Exile: The Legend of Drizzt (5 page)

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Authors: R. A. Salvatore

Tags: #General, #Epic, #Fantasy, #Forgotten Realms, #Fiction

BOOK: Exile: The Legend of Drizzt
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“The arrangements have been explained to us, Matron Mother,” Dinin said to Malice when she returned to the adamantite gate of House Do’Urden. He followed Malice across the compound and then levitated up beside her to the balcony outside the noble quarters of the house.

“All of the family is gathered in the anteroom,” Dinin went on. “Even the newest member,” he added with a wink.

Malice did not respond to her son’s feeble attempt at humor. She pushed Dinin aside roughly and stormed down the central corridor, commanding the anteroom door to open with a single powerful word. The family scrambled out of her way as she crossed to her throne, on the far side of the spider-shaped table.

They had anticipated a long meeting, to learn the new situation
confronting them and the challenges they must overcome. What they got instead was a brief glimpse at the rage burning within Matron Malice. She glared at them alternately, letting each of them know beyond any doubt that she would not accept anything less than she demanded. Her voice grating as though her mouth were filled with pebbles, she growled, “Find Drizzt and bring him to me!”

Briza started to protest, but Malice shot her a glare so utterly cold and threatening that it stole the words away. The eldest daughter, as stubborn as her mother and always ready for an argument, averted her eyes. And no one else in the anteroom, though they shared Briza’s unspoken concerns, made any motion to argue.

Malice then left them to sort out the specifics of how they would accomplish the task. Details were not at all important to Malice.

The only part she meant to play in all of this was the thrust of the ceremonial dagger into her youngest son’s chest.

rizzt stretched away his weariness and forced himself to his feet. The efforts of his battle against the basilisk the night before, of slipping fully into that primal state so necessary for survival, had drained him thoroughly. Yet Drizzt knew that he could afford no more rest; his rothé herd, the guaranteed food supply, had been scattered among the maze of tunnels and had to be retrieved.

Drizzt quickly surveyed the small and unremarkable cave that served as his home, ensuring that all was as it should be. His eyes lingered on the onyx statuette of the panther. He was held by a profound longing for Guenhwyvar’s companionship. In his ambush of the basilisk, Drizzt had kept the panther by his side for a long period—nearly the entire night—and Guenhwyvar would need to rest back on the Astral Plane. More than a full day would pass before Drizzt could bring a rested Guenhwyvar forth again, and to attempt to use the figurine before then in any
but a desperate situation would be foolish. With a resigned shrug, Drizzt dropped the statuette into his pocket and tried vainly to dismiss his loneliness.

After a quick inspection of the rock barricade blocking the entrance to the main corridor, Drizzt moved to the smaller crawl tunnel at the back of the cave. He noticed the scratches on the wall by the tunnel, the notches he had scrawled to mark the passage of the days. Drizzt absently scraped another one now, but realized that it was not important. How many times had he forgotten to scratch the mark? How many days had slipped past him unnoticed, between the hundreds of scratches on that wall?

Somehow, it no longer seemed to matter. Day and night were one, and all the days were one, in the life of the hunter. Drizzt hauled himself up into the tunnel and crawled for many minutes toward the dim light source at the other end. Though the presence of light, the result of the glow of an unusual type of fungus, normally would have been uncomfortable to a dark elf’s eyes, Drizzt felt a sincere sense of security as he crossed through the crawl tunnel into the long chamber.

Its floor was broken into two levels, the lower being a moss-filled bed crossed by a small stream, and the upper being a grove of towering mushrooms. Drizzt headed for the grove, though he was not normally welcomed there. He knew that the myconids, the fungus-men, a weird cross between humanoid and toadstool, were watching him anxiously. The basilisk had come in here in its first travels to the region, and the myconids had suffered a great loss. Now they were no doubt scared and dangerous, but Drizzt suspected that they knew, as well, that it was he who had slain the monster. Myconids were not stupid beings; if Drizzt kept his weapons sheathed and made no unexpected moves, the fungus-men probably would accept his passage through their tended grove.

The wall to the upper tier was more than ten feet high and nearly sheer, but Drizzt scaled it as easily and as quickly as if it had sported a wide and flat staircase. A group of myconids fanned out around him as he reached the top, some only half Drizzt’s height, but most twice as tall as the drow. Drizzt crossed his arms over his chest, a commonly accepted Underdark signal of peace.

The fungus-men found Drizzt’s appearance disgusting—as disgusting as he considered them—but they did indeed understand that Drizzt had destroyed the basilisk. For many years the myconids had lived beside the rogue drow, each protecting the life-filled chamber that served as their mutual sanctuary. An oasis such as this place, with edible plants, a stream full of fish, and a herd of rothé, was not common in the harsh and empty stone caverns of the Underdark, and predators wandering along the outer tunnels invariably found their way in. Then it was left to the fungus-men, and to Drizzt, to defend their domain.

The largest of the myconids moved forward to stand before the dark elf. Drizzt made no move, understanding the importance of establishing an acceptance between himself and the new king of the fungus-man colony. Still, Drizzt tensed his muscles, preparing a spring to the side if things did not go as he expected.

The myconid spewed forth a cloud of spores. Drizzt studied them in the split-second it took them to descend over him, knowing that the mature myconids could emit many different types of spore, some quite dangerous. But Drizzt recognized the hue of this particular cloud and accepted it wholly.

King dead. Me king
, came the myconid’s thoughts through the telepathic bond inspired by the spore cloud.

You are king
, Drizzt responded mentally. How he wished these fungoids could speak aloud!
As it was?

Bottom for dark elf, grove for myconid
, replied the fungus-man.

Agreed.

Grove for myconid!
the fungus-man thought again, this time emphatically.

Drizzt silently dropped down off the ledge. He had accomplished his mission with the fungoid; neither he nor the new king had any desire to continue the meeting.

Off at a swift pace, Drizzt leaped the five-foot-wide stream and padded out across the thick moss. The chamber was longer than it was wide and it rolled back for many yards, turning a slight bend before it reached the larger exit to the twisting maze of Underdark tunnels. Around that bend, Drizzt looked again upon the destruction wreaked by the basilisk. Several half-eaten rothé lay about—Drizzt would have to dispose of those corpses before their stench attracted even more unwelcome visitors—and other rothé stood perfectly still, petrified by the gaze of the dreaded monster. Directly in front of the chamber exit stood the former myconid king, a twelve-foot giant, now no more than an ornamental statue.

Drizzt paused to regard it. He had never learned the fungoid’s name, and had never given it his, but Drizzt supposed that the thing had been his ally at least, perhaps even his friend. They had lived side by side for several years, though they had rarely encountered each other, and both had realized a bit more security just by the other’s presence. All told, though, Drizzt felt no remorse at the sight of his petrified ally. In the Underdark, only the strongest survived, and this time the myconid king had not been strong enough.

In the wilds of the Underdark, failure allowed for no second chance.

Out in the tunnels again, Drizzt felt his rage beginning to build. He welcomed it fully, focusing his thoughts on the carnage in his domain and accepting the anger as an ally in the wilds. He came through a series of tunnels and turned into the one where
he had placed his darkness spell the night before, where Guenhwyvar had crouched, ready to spring upon the basilisk. Drizzt’s spell was long gone now and using his infravision, he could make out several warm-glowing forms crawling over the cooling mound that Drizzt knew to be the dead monster.

The sight of the thing only heightened the hunter’s rage.

Instinctively, he grasped the hilt of one of his scimitars. As though it moved of its own accord, the weapon shot out as Drizzt passed the basilisk’s head, splatting sickeningly into the exposed brains. Several blind cave rats took flight at the sound and Drizzt, again without thinking, snapped off a thrust with his second blade, pinning one to the stone. Without even slowing his pace, he scooped the rat up and dropped it into his pouch. Finding the rothé could be a tedious process, and the hunter would need to eat.

For the remainder of that day and half of the next, the hunter moved out away from his domain. The cave rat was not a particularly enjoyable meal, but it sustained Drizzt, allowing him to continue, allowing him to survive. To the hunter in the Under-dark, nothing else mattered.

That second day out, the hunter knew he was closing in on a group of his lost beasts. He summoned Guenhwyvar to his side and with the panther’s help, had little trouble finding the rothé. Drizzt had hoped that all of the herd would still be together, but he found only a half-dozen in the area. Six were better than none, though, and Drizzt set Guenhwyvar into motion, herding the rothé back toward the moss cave. Drizzt set a brutal pace, knowing that the task would be much easier and safer with Guenhwyvar by his side. By the time the panther tired and had to return to its home plane, the rothé were comfortably grazing by the familiar stream.

The drow set out again immediately, this time taking two
dead rats along for the ride. He called Guenhwyvar again when he was able and dismissed the panther when he had to, then again after that, as the days rolled by without further sign. But the hunter did not surrender his search. Frightened rothé could cover an incredible amount of ground, and in the maze of twisting tunnels and huge caverns, the hunter knew that many more days could pass before he caught up to the beasts.

Drizzt found his food where he could, taking down a bat with a perfect throw of a dagger—after tossing up a deceptive screen of pebbles—and dropping a boulder onto the back of a giant Underdark crab. Eventually, Drizzt grew weary of the search and longed for the security of his small cave. Doubting that the rothé, running blind, could have survived this long out in the tunnels, so far from their water and food, he accepted his herd’s loss and decided to return home via a route that would bring him back to the region of the moss cavern from a different direction.

Only the clear tracks of his lost herd would detour him from his set course, Drizzt decided, but as he rounded a bend halfway home, a strange sound caught his attention and held it.

Drizzt pressed his hands against the stone, feeling the subtle, rhythmical vibrations. A short distance away, something banged the stone in succession. Measured hammering.

The hunter drew his scimitars and crept along, using the continuing vibrations to guide him through the winding passageways.

The flickering light of a fire dropped him into a crouch, but he did not flee, drawn by the knowledge that an intelligent being was nearby. Quite possibly the stranger would prove to be a threat, but perhaps, Drizzt hoped in the back of his mind, it could be something more than that.

Then Drizzt saw them, two banging at the stone with crafted pickaxes, another collecting rubble in a wheelbarrow, and two
more standing guard. The hunter knew at once that more guards would be about; he probably had penetrated their defenses without even seeing them. Drizzt summoned one of the abilities of his heritage and drifted slowly up into the air, guiding his levitation with his hands along the stone. Luckily, the tunnel was high at this point, so the hunter could observe the mining creatures in relative safety.

They were shorter that Drizzt and hairless, with squat and muscled torsos perfectly designed for the mining that was their calling in life. Drizzt had encountered this race before and had learned much of them during his years at the Academy back in Menzoberranzan. These were svirfnebli, deep gnomes, the most hated enemies of the drow in all the Underdark.

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