Stephen King's the Dark Tower: The Complete Concordance Revised and Updated (22 page)

BOOK: Stephen King's the Dark Tower: The Complete Concordance Revised and Updated
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Although the Red King may not have foreseen it, by the time Roland reaches his life’s goal, he no longer has a
ka-tet
but is in the company of the mute but magical artist Patrick Danville, whom the Red King was so eager to destroy in the novel
Insomnia.
Patrick’s pencils can change reality, so Roland has the younger man draw the Crimson King as he stands on the balcony of the Tower, complete with nose hair and snaggletooth. Once the picture has achieved the required verisimilitude (created by dabs of red for the eyes—pigment made from the petals of Can’-Ka No Rey mixed with Roland’s blood), Roland has Patrick erase his drawing, and in so doing, he erases the Red King himself. As Roland mounts the steps of the Tower, all that remains of his enemy are two enraged red eyes.

In
The Wind Through the Keyhole,
the wizard MAERLYN calls the Crimson King the Great One. According to Maerlyn, the COVENANT MAN (otherwise known as WALTER O’DIM and MARTEN BROADCLOAK) is only capable of a little magic and long life. The Tower-pent Red King is Walter’s true master, and when the Red King points his finger, the Broad Cloak scurries.

IV:91
(“
WATCH FOR THE WALKIN’ DUDE
”; “
ALL HAIL THE CRIMSON KING
”),
IV:100
(Eddie’s bulldozer dream),
IV:111
(creature that rules Farson and Marten),
IV:632, IV:666, V:236, V:291, V:366
(Red King),
V:413
(and the Dark Tower),
V:452, V:456, V:463, V:465, V:468, V:470, V:539, V:549, V:550, VI:13, VI:22, VI:95, VI:102, VI:105, VI:110, VI:111, VI:120, VI:121, VI:169, VI:171, VI:199, VI:231, VI:232, VI:233, VI:238, VI:239, VI:244–55
(Walter and the Crimson King’s plans),
VI:259
(as Devil),
VI:269, VI:287, VI:293
(as Lord of Spiders; Tower-pent),
VI:294
(Lord of Discordia),
VI:295, VI:296, VI:318, VI:326, VI:328–31
(voice of Black Thirteen),
VI:336, VI:337, VI:350, VI:374, VI:380
(Eye),
VI:384, VI:407, VII:13, VII:25, VII:47, VII:62, VII:70
(King),
VII:76
(Big Red Daddy),
VII:89, VII:92, VII:111, VII:127, VII:133, VII:134, VII:141, VII:149, VII:150, VII:161, VII:173, VII:174, VII:175, VII:176, VII:177, VII:179, VII:188, VII:202, VII:210, VII:229, VII:238, VII:261, VII:262, VII:266, VII:281, VII:285, VII:298, VII:300, VII:301, VII:326–27, VII:406, VII:447, VII:498, VII:506, VII:512, VII:513, VII:514, VII:515–16, VII:539, VII:549–52
(red goblin),
VII:559, VII:563, VII:578, VII:580, VII:581, VII:589, VII:591
(indirect),
VII:593, VII:595, VII:603, VII:604
(Los),
VII:605
(killed castle staff with rat poison; throne made of skulls; has six of the Wizard’s Glasses),
VII:605–10, VII:612, VII:613, VII:614, VII:615, VII:617–18, VII:619, VII:620, VII:621, VII:622, VII:623, VII:626, VII:650
(mad guardian of the Tower),
VII:670–71
(six months in Tower),
VII:703, VII:711, VII:717, VII:721, VII:724, VII:725, VII:754, VII:755, VII:757
(indirect),
VII:759, VII:766, VII:767–68, VII:770–71, VII:772, VII:781, VII:782–800, VII:819–20, VII:823, W:140
(Red King),
W:148–49
(red eye behind Tim & Covenant Man),
W: 250–51
(Great One),
W:253

THE CRIMSON KING’S ASSOCIATES:

BANGO SKANK:
See
SKANK, BANGO
,
listed separately

NIS:
Nis is the Crimson King’s horse. His name comes from the land of sleep and dreams.
See also
GODS OF MID-WORLD
. VII:607

PEDDLER:
W:253

CROSS DOG

See
JESUS DOG
,
in
ELURIA CHARACTERS

CROW, ALLAN

See
DEBARIA CHARACTERS
: CROW GANG

CROW GANG

See
DEBARIA CHARACTERS

CROW, JIM

See
“JIM CROW”

CROWELL, GARY

See
MAINE CHARACTERS

CROYDEN, JOHN

See
HAMBRY CHARACTERS
: HORSEMEN’S ASSOCIATION

CUJO

See
APPENDIX I

CULLUM, JOHN

See
TET CORPORATION
: FOUNDING FATHERS

CUSTOMS

See
DEAN, EDDIE
: DELTA FLIGHT 901 CHARACTERS

CUTHBERT ALLGOOD

See
ALLGOOD, CUTHBERT

D

DADDY MOSE

See
TET CORPORATION
: FOUNDING FATHERS: CARVER, MOSES

DALE, MR.

See
BREAKERS
: BRAUTIGAN, TED

DAMASCUS, TRUDY

See
GUTTENBERG, FURTH, AND PATEL

DAME, MARY

See
MID-WORLD FOLKLORE
: MARY DAME

DANDELO (JOE COLLINS, ODD JOE OF ODD LANE, ODD JOE OF ODD’S LANE, OLD MAN-MONSTER)

As he lies dying in the PROCTOR’S SUITE in the DEVAR-TOI, EDDIE DEAN whispers a final warning to JAKE CHAMBERS. He tells his young friend that he must protect their
dinh
from Dandelo. Unfortunately, by the time Roland reaches Dandelo’s den, Jake is already dead. The boy’s pet BILLY-BUMBLER passes the message on to Roland telepathically, and Eddie appears in dreams to warn SUSANNAH DEAN about this particular monster, but nothing prepares the two remaining members of our
ka-tet
for what they are about to encounter.

When Roland and Susannah arrive at Dandelo’s home on ODD LANE, located just off TOWER ROAD in the WHITE LANDS OF EMPATHICA, Dandelo is posing as Joe Collins from America-side. Odd Joe of Odd’s Lane (
s
added to throw our
tet
off the scent) appears to be a harmless retired comedian whose only companions are his blind horse LIPPY and his cane, BESSIE. However, in the land of Empathica nothing is as it seems.

In his true form, Dandelo (an anagram of
Odd Lane
) looks like a giant insect. Like the giant spider It (found in STEPHEN KING’s novel of the same name), Dandelo feeds on human emotion. But while It feeds on faith, usually the faith of children, Dandelo’s favorite emotional flavors are laughter and fear. However, there is a good chance that these two monsters are (to borrow a term from the King/Straub novel
The Talisman
) twinners of each other. As Susannah kills Dandelo (clued in to his real identity by a note left for her by Stephen King), he momentarily takes the shape of a psychotic clown. As CONSTANT READERS will remember, Pennywise the Clown was one of It’s favorite forms.

Dandelo grows younger as he feeds, but it seems that in the White Lands, meals don’t pass by that frequently. Hence, despite his ability to sleep for long periods, Dandelo has to keep a human “cow” for nourishment. That cow is the artist PATRICK DANVILLE, whom we met as a child in the novel
Insomnia.
When Roland and Susannah free Patrick from his prison in Dandelo’s basement, they discover that Patrick is mute. However, Patrick’s muteness isn’t congenital. Dandelo pulled out his tongue.

VII:403, VII:411, VII:520, VII:541, VII:556, VII:645, VII:653–707, VII:708, VII:709, VII:710, VII:711, VII:719, VII:723, VII:731, VII:732, VII:734, VII:736, VII:739
(indirect),
VII:751, VII:754
(old man-monster),
VII:755, VII:761, VII:774

DANDELO’S ASSOCIATES AND “JOE COLLINS’S” ASSOCIATES:

AGENT:
VII:668

BESSIE:
Joe Collins’s name for his walking stick. VII:657

COLLINS, FLORA:
Joe Collins’s mother. VII:657, VII:663
(ma and pa)

COLLINS, HENRY:
Joe Collins’s father. VII:657, VII:663
(ma and pa)

GRANDMOTHER:
VII:674, VII:675

GRANDPA FRED:
VII:674

LIPPY:
This is Dandelo’s demonic horse, though he is probably not a horse at all but some other kind of creature disguised by
glammer.
When MORDRED eats dead Lippy’s flesh, he contracts food poisoning. VII:653–59, VII:660, VII:664, VII:667, VII:670, VII:682
(wonder-nag),
VII:693–94, VII:702, VII:708, VII:755
(gave Mordred food poisoning)

DANDO (KING DANDO)

King Dando had lots of rubies in his vault. We don’t learn anything else about him.

VII:794

DAN-TETE

See
MORDRED
;
see also
APPENDIX I

DANVILLE, PATRICK (THE ARTIST)

We first met Patrick Danville in STEPHEN KING’s novel
Insomnia.
At that time, four-year-old Patrick and his mother SONIA were attending a pro-choice rally at the DERRY Civic Center, where the feminist Susan Day was about to give a speech. Although still a child, talented little Patrick was already the focus of an assassination attempt by ED DEEPNEAU, a mad follower of the CRIMSON
KING.
18
The reason? At the age of twenty-two, Patrick was destined to save the lives of two men, one of whom is key to the Purpose
19
and to the stability of the TOWER. In
The Dark Tower,
we find out that Patrick’s fate is even greater. He is destined to save the life of Roland Deschain as well.

At four years old, Patrick—enveloped in an aura of pink roses—was already an accomplished artist. But by the time he reaches adulthood, his pencils are, literally, magic. Patrick has an amazing talent which sets him above even the most skilled painters and draftsmen of our world. He can transform reality by drawing it in the configurations of his choosing, then “uncreate” with his nifty little erasers. This talent alone would be enough to put him on the Crimson King’s hit list, but in the end, it isn’t the Red King who captures him.

By the time he is in his late teens, Patrick—himself the child of an abused mother—is the prisoner of the sadistic DANDELO, a giant, emotion-eating were-insect living in the WHITE LANDS OF EMPATHICA, not far from the red fields of CAN’-KA NO REY, which surround the Tower. After killing Dandelo, Roland, OY, and SUSANNAH DEAN rescue Patrick from a cage in Dandelo’s basement. But by the time they find him, Patrick is exhausted and weak from years of being “milked” of his emotions. Thanks to Dandelo’s cruelty, he is also tongueless and mentally wounded. However, despite the torture he has endured, his artistic talents are intact. In fact, he manages to “draw” the UNFOUND DOOR and bring it into END-WORLD, giving Susannah Dean an escape route from the inevitable death which seems to await all those who become
ka-tet
with Roland.

In the end, it is Patrick—not Oy or Susannah—who is Roland’s final companion on his journey through End-World. And as it turns out, it is Patrick’s magical artistic skills, and not fast guns, which ultimately defeat the Lord of Discordia.

When Roland and Patrick approach the Tower, the Red King is standing on one of its balconies. Mad as a hatter, he is determined to thwart Roland’s lifelong desire and prevent our gunslinger from entering that linchpin of existence. Since he is already undead (he swallowed a sharpened spoon while still resident in his palace, LE CASSE ROI RUSSE), Roland cannot shoot this Lord of Discordia. The only other option is to have Patrick draw the Red King and then erase him. By the time Roland begins to mount the first of those legendary spiral stairs, all that is left of the Crimson King is a pair of floating red eyes.

VII:514–15, VII:550–57, VII:646, VII:685, VII:695–710
(crying before this, but Susannah/Roland thought it was the wind; 698—called Dandelo’s cow),
VII:716–24, VII:725, VII:726, VII:729–50, VII:751, VII:752
(the Artist),
VII:754, VII:756–65, VII:767–801, VII:802–3, VII:807

PATRICK DANVILLE’S ASSOCIATES:

DANVILLE, SONIA:
Patrick’s mother. VII:514
(mother),
VII:709, VII:773
(mother),
VII:774

DANVILLE, SONIA

See
DANVILLE, PATRICK

DARIA (NORTH CENTRAL POSITRONICS PORTABLE GUIDANCE MODULE)

See
NORTH CENTRAL POSITRONICS

DARIO

See
BALAZAR, ENRICO
: BALAZAR’S MEN

DARK TOWER

See
DARK TOWER
in PORTALS section;
see also
GAN

DARRYL

See
DEAN, SUSANNAH
: ODETTA HOLMES AND THE CIVIL RIGHTS MOVEMENT: ODETTA’S “MOVEMENT” ASSOCIATES

DAVID (HAWK)

David—named for the young boy in the biblical story of David and Goliath—was Roland’s trained falcon. He was a pet, a comrade at arms, and a weapon. Roland used him in his coming-of-age battle against CORT. Cort said that hawks were God’s gunslingers. In many ways, David was the first of Roland’s companions to be sacrificed to his ambition.

I:95, I:96–98, I:104, I:105, I:160, I:165–74, II:19, II:180, III:174, IV:107, IV:344, IV:547, V:383, V:491, V:492, VII:802, VII:824, W:36

DAVID AND GOLIATH

See
MID-WORLD FOLKLORE
: PERTH, LORD

DAVID QUICK

See
GRAYS
: GRAY HIGH COMMAND

DEAN, EDDIE (THE PRISONER, EDDIE CANTOR DEAN, EDDIE TOREN)

Although he was born during the 1960s in BROOKLYN, NEW YORK, and spent most of his youth in CO-OP CITY, Eddie Dean reminds Roland of his two earlier
ka-tet
mates, CUTHBERT ALLGOOD and ALAIN JOHNS. Like Cuthbert, Eddie’s sense of humor often borders on the silly (at least in Roland’s estimation), and like Alain, he has deep flashes of intuition. Although Roland sometimes thinks Eddie is weak and self-centered, he appreciates the younger man’s deep reservoirs of courage and his tremendously generous heart.

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