Star Wars Missions 001 - Asault on Yavin Four (4 page)

BOOK: Star Wars Missions 001 - Asault on Yavin Four
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This can only happen once. If you accidentally shoot the beacon again, do not subtract another 10MP from your MP total.

To neutralize the stormtroopers:
Choose your weapon. You can either try to neutralize the stormtroopers all at once or one at a time.

All at once:
Add your weaponry# to your weapon’s midrange# for your confront#. Roll the 12-dice to combat the first two stormtroopers.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed to the third stormtrooper (p. 31).

If your confront# is lower than your roll#
, subtract the difference from your MP total. Now double your confront# for your new confront#. Roll the 12-dice again to continue to battle the stormtroopers.

If your new confront# is equal to or more than your roll#
, you may proceed to the third stormtrooper (next page).

If your new confront# is lower than your roll#
, subtract the difference from your MP total. Repeat this confront with your new confront# until you have defeated the two stormtroopers. Then proceed to the third stormtrooper (next page).

One at a time:
Add your weaponry# to your weapon’s far-range# for your confront#. Roll the 12-dice to combat the first stormtrooper.

If your confront# is equal to or more than your roll#
, you may proceed to combat the second stormtrooper, using the same confront equation.

If your confront# is lower than your roll#
, subtract the difference from your MP total and repeat this confront, adding +3 to your confront# for your new confront#. Once you have defeated the first stormtrooper, repeat this confront for the second stormtrooper, using your new confront#.

Once you have defeated the second stormtrooper, you may proceed to confront the third stormtrooper (next page).

The third stormtrooper:
At this stage, you only have one chance to defeat the third stormtrooper. Add your weaponry# to your weapons midrange# +2 for your confront# Roll the 12-dice to combat the third stormtrooper.

If your confront# is equal to or more than your roll#
, add 15 MP to your MP total and proceed to disarm the Imperial distress beacon.

If your confront# is lower than your roll#
, the stormtrooper escapes to the landspeeder, and you must subtract the difference from your MP total. You must pursue the landspeeder.

To pursue the landspeeder:
You may either choose to jump onto the landspeeder and fight the stormtrooper at close range with your bare hands, or you may leap onto your speeder bike and pursue the stormtrooper at long range with the speeder’s weapon.

At close range:
Add your strength# and your skill# to your weapon’s close-range# for your confront#. Roll the 12-dice to combat the stormtrooper.

If your confront# is equal to or more than your roll#
, you may add the difference to your MP total and proceed to disarm the Imperial distress beacon.

If your confront# is lower than your roll#,
subtract the difference from your MP total. Add +2 to your old confront# for your new confront#. Repeat this confront with the same new confront# until you have defeated the stormtrooper. When you have defeated the stormtrooper, you may proceed to deactivate the Imperial distress beacon.

At long range:
Add your weaponry# to your speeder bike’s weaponry# for your confront#. Roll the 6-dice to combat the stormtrooper.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed to deactivate the Imperial distress beacon.

If your confront# is lower than your roll#
, subtract the difference from your MP total and repeat this confront until you have defeated the stormtrooper. When you have defeated the stormtrooper, you may proceed to deactivate the Imperial distress beacon.

You approach the beacon, and notice a small screen with blinking numbers on it… 10, 9, 8… The troopers have activated a countdown mechanism, and the beacon will launch in a few seconds! Luckily, you have the training to deactivate it. You have to concentrate — and work fast!

To deactivate the Imperial distress beacon:
Your skill# +1 is your confront#. Roll the 6-dice to deactivate the beacon.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed.

If your confront# is lower than your roll#
, subtract the difference from your MP total and repeat this confront until you have deactivated the beacon.

That was close! After you successfully deactivate the beacon, add 20MP to your total for a job well done.
Note:
If you accidentally shot the beacon before you defeated the stormtroopers, add 10MP to your total. If you are playing on the Advanced Level, add 50MP to your total.

The stormtroopers are now defeated and the beacon is no longer a problem. But your mission isn’t over. There are more troopers out there, and their captain must be captured and brought in for questioning.

One of the neutralized stormtroopers wears an extra comlink on his belt You remove the comlink and hold it up to your ear. You listen for signals from other stormtroopers, but do not hear any. That doesn’t mean that you are safe; other stormtroopers may still be in the jungle.

You adjust the frequency setting on the comlink, and use a special code that will let General Dodonna know it’s safe to broadcast “General Dodonna?” you say. “I ran into trouble. I encountered five stormtroopers and had to neutralize them. But I was able to destroy the Imperial distress beacon!”

“Good work!” General Dodonna replies.

“Tell the others that there might be more stormtroopers in the jungle,” you advise. “I’m moving on to the crash site.”

You go to your speeder bike. You check your gear and ammunition. Your mind is racing. What will happen if you run into more stormtroopers? It was difficult to disable five stormtroopers. Are you prepared to disable twenty more?

If there are more stormtroopers, they will expect an attack from outside forces. At their crash site, they will have set up a strong defense to prevent anyone from reaching their ship. It would be almost impossible to attack their defense and survive.

But if you could sneak
inside
the crash site, you could combat the enemy where they least expect you. They are paying attention to the areas
around
the crash site, not inside. There’s just one problem: How will you get inside?

You look at the defeated stormtroopers, then at their nearby landspeeder. You have an idea. It’s a dangerous idea, but it just might work.

First, you attach your speeder bike to the landspeeder. You clamp it tightly to the back of the landspeeder so that it is secure. If you survive, you may need the speeder bike later.

You drag a stormtrooper over to the landspeeder and put him in the backseat

You take another stormtrooper’s armor and put it over your own clothes. You remove his helmet and place it over your head. It’s not easy to see out of the helmet.
No wonder stormtroopers are such rotten shots!
you think. At least the stormtrooper’s helmet has built-in infrared lenses so you’ll be able to see in the dark.

Climbing into the Imperial landspeeder, you check the controls. The landspeeder has a navicomputer, so you can find the crash site. You turn on the engine and zoom away, towing your speeder bike with you.

Almost two kilometers later — very close to the crash site — you stop the landspeeder and climb out. You take your speeder bike off the back of the landspeeder and hide it under a very big tree. If you have to escape, your speeder bike will help you make a quick getaway.

You get back into the landspeeder, start the engine, and proceed through the jungle. Soon, you see the still-smoking wreckage of the Imperial Carrack cruiser. It has crashed into some trees and sits at an odd angle. The trees and the ship are at the base of an ancient tower.

You slow the landspeeder to a stop. Suddenly, you are surrounded by many stormtroopers. You have difficulty seeing behind you, but guess that there may be about twenty troopers.

Your fingers tighten on the steering wheel at the sight of the Imperial captain. You didn’t think you’d encounter him so soon. The captain steps forward. His face looks like it is made of stone.

“Why have you returned without the others?!” he demands.

“We were attacked by a Rebel assault force, sir!” you reply. “The trooper in the backseat and I were the only two to survive! We raced back to warn you! We must prepare for a Rebel attack!”

The captain looks at the stormtrooper in the backseat “I don’t think,” he observes, “that your comrade survived after all. Were you able to launch the distress beacon before you were attacked?”

“Yes, sir,” you say.

The captain smiles. He thinks that the beacon has been launched and that the Empire will send a rescue team. “Everyone to your positions!” he orders. “Prepare for the Rebel assault!”

Without warning, your Imperial comlink beeps and a voice echoes from it: “This is General Dodonna. You haven’t checked in and we’re beginning to worry…”

You forgot to switch off the frequency!

The captain’s face goes red with anger and he realizes you’re a Rebel. He draws his blaster, but before he can fire, you punch the accelerator and the landspeeder rockets forward.

The captain fires a shot and it hits one of the landspeeder’s thrusters. You lose control, and crash the speeder into the base of the ruins. High, vine-covered walls surround you as you leap out of the speeder and race to what looks like an entrance.

There are four stormtroopers at the entrance to the ruins.

You can choose to evade (avoid) or fight

If you choose to fight, you can choose all at once or one at a time.

Note:
You are still dressed as an Imperial stormtrooper. Because these four stormtroopers were inside the ruins when you arrived, they did not hear the message from General Dodonna. They do not know that you are a Rebel. In fact they think you’re a stormtrooper.

To evade (without Power):
Add your charm# to your stealth# +5 for your confront#. Roll the 12-dice to evade the four stormtroopers.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed into the ruins.

If your confront# is lower than your roll#
, subtract the difference from your MP total. Your disguise is now useless and you will have to fight the four stormtroopers (below).

To evade (using Power)*:
Choose your Evasion Power. Add your stealth# and Jedi# to your Power’s low-resistance# for your confront# Roll the 6-dice to evade the stormtroopers.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed.

If your confront# is lower than your roll#
, subtract the difference from your MP total. Your disguise is now useless and you will have to fight the four stormtroopers (below).

*Note:
This counts as one of two Power uses you are allowed in this Mission.

To fight (one at a time):
Choose your weapon. Add your weaponry# to your weapon’s midrange# for your confront#. Roll the 6-dice to combat the first stormtrooper.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and repeat this confront to combat the next stormtrooper.

If your confront# is lower than your roll#
, subtract the difference from your MP total and repeat this confront, adding +1 to your old confront# for your new confront#. Repeat this confront until you have neutralized all four stormtroopers.

To fight (all at once):
Add your weaponry# to your weapon’s midrange accuracy# +1 for your confront#. Roll the 12-dice to combat the stormtroopers.

If your confront# is equal to or more than your roll#
, add the difference to your MP total and proceed to the ruins.

If your confront# is lower than your roll#
, subtract the difference from your MP total and repeat this confront.

You have either evaded the stormtroopers or defeated them. Good job! If you have evaded them, add 20MP to your MP total. If you have fought them, add 10MP to your MP total. If you are playing on an Advanced Level, add 50MP for evasion and 40MP for fighting. You may now proceed into the ruins.

The clomping footsteps of more stormtroopers follow behind you, so you move quickly into the ruins.

You run down a narrow flight of stairs and enter a dark chamber. At the end of the chamber, you see an old doorway, framed in metal. An ancient lock secures the door.

The stormtroopers are coming down the stairs behind you. The stairway is narrow, and they’ll have to come down one at a time. You can choose to fight the stormtroopers or to open the door.

To open the door, you can kick the door open, shoot the lock off, use Power to open the lock, or hotwire the lock. Choose now, then proceed.

Note:
If you choose to fight the stormtroopers, you will not know how many you’ll have to fight until you begin the confront. You must decide BEFORE you proceed. You must choose NOW whether you are going to fight all of the stormtroopers or open the door.

To fight the stormtroopers:
Choose your weapon. Add your weaponry# to your weapon’s close-range# +1 for your confront#. There are a total of six stormtroopers. You must repeat this confront until you have defeated the sixth stormtrooper.
Each time you defeat a stormtrooper
, raise your confront# by +1. When you defeat all of the stormtroopers, you may proceed through the door, which has been shot open.

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