Read Enchanter (Book 7) Online
Authors: Terry Mancour
Bonify to magically augment an object before enchantment
Borsella a specialized wand for working with thaumaturgical glass
Bort particularlized or pulverized material used in enchantment
Bouleuterion a conclave or meeting of enchanters for the purposes of preparing a work
Boult the act of discovering thaumaturgical pathways (boyau)
Boun the act of attaching thaumaturgical connections between boyau.
Boutade a sudden expression of arcane energy
Boyau a line of communication from one area of enchantment to another
Boyg an issue with the thaumaturgical underpinnings of an enchantment
Bracciale a physical mounting for an enchantment
Brail a sub-enchantment limiting or regulating a more powerful enchantment
Braired the physical manifestation of an enchantment
Brash to fill a physical objects with magical components
Brayer specialized thaumaturgical wand designed to spread magical energies evenly
Breviary the written and practiced daily thaumaturgical treatment of an enchantment
Bricole the portion of the enchantment that interfaces with the user
Bridewell an object, usually a gem or crystal, which temporarily houses an enneagram
Bridoon technical term for an elemental template
Broch the magical glow associated with an enchantment
Brochette a specialized thaumaturgical wand designed to hold an enchantment in stasis
Brodequin internal enchantment housed within an exterior enchantment
Brogan external enchantment often used to protect and nurture an inner enchantment
Broma magical energy that fuels an enchantment
Buhl inlaying of magical material into an object for the purposes of enchantment
Bullition infusing and powering an enchantment with energy for the first time
Bulse interior pocket of an enchanted object containing (usually ground) magical components
Burrole an element of enchantment that monitors some local condition
Byssaceous an object with a large number of potential thaumaturgical connections
Cadrans specialized harness for holding an object for enchantment
Calamus Specialized thaumaturgic wand used for inscribing runes
Callote traditional skullcap of an enchanter
Camen a wand, staff or rod with a single specific purpose
Catena the sequence of activity leading to action in a spell or enchantment
Catenates a class of binding enchantments
Celation embedding enchantments into ordinary objects
Cenacle a small group of enchanters meeting regularly for discussion, food and drink
Cenote naturally occurring magical current
ceracete a class of transformation enchantments
ceralune a class of sudden, directed enchantments
cespite a class of enchantment covering a field or area of effect
chaptal a class of enchantment enriching or augmenting arcane power or effect
Concillibule a group of enchanters gathered toward a specific constructive purpose
Cummock a crooked staff often used as an arcane medical device
Cunctipotent an extremely powerful enchantment
Decrescent an enchantment that loses power over time
Decuman a powerful enchantment, usually requiring mastery over enchantment to assay
Decurtate an enchantment designed to expire after a limited time or duration.
Decurtate to shorten or reduce the power and effectiveness of an enchantment
Deflegamate to “distill” magical energy to its purest form before use
Deflexure inherent magical resistance in an enchanted object
Deflocculate to reduce an overall enchantment to its constituent steps
Defluent a declining stream of arcane energy
Defluent an enchantment designed to run down over time
Degustation adding power slowly and in small quantities to an enchantment over time
Deiparous the result of a powerful enchantment
Delenda useless or temporary enchantments that are destroyed or removed before desinention
Deliration a flaw in an enchantment that can lead to madness or illness
Delitescent a latent natural power of a substance for enchantment
Demisang a hybrid enchantment or enchantment using two different modes
Demulscent a glyph used to “tune” arcane energies in a particular direction
Demurge to saturate an object of enchantment with arcane power
Deobstruent an enchantment that removes deteursions and flaws from an object
Deonerate to remove an element from an enchantment
Deontic an enchantment’s purpose or function
Deopillate to remove a magical obstruction
Deordination a flaw in an object that makes it less suitable for a particular enchantment
Dephlogisticate To enchant something to prohibit the use from degrading the object
Deponent enchantments that stay passive but have an active effect
Depotentiate to drain an object or entity of power to use in enchantment or necromancy
Deprehend the act of capturing an enneagram magically
Depurate purifying and filtering arcane energies
Deracinate to remove an enneagram for use in an enchantment
Deray the process of an enchantment going bad
Desideratum the goal of an enchantment
Desinent the final part of the enchantment; binding and finishing
Deteursion cleaning and preparing an object for enchantment at the molecular level
Detort re-integrating magical energies after they have been separated and purified
Devall an enchantment’s capacity to lose efficacy over time
Diaclastic splitting arcane energies into useful forms
Diacope the magical template used on an object to prepare it to receive enchantment
Diadrom the capacity for an object to conduct and direct magical energy; the “vibe”
Diaglyph engraved magical instruction or rune on an enchantment
Diathesis inherent natural state of an object in relation to enchantment
Diatyposis detailed description of an enchantment
Difluent freely flowing magical energy
Dimissory the portion of the enchantment that takes action on the world
Dioric A fundamental definition of a basic enchantment
Diremption splitting magical power into two streams to fuel separate enchantments
Dirgible The ability of an enchantment to be directed by the user
Discerptible an enchantment that can be operated away from a mage
Discophorean multi-use enchantment
Disimmure The process of retrieving an enneagram from an object
Dispone the process of ordering an enchantment within a host object
Dithyrambic The state of the raw, natural magical energy of the Magosphere
Ditokous an enchantment producing two or more effects
Diurgent The ability for the user of an enchantment to guide its results
Diutiurnal a long-lasting enchantment
Divagate an enchantment whose energies are not directed properly and is not functioning
Docimasy the process of testing an object for suitability for enchantment
Durity The longevity of an enchantment
Dwaible an unstable enchantment
Dystectic enchantments, spells, or objects that do not work well together thaumaturgically
Edaphic enneagrams taken from land creatures
Endixes A thaumaturgical indicator or result
Entheate to magically power an enchantment
Epincion ceremonial finish of an enchantment before final testing
Eroteme an enchantment of inquiry, often used in thaumaturgical studies
Estrapade the act of an enchantment rejecting the user or enchanter
Eutectic easily combining two or more magical energies
Famulus an enchanter’s magical assistant; also a thaumaturgical baculus
Feazings the residue of left-over construction enchantments, some of which cause complications
Feriation time spent allowing an enchantment to grow or mature
Ferrule the metal end of a wand, staff or rod
Fingent the molding and shaping of an object for enchantment
Fissility The ability of a force or power to be split into useful streams
Fixity The fixed state; stability; permanence of an enchantment of an object
Flagitate the process of imbuing an enneagram or enchantment into an object
Flexion a bend; a magical fold to determine the focus and direction of power
Flype to expose the inner workings of an enchantment through thaumaturgy
Foison a highly successful enchantment procedure
Formant The initial definition for an enchantment that determines or defines its functions
Fovea thaumaturgical nodes of connection between agent and energy
Frigiferous an enchantment designed to lower temperatures
Frigorific making something colder by magic
Frit raw material for thaumaturgical glass
Fulgent The capacity for an enchantment to produce light
Fulmination an enchantment designed to produce a single sudden event
Furibund very powerful arcane energies
Futz a spell that has gone awry
Helmenthus an object too flawed to be considered usable in enchantment without danger
Hirrient the ability of an enchantment to emit sound or vibration
Hormephia magical shock suffered by the enchanter after an enchantment
Hoxter a magical pocket
Hylozoic the capacity for enchanted objects to be lifelike
Immure the process of permanently imbuing an object with an enneagram.
Incicurable a material or object too unpredictable to be used in enchantment
Jactitate to agitate magically over time
Jubate radiating magical energy over long distances
Lability an enchantments ability to effect the physical universe
Lacis a network of smaller enchantments harnessed together for greater effect
Lacuna Blank space or missing part
Latitant an enchantment requiring a command for activation
Loganimity the ability of an object to hold an enchantment over a long period of time