Mountain of Black Glass (2 page)

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Authors: Tad Williams

BOOK: Mountain of Black Glass
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Like most children, Stephen is entranced by the forbidden, and although Renie has already saved him once from a disturbing virtual nightclub named Mister J's, Stephen returns to the net. By the time Renie discovers what he has done, Stephen has fallen into a coma. The doctors cannot explain it, but Renie is certain something has happened to him online.
American
Orlando Gardiner
is only a little older than Renie's brother, but he is a master of several online domains, and because of a serious medical condition, spends most of his time in the online identity of
Thargor,
a barbarian warrior. But when in the midst of one of his adventures Orlando is given a glimpse of a golden city unlike anything else he has ever seen on the net, he is so distracted that his Thargor character is killed. Despite this terrible loss, Orlando cannot shake his fascination with the golden city, and with the support of his software agent
Beezle Bug
and the reluctant help of his online friend
Fredericks,
he is determined to locate the golden city.
Meanwhile, on a military base in the United States, a little girl named
Christabel Sorensen
pays secret visits to her friend,
Mr. Sellars,
a strange, scarred old man. Her parents have forbidden her to see him, but she likes the old man and the stories he tells, and he seems much more pathetic than frightening. She does not know that he has very unusual plans for her.
As Renie gets to know !Xabbu the Bushman better, and to appreciate his calm good nature and his outsider's viewpoint on modern life, she comes to rely on him more and more in her quest to discover what has happened to her brother. She and Xabbu sneak into the online nightclub, Mr. J's. The place is as bad as she feared, with guests indulging themselves in all manner of virtual unpleasantness, but nothing seems like it could have actually physically harmed her brother until they are drawn into a terrifying encounter with a virtual version of the Hindu death-goddess Kali. !Xabbu is overcome, and Renie, too, is almost overwhelmed by Kali's subliminal hypnotics, but with the help of a mysterious figure whose simulated body (his “sim”) is a blank, with no features at all, she manages to get herself and !Xabbu out of Mister J's. Before she goes offline, the figure gives her some data in the form of a golden gem.
Back (apparently) in World War I, Paul Jonas escapes from his squadron and makes a run for freedom through the dangerous noman's-land between the lines. As rain falls and shells explode, Paul struggles through mud and corpses, only to find he has crossed over into some nether-region, stranger even than his castle dream—a flat, misty emptiness. A shimmering golden light appears, and Paul is drawn to it, but before he can step into its glow, his two friends from the trenches appear and demand that he return with them. Weary and confused, he is about to surrender, but as they come closer he sees that Finch and Mullet no longer appear even remotely human, and he flees into the golden light.
In the 21st Century, the oldest and perhaps richest man in the world is named
Felix Jongleur.
His physical body is all but dead, and he spends his days in a virtual Egypt he has built for himself, where he reigns over all as
Osiris,
the god of Life and Death. His chief servant, both in the virtual and real world, is a half-Aboriginal serial murderer who has named himself
Dread,
who combines a taste for hunting humans with a strange extrasensory ability to manipulate electronic circuitry that allows him to blank security cameras and otherwise avoid detection. Jongleur discovered Dread years before, and helped to nurture the young man's power, and has made him his chief assassin.
Jongleur/Osiris is also the leader of a group of some of the world's most powerful and wealthy people, the
Grail Brotherhood,
who have built for themselves a virtual universe unlike any other—the Grail Project, also called Otherland. (This latter name comes from an entity known as the “Other” which has some important involvement with the Grail Project network—an artificial intelligence or something even stranger. This powerful force is largely in the control of Jongleur, but it is the only thing in the world that the old man fears.)
The Grail Brotherhood are arguing among themselves, upset that the mysterious Grail Project is so slow to come to fruition. They have all invested billions in it, and waited a decade or more of their lives. Led by the American technology baron
Robert Wells,
they grow restive about Jongleur's leadership and his secrets, like the nature of the Other.
Jongleur fights off a mutiny, and orders his minion Dread to prepare a neutralization mission against one of the Grail members who has already left the Brotherhood.
Back in South Africa, Renie and her student !Xabbu are shaken by their narrow escape from the virtual nightclub known as Mister J's, and more certain than ever that there is some involvement between the club and her brother's coma. But when she examines the data-object the mysterious figure gave her, it opens into an amazingly realistic image of a golden city. Renie and !Xabbu seek the help of Renie's former professor,
Dr. Susan Van Bleeck,
but she is unable to solve the mystery of the city, or even tell for certain if it is an actual place. The doctor decides to contact someone else she knows for help, a researcher named
Martine Desroubins.
But even as Renie and the mysterious Martine make contact for the first time, Dr. Van Bleeck is attacked in her home and savagely beaten, and all her equipment destroyed. Renie rushes to the hospital, but after pointing Renie in the direction of a friend, Susan dies, leaving Renie both angry and terrified.
Meanwhile Orlando Gardiner, the ill teenager in America, is hot in pursuit of the golden city that he saw while online, so much so that his friend Fredericks begins to worry about him. Orlando has always been odd—he has a fascination with death-experience simulations that Fredericks can't understand—but his current behavior seems excessive. When Orlando announces they are going to the famous hacker-node known as TreeHouse, Fredericks' worst fears are confirmed.
TreeHouse is the last preserve of everything anarchic about the net, a place where no rules dictate what people can do or how they must appear. But although Orlando finds TreeHouse fascinating, and discovers some unlikely allies in the form of a group of hacker children named the
Wicked Tribe
(whose virtual guise is a troop of tiny winged yellow monkeys) his attempts to discover the origins of the golden-city vision arouse suspicion, and he and Fredericks are forced to flee.
Meanwhile Renie and !Xabbu, with the help of Martine Desroubins, have also come to TreeHouse, in pursuit of an old, retired hacker named
Singh,
Susan Van Bleeck's friend. When they find him, he tells them that he is the last of a group of specialist programmers who built the security system for a mysterious network nicknamed “Otherland,” and that his companions have been dying in mysterious circumstances. He is the last one alive.
Renie, !Xabbu, Singh, and Martine decide they must break into the Otherland system to discover what secret is worth the lives of Singh's comrades and children like Renie's brother.
Paul Jonas has escaped from his World War I trench only to find himself seemingly unstuck in time and space. Largely amnesiac, he wanders into a world where a White Queen and a Red Queen are in conflict, and finds himself pursued again by the Finch and Mullet figures. With the help of a boy named
Gally
and a long-winded, egg-shaped bishop, Paul escapes them, but his pursuers murder Gally's children friends. A huge creature called a Jabberwock provides a diversion, and Paul and Gally dive into a river.
When they surface, the river is in a different world, a strange, almost comical version of Mars, full of monsters and English gentleman-soldiers. Paul again meets the bird-woman from his castle dream, now named
Vaala,
but this time she is the prisoner of a Martian overlord. With the help of mad adventurer
Hurley Brummond,
Paul saves the woman. She recognizes Paul, too, but does not know why. When the Finch and Mullet figures appear again, she flees. Attempting to catch up to her, Paul crashes a stolen flying ship, sending himself and Gally to what seems certain doom. After a strange dream in which he is back in the cloudcastle, menaced by Finch and Mullet in their strangest forms yet, he wakes without Gally in the midst of the Ice Age, surrounded by Neandertal hunters.
Meanwhile in South Africa, Renie and her companions are being hunted by mysterious strangers, and are forced to flee their home. With the help of Martine (whom they still know only as a voice) Renie, along with !Xabbu, her father, and Dr. Van Bleeck's assistant
Jeremiah,
find an old, mothballed robot-plane base in the Drakensberg Mountains. They renovate a pair of V-tanks (virtuality immersion vats) so Renie and !Xabbu can go online for an indefinite period, and prepare for their assault on Otherland.
Back on the army base in America, little Christabel is convinced to help the burned and crippled Mr. Sellars with a complex plan that is only revealed as an escape attempt when he disappears from his house, setting the whole base (including Christabel's security chief father) on alert. Christabel has cut what seems an escape hole in the base's perimeter fence (with the help of a homeless boy from outside), but only she knows that Mr. Sellars is actually hiding in a network of tunnels beneath the base, free now to continue his mysterious “task.”
In the abandoned facility under the Drakensberg Mountains, Renie and her companions enter the tanks, go online, and break into Otherland. They survive a terrifying interaction with the Other which seems to be the network's security system, in which Singh dies of a heart attack, and find that the network is so incredibly realistic that at first they cannot believe it is a virtual environment. The experience is strange in many other ways. Martine has a body for the first time, !Xabbu has been given the form of a baboon, and most importantly, they can find no way to take themselves offline again. Renie and the others discover that they are in an artificial South American country. When they reach the golden city at the heart of it, the city they have been seeking so long, they are captured, and discover that they are the prisoners of
Bolivar Atasco,
a man involved with the Grail Brotherhood and with the building of the Otherland network from the start.
Back in America, Orlando's friendship with Fredericks has survived the twin revelations that Orlando is dying of a rare premature-aging disease, and that Fredericks is in fact a girl. They are unexpectedly linked to Renie's hacker friend Singh by the Wicked Tribe just as Singh is opening his connection to the Grail network, and drawn through into Otherland. After their own horrifying encounter with the Other, Orlando and Fredericks also become Atasco's prisoners. But when they are brought to the great man, along with Renie's company and others, they find that it is not Atasco who has gathered them, but Mr. Sellars—revealed now as the strange blank sim who helped Renie and !Xabbu escape from Mister J's.
Sellars explains that he has lured them all here with the image of the golden city—the most discreet method he could devise, because their enemies, the Grail Brotherhood, are so vastly powerful and remorseless. Sellars explains that Atasco and his wife were once members of the Brotherhood, but quit when their questions about the network were not answered. Sellars then tells how he discovered that the secret Otherland network has a mysterious but undeniable connection to the illness of thousands of children like Renie's brother Stephen. Before he can explain more, the sims of Atasco and his wife go rigid and Sellars' own sim disappears.
In the real world, Jongleur's murderous minion Dread has begun his attack on the Atascos' fortified Colombian island home, and after breaking through the defenses, has killed both Atascos. He then uses his strange abilities—his “twist”—to tap into their data lines, discovers Sellars' meeting, and orders his assistant
Dulcinea Anwin
to take over the incoming line of one of the Atascos' guests—the online group that includes Renie and her friends—so he can take on the identity of that usurped guest, leaving Dread hidden as a spy in the midst of Renie and friends.
Sellars reappears in the Atascos' virtual world and begs Renie and the others to flee into the network while he tries to hide their presence. They are to look for a man named Jonas, he tells them, a mysterious virtual prisoner Sellars has helped escape from the Brotherhood. Renie and company make their way onto the river and out of the Atascos' simulation, then through an electrical blue glow into the next simworld. Panicked and overwhelmed by too much input, Martine finally reveals her secret to Renie: she is blind.
Their boat has become a giant leaf. Overhead, a dragonfly the size of a fighter jet skims into view.
Back in the mountain fortress, in the real world, Jeremiah and Renie's father Long Joseph can only watch the silent V-tanks, wonder, and wait.
OTHERLAND: River of Blue Fire Synopsis
Paul Jonas
still seems to be adrift in time and space. He has recovered most of his memory, but the last few years of his life remain a blank. He has no idea why he is being tossed from world to world, pursued by the two creatures he first knew as
Finch
and
Mullet,
and he still does not know the identity of the mysterious woman he keeps encountering, and who has appeared to him even in dreams.
He has survived a near-drowning only to find himself in the Ice Age, where he has fallen in with a tribe of Neandertals. The mystery woman appears to him in another dream, and tells him that to reach her he must find “a black mountain that reaches to the sky.”
Not all of the cave dwellers welcome the unusual stranger; one picks a quarrel that results in Paul being abandoned in the frozen wilderness. He survives an attack by giant cave hyenas, but falls into the icy river once more.

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