Jarka Ruus (23 page)

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Authors: Terry Brooks

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But in the end, they pulled it down, severing ligaments and tendons, shredding muscle and flesh, draining its blood and its strength until it was helpless. Bellowing in rage and despair, it disappeared beneath their relentless onslaught, blanketed in a squirming, heaving mass of furry bodies, borne to the earth until its life was gone.

Grianne, who had witnessed many terrible and violent deaths in her own world, nevertheless cringed at this one. The ogre meant nothing to her, and yet she was horrified by what had happened to it. She wanted to look away when the ogre was reduced to its final shudders and gasps, but she could not. It took a tap on her arm from Weka Dart to recall her to her senses.

“This way,” the Ulk Bog whispered, “while they are busy.”

They crawled through the grasses along the top of the rise and then down the reverse slope until they were out of sight. Once concealed from view, they stood and began walking, neither speaking, concentrating on the sounds that came from the other side of the hill.

When they were far enough away that they could no longer be heard, even by cat ears, Weka Dart turned to her. “Better they find it than us,” he said with a wicked smile.

She nodded in agreement. But she did not feel good about it.

         

They slept that night in the trees again, and Grianne did not offer any objections. She understood how vulnerable they were to the creatures that roamed the Pashanon under cover of darkness. Many she had not even seen, but a single viewing of the Furies was enough to persuade her. The trees offered little enough protection, she guessed, but she would take what she could find.

In her dreams that night, she saw the ogre die again, the scene replaying itself in various forms. Sometimes she was simply a spectator, a passive viewer to the death scene. At other times, she was the victim, feeling the teeth and claws of the cat things tear into her, flailing and helpless beneath their attack, thrashing awake in a cold sweat. At other times still, she was a participant, one of the Furies, assisting in the destruction of another hapless creature, driven by bloodlust and hatred, by feelings she thought she had left behind when she had ceased to be the Ilse Witch.

She woke tired and out of sorts, but she kept it to herself as they continued their travels east, walking the grasslands through another dismal and oppressive day. They followed the banks of what would have been the Mermidon in her world. She didn't bother to ask Weka Dart for its name, content to be left alone while he sidled back and forth about her at his own pace. It rained on that day, and even with the great cloak to protect her, she was soon drenched. They saw little of the land's denizens and no sign of the Furies, and for that she was grateful.

On the afternoon of the third day, they reached a break in the Dragon Line that she recognized as the mouth of the pass leading to the Hadeshorn and the Valley of Shale. A twisting, dark defile, it wound upward into the cliffs and disappeared into the mists.

“Do you know this place?” she asked Weka Dart. Rain dripped off her hood and into her face, and she brushed it out of her eyes. “Have you been here before?”

He shook his head. “Never.” He glanced up into the dark mass of rocks. “It doesn't look like a place anyone would want to go.”

“It is where I am going,” she said. “You needn't. Do you want to wait for me here?”

He shook his head quickly. “I'd better stay with you. In case you need me.”

They began to climb, working their way through the rubble-strewn foothills until they had reached the base of the mountains. There, the terrain turned steeper and more treacherous. There were no signs of passage, no marks on the rocks or wearing down of the earth. The pathway she knew to be there in her own world was not there in the Forbidding, and she was forced to blaze it on her own. Perhaps no one had ever come that way before. Weka Dart trailed her with less enthusiasm than he had displayed on the flats, grumbling and muttering the entire way. She ignored him. It had been his choice to come. She was no happier than he was to have to break the trail.

It was not long before they heard the wailing. The sound was unmistakable, a low moaning that might have been just the wind or something alive and in pain. It rose and fell in steady cadence, trailing off entirely at times, only to return seconds later. She tried to ignore it but found it impossible to do so. Changes in pitch and tone set her teeth on edge. The sound raked the rocks of the pass, tunneled deep into its crevices, and slithered down its gaps. Weka Dart hissed in dismay and frustration and covered his ears with his hands. When she looked back at him, his teeth were bared.

The shadows appeared soon after that, sliding out of splits in the walls and from behind rocks. They were not cast as shadows should be, but moved independently of the light, separating themselves from solid objects in ways that should not have been possible. They flowed across the pass, crooked black stains that tracked her progress like predators. When they touched her, their blackness trailed across her skin with icy fingers.

She knew instinctively what was happening. She was being told to turn back. She could feel the warning in the touch of the shadows and hear it in the sound of the wailing. But she ignored it, as she knew she must, and continued on.

By nightfall, they reached a break in the rocks that opened through a thick curtain of gloom and mist to a hole in the sky. Grianne Ohmsford stared in surprise, then realized that the sky was ink black and empty of stars or moon. There was simply nothing there. She walked forward, unable to believe she was seeing correctly.

Beyond the break in the rocks, where the mist and gloom fell away, she found herself standing on a rise that looked out over the Valley of Shale.

It was as she remembered it and yet not. The sharp-edged ebony stones were the same, strewn across the empty slopes like shards of polished glass. But a wall of mist enclosed the valley, a wall so deep and so high that she could see nothing save the black hole of the sky above. The mountains had vanished. The world had disappeared.

All that remained was the Hadeshorn, pooled at the bottom of the valley, its still waters shimmering dully in the deep gloom. Its flat, mirrored surface gave off a faintly greenish light that reflected from the pieces of stone. Mist rose off its surface like steam, but no warmth was to be found in those waters. Even from where she stood, Grianne could feel that the lake was as cold as winter and as lethal as death. Nothing lived there that hadn't crossed over into the netherworld long ago.

Weka Dart scuttled up behind her and peered about. “This place is evil. Why are we here?”

“Because answers to my questions are to be found in the waters of that lake,” she replied.

“Well, ask your questions quickly then, and let's be gone!”

The wailing began anew, low and insistent, seeping from the stones and filtering through the air. The shadows reappeared, taking form this time, some familiar, some not, swirling about them like phantoms come to haunt. There were no voices, no faces, no human presence, and yet it seemed as if life might be embodied in the shadows and in the wailing, bereft of substance and soul, trapped in the ether. The sounds and the shadows responded to each other, speeding and slowing, rising and falling, a symbiosis that reflected a terrible dependence.

“Straken, do what you must, but do it quickly!” Weka Dart urged, and there was fear in his voice.

She nodded without looking at him. There was no reason to wait, nothing to be gained by deliberation. She could not know what waited for her when she summoned the spirits of the dead. It might be different here than in the Four Lands. It might be lethal.

It might be her only hope.

Resolved, she started down.

Twenty-one

She felt the presence of the dead almost immediately. They had assumed the forms of the shadows that flitted about her and taken on the voices that wailed from the rocks. They were a part of the air she breathed. As she descended the slopes, she found them all about her, pressing close, trying to recapture something of the corporeal existence they had left behind in crossing over into the netherworld. Shades felt that absence, she knew. Even dead, they remembered the substance of life.

This phenomenon would not have happened in her own world, where shades were confined to the depths of the Hadeshorn and no trespass into the world of the living was allowed. But in the Forbidding, more latitude seemed to be given to the dead, and though not yet summoned from the afterlife, they were already loose in the valley.

She sensed another aberration, as well. The shades that visited her were not friendly. At best, they were hostile toward all living things, but she sensed a specific antipathy toward herself. She could not determine the reason for that right away. They did not know her personally or possess a specific grudge that would explain their attitude, and yet there was no mistaking it. She felt it prodding at her, small barbs that did not sting so much as scratch. There was disdain and frustration in those scratches; there was outright dislike. Something about her was angering these shades, and although she sought to discover a reason for it, she could not. Shades were difficult to read, their emotions not connected to the physical and therefore not easily understood.

She considered using her magic to push them away, to give herself space in which to breathe. But within the Forbidding, her magic could have unforeseen consequences, and she did not want to risk losing a chance to speak with the shades of the Druids. Her purpose in coming there was to summon them, and she could not afford to be distracted from that effort. The lesser shades were annoying but manageable.

Even so, her journey to the floor of the valley seemed endless. The shades rubbed on her nerves like sandpaper. Their whispers and icy touches left her unsettled and anxious. She felt something of her old self rise in response, an urge to crush them like dried leaves, a desire to scatter them beneath her boot heels. It was what she would have done once upon a time and not given it a second thought. But she was no longer the Ilse Witch, and nothing would ever make her be so again.

She glanced back at Weka Dart. He sat cross-legged on the rise, hands over his ears, face knotted in determination. He was hanging on, but it was taking everything he had to do so.

By the time she reached the edge of the lake, the shadows were draped all about her, frozen scraps of silk burning with death's chill. The wailing was so pervasive that she could hear nothing else, not even the crunching of her boots on the loose stone. The shades had crowded in from every side, gathering strength in numbers until they had enveloped her. She was being suffocated, punished for ignoring their warning. If she failed to rid herself of them quickly, she would be overwhelmed.

She stared momentarily at the calm waters of the lake, at its columns of steam, fingers of mist risen straight from the netherworld. She knew better than to touch those waters. In her own world, they were deadly to living things, although Druids could survive them. Here, even Druids might be at risk.

Gathering her wits and focusing her determination, she raised her arms and began the weaving motion that would call forth the Druid dead. When the waters of the lake began to stir in response, she added the words that were needed. Slowly, the waters began to churn, the steam columns to geyser, and the lake itself to groan like a sleeping giant come awake. The shades already present fell away, taking with them their wailing and their icy touches, leaving dead space and silence in their wake.

Once rid of her most bothersome distraction, Grianne brought the full force of her power to bear. Using her skills and her experience, she bore down on this other world's Hadeshorn, manipulating it as she would its twin in the Four Lands, summoning the shades that would serve her cause, beckoning them from the depths to the surface, drawing them with her call. The lake surged and heaved with sudden convulsions, and its greenish waters turned dark and menacing. Waterspouts erupted with booming coughs, angry and violent. The lake hissed and spit like a venomous snake.

Her throat tightened and her mouth went dry. Something was wrong. There was resentment in the lake's response. There was resistance. That was not the way it was supposed to be. When the gateway to the netherworld was opened properly, there should be a lowering of barriers that invited a joining. The shades sought for it; it was their one chance to touch even briefly on what they had lost. The lake that gave them that chance had no reason to complain. But it was doing so here. It was more than disgruntled; it was enraged.

Had it been so long since a summoning had occurred in that world that the lake failed to recognize it for what it was? Was it possible there had never been a summoning before?

She gave herself only a moment to consider all that before refocusing on the task at hand. She had come too far to turn back and would not have done so if she could have. She had made her decision and she would be the equal of whatever happened. It was not bravado or foolhardiness that drove her; it was the certainty that it was her one and only chance to find a way out of this prison.

It took everything she had to maintain her concentration. Her instincts were screaming at her to back away, to cease her efforts. The air was filled with sounds and sensations that grated on her resolve and wore at her courage. The Hadeshorn was roiling by then, a volcanic pit threatening to explode with every new gesture she made, with every new word she spoke. Her magic, she saw, was anathema there, stirring the currents that led to the netherworld in the manner of fire on parchment, incendiary and destructive.

Still she continued, implacable and unyielding, as hard as the stone upon which she stood.

Then the shades began to rise in looping spirals, their transparent forms linked by the trailing iridescence that poured out of their trapped souls. Like shooting stars, they soared from the waters and lifted into the air, bright flashes against the night's firmament. They writhed and wailed piteously, giving vent to the travesty of their imprisonment, their outrage a mirror of her own. They spun like sparks showered from a fire grown too hot, released in an explosion of heat. But from where she stood on the shore, she felt only a deep, abiding cold that permeated the air and left her exposed skin freezing.

Where was Walker? Where was Allanon? Where was the help she so badly needed?

She bore down, ignoring the cold air and damp spray, the terrible wailing and the debilitating infusion of fear and doubt. She hardened herself as she had been taught to do in darker times, cloaking herself in her magic and her determination, fighting to keep her hold over the lake and its inhabitants. She had opened the door to the world of the dead to seek answers to her questions, and she would not close it again until she found what she had come for.

Her search ended when her strength was almost gone. A Druid shade surged out of the roiling waters like a leviathan, huge and threatening, scattering lesser shades as if they were krill on which it might feed. Dark robes billowed out, the edges frayed and torn, the opening of its hood a black hole that had no bottom. The lake's greenish light filtered through rents in its empty form, carving intricate patterns that threw strange shadows everywhere.

Grianne Ohmsford stepped backwards in shock.

It's too big! Too massive!

The shade wheeled toward her soundlessly, drawing all the light into itself, extinguishing the smaller shades around it. Within the hood, red eyes flared to life and burned with unmistakable rage. She felt it watching her, measuring her. It advanced as it did so, coming on like a juggernaut that meant to crush her. As powerful as she was, as skilled at magic's uses, she was dwarfed by this presence. She could not decide who it was. Not Walker, she knew. She had spoken with his shade enough times to know how it felt when he appeared. Allanon, perhaps. Yes, Allanon, darkest of them all.

But this dark?

She waited as the shade skimmed across the lake's boiling surface to reach her, growing steadily in size. It gave her no hint of whom it was nor spoke even a single word. It simply advanced, enigmatic and intimidating, testing her resolve to stand fast. She could not look away from it. She was transfixed.

When it was close enough that it had blotted out the entirety of the sky behind it, it stopped, hovering above the Hadeshorn, its dark form riddled and tattered. Grianne brought her arms down now, lowering them slowly, carefully, keeping her eyes fixed on the crimson orbs that burned out of the impenetrable gap in the shade's hood.

–Do you know me, Straken–

Its voice was as empty and cold as the death that had stolen away its life. Her stomach lurched in sudden recognition. Sweat beaded her forehead, though the rest of her was as cold as that voice. She knew who it was. She knew it instinctively. It wasn't Allanon. Or Bremen. Or even Galaphile. Not here, inside the Forbidding. She had forgotten the importance of where she was. She was in a place where only creatures
exiled
from the world of Faerie belonged. She was in a place where only those who felt at home with such creatures would come.

Even from the world of the dead.

What sort of shade would such creatures draw? Only one, she realized belatedly.

The shade of the rebel Druid Brona.

It was the Warlock Lord.

         

After Grianne Ohmsford had been stolen away as a child and begun her training as the Ilse Witch, fear was the first emotion she had learned to control. It wasn't easy at first. Her family had been killed and she was hunted still. She had no friends save her rescuer, the Morgawr, and he was as dark as anything she had ever imagined. He was impatient and demanding, as well, and when she did not perform as he required, he made certain she realized the consequences of failure. It took her years to get past her fears, to harden herself sufficiently that in the end she was afraid of nothing, not even him.

But she was afraid now. The fear returned in paralyzing waves that stole away her strength and rooted her in place. It was the Warlock Lord she had summoned, the most powerful and dangerous creature that had ever lived. What could she hope to do with him?

The huge apparition rolled toward her once more, easing across the turgid waters.

–Speak my name–

She could not. She could do nothing but stare. She had summoned the Druids' worst enemy, their most implacable foe, to ask for help that she couldn't possibly hope to receive. It was the worst mistake she had ever made, and she had made many. She had not imagined that anyone but Walker would appear, just as he always did when she came to the Hadeshorn. But it was not the Hadeshorn of her world, but of the Forbidding, and it made perfect sense that in the world of the Jarka Ruus, of the banished people, of the despised and the hated, Brona's would be the shade that would respond to any summons.

She sensed his impatience; he would not wait much longer for her response. If she failed to give it, he would depart, returning to the netherworld and stealing away her last hope. Refusing to speak with him was pointless. He would already know who she was and what she was doing there. He would know what she was seeking.

“No one speaks your name,” she said.

–You will. You will dare anything, Ilse Witch. Haven't you always–

She cringed inwardly but kept her face expressionless. “You are Brona,” she said. “You are the Warlock Lord.”

–I am as you name me, Straken. The name causes you to be afraid. It causes you to question what you have done. As it should. Tell me. Why do you summon me–

She mustered her courage, telling herself that he was dead, only a shade, and incapable of harming her physically. Alive, he would have been a very real threat. Dead, he was a threat only if she allowed him to be. If she kept him at bay and controlled her emotions, she was safe enough. She told herself that, but she was not entirely sure. It was not the Four Lands, after all. She was in another world, and the rules might be different.

“I am lost, and I want to go home again.”

–You carry your home inside you, dark and tattered as the robes I wear. You bear it in your heart, a sorry, empty vessel. Ask me something better–

Behind him, the lake rumbled in discontent, and a scattering of lesser shades reappeared at the edges of the Warlock Lord's dark form, hovering cautiously.

“Who sent me here?” she asked him.

He made a sound that could have been laughter or something more terrible. Beneath his ragged form, the waters hissed and steamed.

–Not those you suspect, foolish girl–

“Not other Druids? They didn't send me?”

–They are pawns–

Pawns?
It made her pause. “Who then?”

The dark form shifted anew, blowing spray and cold into her face, sending shivers down her spine.

–Ask me something more interesting–

Frustrated, she took a moment to think. Shades were notorious for giving vague or incomplete answers to the living. The trick was in determining from those answers what was real and what was false. It would be doubly hard here.

“Why are you even speaking with me?” she asked impulsively. “I am Ard Rhys of the Druids, your enemies in life.”

–You are not what you see yourself to be. You are a changeling who dissembles and pretends. You hide whom you really are inside. Others fail to see it, but I know the truth. I speak to you because you are not like them. You are like me–

Although it made her cold inside, she dismissed the comparison out of hand; she understood well enough its source. He was not the first to see her that way nor would he be the last. “How do I get home again? How do I find my way back?”

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