Resist the Red Battlenaut (24 page)

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Authors: Robert T. Jeschonek

BOOK: Resist the Red Battlenaut
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*****

 

The
Sun Tzu
could have easily blown up the jump-ship, the
Sun Bin
, as soon as she cleared the Hangar Deck. Donna took her out fast, but the
Sun Bin
--named after a Sun Tzu descendant and fellow military strategist--was still no match for the bigger ship.

Scott fully expected a fusillade of fire as soon as the
Sun Bin
got far enough away. There'd be no reason to hold back when Cairn's quantum bomb was distant enough to no longer be a threat.

Sure enough, the
Sun Tzu
threw shots--but they were all warning shots across the
Sun Bin
's stern. Not one of them got close enough to singe the jump-ship's armor or bump her off course.

It was then that Scott knew the Diamondbacks were letting him go. For all Perseid's accusations about being a traitor, he'd deliberately let the
Sun Bin
escape without a scratch on her. Either he thought Scott might have a chance, or he just didn't want to kill him in cold blood--but he clearly didn't make any kind of effort to cut the fugitives' mission short.

Moments later, Donna kicked on the negative mass drive, and the
Sun Bin
darted away into the starry darkness, leaving the
Sun Tzu
,
Sam Nicholas
,
Augustus
, planet Oberon--and Frank, wherever the hell he was--in the distance.

Watching the light of Oberon's twin yellow suns recede and fade through the rear viewport, Scott finally relaxed...a little. He was aboard a stolen ship piloted by a recently comatose woman, heading for a suicide mission alongside a man who despised him, who had a quantum bomb in his head--but at least he had cleared the first hurdle. He had broken away from the
Sun Tzu
and committed himself to the choice that he felt in his gut was right.

And there was something liberating about that. There'd be no more self-doubt and second-guessing; the momentum of his decision would carry him forth like a wave, roaring across the light-years and crashing into the Reds at Bellerophon Station.

He felt like nothing could stop him.

"Now leaving the Sigma Zeta Gamma system," said Donna from the dashboard at the front of the
Sun Bin
's control room. "Setting course for Bellerophon Station. ETA six hours."

"Great flying, Donna." Scott, who was standing behind her, gave her shoulders a squeeze. "That was one smooth getaway."

"Bellerophon Station." Cairn spoke up from the center of the room, where he'd slung himself over the command chair. "What the hell do you expect to find at Bellerophon Station?"

"The red carpet treatment." Scott turned and smirked at him. "From the Reds themselves. The ones I'm selling out the Commonwealth for." He felt Donna squirm when he said it, and he squeezed her shoulders reassuringly.

"What makes you think there are Reds at Bellerophon?" asked Cairn. "It's nothing but a mining colony."

"A little bird told me," said Scott. "A canary in the coal mine."

"Must be a real bird-brain," said Cairn, "because I'm telling you, the Reds aren't there."

"Whatever you say." Scott bent down and kissed the top of Donna's head. "I guess we're on a wild goose chase, then."

"I guess so," said Cairn. "Story of your life."

"It's too bad, though." Scott let go of Donna's shoulders and turned to face Cairn. "You'd be a
hero
if you brought
me
in--the one man who's fought back with his Red vision when no one else could see them."

Cairn was sprawled over one arm of the command chair, with his legs draped over the other. "As if you'd ever defect, you goody-two-shoes." He pointed a finger at Scott and sneered. "I heard them say you just want to save your grandma and be the hero of the Commonwealth."

"Just running their mouths." Scott walked over and glared down at him. "They
think
they understand me, but they don't...just like
you
."

Cairn laughed at him. "I understand you better than
anyone
. Better than you understand
yourself
."

"Obviously, you don't," said Scott, "or you'd realize I'm the only friend you've
got
."

With that, he walked back over to Donna and picked up where he'd left off, rubbing her shoulders as she steered the little ship through interstellar space.

 

*****

 

Chapter 36

 

As the
Sun Bin
rocketed toward Bellerophon Station, Scott spent most of his time in the ship's cargo bay, prepping his stolen Mark VI Battlenaut for action. Truth be told, he knew and loved the model so much, it was a pleasure to work on it...though having to listen to Cairn the whole time took some of the fun out of it.

"All I'm saying is, the Commonwealth is on its way out," Cairn said nonchalantly. "It's collapsing under the weight of its own corruption."

Scott sighed as he adjusted the servos in the Mark VI's right leg. He wished he didn't have to keep an eye on Cairn at all times--and listen to his ramblings--but the jump ship didn't have a brig or another secure place in which to lock him up. The only other alternative was to leave him in the control room with Donna--and access to the
Sun Bin
's controls--which just wasn't going to happen.

Tossing Cairn out an airlock wasn't an option, either; Scott knew he'd need him to infiltrate the Red facility at Bellerophon Station. So all he could do was keep Cairn close at hand and block him out as best he could...and, sometimes, change the subject to something other than the impending fall of civilization as they knew it.

"Ever pilot a CORE Battlenaut?" Scott said, interrupting Cairn's latest string of anti-Commonwealth invective.

Cairn switched gears without batting an eye. "Why? You got one armed and ready to go for me?"

"Yes and no." Scott finished adjusting the servos, wiped his forehead on the back of his right arm, and slid the tool he'd been using into a loop on his belt. "C'mon and give me a hand."

It was the first time Scott had asked for help, but Cairn didn't refuse. "What do you mean, 'yes and no?'" he said as he followed Scott across the cargo bay.

Scott stopped in front of a big black plastic shipping cube that was at least fifteen meters on a side. "Open 'er up." There was a keypad on the middle of the front panel, and he typed a pass code on it. The keypad rotated clockwise, retracting four metal bars from a set of latches along the rim. Next, Scott grabbed a handle on the top left corner and signaled for Cairn to do the same with the handle on the top right corner. Together, they pulled the panel free and lowered it to the deck, exposing the contents of the cube.

Inside was the gleaming black armor of a CORE Battlenaut, folded so its legs were in front, toes pointed toward each other, knees even with the top of its head.

"Yes, I've got one for you," said Scott. "Hot off the Hangar Deck of the
Sun Tzu
."

"Nice." Cairn stood with his hands on his hips and gazed admiringly at the folded-up armor. "So what's the 'no' part?"

"No, it isn't armed." Scott reached into the cube and touched a pressure point under the Battlenaut's chin--then quickly backed away. Suddenly, the armor came to life, sliding out of the cube. "It's CORE civilian armor. Defensive capabilities only."

Cairn backed up out of its way, too. "You're
kidding
me. You're giving me a unit that isn't
loaded
?"

Scott looked at him with an innocent expression. "That won't be a
problem
, will it? After all, Bellerophon Station isn't a Red
outpost
. You said so yourself."

When Cairn didn't answer, Scott smiled.
Gotcha
.

As the two of them stood there and watched, the CORE Battlenaut automatically unfolded. With a series of whirs and clicks, it extended to its full seven-meter height, just three meters shorter than the Mark VI.

"You know, you're right," said Cairn. "So are we going to disarm
your
Battlenaut too, then?"

Scott turned and eyed the Mark VI at the other end of the cargo bay. "I don't see why not. What could possibly go wrong?"

Just as he started to turn back around, Cairn leaped at him from behind, throwing him forward. Cairn's momentum carried them both straight to the floor, slamming Scott down hard on his right side and knocking the wind out of his lungs.

Before Scott could buck him off, Cairn pressed his advantage, hitting him hard across the back of the head. Shaking off the shock of the blow, Scott quickly gathered his strength--only to take another hit to the head, this one harder than the last. Dazed, he slumped forward.

That was when Cairn scrambled off and flipped Scott over on his back. He grabbed Scott's right wrist in a viselike grip, did the same for his left, and jerked the two together.

Scott snapped out of his daze when he realized what was happening--but by then, it was almost too late. Cairn had already forced the fingers of Scott's right hand to tap the remote control device on his left wrist, shifting it into standby mode. He did it again, bumping the device into ready mode--one touch away from final activation.

Cairn was just about to make the final contact when Scott unleashed a surge of strength, wrenching his hand away from the device. Then, with another surge, he pitched off Cairn, sending him crashing to the deck.

Before Cairn could recover and bounce back at him, Scott sprang from the floor and pumped a fist into his face. He followed that with a left hook to the jaw, then a roundhouse square in the breadbasket. Cairn went down, twitching--but still managed to catch Scott in the side with his right knee.

A bolt of pain flashed up from the impact point, but it only pissed Scott off more. With an angry roar, he plowed another blow into Cairn's belly, then locked his fists together and swung a pile driver like a wrecking ball into the side of his head, shooting it from one side to the other.

This time, Cairn offered no retaliation. He just lay there on the floor, chest heaving, face bruised and bloody...utterly beaten.

Scott was heaving for breath, too, as he got to his feet and checked the remote control. The silver oval on the wristband was no longer swirling; the device had reverted to a dormant state. Thinking back, Scott remembered Trane saying it was set to deactivate if more than thirty seconds passed between any two contacts.

Looking down at the man on the floor, he shook his head. Cairn must have realized the device had been keyed to Scott's DNA. Otherwise, how could Scott have stayed close to him, leaving the remote control within easy reach? After figuring that out, the solution was obvious--if blowing himself to bits was the solution he'd wanted.

"What the
flux
, Cairn?" said Scott. "I thought we were
past
this."

"You
would
think that, wouldn't you?" said Cairn. "You never
did
have a firm grip on
reality
."

"Who's the one losing his grip?" said Scott. "I mean, what good would it have done, blowing up one Marine, a pilot who just woke up from a coma, and an outdated Battlenaut unit? Why bother?"

Cairn shrugged. "Does it matter?"

"According to you, we're not even heading for a Red facility!" snapped Scott. "You would've died for
nothing
."

Cairn glared up at him with a flash of rage and hatred. "But I still would've
died
." Suddenly, he lunged up to a sitting position. "I would've been
free
."

"Free from what?" said Scott. "Me?"

Cairn shook his head and lay back down. "You're an idiot," he said. "You don't know anything."

"I was just thinking the same thing about you." Scott reached into a pocket and pulled out a white plastic zip tie he'd been carrying in case he needed to restrain Cairn. It was high time he used it; now that Cairn had tried to trigger the bomb once, he could try it again at any time.

So why did Scott hesitate? Binding Cairn's wrists was the only way Scott could be sure he wouldn't have another shot at tripping the remote.

But he couldn't
keep
him restrained. Scott planned to trick the Reds into thinking Cairn was in charge, so they'd let the
Sun Bin
land and allow the crew inside the facility. That wouldn't work if Cairn was in restraints.

It also wouldn't work if Cairn refused to cooperate. Getting him to play along would be tricky at best, but keeping him tied up would kill any chance of success. Cairn's bitter stubbornness would lock him into a path of most resistance.

Even if Scott somehow managed to get Cairn to cooperate, then got him off the ship and into the facility, how could he know Cairn wouldn't try some other strategy to wreck the mission? There would be a million ways for Cairn to ruin things or kill himself at Bellerophon, and Scott wouldn't be able to stop him.

Unfortunately, the only way Scott could hope to get through the mission and achieve his objectives was to trust Cairn. Keeping him in restraints would be counterproductive...and given the stakes involved, Scott couldn't afford to do anything that would make the already steep odds against success any steeper.

With a sigh, he stuffed the zip tie back in his pocket. For better or worse, he would take a chance on Cairn. He would try to win him over.

"Tell me something," said Scott. "If you're such a huge pain in my ass, why the hell do I keep trying to help you?"

"To lord it over me?" Cairn sniffed. "To make yourself feel superior?"

"No, seriously," said Scott. "All you've done since we picked you up on Shard is treat me like a dick. You've lied to me, insulted me, threatened me, and tried to kill yourself and take me with you."

"Don't forget, I got you drummed out of the Marine Corps for using me as a human shield." Cairn looked proud when he said it.

"So
why
do I keep reaching out to you?" asked Scott. "Why do I keep
fooling
myself that I can get through to you?"

"Guilt?" said Cairn. "You feel guilty because you were the one who got away back in Iridess Chasm?"

Scott shook his head. "What if it's because I'm still..." Frowning, he rubbed his chin. "That couldn't be it."

"Because you're still
what
?" said Cairn.

"Forget it." Scott turned and headed for the door, leaving him lying there. "Not important."

Cairn sat up and shouted after Scott. "Tell me! Tell me what you were going to say, so I can laugh my
ass
off."

The door slid open, but Scott didn't rush through it. Instead, he turned slowly and gave Cairn a troubled look, one that mingled confusion and deep disappointment. "What if it's because I never stopped being your friend?" he said. "What if that's what I was going to say?"

"Then I'd say I feel sorry for you," shot back Cairn. "I'd say I can't think of anything more pathetic."

"Then it's a good thing I can still be your friend," said Scott, "without giving a plang
what
you think."

With that, Scott left the cargo bay and heard the door sweep shut behind him. He was taking a risk leaving Cairn alone in there, though he was locked out of the Battlenauts and heavy equipment. Theoretically, Cairn could still do some limited damage with the tools at his disposal.

But Scott's gut told him to take the chance. He had a feeling that somehow, it was a smarter play than cuffing Cairn with zip ties until they got to Bellerophon.

Either that, or Cairn could never be trusted, and this was the mistake that would doom the mission and sign Grandma Bern's death warrant.

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