Soda Pop Soldier

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Authors: Nick Cole

BOOK: Soda Pop Soldier
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CONTENTS

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Chapter 13

Chapter 14

Chapter 15

Chapter 16

Chapter 17

Chapter 18

Chapter 19

Chapter 20

Chapter 21

Chapter 22

Chapter 23

Chapter 24

Chapter 25

Chapter 26

Chapter 27

Chapter 28

Chapter 29

Chapter 30

Chapter 31

The Last Chapter

About the Author

Also by Nick Cole

Credits

Copyright

About the Publisher

Chapter 1

T
he war starts at 6
A
.
M
., in-game time. By 6:45 we're losing Hamburger Hamlet as our entire line begins to disintegrate.

It isn't a total collapse. Pockets of resistance hold out in key positions, buying ColaCorp time, expensive time, to fall back and reorganize. On my right flank, Kiwi holds a high hill overlooking the Song Hua river basin. We call that hill WonderSoft Garage because of the small power station and vehicle spawn depot located there. WonderSoft had made the capture of that hill and power station a primary objective in the last three battles we'd fought at this end of the basin.

And it looked like they were gonna try for it again today.

Over BattleChat, Kiwi swears as he burns through the ammo that an air resupply Albatross barely managed to get through. In my mind, I can see empty lager cans parading around the workspace that is Kiwi's keyboard and monitor, as ambient in-game sound resounds in a metallic symphony of ammo brass expended in adult-sized doses. If the sound of auto rifles and explosions is a kind of music, and to some of us it is, then Kiwi is Beethoven.

Through graphically rendered feathery willow trees and the game-supposed heat waves of the day, I can barely make out what's going on up at the top of the hill in brief glimpses. Three fast-attack WonderSoft Goats, their version of a jeep, and a Thrasher light mech are burning. Thick oily smoke belches from the mech, and a moment later it explodes in a shower of sparks. More WonderSoft Goats and Thrashers climb the road to the bridge that leads to our side of the river.

WonderSoft infantry scramble from cover, racing to other cover, as Kiwi fights hard to keep them from crossing the choke point at the bridge and capturing WonderSoft Garage. It's about to get real intimate, real quick.

“Command, we're gettin' killed up here,” shouts Kiwi over BattleChat. His transmission is broken and distorted by automatic weapons fire in the background. “I'm down to three grunts,” he continues. “Request reinforcements or evac, A-S-A-P! If you've got fire support, I'll take it now, but you'd better drop it right on top of my position, your choice, Command.”

Minutes earlier I'd requested Command point two transports of grunts our way as reinforcements. One of our dropships got jumped by a flight of WonderSoft Vampires as they'd approached the LZ. The other, piloted by RiotGuurl, had gotten away.

I hope.

RiotGuurl is as good a pilot as I've ever worked with. Losing the first transport hadn't been an easy choice for her, but when a WonderSoft Vampire caught your electronic scent, there weren't many options left for a transport squadron other than to split up and run like hell to get away from that wicked ground attack jet.

Since then RiotGuurl was maintaining radio silence. I know she's chasing every nook and cranny in the jungle-clad hills that surround the basin on all sides, flying her gunship way too close to the computer's representation of the ground, looking for a route back into Hamburger Hamlet so we can resupply and reinforce the river crossing. Maybe even help Kiwi.

“Be advised, Command, it's just me now. All my grunts are KIA.” Kiwi again. “Two ammo packs left and multiple Softs inside the wire.” Kiwi never gives up. Even when he's being overrun. Maybe it's an Australian thing. Once this war is over, I plan on taking some of my winnings and heading down under to spend some time in Gigaboo Flats at the Wonky Boomerang, Kiwi's favorite postbattle watering hole. But hopefully the Cola Wars will never end, or else how will I get paid?

“Kiwi, evac not possible at this time. Sorry about that, son.” It's RangerSix, ColaCorp's tactical commander. The fact that he's overseeing our little firefight reinforces how crucial this battle really is for ColaCorp.

Using my targeting monocular, I scan the sloping hills and tall grass behind and above Hamburger Hamlet for our commander's avatar. RangerSix is the kind of guy who can change a battle with a basic rifle kit and some explosives. As usual I can't find his hiding place.

Across the river, WonderSoft artillery begins throwing everything they've got at us. Head down inside my command post, I crank my speakers to full ambient in-game sound, cutting off Catherine Wheel's seminal late-twentieth-century album
Ferment
. I'm waiting to hear RiotGuurl's turbines. She's Kiwi's only hope now.

“Sixty rounds left. How about fire support, RangerSix?” It's Kiwi.

“Negative at this time.” I hear the quiet frustration in RangerSix's smoke-stained voice.

“Die in place again, huh?” grunts Kiwi.

Behind me, in the detailed squat bamboo and stone village that is the game designers' representation of a fictional Southeast Asian river basin village, a place we call Hamburger Hamlet as a nod to the often bloody struggles for online supremacy that take place there, our armor rolls through, retreating farther to the east. We've been holding this side of the river, waiting for our massive Charger IV battle tanks to cross the muddy brown shallows under heavy mortar fire. Now, it's time to bug out.

WonderSoft Garage has always been the key to control of the river crossing at Hamburger Hamlet. There's no bridge, but the river's shallow enough to get most vehicles across. Now that the overwatch Kiwi was providing at the garage is on the verge of being taken, the battle, at least here alongside the river, is lost for ColaCorp. Any of our units on the far side of the river aren't getting back to our lines without an airlift. The game day still promises more fighting. It's Saturday, and the network goes big on coverage for the weekend. But to lose good armor this early would spell disaster for whatever Command has in mind for us to do next. We've gotten the Chargers back to this side of the river. That's enough for now. We'll have to fight another battle somewhere else.

“Afraid so, son,” says RangerSix to Kiwi over BattleChat regarding any kind of assistance. Or to be more specific, the complete lack thereof. “Sorry.”

Kiwi doesn't reply.

The turbines of RiotGuurl's Albatross scream loudly as she coaxes the VTOL transport slash gunship into a tight bend south of my position. The fat hover jets that hang beneath the stubby wings of the wide-bodied OD green Albatross kick up a spray of water as she bleeds altitude and speed getting close to the surface of the river.

For a brief second there's hope.

But, as I swing my avatar's view around, locking her craft into my HUD, I don't need imaging software to tell me her ship's already down to 48 percent integrity. The Albatross is vomiting black oily smoke while blue flames climb from the turbines across the fuselage, licking at the pilot's canopy. Seconds later a dart-winged fast mover, camouflage shifting from sky gray to river brown as its onboard computer tracks position relative to target and adjusts the color scheme, comes into view. It's a WonderSoft Vampire and it vaults the bend farther down the river, rattling out short bursts from its forward-mounted 30 mm chain gun directly into the Albatross's burning fuselage.

The pilot's an amateur.

RiotGuurl's finished.

Any good pilot would just let her crash into the ground, but this jerk wants a special gun camera “kill” to put up on his webwall. A professional player kill worth bragging about. Or at least he's hoping to brag about it.

“Not today,” I mutter and order my air defense grunt to take out the Vampire, an easy kill at this range and altitude with a preoccupied pilot. The grunt, skinned in jungle camo and battered light body armor, leaps out from behind the barn at the far end of Hamburger Hamlet and scrambles to shoulder the ground-to-air HammerClaw missile.

With in-game ambient sound cranked up to full, I hear an unseen WonderSoft sniper's Barret3000 go off like the sudden snap of a dead branch. A moment later my grunt is flung backward from the impact of the supersonic round.

That means WonderSoft has snipers in the hills on our side of the river. Things are actually worse than they seem.

“C'mon you lazy . . . ,” growls RiotGuurl over BattleChat as her Albatross loses an engine and begins to list badly to starboard. I know she's scrambling to maintain some kind of altitude in order to get the replacement platoon she's carrying out the door and somewhat near our position alongside the river. Parachutes puff to life just beyond the flaming fuselage, but the falling stick of badly needed grunts and players will be scattered all along the river at best. With our line currently collapsing, they'll be less than combat effective. They probably won't even be able to link up with any friendlies.

I hit E on my keyboard and then Spacebar, making my avatar jump up from behind the sandbags I'm using as the command post I'd set up back when I thought there might be some kind of contest for Hamburger Hamlet. But that's not happening today.

I race for the air defense grunt's gear, knowing the sniper sees me. A good sniper will wait for me to reach the dead grunt. It'll take two point five seconds to exchange my rifle kit for the shoulder-fired HammerClaw Air Defense System the downed grunt carried. That'll be all the time the sniper needs to blow my avatar's head off. My hope is that a good sniper, and I hope this sniper is good, is waiting for another grunt to appear and pick up the valuable Air Defense gear. My other hope is that he's not expecting a real live player. Or at least that's what I tell myself as I reach the grunt's prone body.

ColaCorp SOP insists live-player avatars look just like the AI-controlled grunts. Hypermuscled, digital depictions of frontline real-world combat troops. Dirty green jungle-stripe fatigues, dull green and grease black tiger-striped face and arm camo. Even the same gear with the rare exception of a shotgun or a favorite sidearm. It's good policy. The enemy expects an AI grunt's reaction to any given circumstance. So we all look like grunts; that way the expectations are lower. Except a live player can do the unexpected.

RangerSix is probably behind that smart idea.

I pause at the kit and roll left a heartbeat later. A spray of dirt blossoms on-screen as the Barret's round explodes in the mud just beyond the dead grunt's body.

Where my avatar's head should have been.

Now the WonderSoft sniper will need to pull the slide back and chamber another massive round, a serious drawback to using the Barret3000.

I exchange kits with a tap on the keyboard, raise the shoulder-fired missile, and select
Shotgun Mode,
firing on the fly, not even waiting for the high-pitched tone indicating lock. The micro missiles that scatter away from the launcher don't have far to go as the Albatross and Vampire streak straight over the top of Hamburger Hamlet. They sidewinder skyward and punch right into the bottom of the frost-gray SkyCamo of the WonderSoft Vampire.

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