Mrs. Ledderbeck left them off at the front gate and shouted after them as they raced away from the car: “I’ll pick you up right here at ten o’clock! Right here at ten o’clock sharp!”
After paying for their tickets and getting onto the grounds of the park, Tod said, “What do you wanna do first?”
“I don’t know. What do you wanna do first?”
“Ride the Scorpion?”
“Yeah!”
“Yeah!”
Bang, they were off, hurrying toward the north end of the park where the track for the Scorpion—“The Roller Coaster with a Sting!” the TV ads all proclaimed—rose in sweet undulant terror against the clear blue sky. The park was not crowded yet, and they didn’t need to snake between cow-slow herds of people. Their tennis shoes pounded noisily on the blacktop, and each slap of rubber against pavement was a shout of freedom. They rode the Scorpion, yelling and screaming as it plummeted and whipped and turned upside down and plummeted again, and when the ride ended, they ran directly to the boarding ramp and did it once more.
Then, as now, Jeremy had loved speed. The stomach-flopping sharp turns and plunges of amusement-park rides had been a childish substitute for the violence he had unknowingly craved. After two rides on the Scorpion, with so many speeding-swooping-looping-twisting delights ahead, Jeremy was in a terrific mood.
But Tod tainted the day as they were coming down the exit ramp from their second trip on the roller coaster. He threw one arm around Jeremy’s shoulders and said, “Man, this is gonna be for sure the greatest birthday anybody’s ever had, just you and me.”
The camaraderie, like all camaraderie, was totally fake. Deception. Fraud. Jeremy hated all that phoney-baloney crap, but Tod was full of it. Best friends. Blood brothers. You and me against the world.
Jeremy wasn’t sure what rubbed him the rawest: that Tod jived him all the time about being good buddies and seemed to think that Jeremy was taken in by the con—or that sometimes Tod seemed dumb enough to be suckered by his own con. Recently, Jeremy had begun to suspect that some people played the game of life so well, they didn’t realize it was a game. They deceived even themselves with all their talk of friendship, love, and compassion. Tod was looking more and more like one of
those
hopeless jerks.
Being best friends was just a way to get a guy to do things for you that he wouldn’t do for anyone else in a thousand years. Friendship was also a mutual defense arrangement, a way of joining forces against the mobs of your fellow citizens who would just as soon smash your face and take whatever they wanted from you. Everyone knew that’s all friendship was, but no one ever talked truthfully about it, least of all Tod.
Later, on their way from the Haunted House to an attraction called Swamp Creature, they stopped at a stand selling blocks of ice cream dipped in chocolate and rolled in crushed nuts. They sat on plastic chairs at a plastic table, under a red umbrella, against a backdrop of acacias and manmade waterfalls, chomping down, and everything was fine at first, but then Tod had to spoil it.
“It’s great coming to the park without grownups, isn’t it?” Tod said with his mouth full. “You can eat ice cream before lunch, like this. Hell, you can eat it for lunch, too, if you want, and after lunch, and nobody’s there to whine at you about spoiling your appetite or getting sick.”
“It’s great,” Jeremy agreed.
“Let’s sit here and eat ice cream till we puke.”
“Sounds good to me. But let’s not waste it.”
“Huh?”
Jeremy said, “Let’s be sure, when we puke, we just don’t spew on the ground. Let’s be sure we puke on somebody.”
“Yeah!” Tod said, getting the drift right away, “on somebody who deserves it, who’s really pukeworthy.”
“Like those girls,” Jeremy said, indicating a pair of pretty teenagers who were passing by. They wore white shorts and bright summery blouses, and they were so sure that they were cute, you wanted to puke on them even if you hadn’t eaten anything and all you could manage was the dry heaves.
“Or those old farts,” Tod said, pointing to an elderly couple buying ice cream nearby.
“No, not them,” Jeremy said. “They already look like they’ve been puked on.”
Tod thought that was so hilarious, he choked on his ice cream. In some ways Tod was all right.
“Funny about this ice cream,” he said when he stopped choking.
Jeremy bit: “What’s funny about it?”
“I know the ice cream is made from milk, which comes from cows. And they make chocolate out of cocoa beans. But whose nuts do they crush to sprinkle over it all?”
Yeah, for sure, old Tod was all right in some ways.
But just when they were laughing the loudest, feeling good, he leaned across the table, swatted Jeremy lightly alongside the head, and said, “You and me, Jer, we’re gonna be
tight
forever, friends till they feed us to the worms. Right?”
He really believed it. He had conned himself. He was so stupidly sincere that he made Jeremy want to puke on
him.
Instead, Jeremy said, “What’re you gonna do next, try to kiss me on the lips?”
Grinning, not picking up on the impatience and hostility aimed at him, Tod said, “Up your grandma’s ass.”
“Up your grandma’s ass.”
“My grandma doesn’t have an ass.”
“Yeah? Then what’s she sit on?”
“Your face.”
They kept ragging each other all the way to Swamp Creature. The attraction was hokey, not well done, but good for a lot of jokes because of that. For a while, Tod was just wild and fun to be around.
Later, however, after they came out of Space Battle, Tod started referring to them as “the two best rocket jockeys in the universe,” which half embarrassed Jeremy because it was so stupid and juvenile. It also irritated him because it was just another way of saying “we’re buddies, blood brothers, pals.” They’d get on the Scorpion, and just as it pulled out of the station, Tod would say, “This is nothing, this is just a Sunday drive to the two best rocket jockeys in the universe.” Or they’d be on their way into World of the Giants, and Tod would throw his arm around Jeremy’s shoulder and say, “The two best rocket jockeys in the universe can handle a fucking giant, can’t we, bro?”
Jeremy wanted to say,
Look, you jerk, the only reason we’re friends is because your old man and mine are sort of in the same kind of work, so we got thrown together. I hate this arm-around-the-shoulders shit, so just knock it off, let’s have some laughs and be happy with that. Okay?
But he did not say anything of the sort because, of course, good players in life never admitted that they knew it was all just a game. If you let the other players see you didn’t care about the rules and regulations, they wouldn’t let you play. Go to Jail. Go directly to Jail. Don’t pass Go. Don’t have any fun.
By seven o’clock that evening, after they had eaten enough junk food to produce radically interesting vomit if they really did decide to puke on anyone, Jeremy was so tired of the rocket jockey crap and so irritated by Tod’s friendship rap, that he couldn’t wait for ten o’clock to roll around and Mrs. Ledderbeck to pull up to the gate in her station wagon.
They were on the Millipede, blasting through one of the pitch-black sections of the ride, when Tod made one too many references to the two best rocket jockeys in the universe, and Jeremy decided to kill him. The instant the thought flashed through his mind, he knew he had to murder his “best friend.” It felt so right. If life was a game with a zillion-page book of rules, it wasn’t going to be a whole hell of a lot of fun—unless you found ways to break the rules and still be allowed to play. Any game was a bore if you played by the rules—Monopoly, 500 rummy, baseball. But if you stole bases, filched cards without getting caught, or changed the numbers on the dice when the other guy was distracted, a dull game could be a kick. And in the game of life, getting away with murder was the biggest kick of all.
When the Millipede shrieked to a halt at the debarkation platform, Jeremy said, “Let’s do it again.”
“Sure,” Tod said.
They hurried along the exit corridor, in a rush to get outside and into line again. The park had filled up during the day, and the wait to board any ride was now at least twenty minutes.
When they came out of the Millipede pavilion, the sky was black in the east, deep blue overhead, and orange in the west. Twilight came sooner and lasted longer at Fantasy World than in the western part of the county, because between the park and the distant sea rose ranks of high, sun-swallowing hills. Those ridges were now black silhouettes against the orange heavens, like Halloween decorations out of season.
Fantasy World had taken on a new, manic quality with the approach of night. Christmas-style lights outlined the rides and buildings. White twinkle lights lent a festive sparkle to all the trees, while a pair of unsynchronized spotlights swooped back and forth across the snow-covered peak of the manmade Big Foot Mountain. On every side neon glowed in all the hues that neon offered, and out on Mars Island, bursts of brightly colored laser beams shot randomly into the darkening sky as if fending off a spaceship attack. Scented with popcorn and roasted peanuts, a warm breeze snapped garlands of pennants overhead. Music of every period and type leaked out of the pavilions, and rock-’n’-roll boomed from the open-air dance floor at the south end of the park, and from somewhere else came the bouncy strains of Big Band swing. People laughed and chattered excitedly, and on the thrill rides they were screaming, screaming.
“Daredevil this time,” Jeremy said as he and Tod sprinted to the end of the Millipede boarding line.
“Yeah,” Tod said, “daredevil!”
The Millipede was essentially an indoor roller coaster, like Space Mountain at Disneyland, except instead of shooting up and down and around one huge room, it whipped through a long series of tunnels, some lit and some not. The lap bar, meant to restrain the riders, was tight enough to be safe, but if a kid was slim and agile, he could contort himself in such a way as to squeeze out from under it, scramble over it, and stand in the leg well. Then he could lean against the lap bar and grip it behind his back—or hook his arms around it—riding daredevil.
It was a stupid and dangerous thing to do, which Jeremy and Tod realized. But they had done it a couple of times anyway, not only on the Millipede but on other rides in other parks. Riding daredevil pumped up the excitement level at least a thousand percent, especially in pitch-dark tunnels where it was impossible to see what was coming next.
“Rocket jockeys!” Tod said when they were halfway through the line. He insisted on giving Jeremy a low five and then a high five, though they looked like a couple of asshole kids. “No rocket jockey is afraid of daredeviling the Millipede, right?”
“Right,” Jeremy said as they inched through the main doors and entered the pavilion. Shrill screams echoed to them from the riders on the cars that shot away into the tunnel ahead.
According to legend (as kid-created legends went at every amusement park with a similar ride), a boy had been killed riding daredevil on the Millipede because he’d been too tall. The ceiling of the tunnel was high in all lighted stretches, but they said it dropped low at one spot in a darkened passage—maybe because air-conditioning pipes passed through at that point, maybe because the engineers made the contractor put in another support that hadn’t been planned for, maybe because the architect was a no-brain. Anyway, this tall kid, standing up, smacked his head into the low part of the ceiling, never even saw it coming. It instantly pulverized his face, decapitated him. All the unsuspecting bozos riding behind him were splattered with blood and brains and broken teeth.
Jeremy didn’t believe it for a minute. Fantasy World hadn’t been built by guys with horse turds for brains. They had to have figured kids would find a way to get out from under the lap bars, because nothing was entirely kid-proof, and they would have kept the ceiling high all the way through. Legend also had it that the low overhang was still somewhere in one of the dark sections of the tunnel, with bloodstains and flecks of dried brains on it, which was total cow flop.
For anybody riding daredevil, standing up, the real danger was that he would fall out of the car when it whipped around a sharp turn or accelerated unexpectedly. Jeremy figured there were six or eight particularly radical curves on the Millipede course where Tod Ledderbeck might easily topple out of the car with only minimal assistance.
The line moved slowly forward.
Jeremy was not impatient or afraid. As they drew closer to the boarding gates, he became more excited but also more confident. His hands were not trembling. He had no butterflies in his belly. He just wanted to do it.
The boarding chamber for the ride was constructed to resemble a cavern with immense stalactites and stalagmites. Strange bright-eyed creatures swam in the murky depths of eerie pools, and albino mutant crabs prowled the shores, reaching up with huge wicked claws toward the people on the boarding platform, snapping at them but not quite long-armed enough to snare any dinner.
Each train had six cars, and each car carried two people. The cars were painted like segments of a Millipede; the first had a big insect head with moving jaws and multifaceted black eyes, not a cartoon but a really fierce monster face; the one at the back boasted a curved stinger that looked more like part of a scorpion than the ass-end of a Millipede. Two trains were boarding at any one time, the second behind the first, and they shot off into the tunnel with only a few seconds between them because the whole operation was computer-controlled, eliminating any danger that one train would crash into the back of another.
Jeremy and Tod were among the twelve customers that the attendant sent to the first train.
Tod wanted the front car, but they didn’t get it. That was the best position from which to ride daredevil because everything would happen to them first: every plunge into darkness, every squirt of cold steam from the wall vents, every explosion through swinging doors into whirling lights. Besides, part of the fun of riding daredevil was showing off, and the front car provided a perfect platform for exhibitionism, with the occupants of the last five cars as a captive audience in the lighted stretches.