or
An elixir of invisibility
(1 use – backpack item. Grants the ability:
v
anish
).
or
A flask of healing (1 use
– backpack item. Use any time in combat to restore 6
health
).
Dark pact (co)
: Sacrifice 4
health
to charge your strike with shadow energy, increasing your damage score by 4. This ability can only be
used once per combat.
Deceive (mo)
: (see
Trickster
). You can only use
deceive
once per combat.
Deep wound (co)
: You can use this ability to roll an extra die when determining your damage score. You can only use this ability once per
combat.
Defender (pa)
: You may use this ability any time in a team battle (as a support or attack hero), to take the damage that would normally have
been inflicted to an ally and apply it to yourself (
armour
can be used as normal, if appropriate to the type of damage).
Defender
can only be used once per combat.
Deflect (co)
: (see
Overpower
). You can only use
deflect
once per combat.
Demon claws (pa)
: For every double that you roll (before or after a re-roll), your hero automatically inflicts 4 damage to their opponent.
This ability ignores
armour
.
Demon spines (co)
: (see
Retaliation
). You can only use d
emon spines
once per combat.
Dirge (co)
: Use this ability to stop your opponent rolling for damage when they have won a round. You can only use
dirge
once per
combat.
Disease (pa)
: If your damage dice/damage score causes health damage to your opponent, they continue to take 2 points of damage at the end of each
combat round. This damage ignores
armour
.
Disrupt (co)
: If your damage score causes health damage to your opponent, you can also cast
disrupt
. This lowers your opponent’s
magic
by 3 for the remainder of the combat.
Dodge (co)
: Use this ability when you have lost a combat round, to avoid taking damage from your opponent’s damage score.
Dominate (mo)
: Change the result of one die you roll for damage to a
. You can only
use this ability once per combat.
Doom (co)
: If your damage score causes health damage to your opponent, you can also curse them with the sigil of doom. This lowers their
armour,
brawn
and
magic
by 1 for the remainder of the combat.
Double punch (co)
: (requires a dagger in the main hand and left hand.) Use this ability instead of rolling for a damage score, to
automatically inflict 2 damage dice plus the total
brawn
modifier of your two weapons to a single opponent. This ability ignores
armour
. You can only use
double punch
once
per combat.
Evade (co)
: (see
Dodge
). You can only use
evade
once per combat.
Exploit (pa)
: For each
result your opponent gets when rolling for attack speed, you
automatically inflict 1 damage back to them, ignoring
armour
.
Faith (mo)
: Each time you roll a double, you automatically heal 2
health
. This ability cannot take you above your starting
health
.
Faith and duty set (-)
: If your hero is equipped with both swords from the
faith and duty
set, then you can use the
redemption
ability. (See
redemption
.)
Faithful friend (mo)
: Summon a faithful hound to your side, increasing your damage score by 2 for one combat round. This ability can only
be used once per combat.
Fatal blow (co)
: Use
fatal blow
to ignore half of your opponent’s
armour
, rounding up. This ability can only be used once
per combat.
Fear (mo)
: Lowers your opponent’s damage score by 2 for one combat round. This ability can only be used once per combat.
Fearless (sp)
: Use this ability to raise your
speed
by 2 for one combat round. This ability can only be used once per combat.
Feint (mo)
: You may reroll some or all of your dice, when rolling for attack speed. This ability can only be used once per combat.
Fiend’s finest set (-)
: If your hero is wearing both pieces of the
night fiend
set (gloves and hood), then you can use the
exploit
ability. (see
Exploit
.)
Fiery temper (pa)
: Keep a record of all
results that your opponent rolls for
damage. For every two
results your
brawn
is increased by 2. At the end of the combat, your
brawn
returns to
normal.
Finesse (mo)
: Use
finesse
to re-roll one die for damage, adding 2 to the result. This ability can only be used once per combat.
Fire aura (pa)
: You are surrounded by magical flames. This automatically inflicts 1 damage to all of your opponents at the end of every combat
round. This ability ignores
armour
.
Fire shield (pa)
: Your
fire shield
will protect you from some opponents’ attacks. See combat descriptions for when you can use
this ability.
Flurry (co)
: Instead of rolling for a damage score, you can use
flurry
to shower your enemies with daggers. Roll 1 damage die and apply the
result to each of your opponents, ignoring their
armour
. You can only use
flurry
once per combat.
Focus (mo)
: Use any time in combat to raise your
magic
score by 3 for one combat round. You can only use this ability once per combat.