Stephen King's the Dark Tower: The Complete Concordance Revised and Updated (78 page)

BOOK: Stephen King's the Dark Tower: The Complete Concordance Revised and Updated
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LUD

See
RIVER BARONY

LUDWEG

See
RIVER BARONY

M

MAERLYN’S HOUSE

See
NORTH’RD BARONY

MANNI CALLA (MANNI REDPATH)

See
BORDERLANDS
: CALLA BRYN STURGIS

MARCHLY COTTAGE

See
NORTH’RD BARONY

MEJIS, BARONY OF

Mejis (more specifically, the barony seat of HAMBRY) is the setting for most of
Wizard and Glass.
Mejis’s barony color is a deep orange-red, as can be seen on the official sash worn by Mayor HART THORIN. Located east of GILEAD and on the edge of the desert, Mejis is considered one of the quiet backwaters of the OUTER ARC, or OUTER CRESCENT. Like much of MID-WORLD, it resembles areas of the American West. Its citizens breed horses and, in the areas closest to the sea, they also fish.

STEVEN DESCHAIN, Roland’s father, sends Roland and his two friends to Mejis in order to keep them safe from JOHN FARSON, who is destroying the lands farther west. Little does he know that THE GOOD MAN’s poison has spread as far as the Outer Arc. Mejis is no longer loyal to the AFFILIATION, and the final battle of Mid-World is destined to take place in this quiet barony. Within two years of Roland’s trials in Mejis, the light of the IN-WORLD BARONIES will be snuffed out and the world, as Roland’s forefathers knew it, will no longer exist. (Below are some of the direct references to Mejis’s character, customs, etc.)

IV:68, IV:99
(east of Gilead),
IV:144, IV:149, IV:151, IV:161, IV:162
(end of the world),
IV:164
(Steven Deschain thinks it’s safe),
IV:179
(the smells of it. Loyal to the Affiliation),
IV:180, IV:187, IV:193, IV:195, IV:201, IV:206, IV:214, IV:221, IV:232, IV:244, IV:256, IV:269, IV:271, IV:316, IV:336, IV:341, IV:342
(orchards north of Hambry),
IV:351, IV:355
(and Reap),
IV:391, IV:410, IV:414, IV:423, IV:426, IV:431, IV:434, IV:436, IV:445, IV:447
(Out-World Barony),
IV:451, IV:456, IV:461, IV:471, IV:473–74, IV:480, IV:485, IV:486, IV:500, IV:502, IV:506, IV:507, IV:521, IV:546, IV:547, IV:555, IV:605, IV:620, IV:624, IV:627, IV:650, E:160, V:35, V:85, V:92, V:116, V:117, V:166, V:170, V:181, V:195, V:202, V:210, V:211, V:341, V:400, V:405, VI:184, VI:242, VI:279, VI:404
(and Mexico),
VII:84, VII:175, VII:219, VII:270, VII:271, VII:317, VII:321, VII:331, VII:333, VII:455, VII:468, VII:524, VII:552, VII:651, VII:695, VII:802, W:37, W:38, W:55, W:73, W:84, W:86

BAD GRASS AND AREAS WEST OF HAMBRY:

BAD GRASS:
This is the freeland west of Hambry and is located on the edge of the desert wastelands. Although it smells sweet, the bad grass poisons grazing animals. IV:271, IV:324, IV:343, IV:344, IV:394, IV:474, IV:499, IV:523–26
(setting),
IV:529–35
(setting),
IV:536–49, IV:552–60

BLUFFS:
The bluffs are six miles beyond the long grassy DROP at the edge of HAMBRY. HANGING ROCK is located here. IV:272

CÖOS:
The Cöos is a ragged hill five miles from the town of Hambry, ten miles from EYEBOLT CANYON. To the northwest of it is the desert, the BAD GRASS, HANGING ROCK, and EYEBOLT CANYON. RHEA, the weirdling of the Cöos, has her hut here below the crest of the hill. IV:115–38, IV:166, IV:168, IV:246, IV:290, IV:299, IV:343, IV:394–98, IV:414, IV:415–19
(setting),
IV:420, IV:448, IV:449, IV:452–53
(setting),
IV:657, IV:662, V:40, V:55, V:71, V:703, VII:179, VII:219

EYEBOLT CANYON:
A short, steep-walled box canyon shaped like a chimney lying on its side. A thinny has eaten its way into the far end of it. Roland destroys his enemies by laying a trap for them in Eyebolt Canyon.
IV:115, IV:118
(and thinny),
IV:156
(described),
IV:272–76
(described),
IV:324, IV:351, IV:394–95
(described),
IV:422, IV:431, IV:432, IV:454–56, IV:470, IV:547, IV:580, IV:590–602
(Latigo’s men are trapped here),
IV:622–23, V:341, V:508, V:576, VII:524

HANGING ROCK:
Hanging Rock is located about three-quarters of the way between the DROP and the BLUFFS, or about four miles from the Drop and two miles from the Bluffs. This jutting upthrust of rock is the only real geographical feature in the area and resembles a finger bent at the first knuckle. Below it is a small, boomerang-shaped green sward. The green is due to a freshwater spring located at the rock’s base. IV:272, IV:324, IV:368, IV:371
(Latigo’s men come here),
IV:386, IV:394, IV:407, IV:422, IV:432, IV:456, IV:484, IV:503, IV:522, IV:530, IV:532, IV:536, IV:547, IV:555, IV:573, IV:579, IV:583, IV:584, IV:589–91
(setting)

HAMBRY (BARONY SEAT OF MEJIS):
Hambry is a beautiful town located on the edge of the CLEAN SEA. From High Street you can see the bay, the docks, and the many-colored boathouses. The newer buildings are adobe; the older ones are brick and are reminiscent of GILEAD’s Old Quarter. Hambry has two markets—an upper and a lower. The lower market smells fishy but is cheaper.

Roland associates Hambry with the smell of sea salt, oil, and pine. Its citizens are fishermen and horse breeders. Although Hambry is picturesque, it is full of hidden dangers. The thinny of EYEBOLT CANYON is the most visible; however, other dangers lurk. As Roland soon realizes, “in Hambry, the waters on top and the waters down below seem to run in different directions” (IV:205). Although they declare their allegiance to the AFFILIATION, the politically powerful men of the town have (metaphorically speaking) sold their souls to FARSON, also known as THE GOOD MAN. Although the gunslingers of NEW CANAAN do not know it, the destruction of their world will begin here, in a barony they can barely recall.

In Hambry, Roland faces the first true trials of his manhood. He also discovers MAERLYN’S GRAPEFRUIT, the pink sphere of MAERLYN’S RAINBOW.

GENERAL PAGES:
IV:115–331, IV:341–611

SPECIFIC REFERENCES:
IV:65, IV:79
(and thinnies),
IV:115, IV:142, IV:144
(mailboxes),
IV:145, IV:153
(dinner of state),
IV:180–89
(180–81 description of bay; 182 five hundred miles from In-World; 183 and “old ways”; 186 four hundred wheels from Gilead),
IV:190, IV:193, IV:200, IV:205, IV:206, IV:219, IV:220, IV:238, IV:239
(beauty of it),
IV:244, IV:254
(few muties in Outer Baronies),
IV:261, IV:263, IV:267, IV:271, IV:276, IV:282
(upper and lower markets),
IV:284, IV:293
(and game of Castles),
IV:300, IV:305, IV:402, IV:426, IV:430, IV:446, IV:451, IV:453
(lower market),
IV:461, IV:467
(lower market),
IV:484, IV:504, IV:506, IV:521, IV:550, IV:569, IV:570, IV:584, IV:603, IV:605

LOCATIONS IN THE TOWN OF HAMBRY:

ANNE’S DRESSES:
IV:328

BAR K RANCH:
A deserted spread of land northwest of town. It was once owned by the GARBER family; now it belongs to the HORSEMEN’S ASSOCIATION. Roland’s
ka-tet
stays in Bar K’s bunkhouse during their
time in Hambry. IV:175, IV:188, IV:199, IV:211, IV:233, IV:260–64
(260 described),
IV:274, IV:276, IV:277, IV:286, IV:288, IV:294, IV:305, IV:352, IV:357–60, IV:368, IV:378, IV:388–89, IV:390–92, IV:393–94
(Jonas is there),
IV:398–402
(Roland’s
ka-tet
finds Jonas’s mess),
IV:403, IV:431, IV:450, IV:473–80, IV:484, IV:502, IV:574

BAYVIEW HOTEL:
Located on High Street. IV:447, IV:502

CITGO:
An oil patch filled with 200 steel towers, 19 of which still ceaselessly pump oil. They have existed for more than six centuries. IV:135, IV:145–48, IV:157, IV:159, IV:176
(Jonas tells Depape to cover tankers),
IV:185, IV:186, IV:214
(Reynolds and Depape camouflage),
IV:281, IV:285, IV:289–304
(289 orange grove nearby; 295 “the candle”),
IV:300–301
(tankers),
IV:319, IV:345, IV:363, IV:378–80, IV:385–86, IV:390, IV:395, IV:411, IV:421, IV:430, IV:432, IV:451, IV:480, IV:483–85, IV:515–19

CANDLE, THE:
The gas-pipe of Citgo. IV:295, IV:363.

CLEAN SEA:
See
CLEAN SEA,
listed separately

CRAVEN’S UNDERTAKING PARLOR:
IV:381

DROP, THE (WESTERN DROP):
This long, grassy slope stretches for thirty wheels toward the sea. It is used as a horse meadow, though much of it belongs to JOHN CROYDON. Part of it is known as TOWN LOOKOUT. SUSAN DELGADO’s house is visible from here (IV:284). IV:125, IV:133, IV:140, IV:153, IV:160–65, IV:170, IV:188, IV:191, IV:205, IV:234, IV:239–40, IV:246–59
(too many horses),
IV:261, IV:271–72, IV:276, IV:281, IV:284, IV:288, IV:293, IV:301, IV:311, IV:324, IV:346, IV:352, IV:358, IV:361, IV:368, IV:371, IV:378, IV:400, IV:402, IV:414, IV:423, IV:427, IV:446, IV:459, IV:502, IV:503, IV:522, IV:525, IV:529, IV:532, IV:548, IV:566, IV:568, IV:608, IV:635, V:202, VI:184, VII:762

RIM:
See also
BORDERLANDS
: GRAND CRESCENT. VI:184

GREAT ROAD:
See
GREAT ROAD
,
listed separately

GREEN HEART (also PAVILION, MANAGERIE, RED ROCK):
Green Heart is a pavilion located on HILL STREET, fifty yards from the jail and TOWN GATHERING HALL. It is the site of the Reap Dance. The stone wall at the back contains the red rock where Roland and SUSAN agree to leave notes for each other. Susan is eventually burned here. IV:147, IV:327, IV:343
(red rock),
IV:351, IV:355, IV:370, IV:371, IV:372–74
(Jonas and Cordelia),
IV:381, IV:434, IV:462, IV:505, IV:507, IV:605–8
(Susan burned)

HAMBRY CEMETERY:
Hambry Cemetery is the site of the famous murder/suicide of ROBERT AND FRANCESCA. Roland, CUTHBERT, ALAIN, and SUSAN DELGADO meet to palaver here. IV:426, IV:428–36, IV:495, IV:514–15

HAMBRY CREEK:
See also
WILLOW GROVE
,
below.
IV:311

HAMBRY JAIL:
See
SHERIFF’S OFFICE, BARONY JAIL,
below

HAMBRY MERCANTILE STORE:
Located on south High Street. The porch has a line of carved totems depicting seven of the twelve GUARDIANS OF THE BEAM. They are BEAR, TURTLE, FISH, EAGLE, LION, BAT, and WOLF. People often hang Reap charms from them. IV:222, IV:245, IV:328, IV:342
(rattlesnake skins),
IV:355
(Reap charms hang from the Guardians),
IV:447

HAMBRY POINT:
The point is located two miles from the TRAVELLER’S REST. IV:216

HAMBRY POST OFFICE:
Although it is an OUT-WORLD Barony, Hambry has a postal service. IV:181

HOOKEY’S STABLE AND SMITHY/HOOKEY’S STABLE AND FANCY LIVERY:
IV:279–80, IV:282, IV:330, IV:344, IV:376, IV:512, IV:514–15

LAND OFFICE:
IV:181

LAZY SUSAN RANCH:
This ranch belongs to RENFREW and is the largest one in Mejis. IV:187, IV:205, IV:208, IV:355, IV:421

MENAGERIE:
See
GREEN HEART
,
above

MILLBANK, THE:
Food is served here. IV:259

ORANGE GROVE:
See
CITGO,
above

PIANO RANCH:
Owned by CROYDEN. IV:187, IV:191, IV:215
(Her Nibs is here),
IV:344, IV:451, IV:558

ROADS:

CAMINO VEGA:
Crosses HIGH STREET. IV:329

GREAT ROAD (runs east-west):
See
GREAT ROAD
,
listed separately

HIGH STREET:
The TRAVELLERS’ REST is located here. IV:171, IV:180, IV:189, IV:224, IV:329, IV:381, IV:447, IV:505

HILL STREET:
GREEN HEART and the SHERIFF’S OFFICE are located here. IV:180, IV:327, IV:371, IV:507, IV:605

SEACOAST ROAD (BARONY SEA ROAD):
IV:271, IV:370, IV:402, IV:581

SILK RANCH ROAD:
IV:602, IV:603, V:210

ROCKING B RANCH:
Owned by LENGYLL. IV:186
(generator),
IV:187, IV:199, IV:355

ROCKING H RANCH:
This is LASLO RIMER’s place. IV:262
(has oxen),
IV:293

SEAFRONT:
This is Mayor HART THORIN’s house. “Come in peace” is inscribed above the door. IV:153, IV:158, IV:162, IV:179–80, IV:191–210
(193–94 interior described),
IV:222, IV:234, IV:278, IV:279, IV:292, IV:306–8, IV:310–13, IV:328, IV:350, IV:367, IV:376, IV:391, IV:403, IV:405, IV:420, IV:428, IV:443, IV:448–49, IV:453, IV:457, IV:460, IV:468, IV:480–83
(action here),
IV:494–95
(action here),
IV:496, IV:498, IV:499, IV:506, IV:519–23
(setting),
IV:537, IV:542, IV:552, IV:561–62, IV:566–70, IV:577–78, IV:579, IV:582, V:166

SEVEN-MILE ORCHARD:
IV:370

SHERIFF’S OFFICE, BARONY JAIL:
This dual-purpose building is located on HILL STREET, overlooking the bay. IV:180–90
(descriptions of office. Sheriff goes through Roland’s false papers),
IV:226, IV:259–60, IV:327
(jail),
IV:329, IV:362–64, IV:367–68, IV:371, IV:501, IV:502, IV:507, IV:508–13, IV:520, IV:523, IV:537

TOWN GATHERING HALL:
IV:181, IV:185, IV:227–30, IV:500–502
(setting),
IV:562

TOWN LOOKOUT:
Located on THE DROP. IV:284

TRAVELLERS’ REST:
Located on HIGH STREET, the Rest is Hambry’s bar and whorehouse. It is owned by CORAL THORIN and her brother,
HART THORIN. Hart never sets foot in the place, but Coral runs it. The Travellers’ Rest is the site of a showdown between Roland’s
ka-tet
and the BIG COFFIN HUNTERS. In
Wizard and Glass,
SHEEMIE RUIZ worked here doing odd jobs. In the final book of the Dark Tower series, Sheemie (now a BREAKER in THUNDERCLAP) meets the BEAM BOY in a dream-version of the Travellers’ Rest.
See also
BORDERLANDS
: CALLA BRYN STURGIS: TRAVELLERS’ REST. IV:144, IV:170–78, IV:190, IV:213–22, IV:224–26, IV:232, IV:241–42, IV:244–45, IV:286, IV:287, IV:342
(and rattlesnake skins),
IV:347–53, IV:355, IV:366, IV:367, IV:380–87, IV:389, IV:403–5, IV:420–25, IV:447
(cotton gillies),
IV:451, IV:500, IV:502, IV:505, IV:506, IV:512, IV:527, IV:562–65
(setting),
VII:219, VII:220, VII:271
(indirect),
VII:333, VII:336

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