Ilse Witch (42 page)

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Authors: Terry Brooks

BOOK: Ilse Witch
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To a measurable extent, he found he was a calming influence on the other members of the company. When they were around him, they seemed more at ease and less irritable. He didn’t know why that was, but he was pleased to be able to offer something of tangible value and did his best to soothe ruffled feathers when he encountered them. Quentin was of some use in this regard, as well. Nothing ever seemed to change Bek’s cousin. He continued as eager and bright-eyed
and hopeful as ever, the only member of the company who genuinely enjoyed each day and looked forward to the next. It was the nature of his personality, of course, but it provided a needed measure of inspiration to those who possessed a less generous attitude.

Shortly after their encounter with the Shrikes, the airship assumed a more northerly heading in accordance with the dictates of the map. As the days passed, the weather turned colder. Autumn had arrived at home, and a fresh chill was apparent in the sea air as well. The sky took on an iron-gray cast much of the time, and on the colder mornings a thin layer of ice formed on the railings of the ship. Furl Hawken broke out heavy coats, gloves, and boots for the company, and warming fires were lit on deck at night for the watch. The days grew shorter and the nights longer, and the sun rose farther south in the eastern sky with each new dawn.

Snow flurries appeared for the first time only two nights before the
Jerle Shannara
arrived at the island of Mephitic.

Walker stood at the bow of the airship to study the island during their approach. The Wing Riders had discovered it several hours earlier while making their customary sweep forward and to either side of the ship’s line of flight. Redden Alt Mer had adjusted their course at once on being informed, and now Mephitic lay directly ahead, a green jewel shining brightly in the midday sun.

This island was different from the other two, as Walker had known it would be. Mephitic was low and broad, comprising rolling hills, thickly wooded forests, and wide smooth grasslands. It lacked the high cliffs of Shatterstone and the barren rocky shoals of Flay Creech. It was much larger than either, big enough that in the haze of the midday autumn light, Walker could not see its far end. It did not appear forbidding. It had the look of the Westland where it bordered the Plains of Streleheim north and abutted the Myrian south. As the airship descended toward its shores and began a slow circle
about its coastline, he could see small deer grazing peacefully and flocks of birds in flight. Nothing seemed out of place or dangerous. Nothing threatened.

Walker found what he was looking for on their first pass. A massive castle sat on a low bluff facing west, backed up against a deep forest and fronted by a broad plain. The castle was old and crumbling, its portcullis collapsed, its windows and doors dark empty holes, and its battlements and courtyards deserted. It had been a mighty fortress in another age and time, and its walls and outbuildings sprawled across the grasslands for perhaps a mile in all directions. The castle proper was as large as Paranor and every bit as formidable.

Unlike the other two islands, where only the name had been given, Mephitic had been carefully drawn on the castaway’s map. The fortress, in particular, had been noted. The third and final key, the map indicated, was hidden somewhere inside.

Walker folded himself into his black robes and stared at the castle. He was aware of the growing dissatisfaction of the ship’s company. He understood that some of it was due entirely to him. He had indeed distanced himself from them in a very deliberate fashion, but not without consideration for the consequences and not for the reasons they thought. Their disgruntlement and unrest were side effects he could not avoid. He knew things they did not, and one of them had prompted him to keep everyone at arm’s length since his recovery.

That would change once he had possession of the third key and could instill in the ship’s company a reasonable expectation of reaching the safehold the keys would unlock.

Not that anything was as simple as it appeared on the surface, or even that anything was
what
it appeared.

He felt a bitter satisfaction in knowing the truth, but it did nothing to make him feel better. Hunter Predd had a right to be angry with him for keeping secrets. They all had a right to be angry, more so than they realized. It reminded him anew of his own bitter feelings toward the Druids in times past. He
knew the nature of their order. They were wielders of power and keepers of secrets. They manipulated and deceived. They specialized in creating events and directing lives for the greater good of the Four Lands. He had wanted no part of them then and wanted little now. Although he had become one of them, a part of their order and their history, he had promised himself that things would be different with him. He had sworn that in carrying out the admittedly necessary task of implementing order and wielding magic in a way that would unite the Races, he would not resort to their tactics.

He was finding out anew how hard that vow was to keep. He was discovering firsthand the depth of his own commitment to their cause and to his duty.

He ordered Redden Alt Mer to take the
Jerle Shannara
down to the plain in front of the castle and to anchor her several hundred yards away and in the open so that all approaches could be watched. He called the ship’s company together and told them he would take a scouting party into the castle now, before dark, for a look around. Perhaps they would find the key at once, as they had on the other two islands. Perhaps they would even manage to secure it quickly and escape. But he did not want to run the risks of Shatterstone, so he would proceed cautiously. If he sensed any form of danger, they would turn back at once and begin again tomorrow. If it took them longer to achieve their objective because of his caution, so be it.

He chose Panax, Ard Patrinell, and six Elven Hunters to go with him. He considered Quentin Leah, then shook his head. He did not even glance at Bek.

The scouting party descended from the airship by rope ladder and set off across the flats for the castle. Wading through waist-high grasses, they reached the castle’s west entry, a drawbridge that was lowered and rotting and a portcullis that was raised and rusted in place. They stopped long enough for the Druid to read the shadows that lay pooled at every silent opening, dark hollows within the walls of
stone and mortar, then crossed the drawbridge warily and entered the main courtyard. Dozens of doors opened through walls and dozens of stairs led into towers. Walker scanned them all for whatever might threaten and found nothing. There was no sign of life and no indication of danger.

But he could sense the presence of the key, faint and distant, somewhere deep inside the keep. What sort of guardian kept watch over it?
One is everything and nothing and will steal your soul
. The words of the seer echoed in the silence of his mind, enigmatic and troubling.

Walker stood in the courtyard for a long time making sure of what his senses told him, then started ahead once more.

They combed the ruins from tower to cellar, dungeon to spire, hall to courtyard, and parapet to battlement, crisscrossing its maze swiftly, but thoroughly. Nothing interfered with their efforts, and no dangers presented themselves. Twice, Walker thought they were close to the key, able to sense its presence more strongly, to feel its peculiar mix of metal and energy reaching out to him. But each time he believed himself close, it eluded him. The second time, he divided the Elven Hunters into pairs and sent two with Ard Patrinell, two with Panax, and two with himself in an effort to surround it. But no one found anything.

Their search was frustrating in other ways, as well. The fortress was a puzzling warren of chambers, courtyards, and halls, and all sense of direction disappeared once they were inside. The searchers constantly found themselves going around in circles and ending up back where they started. Worse, led astray by a deceived sense of direction, they were as likely to find themselves outside the walls at the end of a corridor’s turn or stairwell’s twist as they were inside. It was irksome and somewhat troubling to the Druid, but he could find no reason for it beyond the construction of the keep. Probably it had been designed to confuse enemies. Whatever the case, all efforts at completing a successful search were
thwarted as they found themselves starting over time and again.

Finally, they gave it up. The afternoon sun had drifted west to the horizon, and Walker did not want to get caught inside the castle after dark. The keep might be less friendly then, and he didn’t want to find that out the hard way. Even though they hadn’t discovered it, he knew the key was close at hand. It was only a matter of time before their search was concluded.

He returned to the ship and called his first meeting of the company’s inner circle in almost two months to give his report and express his confidence. Redden Alt Mer, Rue Meridian, Ard Patrinell, Ahren Elessedil, Ryer Ord Star, Quentin Leah, and Bek Rowe were all there, and all were heartened by what they heard. Tomorrow they would resume their search for the final key, he concluded, and this time their efforts would prove successful.

At dawn, Walker took everyone with him but the Rovers, Ryer Ord Star, Truls Rohk, and Bek. He could see the disappointment and hurt in Bek’s eyes, but there was no help for it. Again they searched diligently, taking all day to do so, and again they found nothing. Walker sensed the presence of the key just as he had the day before, unmistakable and clear. But he could not find it. Without results, he combed the castle for magic that might conceal it. He kept a wary eye out for whatever guarded it—for he knew something must be doing so—but could identify nothing.

For three more days, Walker searched. He took the same members of the ship’s company with him each time, splitting them up into different groups, hoping that some new combination would see what the others had missed. From dawn until dusk, they crisscrossed the ruins. Again and again, they found themselves traveling in circles. Over and over, they found themselves starting their search inside and ending up outside. Nothing new was uncovered. No one caught even a glimpse of the key.

On the fifth night, weary and discouraged, he was forced
to admit to himself, if to no one else, that he was getting nowhere. He had reached a point where he felt failure’s grip tightening on his hopes. His patience was exhausted and his confidence was beginning to erode. Something about this business was wearing at him in a very unpleasant and subtle way.

While the other members of the company drifted off to sleep, he stood at the bow of the ship for a long time trying to decide what he should do. He was missing something. The key was there; he could feel it. Why was it so difficult for him to pinpoint its location? Why was it so hard to discover how it had been concealed? If no magic was protecting it and no guardian was evident, how could it continue to elude him?

Another approach was needed. Something new must be tried. Perhaps someone should go into the castle at night. Perhaps the darkness would change the way things looked.

It was time to call on Truls Rohk.

Far astern of the
Jerle Shannara
, south and east of the island and well out of sight below the horizon,
Black Moclips
hung silently above the water, anchored in place for the night. Mwellret sentries prowled across her sleek, armored decking, their spidery forms hooded and cloaked as they drifted through the shadows. The Federation crew was belowdecks in the sleeping quarters, all save for the helmsman, a whip-thin veteran corded with muscle and wrapped in his disdain and repulsion for the lizardlike creatures his ship was forced to carry.

The Ilse Witch shared his feelings. The Mwellrets were loathsome and dangerous, but there was nothing she could do about them. The presence of the Morgawr’s minions was the price she had been forced to pay in order to pursue her search for the map’s promised magic. Had she been free to do so, she would have turned them all to chum and fed them to the big fish.

Not that she was much better regarded than they were by
Commander Aden Kett and his crew. The Federation soldiers disliked her almost as much; she was a shadowy presence who stayed aloof from them, who gave them no reasons for what she did, and who had on the very first day made a small example of one of their number who had disobeyed her. That she was apparently human was her only saving grace. That she commanded power beyond their understanding and had little regard for them beyond what they could do for her made her someone they went out of their way to avoid.

Which was as it should be, of course. Which was as it had always been.

Wrapped in her gray robes, she stood before the foremast and looked off into the night. She had been shadowing the
Jerle Shannara
and her company ever since the departure from Arborlon.
Black Moclips
was a formidable and efficient craft, and her Federation crew was as well trained and experienced as Sen Dunsidan had promised. Both had done what was needed to track the Elven airship. Not that there was ever any real danger they might lose contact with her. The Ilse Witch had seen to that.

But what was happening here? What was keeping the other ship at anchor for so long? For six days and nights she had waited for the Druid to secure the final key. Why had he failed to do so? Apparently the puzzle offered by this island was proving more difficult to solve than that of the previous two. Was this where Walker would fail? Was this as far as he would get without her help?

She sniffed in disdain at the thought. No, not him. Even crippled, he would not be so easily defeated. She might hate and despise him, but she knew him to be formidable and clever. He would solve the puzzle and continue on to the safehold they both journeyed to find. It would be settled between them there, and a lifetime of anger and hatred would be put to rest at last. It would happen as she had foreseen. He would not disappoint her.

Yet her uncertainty persisted, nagging and insidious. Perhaps
she gave him too much credit. Did he realize yet the ways in which he was being manipulated in his quest? Had he reasoned out, as she had, the hidden purpose of the castaway and the map?

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