Escape from Fire Mountain (6 page)

BOOK: Escape from Fire Mountain
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“Are you all right?” One of the rangers handed Nikki a cup of cocoa.

Nikki managed a weak smile and took a long sip. They were better than all right.

They were safe.

Read the other action-packed books in Gary Paulsen's

WORLD OF ADVENTURE!

The Legend of Red Horse Cavern

Will Little Bear Tucker and his friend Sarah Thompson have heard the eerie Apache legend many times. Will's grandfather especially loves to tell them about Red Horse—an Indian brave who betrayed his people, was beheaded, and now haunts the Sacramento Mountain range, searching for his head. To Will and Sarah it's just a story—until they decide to explore a newfound mountain cave, a cave filled with dangerous treasures.

Deep underground Will and Sarah uncover an old chest stuffed with a million dollars. But now armed bandits are after them. When they find a gold Apache statue hidden in a skull, it seems Red Horse is hunting them too. Then they lose their way, and each step they take in the damp, dark cavern could be their last.

Rodomonte's Revenge

Friends Brett Wilder and Tom Houston are video game whizzes. So when a new virtual reality arcade called Rodomonte's Revenge opens near their home,
they make sure they're its first customers. The game is awesome. There are flaming fire rivers to jump, beastly buzz-bugs to fight, and ugly tunnel spiders to escape. If they're good enough they'll face Rodomonte, an evil giant waiting to do battle within his hidden castle.

But soon after they play the game, strange things start happening to Brett and Tom, The computer is taking over their minds, Now everything that happens in the game is happening in real life. A buzz-bug could gnaw off their ears. Rodomonte could smash them to bits. Brett and Tom have no choice but to play Rodomonte's Revenge again. This time they'll be playing for their lives.

The Rock Jockeys

Rick Williams and his friends J.D. and Spud—the Rock Jockeys—are attempting to become the first and youngest climbers to ascend the north face of their area's most treacherous mountain. They're also out to discover if a B-17 bomber rumored to have crashed into the mountain years ago is really there. As the Rock Jockeys explore Devil's Wall, they stumble upon the plane's battered shell. Inside, they find items that seem to have belonged to the crew, including a diary written by the navigator. Spud later falls into a deep hole and finds something even more frightening: a human skull and bones. To find out where they might have come from, the boys read
the navigator's story in the diary. It reveals a gruesome secret that heightens the dangers the mountain might hold for the Rock Jockeys.

Hook 'Em, Snotty!

Bobbie Walker loves working on her grandfather's ranch. She hates the fact that her cousin Alex is coming up from Los Angeles to visit and will probably ruin her summer. Alex can barely ride a horse and doesn't know the first thing about roping. There is no way Alex can survive a ride into the flats to round up wild cattle. But Bobbie is going to have to let her tag along anyway.

Out in the flats the weather turns bad. Even worse, Bobbie knows that shell have to watch out for the Bledsoe boys, two mischievous brothers who are usually up to no good. When the boys rustle the girls' cattle, Bobbie and Alex team up to teach the Bledsoes a lesson. But with the wild bull Diablo on the loose, the fun and games may soon turn deadly serious.

Danger on Midnight River

Daniel Martin doesn't want to go to Camp Eagle Nest. He wants to spend the summer as he always does: with his uncle Smitty in the Rocky Mountains. Daniel is a slow learner, but most other kids call
himretarded. Daniel knows that at camp, things are only going to get worse. His nightmare comes true when he and three bullies must ride the camp van together.

On the trip to camp Daniel is the butt of the bullies' jokes. He ignores them and concentrates on the roads outside. He thinks they may be lost. As the van crosses a wooden bridge, the planks suddenly give way. The van plunges into the raging river below. Daniel struggles to shore, but the driver and the other boys are nowhere to be found. It's freezing, and night is setting in. Daniel faces a difficult decision. He could save himself… or risk everything to try to rescue the others too.

Captive!

When masked gunmen storm into his classroom, Roman Sanchez and three other boys are taken hostage. They are hauled to a run-down mountain cabin, bound with rope, and given no food. With each passing hour the kidnappers' deadly threats become more real. Roman knows time is running out. He and the other boys must pull together now and launch a last desperate fight for freedom.

Project: A Perfect World

When Jim Stanton's family moves to a small town in New Mexico, everyone but Jim is happy. His dad has
a great job as a research scientist at Folsum Laboratories. His mom has a beautiful new house. Folsum Labs even buys a bunch of new toys for his little sister.

But there's something strange about the town. The people all dress and act alike. Everyone's
too
polite. And they're all eerily obedient to the bosses at Folsum Labs.

Though he has been warned not to leave town, Jim wanders into the nearby mountains looking for excitement. There he meets Maria, a mountain girl with a shocking secret that involves Folsum Laboratories, a dangerous mind control experiment, and— most frightening of all—Jim's family.

Skydive!

Jesse Rodriguez has a pretty exciting job for a thirteen-year-old, working for his friend Buck at a small flight and skydiving school near Seattle. But he still can't wait to turn sixteen and finally be old enough to make his first jump. Buck has been like a father to him ever since Jesse's dad died, and has made sure Jesse picks up all he needs to know about skydiving while he does odd jobs around the airport.

But Jesse and his friend Robin Waterford have also learned something very disturbing. Someone's been using the airport for an illegal transportation operation, and Jesse's worried that Buck's involved. Jesse and Robin are soon in the middle of a dangerous international situation, forced to make their first jumps sooner than they ever expected!

The Seventh Crystal

Each day at exactly three P.M., Chris Masters faces two great challenges. First he races home, trying to avoid the school bullies who have made a career of beating him up. Then, once he's safely back in his bedroom, he takes on another opponent—a computer game called The Seventh Crystal.

The high-tech game arrived mysteriously in the mail one day, without a return address or a letter from the sender. Chris doesn't even know who created it, but he does know The Seventh Crystal is the most challenging computer game he has ever faced. Chris becomes obsessed with mastering the game. So obsessed that the game seems
real
—and then Chris has something much bigger than bullies to worry about.

Published by Yearling, an imprint of Random House Children's Books a division of Random House, Inc., New York

Copyright © 1995 by Gary Paulsen

All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without the written permission of the publisher, except where permitted by law. For information address Delacorte Press.

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eISBN: 978-0-307-52296-2

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