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Authors: Terry Brooks

BOOK: Morgawr
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Belowdecks, Britt Rill helped him off with his flying leathers and began to wash and clean his wounds. “How bad is it?” Redden Alt Mer asked, head bent forward, arms resting on his knees, hands clasped, and the whole of him knotted with pain. “Did it sever the muscles?”

“Nothing so bad, Captain,” the other answered quietly. “Just a few deep cuts that will give you stories to tell your grandchildren, should you ever have any.”

“Not likely.”

“Be a blessing for the world, I expect.”

Rill applied salve to the wounds, bound him up with strips of cloth, gave him a long pull from the aleskin strapped to his waist, and left him to decide for himself what he would do next. “The others will be needing me,” Rill called back as he went out the cabin door.

And me,
Alt Mer thought. But he didn't move right away. Instead, he sat there on his bed for several minutes more, listening to the sound of the wind outside the shuttered windows, feeling the movement of the ship beneath him. He could tell from its sway and glide that it was doing what it should, that power was back in sufficient amounts to keep it aloft and moving. But the battle wasn't over yet. Pursuers with magic enough to summon Shrikes and command the walking dead would not give up easily.

He went topside moments later, his shredded flying leathers pulled back in place. Stepping out into the wind, he cast about momentarily to gauge their position, then moved over to the pilot box to stand next to Spanner Frew. Content to let the shipwright guide them, he didn't ask for the helm. Instead, he spent a few long moments looking back at the clutch of dark shapes that were still in pursuit but beginning to fade into the haze. Even the Shrikes seemed to have given up the chase.

Spanner Frew glanced over at him, took note of his condition, and said nothing. The Rover Captain's look did not encourage conversation.

Alt Mer glanced at the surrounding sky. It was all grayness and mist, with a darker wash north that meant rain approached. Mountains loomed ahead and on both sides as they advanced inland toward the ice fields they must traverse in order to reach Rue and the others.

Then he saw the scattering of dots ahead and off to the starboard where the coastline bent inward in a series of deep coves.

“Black Beard!” he said in the other's ear, pulling on his shoulder and pointing.

Spanner Frew looked. Ahead, the dots began to take shape, to grow wings and sails. “More of them!” the big man growled, a hint of disbelief in his rough voice. “Shrikes, as well, if I'm seeing right. How did they get ahead of us?”

“The Shrikes know the coastline and cliffs better than we do!” Alt Mer had to fight to be heard above the wind. “They've found a way to cut us off. If we stick to our flight line, they'll have us. We have to get further inland, and we have to get there quickly.”

His companion glanced around at the mist-shrouded mountains. “If we fly into these in this mist, we'll end up in splinters.”

Alt Mer caught his eye and held it. “We don't have any choice. Give me the wheel. Go forward and signal back whenever you think I need it. Hand signals only. Voices might give us away. Do your best to keep us off the rocks.”

Having repaired the broken draws and swept aside the bits of wreckage, the crew was standing by on the lines. Spanner Frew called out to them as he passed, sending them to their stations, warning of what was happening. No one replied. They were schooled in the Rover tradition of keeping faith in those who had the luck. No one had more of it than Redden Alt Mer. They would ride a burning ship into a firestorm if he told them to do so.

He took a deep breath, glanced once more at the shapes ahead and behind. Too many to evade or to fight. He swung the wheel hard to port toward the bank of mist. He let the airship maintain speed until they were into the soup, then cut back to dead slow, watching the vapor gather and fade, wispy sheets of white wrapping the darker edges of the mountains. If they struck a peak at this height, in this haze, with a third of their power already gone, they were finished.

But the Shrikes couldn't track them, and their pursuers were faced with the same problem they were.

It was oddly silent in the mist, in the cradle of the peaks, empty of all sound as the
Jerle Shannara
glided like a bird. All about them the mountains seemed afloat, dark masses appearing and fading like mirages. Alt Mer read the compass, then put it away. He would have to navigate by dead reckoning and gut instinct, then hope he could get back on course when the mist cleared. If it cleared. It might stay like this even further inland, beyond the mountain peaks. If it did, they were as lost as if they had never had a course to begin with.

He could just make out Spanner Frew standing at the bow. The big Rover was hunched forward, his concentration riveted on the shifting layers of white. Now and then he would signal by hand—go left, go right, go slow—and Redden Alt Mer would work the controls accordingly. The wind whistled past in sudden gusts, then died, baffled by a cliff face or air current. Mist swirled through the peaks, empty and aimless. Only the
Jerle Shannara
disturbed its ethereal fabric.

The rain returned, a gathering of dark clouds that turned quickly into a torrent. It engulfed the airship and its crew, soaking them through, shrouding them in dampness and gloom, claiming them as the sea might a sinking ship. Alt Mer, who had weathered worse, tried not to think of the way in which rain distorted shapes and spaces, creating the appearance of obstacles where there were none, giving hints of passage where walls of rock stood waiting. He relied on his instincts rather than his senses. He had been a sailor all his life; he knew something of the tricks that wind and water could play.

Behind him, the mist and darkness closed about. There was no sign of their pursuers—no sign of anything but the sky and the mountains and the shifting rain and mist between.

Spanner Frew came back to stand with him in the pilot box. There was no reason to remain in the bow. The world about them had disappeared into space.

The shipwright glanced over and gave Redden Alt Mer a fierce smile. The Rover Captain smiled back. There was nothing for either to say.

The
Jerle Shannara
sailed on into the gloom.

Four

Heat and light gave way to cool darkness, the odd tingling sensation to numbness, and the present to the past as the Ilse Witch was swept away by the power of the Sword of Shannara. One moment, she was deep underground in the catacombs of Castledown, alone with her enemy, with the Druid Walker, surrounded by the wreckage of another age. In the next, she was gone so far inside herself that she had no sense of where she was. In the blink of an eye, she was transformed from a creature of flesh and blood to nothing more substantial than the thoughts that bore her away.

She had only a moment to wonder what was happening to her, and then it was done.

She went alone into the darkness, and yet she was aware of Walker being there with her, not in recognizable form, not even wholly formed, more a shadow, a shade that trailed after her like the flow of her long, dark hair. She could feel the pulse of him in the talisman she gripped like a lifeline. He was only a presence in the ether, but he was with her and he was watching.

When she emerged from the darkness, she was in another time and place, one she recognized instantly. She was in the home from which she had been taken as a child. She had thought she would never see it again and yet there it was, just as she remembered it from her childhood, wreathed in the shadows of an approaching dawn, cloaked in silence and danger. She could feel the coolness of the early morning air and smell the pungent scent of the lilac bushes. She recognized the moment at once. She had returned to the morning in which her parents and brother had died and she had been stolen away.

She watched the events of that morning unfold once more, but this time from somewhere outside herself, as if they were happening to someone else. Again, old Bark was killed when he went out to investigate. Again, the cloaked forms slid past her window in the faint predawn light, moving toward the front doorway. Again, she fled, and again, it was in vain. She hid her brother in the cellar and tried to escape the fate of her parents. But the cloaked forms were waiting for her. She saw herself taken by them as her house burned in a smoky red haze. She watched them spirit her away, unconscious and helpless, into the brightening east.

It was just as she remembered it. Yet it was different, too. She saw herself surrounded by dark forms huddled in conference as she lay trussed, blindfolded, and gagged. But something was not right. They did not have the look of the shape-shifters she knew to have taken her. Nor was there any sign of the Druid Walker. Had she seen him go past the windows of her home this time as she remembered him doing before? She did not think so. Where was he?

As if in response to her question, a figure appeared out of the trees, tall and dark and hooded like her captors. He had the look of a Druid, a part of the fading night, a promise of death's coming. He gestured to her captors, brought them close to him momentarily, spoke words she could not hear, then stepped away. In a flurry of activity, her captors squared off like combatants and began to fight with one another. But their struggle was not harsh and brutal; it was merely an exercise. Now and then, one would pause to glance at her, as if to measure the effect of this pretense. The cloaked form let it go on for a time, waiting, then suddenly reached down for her, snatched her up, and spirited her away into the trees, leaving the odd scenario behind.

As he ran, she caught a glimpse of his forearms. They were scaly and mottled. They were reptilian.

Her mind spun with sudden recognition.
No!

She was carried deep into the woods to a quiet place, and the dark-cloaked figure set her down. She watched him reveal himself, and he was not the Druid, as she now knew he would not be, could not be, but the Morgawr.
Betrayer!
The word shrieked at her.
Liar!
But he was much worse, of course. He was beyond anything words could describe, anything recognizably human. He was a monster.

She knew it was the truth she was seeing. She knew it instinctively, even doubting that it could be so. The images drawn on the magic of the Sword of Shannara could not lie. She could feel it in her bones, and it made perfect sense to her. How had she not known it before? How had she let herself become deceived so easily?

Yet she was only six years old then, she reminded herself. She was still nothing but a child.

Besieged by emotions that tore through her like hungry wolves, she would have screamed in rage and despair had she been able to do so. But she could not give voice to what she was feeling. She could only watch. The magic of the sword would allow nothing more.

She heard the Morgawr speak to her, his words soft and cajoling and treacherous. She watched herself slowly come to terms with his lies, to accept them, to believe that he was what he claimed and that she was the victim of a Druid's machinations. She watched him spirit her away aboard his Shrike, deep into his underground lair in the Wilderun. She watched herself close the door on her own prison, a willing fool, a pawn in a scheme she was beginning to understand for the first time. She watched herself begin another life—a small, misguided child driven by hatred and determination. She watched herself, knowing she would never be the same, helpless to prevent it, to do anything more than despair at her fate.

Still the images continued, spinning themselves out, revealing to her the truth that had been concealed from her all these years. She watched a shape-shifter burrow through the smoking ruins of her home to retrieve her still-living baby brother. She watched him carry her brother away to a solitary fortress that she quickly recognized as Paranor. She saw him give her brother over to the Druid Walker, who in turn took him into the Highlands of Leah to entrust to a kind-faced man and his wife, who had children of their own and a debt to repay. She watched her brother grow in that family, his tiny baby's face changing with the passing of the years, his features slowly becoming recognizable.

She might have gasped or even cried out as she realized she was looking at the boy who had come to this distant land with Walker, who had confronted her and told her he was Bek. There was no mistaking him. He was the boy she had disbelieved, the boy she had hunted with the caull and almost killed. Bek, the brother she was so certain had died in the fire . . .

She could not finish these thoughts, any of them. She could barely force herself to confront them. Nor was there any time for a balanced consideration, for a coming to terms with what she was absorbing. Other images swiftly appeared, a wave of them, inundating her so thoroughly that her chest constricted and her breathing tightened under their crushing weight.

Now the images were ones of her training under the Morgawr, of her long, harsh schooling, of her mastery of self-discipline and her hardening of purpose as she set about learning how to destroy Walker. She saw herself grow from a girl into a young woman, but not with the same freedom of life and spirit that had invested Bek. Instead, she saw herself change from something human into something so like the Morgawr that when all was said and done she was different from him on the outside only, where her skin set her apart from his scales. She had become dark and hate-filled and ruthless in the same way he was. She had embraced her magic's poisonous possibilities with his eagerness and savage determination.

She watched herself learn to use her magic as a weapon. All of her long, dark experience was replayed for her in numbing, sickening detail. She watched as she maimed and killed those who stood in her way. She watched herself destroy those who dared to confront or question her. She saw herself strip them of their hope and their courage and reduce them to slaves. She saw herself ruin people simply because it was convenient or suited her purpose. The Addershag died so that she could gain power over Ryer Ord Star. Her spy in the home of the Healer at Bracken Clell died so that he could never reveal his connection to her. Allardon Elessedil died so that the voyage the Druid Walker sought to make might not have Elven support.

There were others, so many she quickly lost count. Most she did not even remember. She watched them appear like ghosts out of the past and watched them die anew. At her hand or by her command, they died all the same. Or if they did not die, they often had the look of men and women who wished they had. She could feel their fear, helplessness, frustration, terror, and pain. She could feel their suffering.

She who was the Ilse Witch, who had never felt anything, who had made it a point to harden herself against any emotion, began to unravel like an old garment worn too often.

No more,
she heard herself begging.
Please! Please!

The images shifted yet again, and now she saw not the immediate acts she had perpetrated, but the consequences of those acts. Where a father died to serve her needs, a mother and children were left to starve in the streets. Where a daughter was subverted for her use, a brother was inadvertently put in harm's path and destroyed. Where one life was sacrificed, two more were made miserable.

It did not end there. A Free-born commander broken in spirit and mind at her whim cost his nation the benefit of his courage and left it bereft of leadership for years. The daughter of a politician caught in the middle of a struggle between two factions was imprisoned when her wisdom might have settled the dispute. Children disappeared into other lands, spirited away so that those who obeyed her might gain control over the grief-stricken parents. Tribes of Gnomes, deprived of sacred ground she had claimed for the Morgawr, blamed Dwarves, who then became their enemies. Like the rippling effect of a stone thrown on the still waters of a pond, the results of her selfish and predatory acts spread far beyond the initial impact.

All the while, she could feel the Morgawr watching from afar, a silent presence savoring the results of his duplicitous acts, his lies and deceits. He controlled her as if she was his puppet, tugged and pulled by the strings he wielded. He channeled her anger and her frustration, and he never let her forget against whom she must direct it. All that she did, she did in expectation of destroying the Druid Walker. But seeing her past now, stripped of pretense and laid bare in brightest daylight, she could not understand how she had been so misguided. Nothing of what she had done had achieved her supposed goals. None of it was justifiable. Everything had been a travesty.

The shell of self-deception in which she was encased broke under the deluge of images, and for the first time she saw herself for what she was. She was repulsive. She was the worst of what she could imagine, a creature whose humanity had been sacrificed in the false belief that it was meaningless. In sacrifice to the monster she had become, she had given up everything that had been part of the little girl she had once been.

Worst of all was the realization of what she had done to Bek. She had done more than betray him by assuming him dead in the ashes of her home. She had done worse than fail to discover if he might be whom he claimed when he confronted her. She had tried to put an end to him. She had hunted him down and nearly killed him. She had made him her prisoner, taken him back with her to
Black Moclips
, and given him over to Cree Bega.

She had abandoned him.

Again.

In the silence of the Sword of Shannara's quieting magic, the images faded momentarily, and she was left alone with her truth, with its starkness, with its razor's edge. Walker was still there, still close, his pale presence watching her come to terms with herself. She felt him like a pall, and she could not shake him off. She fought to break free of the tangle of deceits and treacheries and wrongdoings that draped her like a thousand spiderwebs. She struggled to breathe against the suffocating darkness of her life. She could do neither. She was as trapped as her victims.

The images began again, but she could no longer bear to watch them. Tumbling through the kaleidoscope of her terrible acts, she could not imagine how forgiveness could ever be granted to her. She could not imagine she had any right even to ask for it. She felt bereft of hope or grace. Finding her voice at last, she screamed in a mix of self-hatred and despair. The sound and the fury of it triggered her own magic, dark and swift and sure. It came to her aid in a rush, collided with the magic of the Sword of Shannara, and erupted within her in a fiery conflagration. She felt herself explode in a whirl of images and emotions. Then everything began to spiral off into a vast, depthless void, and she was swept away into clouds of endlessly drifting shadows.

Bek Ohmsford stiffened at the sound. “Did you hear that?” he asked Truls Rohk.

It was an unnecessary question. No one could have missed it. They were deep underground now, back within the catacombs of Castledown, searching for Walker. They had come down through the ruins, finding doors once hidden now open and waiting. No longer did the fire threads and creepers protect this domain. No sign of life remained. The world of Antrax was a graveyard of metal skeletons and dead machines.

Truls Rohk, cloaked and hooded even here, looked around slowly as the echo of the scream died away. “Someone is still alive down here.”

“A woman,” Bek ventured.

The shape-shifter grunted. “Don't be too sure.”

Bek tested the air with his magic, humming softly, reading the lines of power. Grianne had passed this way not long ago. Her presence was unmistakable. They were following her in the belief that she would be following Walker. One would lead to the other. If they were quick enough, they could reach both in time. But until now, they had not been so sure that anyone was left alive. Certainly they had found no evidence of it.

Bek started ahead again, running his hand through his hair nervously. “She's gone this way.”

Truls Rohk moved with him. “You said you had a plan. For when we find her.”

“To capture her,” Bek declared. “To take her alive.”

“Such ambition, boy. Do you intend to tell me the details anytime soon?”

Bek kept going, taking time to think his explanation through. With Truls, you didn't want to overcomplicate things. The shape-shifter was already prepared to doubt the possibility of any plan working successfully. He was already thinking of ways to kill Grianne before she had a chance to kill him. All that was preventing it was Bek's passionate demand that Truls give his way a chance.

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