked. Mike’s use of the mobile gets him into trouble as well, when he contacts Mystery Girl 9364 and says, “I’d love to see your puzzle box.... Wanna dance?” She shakes her head and he reads her thoughts in a way only horny teenagers can. “Wanna party?” he asks, which garners the correct response. But this path will lead to his demise in the Specimen Room.

Chelsea, too, finds her phone useless when she attempts to contact the police. She gets through but the operator can hardly hear her. When the police do arrive, she bangs on the window to try and attract their attention, failing miserably. Once more she rings them, but even talking with the officer in charge doesn’t get her anywhere; he cannot see her in spite of the fact he’s looking up and right at her. “Definitely on drugs,” he concludes, and he is right, but Chelsea did not take these herself. “I’m rerouting you to dispatch,” he tells her and effectively ends the call. Chelsea had similar luck with Mike, just prior to this. In the middle of receiving oral sex from Lady 9364, he isn’t interested in her plight. “Oh, so now you want me...?” Handing the phone to the mystery woman, she switches it off. The mobiles are then used to keep the only survivors off balance. The Host calls Chelsea and pretends to be Jake in trouble to get her back to the house. Jake sees a reflection of Chatterer and stabs the figure, only to discover it is Chelsea instead, although a call to his mobile from the real Chelsea reveals that his mind is being played with.

In reality, one mobile has been left in each of the coffins—and is a way by which the group can be manipulated with subliminal messages from The Host, as well as to contact each other when they think they are in danger. Finally, a cell is used one last time by The Host after he has been killed in the hotel room. Just when Jake and Chelsea think they have come through the nightmare, and they are driving back home, with Jake keeping his promise that they would live to see another sunrise, her phone goes off. She answers it and The Host appears briefly in the back seat. Perhaps it is an after-effect of the drugs they have been on, or maybe it is The Host himself using the device from “the other side.”

We cannot ignore two other means of communication. The first has been used in every single
Hellraiser
film to date, and will no doubt be used in any to come. It is the puzzle box itself. A communication conduit to Hell, it reaches out to the Cenobites and tells them when another victim is ready. The second is the very process of playing the film, by which all these ideas are communicated to audiences around the world, to fans of the
Hellraiser
series.

Get Your Mythology Right, Buddy

More so than even
Hellseeker
,
Hellworld
refers to other films in the series and even utilizes the mythology in a completely different way. Its deliberately self-referential tone is one of the things that marks this film apart from any other
Hellraiser
that has gone before it. Right from the start we are immersed in
Hellraiser
lore. When Mike shows up at Chelsea’s apartment we’re led to believe that The Chatterer is making an early appearance, perhaps in a hallucinatory sequence à la
Inferno
or
Hellseeker
. But he is only wearing a mask that he has picked up for $100 from the Internet (and like many that are actually freely available in the real world). Chelsea then reminds us that in their cinematic world, like ours, “Cenobites don’t exist, and even if they did, I never opened the Lament Configuration.” During the movie, Chelsea is our constant commentator on the mythos, and our constant reminder that none of this is real: “The props are cool,” she tells The Host, “but this is just an old house, Lemarchand is a character from some scary story, the puzzle box a myth and Hellworld? Just a game.”

It is Chelsea who misdirects us into thinking that the rules will be the same for this sequel as they were in previous ones. When The Host takes a victim, Pinhead is never far behind, leading both us as an audience and Chelsea to reach the same conclusion. “You’re going to rip off your face and morph into some franchise icon, right? Gimme a break.” This is our first signal that things might well be different this time, and actually The Host is
not
Pinhead. He is someone who also doesn’t believe in
Hellraiser
, and is simply using it to get his revenge. Far from
being
Pinhead, he is one of the souls our Lead Cenobite collects at the finale. Just as Chelsea has started to believe the whole mythos might be real, The Host—in complete reversal—goes from being the biggest
Hellraiser
aficionado alive, to not believing a word of it. He even opens the box, thinking it to be nothing more than a replica like the one he gave to Jake to drug him (the Invitation Box, which pierces Jake’s thumb). This proves his ultimate undoing.

To quote Gary Tunnicliffe again, this is “A fan film for fans of the films.”
1
References abound, from the attic set which could so easily have housed Frank, to the statues of Jesus that Julia and Kirsty came across all those years ago in Lodovico Street. The Internet site the group access could be any of a dozen
Hellraiser
fan sites on the net that really do exist, and Pinhead’s famous lines waft through the air as they manipulate the digital Lament Configuration. Many young
Hellraiser
fans will recognize themselves in the characters of Chelsea, Mike, Derrick (sporting his fetching Pinhead T-shirt) and Allison. But there is one difference between fans of this franchise and
Space Voyage
, as Chelsea calls it (a thinly veiled reference surely to another popular franchise), fearing that the party might be like some sort of convention where people dress up as aliens. As Allison puts it so succinctly: “Hellraisers
know
how to party!” And if the
Hellraiser
house—the ultimate fan party location, at 86 Hellbound Drive—is anything to go by, how can anybody disagree? “I’ve died and gone to Hell,” says Derrick when he sees the huge spinning box and the throngs of people dancing to the music, before reminding us again that we are in actual fact watching a horror film: “Gratuitous tit shot,” he states when he sees a bare-breasted woman coming down the stairs. The audience knows it, and the makers know that they do, too, therefore they can play with the conventions to entertain. Although The Host treads a fine line, providing critics with a line to savage the film with if they so desired. “It’s like a bad horror movie, isn’t it?” he says to Chelsea.

Yet in among all these references to previous films,
Hellworld
also attempts to weave in some mythology of its own, adding to the already multilayered
Hellraiser
history. As The Host takes them down into the basement, he clues them in as a resident expert on the Leviathan House. He claims it was Phillip Lemarchand’s second greatest architectural achievement after the Lament Configuration, originally a convent commissioned by the church.
2
“And for decades it stood as such. Then came the convent’s final Mother Superior, Sister Ursala, a nun whose vows were shattered by an obsession for a shiny puzzle box and the unholy pleasures seated inside of it. Sometime during the blizzard of 1808 some hundred and eighty women vanished from this house without a trace. Ursala was the only one they found, only she wasn’t all there. You might say she went to pieces.... Years later the house was renovated and became a lock up for the criminally insane.” Or, as Derrick sniggers: “From nuns to nuts.” Apparently drawing quite heavily on the
Nightmare on Elm Street
mythology, where a nun was trapped in a mental asylum and raped by a hundred maniacs, this nonetheless remains in keeping with
Hellraiser
’s and Pinhead’s ongoing discord with the church and with religion, further compounded by all the imagery at the start.

BOOK: The Hellraiser Films and Their Legacy
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