Authors: Matthew Costello
Before these emerging Arks, they had been a mere resistance, with all the weaknesses and hopelessness that such movements can bring.
Now, on this new day, it turned.
It changed.
It was no longer a
resistance.
It was a
war.
For all those who had lived in fear, who were imprisoned or brutalized—for everyone who hated the Authority with a rage that seemed to consume their lives—on this day …
… it began.
Dedicated to the entire team at id Software.
Your creative vision and passion made
this new world come to life.
Rage
, the novel written by me, couldn’t exist without my having been able to work on the game. Tim Willits, the legendary producer of Doom 3, and now Rage, invited me to work on the game. Due to that, I was able to see Team id’s vision grow and develop over the years. When it came time for a novel, Tim made sure that I had what I needed to jump back into that world and go from interactive to prose. Likewise, under a tight deadline, the book’s editor, David Pomerico, showed patience and care as important questions and issues were resolved, and we took the reader deeper into that world. Steve Perkins at Bethesda Softworks graciously made sure that I was kept up to date as this project came closer to happening. For me, the writing and pages flew … and that is in large part due to all their support.
BY MATT COSTELLO
Rage
Doom 3: Maelstrom
Doom 3: Worlds on Fire
King Kong: The Island of the Skull
Missing Monday
Artifact
Unidentified
Maelstrom
SeaQuest DSV: Fire Below
See How She Runs
Garden
Day of the Snake
Homecoming Caught in Time
Darkborn
Wurm
Child’s Play 3
Hour of the Scorpion
Time of the Fox
Child’s Play 2
Midsummer
Wizard of Tizare
Beneath Still Waters
Fate’s Trick: In the World of Robert Heinlein’s Glory Road
Revolt on Majipoor
Sleep Tight
With Craig Shaw Gardner
The 7th Guest
With F. Paul Wilson
Masque
Mirage
Writing as Chris Blaine
Drowned Night
Writing as Shane Christopher
Nowhere
In Dreams
M
ATTHEW
C
OSTELLO’S
award-winning work across all media includes groundbreaking TV, novels, nonfiction, and games in both the United States and Europe.
He has scripted and designed dozens of bestselling games including the critically acclaimed The 7th Guest, Doom 3, Just Cause (with Neil Richards), G-Force, and Pirates of the Caribbean: At World’s End.
His novel
Beneath Still Waters
was adapted for film and released by Lions Gate. His novel
Missing Monday
was recently optioned for television. His latest suspense novel,
Nowhere
, was published by Putnam Books. He also wrote
Island of the Skull
(Pocket Books), an original prequel to Peter Jackson’s film,
King Kong
, as well as two original novels based on Doom 3, which he scripted. His next novel, from St. Martin’s Press, is the post-apocalyptic thriller,
Vacation
(October 2011). His children’s titles include the Scholastic series
The Kids of Einstein Elementary
and
Magic Everywhere
(Random House), as well as puzzle and game books.
Matt has consulted and written episodes and created formats for broadcasters worldwide including PBS, The Disney Channel, SyFy, and the BBC, among others. He also speaks to, consults, and mentors transmedia teams around the world. He has not been to Antarctica … yet.