Fyre (58 page)

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Authors: Angie Sage

BOOK: Fyre
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It was midnight when the Dragon Boat landed in her usual place outside the House of Foryx. Hotep-Ra insisted that Septimus spend the night there. “You cannot fly back tired, Apprentice. It is dangerous. Sleep here and return tomorrow.” And so, trusting his
Questing Stone
to bring him out into his own Time, as it had done before, Septimus went into the House of Foryx once more. But before he did, just to be certain that he was back in his own Time when he came out, he wrote the date in the snow:
4TH
J
ULY
, 12,004.

It was the next morning—or so Septimus hoped—and Hotep-Ra was escorting him down from his rooms, when something very strange happened. They had reached the balustraded landing, which looked out over the huge entrance hall, and Septimus stopped for a moment to look down at the crowded scene below, misty with candle smoke. Suddenly, the doors to the outside lobby flew open and a young man strode in. He was wearing ExtraOrdinary Wizard robes.

“Simon!” gasped Septimus. “It’s
Simon
!” He turned to Hotep-Ra in panic. “Something has happened to Marcia! And not Simon,
no
—he can’t be ExtraOrdinary Wizard. He
can’t
.”

Hotep-Ra smiled. “Well that settles a little bet I had with your Alchemist,” he said. “Your heart is with
Magyk
.” Septimus did not reply—he was staring in utter dismay at the young ExtraOrdinary Wizard, who was now pushing his way through the crowd and glancing nervously up at the landing. “Which is a good thing,” Hotep-Ra continued, “because that young ExtraOrdinary Wizard is not Simon Heap. He is Septimus Heap.”

“Me?”
gasped Septimus. Dumbstruck, he watched himself coming up the stairs.

“Good-bye, Apprentice.” Hotep-Ra held out his hand and Septimus shook it, aware that
he
was getting nearer. “We will meet again,” said Hotep-Ra. “As you can see.”

Septimus managed a strangled “G’bye” and turned to go. Two steps down he met himself coming up. He looked at his older self, who put his hands up as if to stop him. “Whoa, don’t speak. Bit dangerous, Timewise, apparently. I wondered when we’d meet—if it might be this time.”

Septimus didn’t think he could speak if he tried.

“Marcia’s fine,” said his older self. “And that is all you want to know right now.”

It was true; that was all Septimus wanted to know.

Outside the House of Foryx, Septimus stared at the Dragon Ring that was now safely back on his finger, and shook his head in amazement. Then he checked that he was indeed back in his own Time—sure enough there was the date, still fresh, scrawled in the snow. Dazed, Septimus and the Dragon Boat headed off home, back to the Castle where one day he would be its 777th ExtraOrdinary Wizard.

Which, he now knew, was exactly what he wanted to be—Septimus Heap, ExtraOrdinary Wizard.

 

Arthur C. Clarke’s Third Law:

Any sufficiently advanced technology
is indistinguishable from
Magyk
.

E
NDINGS

SICK BAY BULLETIN:
P
OSTED BY
D
R.
D
ANDRA
D
RAA
M
R.
J
IM
K
NEE
Mr. Knee has regained enough strength to
TransForm
to his current jinnee status. We are treating the injuries to his hands and we hope for a good recovery.

 

S
CRIBE
B
ARNABY
E
WE
Doing well.

 

M
ESSRS
. E
RNOLD AND
E
DMUND
H
EAP
In deep
DisEnchantment
. Critical.

 

M
ISS
S
YRAH
S
YARA
Is now in the convalescent room. She is making good progress but please note that visitors are not permitted to stay for longer than
half an hour
.

 

M
ATRON
M
IDWIFE
M
EREDITH AND
M
ERRIN
M
EREDITH
Discharged.
Good riddance.

 

 

Q
UEEN
J
ENNA

Jenna took her job as Queen very seriously. She opened up the Throne Room and held informal meetings there once a week for any Castle inhabitants who wished to discuss a problem. Jenna soon found herself acting as judge in various petty disputes and this led her to set up an informal court system that was, unusually, run by a ghost—Alice Nettles.

Jenna was helped in day-to-day affairs by the ghost of her grandmother, Queen Matthilda. Her mother, Queen Cerys, occasionally ventured out from the Queen’s Room, but it was unfortunate that every time she did so, she bumped into Sarah Heap and the terrifying duck-with-the-prickles that had once
Passed Through
her. Jenna found her mother’s disapproval a big disappointment, but it did bring her closer to Milo.

 

B
EETLE

Beetle was soon considered by all in the Castle—and Marcia in particular—to be the best Chief Hermetic Scribe there had ever been. The only downside was that Beetle’s mother became extremely boring about her son—“He’s the Chief Hermetic Scribe, you know”—and lost a good few friends on account of this. But everything else for Beetle was good, and when Jenna invited him to dinner one night at the Palace, things got even better.

 

M
ARCIA

The next few years were comparatively uneventful for Marcia in contrast to the early years of Septimus’s Apprenticeship. But Marcia liked a challenge, and she did begin to find things a little tame after a while. After a surprise visit from Sam Heap and Marwick, she began researching the Ancient Ways. It was a fascinating study, and a feeling of restlessness at being fixed in the Wizard Tower slowly crept up on her. But Marcia had her priorities right. She stayed put and guided Septimus steadily through the last years of his Apprenticeship—and occasionally consented to go to the Little Theatre in the Ramblings with Milo Banda.

 

A
UNT
Z
ELDA

On her journey back from the House of Foryx with Hotep-Ra, the Dragon Boat had encountered the tail end of a storm—and a large Storm Petrel. Aunt Zelda and the bird recognized each other at once. The Storm Petrel was none other than Aunt Zelda’s brother, Theo Heap. Theo had Shape-Shifted into a Storm Petrel many years earlier, and Aunt Zelda had always known that one day a storm would blow him back to her. And now it had.

The arrival of Theo told Aunt Zelda that her Time Had Come. After Jenna’s Coronation, she asked Theo to take her into the Forest where their brother, Benjamin Heap, also a Shape-Shifter, now lived as a tree. Theo had been in the habit of visiting Benjamin Heap and knew where to find him. Silas begged to come with them—he longed to see his father once again but because of a
Forget Spell
cast by Morwenna Mould, he could not remember how to find him. Sam was concerned about Silas finding his way home again and offered to come too.

The four Heaps set off on one of those bright Forest mornings when the sunlight filtered down through the leaves and danced across the Forest floor like reflections on water. The Storm Petrel sat on Aunt Zelda’s shoulder and directed her ever deeper into the Forest until they reached the quiet, green dimness of the Hidden Glades. There, Theo left Aunt Zelda, Silas and Sam beneath the spreading branches of Benjamin Heap and flew up to the very top of the tree, where he quietly told Benjamin that their sister had come to the Hidden Glades in order to enter ghosthood. Benjamin Heap’s leaves rustled as he nodded slowly. He understood—his sister was old now and it was Time.

As the sun began to sink in the sky, Silas and Sam said a tearful farewell to Aunt Zelda. Their last glimpse was of her leaning quietly against Benjamin Heap, surrounded by a pool of sunlight. Aunt Zelda smiled at them and then she seemed to fade away, her worn old patchwork dress blending into the dappled shadows of the glade.

 

M
AXIE

When the Forest Heaps came to the Castle for Simon’s wedding, they had—at Sarah’s insistence—stayed with Sarah and Silas in their old room in the Ramblings. On their first night there, Jenna, Nicko, Septimus and Simon came over and everyone spent a wonderful evening together. It was past midnight when Maxie lay down beside the fire with the Heap boys, just as he used to do. He was, Nicko remarked, wearing a typical Maxie smile as he fell asleep. The old wolfhound never woke up: he died surrounded by all the people who loved him.

 

M
ARWICK

As soon as Wolf Boy became Keeper he knew he had outgrown his old name. Now he truly was Marwick. His first act as Keeper was to successfully use Aunt Zelda’s potion, and all she had taught him, to bring Edmund and Ernold back from the brink of death. From then on, all his doubts about whether he had the skills to be Keeper were stilled.

After Jenna’s Coronation, Marwick returned alone to Keeper’s Cottage. Although he missed Aunt Zelda very much, he enjoyed his own company and was content with only the Boggart and Bert for company—plus a few pet rocks that had evaded capture. However, with the Dragon Boat now permanently based at the Castle, Marwick did begin to wonder what the purpose of being Keeper was. It was not until much later when a visit from Sam—a visit that surprised not only Marwick but Sam, too—made him understand that he was also Keeper of one of the most Ancient Ways. After that Marwick embarked on an incredible voyage of discovery. The entire world, he realized, was at his feet.

 

M
ERRIN AND
N
URSIE

Merrin and Nursie were successfully fished out of the Moat, but both were very shocked and bruised, and Nursie had a broken arm. They spent some time in the Sick Bay recovering, then returned to the Doll House and resumed their chaotic lives. But things were subtly improved. Their neighbors, the Port Witch Coven, now treated them with respect, and all the petty
Spells
and
Bothers
that had regularly come flying over the backyard fence stopped, and Nursie relaxed.

To Merrin’s surprise, Nursie never reproached him for pulling the lever and sending her hurtling down the terrifying dark slide into the Moat, and for the first time in his life, Merrin actually felt remorse for something he had done. He began to understand that his mother really did care for him no matter what he did, and he, too, began to relax. Merrin made a big effort to be nice to his mother—he was not always successful—but Nursie appreciated the effort. Merrin’s first genuine smile was a big occasion for Nursie. She knew then that one day her Merrin would be a good boy—with any luck.

 

S
YRAH
S
YARA

Syrah remained weak and confused for many months after she woke. Marcia gave Julius Pike leave to stay in the Wizard Tower, and the ghost spent much of the time talking to Syrah about the old days. Eventually Dandra Draa decided that this was not doing Syrah any good and suggested that Julius go back to his old haunts. To Marcia’s surprise, Syrah seemed relieved to see Julius leave, and from then on she began to grow stronger.

Syrah moved to some rooms at the top of the Ramblings and spent most of her time tending her rooftop garden. She remembered little
Magyk
and had no recollection of her time on the Isles of Syren, although seeing Septimus always made her feel uneasy.

 

T
HE
F
OREST
H
EAPS

 

S
AM

Sam seriously considered taking up Silas’s suggestion of an Ordinary Apprenticeship at the Wizard Tower, but after his walk into the Forest with Silas and Aunt Zelda, things changed for Sam. He realized that he belonged outdoors—the inside world of the Wizard Tower was not for him. And so, after telling a disappointed Silas that he had decided against an Apprenticeship, Sam accompanied Marwick back to Draggen Island and helped him get settled.

In the autumn Sam returned to Camp Heap in the Forest and was shocked to discover that it was now occupied by a wolverine pack. He narrowly escaped attack and spent an uncomfortable Big Freeze up in the trees with Galen the Physik woman. By the time of the Big Thaw, Sam had had enough. He returned to the Castle, and it did not take much persuading to get the other three Forest Heaps to head out to the Marshes with him that summer. (Luckily for Edd and Erik, Marcia had decreed that all Apprentices were now allowed a month’s vacation.) The Forest Heaps spent a happy month in the sunshine of the Marram Marshes and the company of Marwick, reliving their Camp Heap times together. Summer in the Marram Marshes became a fixture for the Forest Heaps for many years to come.

 

E
DD AND
E
RIK

It was Edd and Erik who eventually took up Apprenticeships at the Wizard Tower, so once again the Wizard Tower was host to twin Heaps—but this time it was a much more successful relationship. Edd and Erik joined the Apprentice Rotation Scheme and settled in happily, living in the Apprentice Dorm in the old Sick Bay on the first floor of the Wizard Tower. They learned fast and were, as Silas said to Sarah many times, a credit to the Heap name.

 

J
O
-J
O

To Sarah’s dismay, Jo-Jo Heap moved out of the Palace into a small room at the less-scary end of Dagger Dan’s Dive and got a job in Gothyk Grotto in order to be close to his ex-girlfriend, Marissa. With Matt and Marcus Marwick already working there, this did not make for a harmonious atmosphere in “the Grot,” as it was known to its fans. There were many occasions when Igor, the owner of Gothyk Grotto, was tempted to fire the entire staff and begin again, but the truth was that the four teens were a charismatic bunch and brought in a lot of customs. Jo-Jo in particular—being the son of a Wizard and fluent in basic
Magyk
—was a great asset. So Igor retreated to his room at the back of the shop, learned some new riffs on his nose flute and left them to it.

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