The Cauldron of Fear (24 page)

Read The Cauldron of Fear Online

Authors: Joe Dever

Tags: #Fiction, #Fantasy, #Lone Wolf, #Magnamund

BOOK: The Cauldron of Fear
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Numbered Sections

1-10:
1
2
3
4
5
6
7
8
9
10
11-20:
11
12
13
14
15
16
17
18
19
20
21-30:
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24
25
26
27
28
29
30
31-40:
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34
35
36
37
38
39
40
41-50:
41
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50
51-60:
51
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57
58
59
60
61-70:
61
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64
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68
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71-80:
71
72
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74
75
76
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81-90:
81
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85
86
87
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91-100:
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101-110:
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102
103
104
105
106
107
108
109
110
111-120:
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112
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114
115
116
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118
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120
121-130:
121
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125
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128
129
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131-140:
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141-150:
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151-160:
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161-170:
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168
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171-180:
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174
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176
177
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181-190:
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191-200:
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201-210:
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211-220:
211
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216
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221-230:
221
222
223
224
225
226
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228
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231-240:
231
232
233
234
235
236
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238
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241-250:
241
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245
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248
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251-260:
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255
256
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261-270:
261
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265
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271-280:
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281-290:
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291-300:
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301-310:
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311-320:
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321-330:
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323
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326
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331-340:
331
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341-350:
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350

The Republic of Anari
Action Chart
Combat Rules Summary
  1. Add your
    COMBAT SKILL
    to any extra points given to you by your Magnakai Disciplines.
  2. Subtract the
    COMBAT SKILL
    of your enemy from this total. This number = Combat Ratio.
  3. Pick a number from the
    Random Number Table
    .
  4. Turn to the
    Combat Results Table
    .
  5. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of
    ENDURANCE
    points to Enemy. LW indicates loss of
    ENDURANCE
    points to Lone Wolf.)
  6. Continue the combat from Stage 3 until one character is dead. This is when the
    ENDURANCE
    points of either character falls to 0 or below.
To Evade Combat
  1. You may only do this when the text of the adventure offers you the opportunity.
  2. You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the
    ENDURANCE
    points.
  3. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
Combat Results Table

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