Dragonlance 12 - Raistlin Chronicles - Soulforge (52 page)

BOOK: Dragonlance 12 - Raistlin Chronicles - Soulforge
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Raistlin soothed his brother's concerns with as much calm as he could muster, though he himself was starting to worry. Tomorrow was the seventh day, and they had seen no sign of the forest.

That night they spread their bedrolls in a clearing of scraggly pines. They awakened to find themselves lying beneath the huge, spreading bows of enormous oak trees.

Caramon almost fled then and there. The oak trees were not ordinary oak trees. He saw eyes in the knotholes, he heard spoken words in the rustling of the leaves. He heard words in the songs of the birds as well. Though he couldn't understand them clearly, the birds seemed to him to be warning him to leave.

The twins gathered their belongings, mounted their horses. The oak trees stood shoulder to shoulder, stalwart guards blocking their path. Raistlin regarded the trees in silence a moment, summoning his courage. He urged his horse forward. The oaks parted, forming a clear path that led straight to the tower.

Caramon tried to ride after his brother. The trees glared at him with hatred, the leaves rustled in anger. His courage failed him. Fear took hold of him, wrung him, left him weak and helpless, powerless to move.

"Raist!" he cried hoarsely.

Raistlin turned. Seeing his brother's predicament, he rode back. He reached out, took hold of his brother's hand.

"Do not be afraid, Caramon. I am with you."

The two entered the forest together.

*****

On the seventh day of the seventh month, seven magi were ushered into a large courtyard at the base of the Tower of High Sorcery.

Four men and three women: Four were human, two elven, and one appeared to be half-human, half-dwarf, a rather unusual combination for a magic-user. The youngest by almost five years was Raistlin Majere, the only one to arrive with an escort. The others glanced askance at the young mage, observed his delicate features, his pallor, and the excessive thinness that made him appear younger than he was.

They wondered why he was here, and why he was permitted to have a family member with him.

The elves were open in their disdain. The half-dwarf suspected the young man of having sneaked in uninvited, though he could not say how.

The garden courtyard in the Tower of High Sorcery was an eerie place, crisscrossed with corridors of magic. Magi passed through here regularly, traveling the magic pathways on errands to the tower or on business of their own. Those standing in the garden could not see the travelers on their hidden pathways, but it seemed to them that they could feel the breath of their passing.

The older, more experienced magi who frequented the tower grew accustomed to the sudden shifting eddies of magic that swirled about the courtyard. This being the first occasion any of the novices had visited the tower, they found the voices that spoke from nothingness, the sudden whiffs of air down the back of the neck, the half-seen flash of a hand or foot, most disturbing.

The initiates and the single lone warrior stood in the courtyard, waiting for what they hoped would be the beginning of their lives as one of this elite group of wizards. The initiates tried not to think about the fact that this might be the last day of their lives.

Caramon jumped, with a clatter of sword and leather armor, and whipped around to stare fearfully behind him.

"Hold still! You are making a fool of yourself, Caramon," Raistlin admonished as they stood waiting in the courtyard.

"I felt a hand touch my back," Caramon said, pale and sweating.

"Very probably," Raistlin murmured, unperturbed. "Pay it no mind."

"I don't like this place, Raist!" Caramon's voice sounded unnaturally loud in the whispering stillness. "Let's go back home. You're a good enough mage without having to put up with this!"

His words carried quite clearly. The other initiates turned to stare. The upper lip of one of the elves curled in a sneer.

Raistlin felt the hot blood flood his face. "Hush, Caramon!" he rebuked, his voice quivering with anger. "You are shaming us both!"

Caramon shut his mouth, bit his lip.

Raistlin deliberately turned his back on his twin. He could not fathom why the conclave had insisted on Caramon's being a part of his brother's testing.

"Unless they plan on aggravating me to death," Raistlin muttered to himself.

He tried to ignore Caramon's presence, concentrating on banishing his own nervous fears. There was no reason he should be afraid. He had studied his spellbook, he knew it inside out, could have recited his spells backward while standing on his head, if that was what the judges might require.

He had proven that he could work his magic under pressure. He would not fall apart, nor would his spell fall apart, in tense situations.

He need not be concerned about his abilities to perform magic during the Test. Nor was he particularly worried about the intangible portions of the Test, the part wherein the mage learns more about himself. Introspective from birth, Raistlin was confident that he knew all there was to know about his own inner workings.

For him, the Test would be a mere formality.

Raistlin relaxed, discovered that he was actually looking forward to the Test. His worries eased, he spent the time waiting for the judges to arrive in studying the fabled Tower of Wayreth.

"I will see it often in the future," he said to himself and envisioned traveling the unseen pathways, tending herbs in the garden, studying in the great library.

The tower at Wayreth was in actuality two towers, constructed of polished black obsidian. The main towers were surrounded by a wall in the shape of an equilateral triangle, with three smaller towers located at each of the angles. The wall surrounded the garden, where grew many varieties of herbs used not only for spell components, but also for healing and cooking.

The tops of the walls had no battlements, for the tower was protected by strong magicks. The forest would not permit the entry of anyone unless he had been invited by the conclave. If an enemy did, by some mischance, manage to stumble into the forest, the magical creatures roaming within would deal with the foe.

There was need for such precautions. Long ago there had been five Towers of High Sorcery, centers for magic on Ansalon. During the rise of Istar, the Kingpriest, who secretly feared magic and the power of wizards, outlawed magic. He caused mobs to rise against the wizards, hoping to eradicate them.

The wizards might have fought back, and some advocated the use of force, but the conclave deemed such drastic action unwise. Defending themselves would result in tragic loss of life on both sides.

The Kingpriest and his followers wanted bloody conflict. Then they could point an accusing finger at the wizards and say, "We were right! They are a menace and should be destroyed!"

The conclave made a bargain with the Kingpriest. The wizards would abandon their towers, retreat to a single tower located in Wayreth. Here they would continue to study unmolested. The Kingpriest, though disappointed that the wizards chose not to fight, agreed. He had already taken control of the Tower of High Sorcery at Istar, and now he looked forward to gaining the exquisitely lovely tower in Palanthas. He planned to make it a temple to his greatness.

As he entered the tower to claim it, a black-robed wizard, purportedly insane, leapt from one of the tower's upper windows. The wizard impaled himself upon the sharp barbs of the iron fence below.

With his dying breath, he cast a curse upon the tower, saying that none should inhabit it except the Master of Past and Present.

Who was this mysterious master? No one could say. Certainly it was not the Kingpriest. As he watched, horrified, the tower altered in appearance, becoming so hideous in aspect that those looking at it were constrained to cover their eyes. Even then, those who saw it were forever haunted by the dreadful sight.

The Kingpriest sent for powerful clerics to try to lift the curse. Surrounded by the Shoikan Grove, a forest of fear, the tower was guarded by the dark god Nuitari, who paid no attention to prayers uttered to any god except himself. The clerics of Paladine came, but they ran whimpering from the site. The clerics of Mishakal tried to enter. They barely escaped with their lives.

When the gods cast down the fiery mountain on Ansalon, the Cataclysm sent Istar to the bottom of the Blood Sea. Quakes broke the continent of Ansalon, ripping it apart, forming new seas, creating new mountain ranges. The city of Palanthas shook on its foundations, houses and buildings toppled.

Yet not a leaf in the Shoikan Grove so much as shivered.

Dark, silent, empty, the tower waited for its master, whoever that may be.

Raistlin pondered the history of the towers. In his mind, he was already walking the halls of the Tower of Wayreth, an accepted and revered wizard, when an unseen bell chimed seven times.

The seven initiates, who had been walking in the garden, visiting with each other, or standing apart, reciting their spells to themselves, came to a halt. All talking ceased.

Some faces paled in fear, others flushed in excitement. The elves, priding themselves on showing no emotion before humans, appeared nonchalant, bored.

"What's that?" Caramon asked, hoarse with nervousness.

"It is time, my brother," Raistlin said.

"Raist, please…" Caramon began.

Seeing the expression on his brother's face—the narrowed eyes, the frowning brows, the hard, firm set of the lips—Caramon swallowed his final plea.

A disembodied hand appeared, floating above the roses in the center of the garden.

"Oh, shit!" Caramon breathed. His hand closed convulsively over the hilt of his sword, but he did not need his brother's warning glance to understand that he should not draw any weapon on these grounds. He doubted if he could have found the strength to do so.

The hand beckoned. The initiates drew their hoods over their heads, placed their hands in the sleeves of their robes, and silently walked in the direction the hand indicated, heading for a small tower located between the two larger towers.

Raistlin and his brother, who had been the last to arrive, brought up the rear of the line.

The hand pointed at the door in the foremost tower, a door whose knocker was the head of a dragon.

No one was required to knock to gain entry. The door opened silently as they approached.

One by one, each of the initiates filed inside. Leaving the sunlit garden, they entered a darkness so thick that all were temporarily blinded. Those in front halted, uncertain where to go, afraid to go anywhere that they could not see. Those coming behind them bunched up inside the doorway.

Caramon, entering last, blundered into all of them.

"Sorry. Excuse me. I didn't see—"

"Silence."

The darkness spoke. The initiates obeyed. Caramon was silent, too, or tried to be. His leather creaked, his sword rattled, his boots clattered. His stentorian breathing echoed throughout the chamber.

"Turn to your left and walk toward the light," ordered the voice that was as disembodied as the hand.

The initiates did as commanded. A light appeared, and they moved toward it with quiet, shuffling steps, Caramon tromping along loudly behind.

A small corridor of stone, lit by torches whose pale fire burned steadily, gave no warmth and made no smoke, opened into a vast hall.

"The Hall of Mages," Raistlin whispered, digging his nails into the flesh of his arms, using the pain to contain his excitement.

The others shared his awe, his elation. The elves dropped their stoic masks. Their eyes shone, their lips parted in wonder. Each one of the initiates had dreamed of this moment, dreamed of standing in the Hall of Mages, a place forbidden, a place most people on Krynn would never see.

"No matter what happens, this is worth it," Raistlin said silently.

Only Caramon remained unaffected, except by fear. He hung his head, refused to look to left or right, as if hoping that if he did not look, it would all go away.

The chamber walls were obsidian, shaped smooth by magic. The ceiling was lost in shadow. No pillars supported it.

Light shone, white light that illuminated twenty-one stone chairs, arranged in a semicircle. Seven of the chairs bore black cushions, seven of them red cushions, and seven white cushions.

Here was the meeting place of the Conclave of Wizards. A single chair stood in the center of the semicircle. This chair was slightly larger than the rest. Here sat the head of the conclave. The cushion on the chair was white.

At first glance, the chairs were empty.

At second glance, they were not. Wizards occupied them, men and women of different races, wearing the different colors suitable to their orders.

Caramon gasped and lurched unsteadily on his feet. Raistlin's hand closed viciously over his twin's arm, probably hurting his brother as much as it supported him.

Caramon was having a very bad time of it. He had never taken either magic or his brother's gift for magic seriously. To him, magic was coins dribbling from the nose, bunnies popping up unexpectedly, giant kender. Even that spell had impressed Caramon only moderately. When it came down to it, the kender had not really turned into a giant at all. It was only illusion, trickery. Trickery and magic had been all muddled up in Caramon's mind.

This was not trickery. What he witnessed was a raw display of power, intended to impress and intimidate. Caramon continued to fear for his brother. If he could have, he would have snatched Raistlin from that place and fled. But somewhere in the depths of Caramon's mind, he was finally beginning to understand the high stakes for which his brother gambled, stakes high enough that it might be worth betting his life.

The wizard in the center chair rose to his feet.

"That is Par-Salian, head of the conclave," Raistlin whispered to his brother, hoping to save Caramon from yet another gaffe. "Be polite!"

The initiates bowed respectfully, Caramon along with the rest.

"Greetings," said Par-Salian in a kind and welcoming tone.

The great archmage was in his early sixties at the time, though his long white hair, wispy white beard, and his stooped shoulders made him look older. He had never been robust, had always preferred study to action. He worked constantly to develop new spells, refine and enhance old ones.

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