Reborn: Flames of War (11 page)

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Authors: D. W. Jackson

Tags: #Science Fiction & Fantasy, #Fantasy, #Epic, #Two Hours or More (65-100 Pages), #Literature & Fiction

BOOK: Reborn: Flames of War
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Notes

Notes

Name: Ash

Level: 41

Experience needed for next level: ,912,230

Race: Human/Demon 70/30

Occupation: Intermediate Gambler

Title: First Knight

Blessings: Blessing of the Reaper

HP: 1565/1565

MP 1265/1265

SP 296/296

Strength: 79 (+10) (+2) (+1) (+10) (+10) (+220)

Vitality: 82 (+3) (+228)

Agility: 56 (+10) (+5) (+156)

Stamina 77 (+5) (+214)

Spirit 38 (+10) (+105)

Intelligence: 67 (+186)

Endurance: 40 (+10) (+1) (+2) (+10) (+111)

Luck: 232 (+999) (+1)

(Special Stats)

Hardness: 1

Soul MP: 2112

Sun Mana: 568


Abilities

Passive:

 

[Devil’s Luck: 500% bonus to luck.]

 

[Fleet Foot: +10 to agility. Max]

 

[Wolf Eyes: See in the dark. Level Max]

 

[Mining: Ability to use a pick to extract ore from hidden locations. Able to tell where mining locations are located. Level 2- 23%]

 

[Poison Resistance: level 2-81%: 10% poison resistance.]

 

[Grave Domain: Damage resistance to whole body with the exception of the head increased by 10%.]

 

[Spider Senses: able to detect prey that is up to three levels higher within a 200 foot radius. Able to sense hostile intent within a 100 foot radius. Level max%.]

 

[Fire Resistance: 15% fire resistance. Level 3-32%.]

 

[Natural Armor (small): When fighting your skin acts as a natural armor blocking 10% of physical damage. Level: max.]

 

[Frost Resistance: 10% resistance to frost damage. Level 2-47%.]

 

[Yeti Strength: +10 to strength. Level Max%.]

 

[Electric Resistance: 5% resistance to energy attacks. Level 1-87%.]

 

[Water Glide: When moving in water it flows naturally around you decreasing water resistance by 25%. Level max.]

 

  [Cloak of Shadows: When in a dark area cloak of shadows wraps you in shadows making it harder for you to be detected.]

 

[Dragon Sight: You can see the magical flow of items and creatures]

 

[Reaper’s Sight: people who have received the ire of the goddess will now appear with a small sickle above their head.]

 

[Reaper’s Soul: after killing a person who has been marked by the goddess you will absorb a portion of their soul and receive any abilities they possess.]

 

[Earth Affinity: cost of using earth related skills will be reduced by 14% and power of earth related skills will be boosted 7%. Level 3-96%.]

 

[Mental Resist: 5% bonus when attacked by a mental attack. Level 1-48%]

 

[Iron Stomach: for each ounce of iron you eat your strength will raise by 1 but at the same time your intelligence will be reduced by 1.]

 

[Fire Affinity: cost of using fire related skills and abilities will be reduced by 10% and power of fire related skills and abilities will be boosted 5%. Level 1-73%.]

 

[Blood Drain: ability to absorb 1% of a person’s experience by drinking their blood after their death.]

 

[Heart of Stone: slowly absorbs the essence of the earth into your blood strengthening the body over time. Level max.]

 

[Diamond Soul: Ability to convert MP into Soul MP. Ratio 100/1. Level 1-76%]

 

[Poison Affinity: cost of using poison related skills and abilities will be reduced by 10% and power of fire related skills and abilities will be boosted 5%. Level 1-98%.]

 

[Ogre’s Strength: +.1% to strength. Level- Max.] 

 

[Blood Strengthening: cost 10 vitality: gain 1 point in hardness. Level 1-0%.]

 

[Light Shield: Cost ***Sun mana. Blocks attacks using the power of light energies.]

 

[Sun Mana: For every one hour spent under the sun gain 1 sun mana.]                   

 

[Echo Location: advanced hearing that allows you to the placement of people and items even in total darkness. Level max.]

 

[Darkness Resistance: 5% reduction in damage from any sources using the darkness element. Level 1-30%.]

 

[Darkness Affinity: cost of using darkness attribute skills or abilities will be reduced by 10%. Level 1-23%.]

 

[Dark Soul: turn 100HP into soul MP.]

 

[Bolstered Resilience: increase damage resistance by 5%. Level 1-51%.]


Active:

 

[Demon Absorption: Cost 25MP: Absorb defeated enemies to obtain skills. Level 4- 53%]

 

[Bash: Cost 1SP: Slam into enemies with your body to do X10 damage. Level Max%]

 

[Rabbit Punch: Cost 1Sp- Using feet or hands quickly lash out with a lighting quick attack. Level max.]

 

[Stab: Cost 5 SP: Thrust forward with weapon (sword, spear.) level 3-8%]

 

[Poison spit: Cost 5MP. Level Max%: Spit a corrosive poison that sticks to enemy doing 5 damage a second for ten seconds.]

 

[Analyze Ability: Cost 5MP: Ability to see opponents name, level and skill as long as they are no more than 5 levels above you. Level max.]

 

[Poison: Cost 10MP- ability to make a small amount of toxin that paralyzes. Can be placed on weapons.]

 

[Sticky Thread: cost 15MP- shoot out a stream of sticky thread to trap opponents.]

 

[Stealth: Cost 20 MP. Erase your presence from enemies any movement cancels the ability.]

 

[Fire Ball: cost 10MP. Create two balls of fire and throw it at an enemy. Level 3-15%.]

 

[Cone of Frost: Cost 15MP: send out a cone of frost freezing everything in its path. Causes 15 frost damage every second for eight seconds. Level 3-53%]

 

[Crushing Blow: cost 5SP: strike with a hard blow bypassing 55% of opponent’s defense. Level 2-36%]

 

[Shock Armor: cost 12MP. Covers a small area with electoral energy that will stun an opponent struck with it for two seconds. Level 2-11%.]

 

[Shock Strike: cost 25MP. Hit an opponent with an energy attack that paralyses the part struck for seven minutes. Level 2-54%.]

 

[Pounce: Cost 5SP jump straight forward with great speed doing 2x normal damage.]

 

[Poison Vine Whip: Cost 40MP. Call a vine dripping with paralyzing poison to strike your opponent. Level 1-99%.]

 

[Reaper’s Blessing: Cost 50MP- bless a weapon or item with the goddess’s power. Lasts for twenty-four hours.]

 

[Sharp Strike: Cost 12SP- strike with a bladed weapon to deal 1.6 the normal damage. Increased chance for a critical strike. Level 2-2%]

 

[Fire Lance: Cost 25MP- casts a long lance of fire. Level 2-18%]

 

[Ice Spear: Cost 15MP- coat a weapon in ice giving it an added ice attribute to its attack. Level 1-72%.]

 

[Ice Shield: Cost 20MP- created a shield of ice that can fend off attacks. Level 1-21%]

 

[Lullaby of Subduction: Cost 20MP- chance to charm an enemy confusing them. A strike releases the confused state. Level 1-21%]

 

[Death Wail: Cost 40MP- a loud wail that strikes at the mind of them enemy deal direct damage. Damage based off of spirit. Level 1-41%]

 

[Shadow Whip: Cost 20MP, 5SP- attack with a whip made out of pure shadow that will follow the enemy wherever they try to run. Level 3-51%.]

 

[Shimmer: Cost 10SP- surrounds the body with light making it hard to discern movement.]

 

[Shadow Armor: Cost 25MP 10SP; creates an armor made of shadows to protect the caster.]

 

[Mana Manipulation: Cost: 30MP- able to manipulate pure mana and give it form. Level 4-43%]

 

[Hide: Cost 10SP- erase your presence.]

 

[Boost: Cost 50%SP- Double all stats.]

 

[Dark Eyes: Cost 50MP- strike directly at the soul of the opponent causing them to lose strength and dealing a small amount of damage. Level 1-32%]

 

[Flame Sword: Cost 30MP coat a weapon in flame essence.]

 

[Burn Out: Turn 10% of your HP into a white hot flame to attack your opponents.]

 

[Infuse Earth: Cost ***- infuse earth with magical energy to strength it. Level 3-47%]

 

[Earth Essence: Cost ***- ability to infuse MP with earth essence. Level 3-29%]

 

[Earth Shield: Cost 40MP- create a stone shield made of condensed earth. Level 1-34%]

 

[Toxin: Cost 25MP: spew out a cloud of toxic poison that does 1 damage per second for five minutes. Level 1-88%]

 

[Poison Control: Cost ***: merge poison with mana to use it more freely. Level 2-71%]

 

[Secrete: Cost ***: create a liquid form of poison that will last until needed. Cost depends on poison made and amount created. Level 2-93%]

 

[Hemlock Oil: Cost 60MP: thin oil that can be used as medicine for swelling and pain when used in very small amounts. Causes complete paralysis when used in a concentrated form. Level 1- 58%.]   

 

[Sealing Poison: Cost 60MP 10SP: seals all MP and SP based abilities and skills for 120 seconds. Level 2-34%.]

 

[Slash: Cost 5SP: create a blade of light that extends the reach of your blade. Level 2-17%.]

 

[Sunder: Cost 25SP 5MP: hard strike that has a large chance of crushing or cutting through armor. Level 2-51%]

 

[Blood Strike: Cost 40SP 20HP: a fluid strike that ignores all defense to strike directly at an opponent’s heart. Level 2-61%.]

 

[Heal: Cost 10MP- heal 5HP. Level 1-18%]

 

[Earth Shroud: Cost 15SP enter the earth to hide. Level 1-17%.]

 

[Light Strike: Cost 15SP- coat your weapon in light when attacking. Level 1-9%.]

 

[Light Ball: Cost 20MP- create a ball light. Level max.]

 

[Hemostat: Cost 20MP- stop bleeding. Level 1-0%.]

 

[Light Arrow: Cost 10SP- attack using 1 arrow made of light. Level 1-26%.]

 

[Flare: Cost 25MP- create a flash of light to blind your enemies.1-26%.]

 

[Burst: Cost 20SP- infuse your body with energy allowing increasing damage by 5% for 5 minutes. 1-27%.]

 

[Dark Spear: Cost 80MP create a spear of pure darkness that will last for five minutes. Can attack through armor as long as it is not blessed. Level 1-13%.]

 

[Infuse Darkness: Cost ***- infuse the air with Darkness energy to strength and control it. Level 1-26%.]

 

[Darkness Essence: Cost ***- ability to infuse MP with the darkness essence. Level 1-52%.]

 

[Sword of Illusion: Cost 40MP 10SP- create three illusionary replicas of your sword blade that can do 10% of the original strike. Level 1-86%.]

 

[Phantom Strike: Cost 10SP- attack with a phantom strike that does no damage but can deceive your enemies. Level 1-72%.]

 

[Armor of Thorns: Cost 40 MP cover your body with thick wooden armor that is covered in thorns. Lasts for 10 minutes. Level 1-51%.]

 

[Tremor: Cost 75MP- Shake the whole earth within five hundred square feet. Level 1-13%.]

 

[Wind Slash: Cost 10MP 5SP- eject a blade of wind that follows on a straight path. Level 1-65%.]

 

[Wind Wing: Cost 15MP 30SP- create wings made of air that can let you fly and increase your speed by 5%. Lasts for 5 minutes. Level 1-33%.]

 

[Total Destruction: Cost 300MP 100SP- create a massive storm of pure magical energy and physical force that spreads out over fifty yards attacking everything within its range. Level 1-22%.]

 

[Agis Shield of Protection: Cost 120MP create a large massive shield that can cover fifty square feet. Can take a total of 150 HP before disappearing. Level 1-93%.]  

 

[Break Guard: Cost 50SP- fast movement that allows one to break through their opponents guard. Level 1-16%.]

 

[Over Boost: Cost 75SP- double the damage of the next attack, level 1-14%.]

 

[Flash Step: Cost 25SP- quickly move to any place within five steps. Level 1-0%.]

 

[Binding Throw: Cost 10SP- warp up the enemy and throw him. Level 1-0%.]

 

[Bludgeon: Cost 20SP- increase attack with blunted weapons by 25%. Level 1-0%.]

 

[Hurl: Cost 5Sp- throw weapon doing 10% more damage. Level 1-0%.]

 

[Weaken: Cost 50MP- weaken an enemy by one level. Can only be used if enemy is at a higher level. Level 1-0%.]

 

[Cluster Shot: Cost 40MP 5SP- when the next arrow is fired it will burst apart damaging all enemies within its striking area. Level 1-0%.]

 

[Replenish: Cost 10% of channeled MP. Pass MP onto an ally. Level 1-0%.]

 

[Holy Fist: Cost 20MP- coat fist in holy light. Level 1-0%.]

 

[Crushing Blow: Cost 40SP- strike with three times the force as normal. Level 1-9%.]

 

[Deadly Finish: Cost 100SP- upgrades the next attack 1 level. Level 1-2%.]

 

[Destructive Dispel: Cost 75MP- cancel enemy spell or ability and does damage equal to the cost of the spell canceled to the caster. Level 1-15%.]

 

[Dimension Door: Cost 25MP- 75MP- open a dimensional door from one place to the next. Range 325 feet. Level 5-8%.]

 

[Port: Cost 25MP- teleport an item into your hand. Range forty feet. Level 3-9%.]

 

[Final Embrace: Cost ***- sacrifice yourself and deal damage to all enemy equal to that of your remaining HP, MP, and SP combined.]

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