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Authors: Andrew Rowe

BOOK: Forging Divinity
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“Two ways,” the scribe began, scraping the necessary words together. “First, he was experimenting on Rethri, figuring out how to adapt their dominion bonds to make use of them on humans. He appears to have found a way to create dominion marks, like the ones found on some of the oldest known dominion bonded objects.”

“More interesting, but not entirely unprecedented. Continue.”

“He also appeared to have created – or learned – some new kind of sorcery. It involved speaking words in a language I was not familiar with in order to produce specific effects. I believe he was using artifacts as power sources for this type of sorcery, and as such, he was trying to get access to the Sae’kes,” Jonan explained, deliberately omitting several details.

“Ooh, the Sae’kes!,” she said, clapping her hands together. “Tell me more about that.”

Jonan quirked a brow, uncertain.

“A week or two ago, a swordman entered the city carrying the Sae’kes Taelien. He was immediately arrested and confined. I quickly learned about it from one of my contacts and went to investigate. He was rescued by a Paladin of Sytira, who had been acting as a spy. I found the pair and convinced them to help me work against Edon,” he provided.

The woman’s expression soured. For an instant, Jonan considered his options for of escape, and deemed it impossible.

“And who was this swordsman carrying the Sae’kes?”

“He just called himself Taelien. His physical description matches the legends of the god of swords almost perfectly,” Jonan reported hesitantly.

The Vae’kes narrowed her eyes for a second, seeming to burrow into him, and then burst out into sudden laughter.

“Taelien... How fun!” She clasped her hands together. “Did you happen to get a sample of this new sorcery that Edon was using, or perhaps one of the new dominion marks he was making?”

A sample of a dominion mark? What, like a severed hand? Hrm. Maybe I should have thought of that.

“No, my lady,” he said with the utmost hesitation. “I did, however, witness him cast spells in that language, and I could write down the words he used,” he offered.

A few words would probably won’t be enough for her to do anything. I can’t let her find the books – she might be able to figure out the whole language from them. And, if my suspicions are correct, Edon was learning different words from studying different artifacts. If she discovered a way to use that type of sorcery with Hartigan’s Star...

“Yes, do that. Thank you, Jonan. Now, where is the Heartlance?”

He hadn’t told anyone about the Heartlance.

“It’s in my room at the nearby tavern,” he grudgingly admitted.

“Oh, with that girl? Who is she, by the way?” The Vae’kes gave him what he imagined was intended to be a ‘friendly’ nudge.

“One of their fake gods,” Jonan explained.
This just gets worse and worse.
“Called herself Vorain in the city. I managed to turn her against Edon, and now I believe she will be a valuable resource for us. She said her real name is Rialla Dianis.”

The youthful-looking woman reeled back at that, visibly disturbed. “Rialla Dianis? No, her eye color is wrong,” she muttered, probably more to herself than to him.

Jonan frowned.
How does she know Rialla? I suppose House Dianis is famous, but I didn’t realize she was personally all that well-known.

“I suppose she could have been lying about that,” he offered.

The Vae’kes leaned back toward him, forcing a bright grin. “Of course she was. You’ve told me everything you need to for the moment. You’ll be well rewarded for going outside of your mission parameters to retrieve something so valuable,” she reported in a neutral tone. She leaned in close, whispering in his ear. “Bring it to me.”

“Yes, Lady Aayara,” Jonan replied.

 

Jonan returned to his room at the tavern in a near panic.

The situation is still salvageable,
he told himself.
I need to hand over the lance, but she didn’t ask for the books. The books are the key.

He thought back to Donovan’s research notes, remembering that even he hadn’t been able to figure out the sorcery on his own. He had needed help from Morella, a former Paladin of Sytira – presumably because the paladin had been able to use knowledge sorcery.

Jonan shook his head, reaching into his pouch and retrieving a quill, and inkwell, and a bit of parchment. Setting the objects out on a nearby floor, Jonan began to write.

Dear Lydia,

I’ve heard Velthryn is beautiful this time of year.

When would be a good time for me to come and visit?

Jonan

THE END

 

 

 

 

 

 

Appendix I – Dominion Sorcery

 

 

It is a most unfortunate truth that the average sorcerer never sees the necessary training to begin to comprehend his or her own potential. With the slightest talent, a sorcerer can be turned from a farmer into a devastating weapon or a bastion of hope – with the proper tools and motivation. Among the Rethri, sorcery remains relatively common, but still poorly instructed. Among humanity, it is viewed with hostility and superstition among the residents of small towns and used for parlor tricks in the few vast cities that remain.

This book is intended to teach certain fundamental points of knowledge that every sorcerer should be aware of, but few today are. That being said, the concepts presented here are intended for those that have already unlocked their sorcerous talents. My previous work in this series,
Introductory Dominion Sorcery
, is dedicated to teaching how to establish an initial connection with a dominion and learn to use it. This book will make little sense without that context, or similar knowledge from having learned how to use sorcery from another source.

 

The Costs of Sorcery

 

As a sorcerer gains experience, he or she surely will begin to notice the exhaustion that comes with casting too many spells in a short period of time. It is only upon medical examination, however, that we can uncover more specific details of what is occurring – dominion sorcery, in spite of the name and the concept, is powered by the body.

This, of course, may sound contradictory and on the surface appears to defy the very term “dominion sorcery” – but before you discard this tome as the ramblings of an old man, read on.

As the Rethri have known for centuries, sorcery takes a toll on the body – a measurable toll. Unbeknownst to many, however, this “Sorcery Exhaustion” differs considerably based on the specific Dominion that is being utilized. Most people are still trained that, “Sorcery makes you tired,” or “Channeling the energies of the planes takes a toll on your body.” These statements are both true, but greatly oversimplify the situation. It has been my conclusion, after many years of research, that the body is not simply channeling the energy of the Planes when you cast a spell – it is serving as a catalyst.

Ask a Dominion of Flame sorcerer – if you are lucky enough to know one – how they feel when they have exhausted themselves from using too many fire spells. In every case I have encountered such a sorcerer – and see the collected data section at the end of this tome for examples of some of those brave enough to volunteer their names and proficiency levels – they have explained it as thus, “At first, I begin to feel chills as I cast. As I continue, I grow colder, and my movements grow more sluggish. It requires more and more effort to continue casting spells.”

Exhaustion is present, yes, but we see another important element here – a cold splashing across the body. After hearing this description several times, I thought to investigate it with the aid of a medical doctor, and remarkably, the symptoms were not just in the perception of the sorcerer – the body’s temperature is physically lowered when a Dominion of Flame sorcerer casts their spells.

This revelation lead to intensive study on the subject matter, and upon further examination, I realized that each Dominion takes a slightly different toll on the body. Water sorcery causes dehydration, whereas life sorcery appears to more generally impact the body, preventing blood from clotting at its normal rate and impeding other necessary bodily functions.

This suggests that each of the prime dominions, at the very least, have a presence within the body – and that their presence is necessary for basic bodily functions. Conversely, some may suggest that it is backlash – that is, the influence of the opposing dominion on the body – that causes these side effects. In either case, the side effects of most prime dominions can be measurably observed.

Below, I have catalogued a list of the Prime Dominions, their uses, and their primary side effects.

Dominion

Function of the Dominion

Side Effects for Using This Dominion

Life

Governs the function of the organs, such as the rate at which the heart beats. Note that this includes the development of new skin. The Dominion of Life does not govern the brain or thought, however.

 

When used by a sorcerer, the Dominion of Life can accelerate the process of healing an injury, sometimes drastically. This often causes side effects, such as preventing a bleeding wound from clotting until it has sufficiently healed.

 

In addition, applying the Dominion of Life to a wound can cause it to heal disproportionately, causing unusual scarring.

Mild use can result in simple pain. Anecdotal evidence suggests the possibility of spontaneous “injuries” appearing on the sorcerer.

 

A sorcerer who overuses the Dominion of Life would gradually suffer from a loss of function in their internal organs. Just casting a few basic spells might temporarily cause pain in the stomach or kidneys with no long-term effects, but overuse of powerful spells could cause a heart attack, liver failure, or infertility.

Death

The Dominion of Death allows the body to stop a process it has already started. For example, the Dominion of Death signals the body to wake up when you have slept for long enough (otherwise you would only wake up you were woken up by an outside source).

 

The Dominion of Death also stops certain other functions when it is appropriate to do so; for example, the Dominion of Death signals the body to stop feeling pain after a certain period of time has elapsed from receiving an injury.
 

When utilized by a sorcerer, the Dominion of Death can stop bodily processes. Some claim it can even be used to trick a corpse into believing it is still alive.

A subject that uses the Dominion of Death would have a delayed response to things the body should force to stop, such as feeling pain. The body might also continue to sweat after leaving a hot environment.

 

Overuse would prevent wounds from clotting or prevent the subject from waking from unconsciousness (i.e. the subject would be comatose).

Shadow

The function of the Dominion of Shadow within the scope of the body is a mystery.

Sorcerers who manipulate the Dominion of Shadow claim to be able to hide in plain sight, concealing the presence of their body from eyes and ears.

Studies suggest that sorcerers who practice the Dominion of Shadow have a difficult time recovering from injuries, diseases, etc. An extreme version of this would be hemophilia.

Flame

It is theorized that this Dominion functions to regulate the body’s ability to maintain its own healthy temperature in any environment.

 

When utilized by a sorcerer, the Dominion of Flame can be used to produce sparks of fire.

Without the Dominion of Fire, the body’s temperature would be more greatly impacted by the environment. For example, the body would lose the ability to sweat and other self-regulating features.

Water

Regulates the level of moisture in the body, including the processing of water in the body and excreting fluids.

 

When wielded by a sorcerer, the Dominion of Water can produce water from the air or flush toxins out of the body of a subject.

A weakened Dominion of Water would cause the body to show symptoms of dehydration, as it can no longer properly process water. The subject would need to drink larger amounts of water to prevent dehydration and their skin might dry out. In extreme cases, this would also prevent the proper flow of blood through the body.

Wind

Controls the lungs and the ability to breathe.

When manipulated by a sorcerer, the Dominion of Wind can be used to project blasts of wind, levitate, or breathe in any environment.

Weakness in this Dominion causes slight breathing problems that can be temporary (such as coughing) or chronic (such as asthma). Completely losing this Dominion would prevent the body from breathing.

Stone

Regulates the creation of bone, muscle, cartilage, and bone marrow.

 

When manipulated by a sorcerer, the Dominion of Stone can harden the muscles and the skin, making the body more resilient. Experienced Stone Sorcerers can reportedly manipulate actual stone, changing its shape as they desire.

A weakened connection to this Dominion can result in weakened bones and muscles, and eventual muscle loss and death.

Knowledge

Within the body, the Dominion of Knowledge controls the basic ability to think and process information logically.

 

When wielded by a sorcerer, the Dominion of Knowledge can be used to gather information.

Overuse of the Dominion of Knowledge would cause a loss of reason and logical thinking. This can impede grammar and vocabulary and the ability to perform mathematical computation.

Deception

Within the body, the Dominion of Deception controls the ability to think contextually, and to approximate, etc.

 

When manipulated by a sorcerer, the Dominion of Deception can be used to trick a subject with false sensory information, i.e. illusions.

A weakened Dominion of Deception causes the body to have a difficult time processing things that are abstract, such as creative thoughts, approximate numbers, and contextual dialogue. 

Light

The Dominion of Light is used to break down and/or expel that foreign material. Thus, the Dominion of Light is necessary for recovering from many forms of poison or disease.  

 

The Dominion of Light also allows for recovery from foreign dominions introduced into the body. Thus, someone with a powerful Dominion of Light would quickly recover from enemy sorcery.

 

When utilized by a sorcerer, the Dominion of Light can be used to treat poison or disease. It can also utilized offensively by controlling the light to treat anything it touches as “foreign material”.

A character with a weakened Dominion of Light would have difficulty recovering from poison, infections, and enemy spells.

Stability

The function of the Dominion of Stability on the body is unknown.

 

When utilized by a sorcerer, the Dominion of Stability can extend the duration of a spell that is already in effect on a target.

The side-effects of using the Dominion of Stability are unknown. Unlike most forms of sorcery, using the Dominion of Stability does not appear to noticeably fatigue the caster. Nevertheless, as with any form of sorcery, caution is advised. It is likely that there are side effects, but that they are too difficult to notice.

Motion

Governs muscular movement.

 

When manipulated by a sorcerer, the Dominion of Motion can enhance or diminish the subject’s speed. Some claim that the Dominion of Motion can also be used to amplify or nullify the force of a physical movement, such as swinging a hammer.

A weakened Dominion of Motion would initially result in stiffness in the joints and a lack of flexibility. In extreme cases, this could eventually result in paralysis.

 

Redundancies and Connected Functions

The functions of Dominions in the body are not isolated. Instead, they function as a system, and many of them are interconnected. The Dominion of Death, for instance, works with regulatory Dominions as the function used to stop processes. Similarly, the Dominions of Flame and Water work together to regulate body temperature, while also having other separate functions.

 

As a result, there is also overlap in the side effects of weaknesses in specific Dominions.

I theorize that the usage of Deep Dominions impacts the body in much the same way, but my research on the subject is still in progress.

-An excerpt from Intermediate Dominion Sorcery by Eric Tarren, one of the most commonly referenced tomes for sorcery research in major cities.

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