Read Grey Star the Wizard Online
Authors: Ian Page,Joe Dever
Tags: #Fiction, #Fantasy, #Grey Star the Wizard, #Magnamund
[
24
] (
Section 211
) You must have the Power of Evocation in order to attempt to raise the dead priest.
[
25
] (
Section 215
) If you have arrived here from
Section 156
, there is no description of how the Shadakine officer is killed. This appears to be an oversight by the author.
[
26
] (
Section 215
) If you do not have sufficient
WILLPOWER
points, you may choose to simply subtract the specified number of
WILLPOWER
points. This may leave you with a negative
WILLPOWER
score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in
Section 175
of
War of the Wizards
for resolving this problem: For the
WILLPOWER
points you lack, you use
ENDURANCE
points at a rate of 2
ENDURANCE
points for every 1
WILLPOWER
point (i.e. 2
ENDURANCE
points = 1
WILLPOWER
point).
[
27
] (
Section 215
) Tarama Seeds may be recorded as Special Items since they don't take up space in your Herb Pouch or Backpack. Each Tarama Seed can be used to cast exactly one spell or to use your Wizard's Staff outside of close combat (e.g. to fire a bolt of energy at a distant enemy) without using the normally required
WILLPOWER
points. Tarama Seeds cannot be used to maintain the effect of a spell or in place of other drains on your
WILLPOWER
, like mental attacks. It also seems inappropriate to use a Tarama Seed in close combat where you could then decide to expend an infinite amount of
WILLPOWER
to automatically win a fight.
[
28
] (
Section 229
) If you do not have sufficient
WILLPOWER
points, you may choose to simply subtract the specified number of
WILLPOWER
points. This may leave you with a negative
WILLPOWER
score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in
Section 175
of
War of the Wizards
for resolving this problem: For the
WILLPOWER
points you lack, you use
ENDURANCE
points at a rate of 2
ENDURANCE
points for every 1
WILLPOWER
point (i.e. 2
ENDURANCE
points = 1
WILLPOWER
point).
[
29
] (
Section 245
) Make sure to restore your Wizard's Staff, Backpack, and Backpack Items to your
Action Chart
.
[
30
] (
Section 248
) If you do not have sufficient
WILLPOWER
points, you may choose to simply subtract the specified number of
WILLPOWER
points. This may leave you with a negative
WILLPOWER
score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in
Section 175
of
War of the Wizards
for resolving this problem: For the
WILLPOWER
points you lack, you use
ENDURANCE
points at a rate of 2
ENDURANCE
points for every 1
WILLPOWER
point (i.e. 2
ENDURANCE
points = 1
WILLPOWER
point).
[
31
] (
Section 257
) If you do not have sufficient
WILLPOWER
points, you may choose to simply subtract the specified number of
WILLPOWER
points. This may leave you with a negative
WILLPOWER
score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in
Section 175
of
War of the Wizards
for resolving this problem: For the
WILLPOWER
points you lack, you use
ENDURANCE
points at a rate of 2
ENDURANCE
points for every 1
WILLPOWER
point (i.e. 2
ENDURANCE
points = 1
WILLPOWER
point).
[
32
] (
Section 259
) There are numerous unanswered questions with this combat. The addition of
WILLPOWER
and
ENDURANCE
is straightforward, but which attribute do you lower when wounded in this mental combat? A mental combat would suggest that you will lose
WILLPOWER
as this is the measure of you mental strength. It is possible to have a negative
WILLPOWER
score which would mean that the combat would only come to an end when the Darkling Room's
ENDURANCE
was lowered to 0. Using your true
ENDURANCE
score is the less paradoxical route.
In either case, if your
WILLPOWER
or
ENDURANCE
score is lowered during a round of combat, do you then adjust your combined
WILLPOWER
and
ENDURANCE
score which is serving as your
COMBAT SKILL
for this combat?
There are no easy answers to these questions. It is up to the reader to decide which solution is most appropriate.
Also, you cannot use your Wizard's Staff in this combat; since the combat is mental in nature, it would be inappropriate to use it, which means that you should not be able to use
WILLPOWER
to multiply your opponent's loss of
ENDURANCE
.
[
33
] (
Section 264
) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.
[
34
] (
Section 279
) If you do not have sufficient
WILLPOWER
points, you may choose to simply subtract the specified number of
WILLPOWER
points. This may leave you with a negative
WILLPOWER
score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in
Section 175
of
War of the Wizards
for resolving this problem: For the
WILLPOWER
points you lack, you use
ENDURANCE
points at a rate of 2
ENDURANCE
points for every 1
WILLPOWER
point (i.e. 2
ENDURANCE
points = 1
WILLPOWER
point).
[
35
] (
Section 297
) These empty Vials may be used later to contain potions. Some Vials are useless once contaminated.
[
36
] (
Section 300
) Keep note of your Backpack Items in case you should find your Backpack again later.
[
37
] (
Section 304
) If you do not have sufficient
WILLPOWER
points, you may choose to simply subtract the specified number of
WILLPOWER
points. This may leave you with a negative
WILLPOWER
score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in
Section 175
of
War of the Wizards
for resolving this problem: For the
WILLPOWER
points you lack, you use
ENDURANCE
points at a rate of 2
ENDURANCE
points for every 1
WILLPOWER
point (i.e. 2
ENDURANCE
points = 1
WILLPOWER
point).
[
38
] (
Section 311
) Keep note of your Backpack Items in case you should find your Backpack again later.
[
39
] (
Section 320
) These losses are in addition to any you may have already sustained in your duel with the Kazim Stone.
[
40
] (
Section 342
) There is no choice that leads to this section of the book. This appears to be an oversight which is not easily correctable.
The following is a list of all Sections containing illustrations found in this book:
21 August 2009
Joe Dever, author of the Lone Wolf game books, and Ian Page, author of the World of Lone Wolf books are providing certain of their works for free (gratis) download from the internet. Rob Adams, Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Trevor Newton, Peter Parr, Graham Round, and Brian Williams are similarly offering the illustrations that they did for these books. This license is intended to protect the rights of the authors and the illustrators, grant rights to their readers, and preserve the quality of the books distributed in this way.
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This section does not contain the legally binding terms of this license. Please read the precise terms and conditions of this license that follow.
The current version of this license can be found at the following URL:
1. Definitions
‘License’ shall hereafter refer to this document.
‘Authors’ shall hereafter refer to Joe Dever, Ian Page, and Gary Chalk, copyright holders for the literary works covered by this license. Where Joe Dever, Ian Page, or Gary Chalk is mentioned singly, they will be referred to by name.
‘Illustrators’ shall hereafter refer to Rob Adams, copyright holder of portions of
The Magnamund Companion
; Paul Bonner, holder of the copyrights for the illustrations of the World of Lone Wolf books; Gary Chalk, holder of the copyrights for the illustrations of Lone Wolf books one through eight counted inclusively, holder of the copyrights of portions of
The Magnamund Companion
, and holder of the copyrights for
The Lone Wolf Poster Painting Book
; Melvyn Grant, holder of the copyrights for the illustrations of
Freeway Warrior 1: Highway Holocaust
; Richard Hook, copyright holder of portions of
The Magnamund Companion
; Peter Andrew Jones, copyright holder for the illustrations used in the
Lone Wolf 10th Anniversary Calendar
; Cyril Julien, copyright holder of portions of
The Skull of Agarash
; Peter Lyon, copyright holder of portions of
The Magnamund Companion
; Trevor Newton, copyright holder of the illustrations of
Voyage of the Moonstone
; Peter Parr, copyright holder of the illustrations of
Black Baron
and
White Warlord
,
Emerald Enchanter
and
Scarlet Sorcerer
; Graham Round, copyright holder of portions of
The Magnamund Companion
; and Brian Williams, holder of the copyrights for the illustrations of Lone Wolf books nine through twenty-eight counted inclusively with the exception of the illustrations for book twenty-one,
The Voyage of the Moonstone
, holder of the copyrights of portions of
The Skull of Agarash
, and holder of the copyrights for the illustrations of books two through four, counted inclusively, of the Freeway Warrior series. Where Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Trevor Newton, Peter Parr Graham Round, or Brian Williams is mentioned singly, they will be referred to by name.
‘Internet’ shall hereafter refer to any means of transferring information electronically between two or more ‘Licensees’. (The term ‘Licensee’ is defined in Section 1.5 of the License)
‘Internet Editions’ shall hereafter refer to the document or documents, any parts thereof or derivative works thereof (including translations) made available to the public under the terms of this License via the Internet. The term ‘Internet Editions’ is limited to the electronic transcription of certain text and illustrations by the Authors and Illustrators respectively as listed hereafter.
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The following are the works written by Ian Page which are being offered in English under the terms of this license:
The illustrations created by Rob Adams for the following book are part of the illustrations being offered under the terms of this License:
The illustrations created by Paul Bonner for the following books are part of the illustrations being offered under the terms of this License:
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The text written by Gary Chalk for the following book is being offered in English under the terms of this License:
The illustrations created by Melvyn Grant for the following book are part of the illustrations being offered under the terms of this License:
The illustrations created by Richard Hook for the following book are part of the illustrations being offered under the terms of this License:
The illustrations created by Peter Andrew Jones for the following book are part of the illustrations being offered under the terms of this License:
The illustrations created by Cyril Julien for the following book are part of the illustrations being offered under the terms of this License:
The illustrations created by Peter Lyon for the following book are part of the illustrations being offered under the terms of this License:
The illustrations created by Trevor Newton for the following book are part of the illustrations being offered under the terms of this License:
The illustrations created by Peter Parr for the following books are part of the illustrations being offered under the terms of this License:
The illustrations created by Graham Round for the following book are part of the illustrations being offered under the terms of this License:
The illustrations created by Brian Williams for the following books are part of the illustrations being offered under the terms of this License: