Stephen King's the Dark Tower: The Complete Concordance Revised and Updated (101 page)

BOOK: Stephen King's the Dark Tower: The Complete Concordance Revised and Updated
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However, from the beginning, the careful reader realizes that something is fishy about any land called Empathica. When you empathize with someone, you identify completely with that person’s mind-set and emotions. In a place called Empathica, someone or something is using this power. On ODD’S LANE, our threesome meets the empath living in Empathica. However, he is anything but empathetic.

DANDELO, the were-insect who uses
glammer
to disguise himself as a cheery old man named JOE COLLINS, eats other people’s emotions. For years he has been milking fear and laughter out of PATRICK DANVILLE, a young artist whom Dandelo keeps in his basement. Dandelo tries to feed from Roland, but SUSANNAH (warned by the deus ex machina STEPHEN KING) kills him first.

VII:545, VII:607, VII:609
(pass into them),
VII:611, VII:612, VII:618, VII:625, VII:647–711
(action takes place here),
VII:715, VII:746

CAMPSITE WHERE HIDES ARE PREPARED:
Roland and SUSANNAH prepare deer hides here. They use the “brain-tanning” method. Gross but effective. VII:636–45

FEDERAL, THE (FEDERAL OUTPOST 19):
See
DOGAN
: FEDERAL OUTPOST 19

ODD LANE (ODD’S LANE):
Three weeks after entering the White Lands of Empathica, SUSANNAH, Roland, and OY emerge from a snowy tract of upland forest and see, below them, an inverted
T
carved in the snow. Much to their delight, they realize that this letter is actually the crossing point of two roads. The long body of the
T,
which continues over the hump of the horizon,
is TOWER ROAD, but the relatively short cross-arm is Odd’s Lane, home of JOE COLLINS and his horse, LIPPY.

The self-proclaimed “Odd Joe of Odd’s Lane” seems as friendly and welcoming as his house is cozy. However, in the White Lands of Empathica, not everything is as it seems. In reality, Odd Joe is none other than the dangerous were-spider DANDELO. Dandelo disguises his appearance (as well as the rundown façade of his cottage) using
glammer.
In actuality, Dandelo is a vampire, but one who drinks human emotion. Fearful that our
tet
will discover that
Odd Lane
is an anagram of
Dandelo,
this tricky were-spider painted an
S
onto the end of his lane’s name. (It doesn’t work.) VII:651–60
(corner),
VII:661, VII:666, VII:671, VII:680, VII:682, VII:683, VII:690, VII:696, VII:707, VII:710
(intersection),
VII:751

DANDELO’S HOUSE:
VII:652–711, VII:731, VII:755

DESERTED VILLAGE:
VII:652

STONE’S WARP:
According to the improvised life’s tale which the false JOE COLLINS spins for our
tet,
Joe awoke in an END-WORLD town called Stone’s Warp after being beaten up by three NBA-size men in our world’s CLEVELAND. VII:670

TOWER ROAD:
Tower Road runs from DANDELO’s house, in the White Lands of Empathica, all the way to the DARK TOWER itself. VII:651–60
(corner),
VII:664, VII:671, VII:682, VII:705, VII:707, VII:709, VII:710
(intersection),
VII:711, VII:715–17, VII:718
(discuss traveling along it),
VII:726–27
(on it),
VII:729–803
(on it; 777, 779, 781—description of road near Tower)

**END-WORLD

In the first four books of the Dark Tower series we learn that End-World is the fey region that exists beyond MID-WORLD. It contains both THUNDERCLAP and the DARK TOWER. According to the LITTLE SISTERS OF ELURIA, the ashes of the dead blow out toward this dream place. Once, hundreds of years before our
ka-tet
traveled in his Barony Coach, BLAINE had monitoring equipment in End-World. However, it has been down for more than eight centuries. When Roland and his friends reach the border between Mid-World and End-World, the first part of their journey is complete.

In the 2003 version of
The Gunslinger,
SYLVIA PITTSTON states that when God casts out the unrepentant from his palaces, he will send them to the burning place beyond the end of End-World. End-World must be a terrible place. Even the sorcerer WALTER states that to speak of things in End-World is to speak of the ruination of one’s own soul. In
Wolves of the Calla,
we discover that the RIVER WHYE marks the end of Mid-World and the beginning of the BORDERLANDS, that strange region that sits on the lip of End-World.

From
The Waste Lands
through to
The Dark Tower,
Roland’s dwindling
katet
travels southeast along the PATH OF THE BEAM. As they do so, they travel through the following End-World regions: Thunderclap (containing the CALLA DOGAN, the DEVAR-TOI, and THUNDERCLAP STATION), the DISCORDIA (containing FEDIC, CASTLE DISCORDIA, the DISCORDIA BADLANDS, and LE CASSE ROI RUSSE), the WHITE LANDS OF EMPATHICA (containing DANDELO’s house and the FEDERAL), and finally CAN’-KA NO REY, the red ROSE fields containing the Dark Tower.

ACTION TAKES PLACE IN END-WORLD ON THE FOLLOWING PAGES:
VI:379–84, VII:55–80, VII:137–418, VII:531–803, VII:827–28

END-WORLD DIRECTLY NAMED ON THE FOLLOWING PAGES:
III:412, IV:66, IV:580, E:184, V:558, VI:13, VI:103, VI:247, VI:251, VI:406, VI:407, VII:176, VII:407, VII:555, VII:594, VII:696, VII:715, VII:798, VII:800, VII:818, W:10
(the great darkness)

END-WORLD PLACES, MOVING SOUTHEAST ALONG THE PATH OF THE BEAM, FROM THE BORDERLANDS TO THE DARK TOWER:

CALLA BADLANDS (EASTERN PLAIN):
See
CALLA BADLANDS
,
listed separately

BOOM-FLURRY HILL:
See
CALLA BADLANDS
,
listed separately

DEVIL’S CAUSEWAY:
See
CALLA BADLANDS
,
listed separately

CALLA DOGAN (NORTH CENTRAL POSITRONICS NORTHEAST CORRIDOR ARC QUADRANT OUTPOST 16):
See
DOGAN
, THE,
listed separately

CAN’-KA NO REY:
See
DARK TOWER
,
listed separately

CASSE ROI RUSSE, LE:
See
CASSE ROI RUSSE
,
listed separately

DARK TOWER, THE:
See
DARK TOWER
,
listed separately

DISCORDIA (BADLANDS):
See
DISCORDIA
,
listed separately

KING’S WAY (BADLANDS AVENUE):
This is the coach road between CASTLE DISCORDIA and LE CASSE ROI RUSSE.

REGION OF THE UNDERSNOW:
See
EMPATHICA, WHITE LANDS OF
,
listed separately

THUNDERCLAP:
See
THUNDERCLAP
,
listed separately

BRIDGE OVER THE ABYSS:
See
FEDIC
: DEVIL’S ARSE and FALLEN BRIDGE

CAN-STEKE-TETE (STEKE-TETE):
See
DEVAR-TOI
,
listed separately

CASTLE DISCORDIA:
See
CASTLE DISCORDIA
,
listed separately

BANQUETING HALL:
See
CASTLE DISCORDIA
,
listed separately

DEVAR-TOI (ALGUL SIENTO, BLUE HEAVEN):
See
DEVAR-TOI
,
listed separately

DEVIL’S ARSE:
See
FEDIC
: DEVIL’S ARSE and FALLEN BRIDGE,
listed separately

FEDIC:
See
FEDIC
,
listed separately

FEDIC DOGAN:
See
DOGAN
,
listed separately

THUNDERCLAP BADLANDS:
See
THUNDERCLAP
,
listed separately

THUNDERCLAP STATION:
See
DEVAR-TOI
,
listed separately

WHITE LANDS OF EMPATHICA:
See
EMPATHICA, WHITE LANDS OF
,
listed separately

ODD LANE (ODD’S LANE):
See
EMPATHICA, WHITE LANDS OF
,
listed separately

DANDELO’S HOUSE AND BARN:
See
EMPATHICA, WHITE LANDS OF
,
listed separately

FEDERAL, THE:
See
EMPATHICA, WHITE LANDS OF
,
listed separately

EXTRACTION ROOM

See
DOGAN
: FEDIC DOGAN,
above

F

FEDERAL, THE (FEDERAL OUTPOST 19)

See
DOGAN
: FEDERAL OUTPOST 19

FEDIC (FEDIC O’ THE DISCORDIA)

The deserted village of Fedic (also known as FEDIC O’ THE RED DEATH and Fedic o’ the Discordia) lies on the far side of THUNDERCLAP, on the PATH OF THE SHARDIK-MATURIN BEAM. Fedic sits within the outer wall of the CASTLE ON THE ABYSS (also known as CASTLE DISCORDIA). It consists of a single street, which terminates against the castle’s inner wall. The town contains several deserted shops as well as a number of bars and brothels. (Before the Red Death obliterated its population, boozing and prostitution were popular distractions on this far-flung edge of the world.) In the days of the GREAT OLD ONES, PATRICIA, BLAINE’s twin mono, terminated at FEDIC STATION. Beyond both village and outer castle wall is a great fissure in the earth called the DEVIL’S ARSE. Demons breed here. Long ago, a bridge crossed this crack, but by the time Roland and SUSANNAH visit the town, the bridge is long gone.

Fedic also contains one extremely sinister building, which is still in use. This place is the FEDIC DOGAN, which MIA calls the Dogan of all Dogans. Within the walls of the Fedic Dogan is the ARC 16 EXPERIMENTAL STATION, which is run by the minions of the RED KING. The Fedic Dogan is unique, since it is one of the few places where magic and technology have been integrated successfully.

VI:105, VI:229, VI:234–55, VI:382, VII:13, VII:51, VII:52, VII:89, VII:106, VII:110, VII:111, VII:146, VII:149, VII:150, VII:152, VII:153, VII:158, VII:167, VII:206, VII:207
(staging area),
VII:223, VII:246, VII:297, VII:300, VII:306, VII:407, VII:409, VII:477
(Faydag),
VII:485, VII:520, VII:531–42, VII:553, VII:554, VII:556–58, VII:559, VII:590, VII:594

DEVAR-TETE:
See
DOGAN
: FEDIC DOGAN

DEVIL’S ARSE AND FALLEN BRIDGE:
The Devil’s Arse is a great crack in the earth located just northeast of the town of Fedic. It contains horrific monsters that cozen, diddle, and plot to escape. According to TED BRAUTIGAN and the other BREAKERS who travel to Fedic with SUSANNAH, the monsters from the Devil’s Arse have been tunneling through to the catacombs beneath CASTLE DISCORDIA and the FEDIC DOGAN for years, and they are close to breaking through. VI:105
(not yet named),
VI:243
(not yet named),
VI:244, VII:536, VII:539, VII:557, VII:567

EXTRACTION ROOM:
See
DOGAN
: FEDIC DOGAN

FEDIC CAFÉ:
VI:252

FEDIC DOGAN:
See
DOGAN
,
listed separately

FEDIC GOOD-TIME SALOON AND DANCE EMPORIUM:
VI:235, VI:245
(where Mia met Walter),
VII:557
(saloon next door to hotel)

FEDIC HOTEL:
VI:235, VII:534, VII:553, VII:556–58

FEDIC STATION:
Although it appears somewhat derelict, Fedic Station plays its own small but important role in the plans of the CRIMSON KING. After
the WOLVES arrive in THUNDERCLAP with the CALLAS’ kidnapped children, they and their prisoners board a train at THUNDERCLAP STATION. This train terminates at Fedic Station. From here, the children are brought to the FEDIC DOGAN’s EXTRACTION ROOM, where a twin-telepathy chemical is extracted from their brains, leaving them ROONT. Once upon a time (before she threw herself into the RIVER SEND), BLAINE’s twin, the blue mono called PATRICIA, ran from LUD to Fedic Station. VI:237, VII:531, VII:537

GAIETY BAR AND GRILLE:
VII:536

GIN PUPPY SALOON:
VI:239–55
(sitting outside),
VII:149, VII:532

LIVERY:
VI:235

MILLINERY AND LADIES WEAR (FEDIC MILLINERY AND LADIES WEAR):
VI:239, VI:534

SERVICE’S MALAMUTE SALOON:
VI:235–36

FEDIC DOGAN

See
DOGAN
: FEDIC DOGAN

FIELD O’ END-WORLD

See
DARK TOWER
: CAN’-KA NO REY

FIELD OF RED ROSES

See
DARK TOWER
: CAN’-KA NO REY

FORGE OF THE KING

See
CASTLE DISCORDIA
and
CASSE ROI RUSSE

FOUND DOOR

See
DOORWAYS BETWEEN WORLDS
: MAGICAL DOORS: UNFOUND DOOR

G

GAGE PARK

See
KANSAS (STATE OF)
,
in
OUR WORLD PLACES

GALEE

See
TAHEEN
: STOAT-HEADED TAHEEN,
in
CHARACTERS

GARDEN OF THE BEAM

See
LOT, THE
,
below

GEM THEATER

See
DEVAR-TOI

GINGERBREAD HOUSE

The Gingerbread House, where TED BRAUTIGAN, DINKY EARNSHAW, and SHEEMIE RUIZ go to escape the constant surveillance of the DEVAR-TOI guards, was actually created by Roland’s old friend Sheemie. Unlike any of the other Breakers, Sheemie can create fistulas in time, which are like balconies on the DARK TOWER. Since the Gingerbread House exists outside the time/space continuum, our rebel Breakers can spend many hours recuperating here and yet return to the Devar at the same instant in which they left. Hence, no one ever detects their absence.

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