Read Final Fantasy and Philosophy: The Ultimate Walkthrough Online
Authors: Michel S. Beaulieu,William Irwin
responsibility for actions outside our own
See also
authority
praise
for biologically influenced personality
for predestined actions
predestination.
See
free will
prequels
Princess Ashe, in
Final Fantasy XII
procreation, and fear of death
proletariat
purification rituals
Queen Brahne, in
Final Fantasy IX
“The Question Concerning Technology” (Heidegger)
Rat Kid, in
Final Fantasy IX
readers, in production of text
reason
in judging art
Kefka’s excess of
reductionism
vs.
mechanism
religion
abolition of
anthropocentric worldviews in
death of God
development of concept of evil in
effects of
effects of belief in heaven
existentialism on
in
Final Fantasy X
Japan’s fear of Christianity
serving political purposes
values of nobility
vs.
peasants in
veracity of
responsibility
for biologically influenced personality
in existentialism
from free will
moral
for predestined actions
rigid designators, names as
Rome, religion serving political purposes in
Ross, Floyd Hiat
RPGs
party-based
vs.
strategy-based
players’ identification with characters in
popularity of
Russell, Bertrand
sacrifice
by
Final Fantasy
characters
of self
of Summoners
in utilitarianism
Yuna refusing
Yuna’s
Sakaguchi Hironobu
Sartre, Jean-Paul
existentialism of
on paradox of freedom
on self-deception
Savonarola
Scipio Africanus
Searle, John
Sector 7 slums, in
Final Fantasy VII
Seifer, in
Final Fantasy VIII
self-interest.
See
altruism,
vs.
self-interest
semiology
Sephiroth, in
Final Fantasy VII
Cloud
vs.
viciousness of
Shinra Corporation, in
Final Fantasy VII
assassination of president of
AVALANCHE
vs.
classism of
compared to capitalism
objectifying Gaia
Shinto: The Way Home
(Kasulis)
Shinto: The Way of Japan
(Ross)
Shinto spirituality
essentialist
in
Final Fantasy VII
kami
concept in
on modernization
State
tsumi
concept in
signifiers
of
Final Fantasy
characters
for gamers
vs.
players
interpretations of
preset
reinterpretation of
sources of
in writerly
vs.
nonwriterly texts
Sin, in
Final Fantasy X
defeat of
unable to be destroyed
Yuna
vs.
social contract
society
Heroes’ ability to change in
individuals’ ability to change
political structure of
roles within
SOLDIER, Cloud as
Spira, in
Final Fantasy X
desire for Calm
religion in
role of Summoners in
The Spirits Within
Gaia and the environment in
Lifestream in
Squall Leonhart, in
Final Fantasy VIII
as Leon in
Kingdom Hearts I
and
II
Square Enix corporation, control of
Final Fantasy XI Online
by
Suikoden,
as party-based and strategy-based
Summoners, in
Final Fantasy X
blamed for Sin
dependence on
goals of
religion of
sacrifice of
sending spirits to Farplane
Superman 64,
compared to
Final Fantasy VII
technology
magic
vs.
nature
vs.
rejected in
Final Fantasy X
Terra Branford, in
Final Fantasy VI
text
created through players’ identification
different perspectives on
writerly
Theses on Feurebach
(Marx)
Tidus, in
Final Fantasy X
and X-2
goals of
self-interest
vs.
altruism of
Tifa, in
Final Fantasy VII
Treatise of Man
(Descartes)
tsumi
concept, in Shinto spirituality
Übermensch, Kefka as
utilitarianism
inconsistencies in
Final Fantasy
series
on objectification
Utilitarianism
(Mill)
Vaan, in
Final Fantasy XII
values
choosing
of nobility
vs.
peasants
objective
Vivi Orunitia’s
Vana’diel, characters’ proper functions on
video games
Final Fantasy I
in infancy of
quality of art in
Vincent, in
Dirge of Cerberus
Vincent Valentine, in
Advent Children
violence
virtue ethics
Aristotle’s
Nietzsche’s
on objectification
two perspectives on
Vivi Orunitia, in
Final Fantasy IX
creation of
on deaths
procreation of
values of
Wakka, in
Final Fantasy X
Wakabayashi, Bob Tadashi
worlds
Final Fantasy
’s not connected
humans’ inseparability from
importance to characters
writerly texts, multiple signifiers in
Wutai, in
Final Fantasy VII
Yevon, in
Final Fantasy X
abolition of
based on lie
Yoshinori, Kitase
Yuffie, in
Final Fantasy VII
Yuna, in
Final Fantasy X
and
X-2
altruism of
Zack, in
Final Fantasy VII
Zidane Tribal, in
Final Fantasy IX