BOOK 2:
Wulfgar
9
No More a Boy
Regis stretched out lazily against his favorite tree and enjoyed a drawn-out yawn, his cherubic dimples beaming in the bright ray of sunlight that somehow found its way to him through the thickly packed branches. His fishing pole stood poised beside him, though its hook had long since been cleaned of any bait. Regis rarely caught any fish, but he prided himself on never wasting more than one worm.
He had come out here every day since his return to Lonelywood. He wintered in Bryn Shander now, enjoying the company of his good friend Cassius. The city on the hill didn't compare to Calimport, but the palace of its spokesman was the closest thing to luxury in all of Icewind Dale. Regis thought himself quite clever for persuading Cassius to invite him to spend the harsh winters there.
A cool breeze wafted in off Maer Dualdon, drawing a contented sigh from the halfling.
Though June had already passed its midpoint, this was the first hot day of the short season.
And Regis was determined to make the most of it. For the first time in over a year he had been out before noon, and he planned to stay in this spot, stripped of his clothes, letting the sun sink its warmth into every inch of his body until the last red glow of sunset.
An angry shout out on the lake caught his attention. He lifted his head and half-opened one heavy eyelid. The first thing he noticed, to his complete satisfaction, was that his belly had grown considerably over the winter, and from this angle, lying flat on his back, he could only see the tips of his toes.
Halfway across the water, four boats, two from Termalaine and two from Targos, jockeyed for position, running past each other with sudden tacks and turns, their sailors cursing and spitting at the boats that flew the flag of the other city. For the last four-and-a-half years, since the Battle of Bryn Shander, the two cities had virtually been at war. Though their battles were more often fought with words and fists than weapons, more than one ship had been rammed or driven into rocks or up to beach in shallow waters.
Regis shrugged helplessly and dropped his head back to his folded waistcoat. Nothing had changed much around Ten-Towns in the last few years. Regis and some of the other spokesmen had entertained high hopes of a united community, despite the heated argument after the battle between Kemp of Targos and Agorwal of Termalaine over the drow.
Even on the banks of the lake across the way, the period of good will was short-lived among the long-standing rivals. The truce between Caer-Dineval and Caer-Konig had only lasted until the first time one of Caer-Dineval's boats landed a valuable and rare five-footer, on the stretch of Lac Dinneshere that Caer-Konig had relinquished to her as compensation for the waters she had lost to Easthaven's expanding fleet.
Furthermore, Good Mead and Dougan's hole, the normally unassuming and fiercely independent towns on the southernmost lake, Redwaters, had boldly demanded compensation from Bryn Shander and Termalaine. They had suffered staggering casualties in the battle on Bryn Shander's slopes, though they had never even considered the affair their business. They reasoned that the two towns which had gained the most from the united effort should be made to pay. The northern cities, of course, balked at the demand.
And so the lesson of the benefits of unification had gone unheeded. The ten communities remained as divided as ever before.
In truth, the town which had benefited the most from the battle was Lonelywood. The population of Ten-Tobwns as a whole had remained fairly constant. Many fortune hunters or hiding scoundrels continued to filter into the region, but an equal number were killed or grew disenchanted with the brutal conditions and returned to the more hospitable south.
Lonelywood, though, had grown considerably. Maer Dualdon, with its consistent yield of knucklehead, remained the most profitable of the lakes, and with the fighting between Termalaine and Targos, and Bremen precariously perched on the banks of the unpredictable and often flooding Shaengarne River, Lonelywood appeared the most appealing of the four towns. The people of the small community had even launched a campaign to draw newcomers, citing Lonelywood as the "Home of the Halfling Hero," and as the only place with shade trees within a hundred miles.
Regis had given up his position as spokesman shortly after the battle, a choice mutually arrived at by himself and the townsfolk. With Lonelywood growing into greater prominence and shaking off its reputation as a melting pot of rogues, the town needed a more aggressive person to sit on the council. And Regis simply didn't want to be bothered with the responsibility anymore.
Of course, Regis had found a way to turn his fame into profit. Every new settler in the town had to pay out a share of his first catches in return for the right to fly Lonelywood's flag, and Regis had persuaded the new spokesman and the other leaders of the town that since his name had been used to help bring in the new settlers, he should be cut in for a portion of these fees.
The halfling wore a broad smile whenever he considered his good fortune. He spent his days in peace, coming and going at his leisure, mostly just lying against the moss of his favorite tree, putting a line in the water once and letting the day pass him by.
His life had taken a comfortable turn, though the only work he ever did now was carving scrimshaw. His crafted pieces carried ten times their old value, the price partially inflated by the halfling's small degree of fame, but moreso because he had persuaded some connoisseurs who were visiting Bryn Shander that his unique style and cut gave his scrimshaw a special artistic and aesthetic worth.
Regis patted the ruby pendant that rested on his bare chest. It seemed that he could "persuade" almost anyone of almost anything these days.
*****
The hammer clanged down on the glowing metal. Sparks leaped off the anvil platform in a fiery arc, then died into the dimness of the stone chamber: The heavy hammer swung again and again, guided effortlessly by a huge, muscled arm.
The smith wore only a pair of pants and a leather apron tied about his waist in the small, hot chamber. Black lines of soot had settled in the muscular grooves across his broad shoulders and chest, and he glistened with sweat in the orange glow of the forge. His movements were marked by such rhythmic, tireless ease that they seemed almost preternatural, as though he were the god who had forged the world in the days before mortal man.
An approving grin spread across his face when he felt the rigidity of the iron finally give a bit under the force of his blows. Never before had he felt such strength in the metal; it tested him to the limits of his own resilience, and he felt a shiver as alluring as the thrill of battle when he had at last proven himself the stronger:
"Bruenor will be pleased."
Wulfgar stopped for a moment and considered the implications of his thoughts, smiling in spite of himself as he remembered his first days in the mines of the dwarves. What a stubborn, angry youth he had been then, cheated out of his right to die on the field of honor by a grumbling dwarf who justified unasked-for compassion by labeling it "good business."
This was his fifth and final spring indentured to the dwarves in tunnels that kept his seven-foot frame continually hunched. He longed for the freedom of the open tundra, where he could stretch his arms up high to the warmth of the sun or to the intangible pull of the moon. Or lie flat on his back with his legs unbent, the ceaseless wind tickling him with its chill bite and the crystalline stars filling his mind with mystical visions of unknown horizons.
And yet, for all of their inconveniences, Wulfgar had to admit that he would miss the hot drafts and constant clatter of the dwarven halls. He had clung to the brutal code of his people, which defined capture as disgrace, during the first year of his servitude, reciting the Song of Tempos as a litany of strength against the insinuation of weakness in the company of the soft, civilized southerners.
Yet Bruenor was as solid as the metal he pounded. The dwarf openly professed no love for battle, but he swung his notched axe with deadly accuracy and shrugged off blows that would fell an ogre.
The dwarf had been an enigma to Wulfgar in the early days of their relationship. The young barbarian was compelled to grant Bruenor a degree of respect, for Bruenor had bested him on the field of honor. Even then, with the battlelines firmly defining the two as enemies, Wulfgar had recognized a genuine and deeply- rooted affection in the eyes of the dwarf that had confused him. He and his people had come to pillage Tin-Towns, yet Bruenor's underlying attitude seemed more the concern of a stern father than the callous perspective of a slave's master. Wulfgar always remembered his rank in the mines, however, for Bruenor was often gruff and insulting, working Wulfgar at menial, sometimes degrading, tasks.
Wulfgar's anger had dissipated over the long months. He came to accept his penance with stoicism, heeding Bruenor's commands without question or complaint. Gradually, conditions had improved.
Bruenor had taught him to work the forge, and later, to craft the metal into fine weapons and tools. And finally, on a day that Wulfgar would never forget, he had been given his own forge and anvil where he could work in solitude and without supervision – though Bruenor often stuck his head in to grumble over an inexact strike or to spout out a few pointers. More than the degree of freedom, though, the small workshop had restored Wulfgar's pride. Since the first time he lifted the smithy hammer he called his own, the methodical stoicism of a servant had been replaced by the eagerness and meticulous devotion of a true craftsman. The barbarian found himself fretting over the smallest burr, sometimes reworking an entire piece to correct a slight imperfection. Wulfgar was pleased about this change in his perspective, viewing it as an attribute that might serve him well in the future, though he didn't as yet understand how.
Bruenor called it "character."
The work paid dividends physically as well. Chopping stone and pounding metal had corded the barbarian's muscles, redefining the gangly frame of his youth into a hardened girth of unrivaled strength. And he possessed great stamina, for the tempo of the tireless dwarves had strengthened his heart and stretched his lungs to new limits.
Wulfgar bit his lip in shame as he vividly remembered his first conscious thought after the Battle of Bryn Shander. He had vowed to pay Bruenor back in blood as soon as he had fulfilled the terms of his indenture. He understood now, to his own amazement, that he had become a better man under the tutelage of Bruenor Battlehammer, and the mere thought of raising a weapon against the dwarf sickened him.
He turned his sudden emotion into motion, slamming his hammer against the iron, flattening its incredibly hard head more and more into the semblance of a blade. This piece would make a fine sword.
Bruenor would be pleased.
10
The Gathering Gloom
Torga the orc faced Grock the goblin with open contempt. Their respective tribes had been warring for many years, as long as any living member of either group could remember. They shared a valley in the Spine of the World and competed for ground and food with the brutality indicative of their warlike races.
And now they stood on common ground with no weapons drawn, compelled to this spot by a force even greater than their hatred for each other. In any other place, at any other time, the tribes could never have been this close without joining in fierce battle. But now, they had to be content with idle threats and dangerous glares, for they had been commanded to put aside their differences.
Torga and Grock turned and walked, side by side, to the structure that held the man who would be their master.
They entered Cryshal-Tirith and stood before Akar Kessell.
*****
Two more tribes had joined his swelling ranks. All about the plateau that harbored his tower were the standards of various bands of goblins; the Goblins of Twisting Spears, Slasher Orcs, the Orcs of the Severed Tongue, and many others, all come to serve the master.
Kessell had even pulled in a large clan of ogres, a handful of trolls, and two score rogue verbeeg, the least of the giants but giants nonetheless.
But his crowning achievement was a group of frost giants that had simply wandered in, desiring only to please the wielder of Crenshinibon.
Kessell had been quite content with his life in Cryshal-Tirith, with all of his whims obediantly served by the first tribe of goblins that he had encountered. The goblins had even been able to raid a trading caravan and supply the wizard with a few human women for his pleasures. Kessell's life had been soft and easy, just the way that he liked it.
But Crenshinibon was not contented. The relic's hunger for power was insatiable. It would settle for small gains for a short tine, and then demand that its wielder move on to greater conquests. It wouldn't openly oppose Kessell, for in their constant war of wills Kessell ultimately held the power of decision. The small crystal shard bridled a reserve of incredible power, but without a wielder, it was akin to a sheathed sword with no hand to draw it. Thus Crenshinibon exerted its will through manipulation, insinuating illusions of conquest into the wizard's dreams, allowing Kessell to view the possibilities of power. It dangled a carrot before the nose of the once-bumbling apprentice that he could not refuse – respect.
Kessell, ever a spit bucket for the pretentious wizards in Luskan – and everyone else, it seemed – was easy prey for such ambitions. He, who had been down in the dirt beside the boots of the important people, ached for the chance to reverse the roles.
And now he had the opportunity to turn his fantasies into reality, Crenshinibon often assured him. With the relic close to his heart, he could become the conqueror; he could make people, even the wizards in the Hosttower, tremble at the mere mention of his name.
He had to remain patient. He had spent several years learning the subtleties of controlling one, and then a second, goblin tribe. Yet the task of bringing together dozens of tribes and bending their natural enmity into a common cause of servitude to him was far more challenging. He had to bring them in, one at a time at first, and ensure that he had enslaved them to his will wholeheartedly before he dared summon another group.
But it was working, and now he had brought in two rival tribes simultaneously with positive results. Torga and Grock had entered Cryshal-Tirith, each searching for a way to kill the other without bringing on the wrath of the wizard. When they left, though, after a short discussion with Kessell, they were chatting like old friends about the glory of their coming battles in the army of Akar Kessell.
Kessell lounged back on his pillows and considered his good fortune. His army was indeed taking shape. He had frost giants for his field commanders, ogres as his field guard, verbeeg as a deadly strike force, and trolls, wretched, fear-inspiring trolls, as his personal bodyguard.
And by his count thus far, ten thousand fanatically loyal goblin troops to carry out his swath of destruction.
"Akar Kessell!" he shouted to the harem girl that manicured his long fingernails as he sat in contemplation, though the girl's mind had long ago been destroyed by Crenshinibon. "All glory to the Tyrant of Icewind Dale!"
*****
Far to the south of the frozen steppes, in the civilized lands where men had more time for leisure activities and contemplation and every action wasn't determined by sheer necessity, wizards and would-be wizards were less rare. The true mages, lifelong students of the arcane arts, practiced their trade with due respect for the magic, ever wary of the potential consequences of their spellcastings.
Unless consumed by the lust for power, which was a very dangerous thing, the true mages tempered their experiments with caution and rarely caused disasters.
The would-be mages, however, men who somehow had come into a degree of magical prowess, whether they had found a scroll or a master's spellbook or some relic, were often the perpetrators of colossal calamities.
Such was the case that night in a land a thousand miles from Akar Kessell and Crenshinibon. A wizard's apprentice, a young man who had shown great promise to his master, came into possession of a diagram of a powerful magic circle, and then sought and found a spell of summoning. The apprentice, lured by the promise of power, managed to extract the true name of a demon from his master's private notes.
Sorcery, the art of summoning entities from other planes into servitude, was this young man's particular love. His master had allowed him to bring midges and manes through a magical portal – closely supervised – hoping to demonstrate the potential dangers of the practice and reinforce the lessons of caution. Actually, the demonstrations had only served to heighten the young man's appetite for the art. He had begged his master to allow him to try for a true demon, but the wizard knew that he wasn't nearly ready for such a test.
The apprentice disagreed.
He had completed inscribing the circle that same day. So confident was he in his work that. he didn't spend an extra day (some wizards would spend a week) checking the runes and symbols or bother to test the circle on a lesser entity, such as a mane.
And now he sat within it, his eyes focused on the fire of the brazier that would serve as the gate to the Abyss. With a self-assured, overly proud smile, the would-be sorcerer called the demon.
Errtu, a major demon of catastrophic proportions, faintly heard its named being uttered on the faraway plane. Normally, the great beast would have ignored such a weak call; certainly the summoner hadn't demonstrated any ability of sufficient strength to compel the demon to comply.
Yet Errtu was glad of the fateful call. A few years before, the demon had felt a surge of power on the material plane that it believed would culminate a quest it had undertaken a millenium ago. The demon had suffered through the last few years impatiently, eager for a wizard to open a path for it so that it could come to the material plane and investigate.
The young apprentice felt himself being drawn into the hypnotic dance of the brazier's fire.
The blaze had unified into a single flame, like the burn of a candle only many times larger, and it swayed tantalizingly, back and forth, back and forth.
The mesmerized apprentice wasn't even aware of the growing intensity of the fire. The flame leaped higher and higher, its flickering sped up, and its color moved through the spectrum toward the ultimate heat of whiteness.
Back and forth. Back and forth.
Faster, now, wagging wildly and building its strength to support the mighty entity that waited on the other side.
Back and forth. Back and forth.
The apprentice was sweating. He knew that the power of the spell was growing beyond his bounds, that the magic had taken over and was living a life of its own. That he was powerless to stop it.
Back and forth. Back and forth.
Now he saw the dark shadow within the flame, the great clawed hands, and the leathery, batlike wings. And the size of the beast! A giant even by the standards of its kind.
"Errtu!" the young man called, the words forced from him by the demands of the spell. The name hadn't been completely identified in his master's notes, but he saw clearly that it belonged to a mighty demon, a monster ranking just below the demon lords in the hierarchy of the Abyss.
Back and forth. Back and forth.
Now the grotesque, monkeylike head, with the maw and muzzle of a dog and the oversized incisors of a boar, was visible, the huge, blood-red eyes squinting from within the brazier's flame. The acidic drool sizzled as it fell to the fire.
Back and forth. Back and forth.
The fire surged into a final climax of power, and Errtu stepped through. The demon didn't pause at all to consider the terrified young human that had foolishly called its name. It began a slow stalk around the magic circle in search of clues to the extent of this wizard's power.
The apprentice finally managed to steady himself. He had summoned a major demon! That fact helped him to reestablish his confidence in his abilities as a sorcerer. "Stand before me!" he commanded, aware that a firm hand was necessary to control a creature from the chaotic lower planes.
Errtu, undisturbed, continued its stalk.
The apprentice grew angry. "You will obey me!"' he screamed. "I brought you here, and I hold the key to your torment! You shall obey my command, and then I shall release you, mercifully, back to your own filthy world! Now, stand before me!"
The apprentice was defiant: The apprentice was proud.
But Errtu had found an error in the tracing of a rune, a fatal imperfection in a magic circle that could not afford to be almost perfect.
The apprentice was dead.
*****
Errtu felt the familiar sensation of power more distinctly on the material plane and had little trouble discerning the direction of the emanations. It soared on its great wings over the cities of the humans, spreading a panic wherever it was noticed, but not delaying its journey to savor the erupting chaos below.
Arrow-straight and with all speed Errtu soared, over lakes and mountains, across great expanses of empty land. Toward the northernmost range in the Realms, the Spine of the World, and the ancient relic that it had spent centuries searching for.
*****
Kessell was aware of the approaching demon long before his assembled troops began scattering in terror from under the swooping shadow of darkness. Crenshinibon had imparted the information to the wizard, the living relic anticipating the movements of the powerful creature from the lower planes that had been persuing it for ages uncounted.
Kessell wasn't worried, though. Inside his tower of strength he was confident that he could handle even a nemesis as mighty as Errtu. And he had a distinct advantage over the demon.
He was the rightful wielder of the relic. It was attuned to him, and like so many other magical artifacts from the dawn of the world, Crenshinibon could not be wrested from its possessor by sheer force. Errtu desired to wield the relic and, therefore, would not dare to oppose Kessell and invoke Crenshinibon's wrath.
Acid drool slipped freely from the demon's mouth when it saw the tower image of the relic.
"How many years?" it bellowed victoriously. Errtu saw the tower's door clearly, for the demon was a creature not of the material plane, and approached at once. None of Kessell's goblins, or even giants, stood to hinder the demon's entrance.
Flanked by his trolls, the wizard was waiting for Errtu in Cryshal-Tirith's main chamber, the tower's first level. The wizard understood that the trolls would be of little use against a fire-wielding demon, but he wanted them present to enhance the demon's first impression of him. He knew that he held the power to send Errtu away easily enough, but another thought, again implanted through a suggestion of the crystal shard, had come to him.
The demon could be very useful.
Errtu pulled up short when it passed through the narrow entryway and came upon the wizard's entourage. Because of the remote location of the tower, the demon had expected to find an orc, or perhaps a giant, holding the shard. It had hoped to intimidate and trick the slow-witted wielder into surrendering the relic, but the sight of a robed human, probably even a mage, threw a snag into its plans.
"Greetings, mighty demon," Kessell said politely, bowing low. "Welcome to my humble home."