CSS: The Definitive Guide, 3rd Edition (60 page)

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Authors: Eric A. Meyer

Tags: #COMPUTERS / Web / Page Design

BOOK: CSS: The Definitive Guide, 3rd Edition
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Cursors

Another important part of the user interface is the
cursor (referred to in the CSS specification as the "pointing device"),
which is controlled by a device such as a mouse,
trackpad, graphic tablet, or even an optical-reading system. The cursor is useful for
providing interaction feedback in most web browsers; an obvious example is that the
cursor changes to a small hand with an extended index finger whenever it crosses over a
hyperlink.

Changing the Cursor

CSS2 lets you change the cursor icon, which means that it's much easier to create
web-based applications that function in a manner similar to desktop applications in
the operating system. For example, a link to help files might cause the cursor to
turn into a "help" icon such as a question mark, as shown in
Figure 13-2
.

Figure 13-2. Changing the cursor's icon

This is accomplished with the property
cursor
.

cursor

Values:

[[,]* [
auto
|
default
|
pointer
|
crosshair
|
move
|
e-resize
|
ne-resize
|
nw-resize
|
n-resize
|
se-resize
|
sw-resize
|
s-resize
|
w-resize
|
text
|
wait
|
help
|
progress
]] |
inherit

Initial value:

auto

Applies to:

All elements

Inherited:

Yes

Computed value:

For values, an absolute value; otherwise, as
specified

The default value,
auto
, simply means that the
user agent should determine the cursor icon that is most appropriate for the current
context. This is not the same as
default
, which
forces the icon to be the operating system's default cursor. The default cursor is
usually an arrow, but it does not have to be; it depends on the current computing
environment.

Pointing and selection
cursors

The value
pointer
changes the cursor icon to be the same as when the user moves the cursor over a
hyperlink. You can even describe this behavior for HTML
documents:

a[href] {cursor: pointer;}

With
cursor
, any element can be defined to change
the icon as though it were a link. This can be very confusing to the user, so I
don't recommend doing it often. On the other hand (so to speak),
cursor
makes it much easier to create interactive,
script-driven screen widgets out of non-link elements and then change the icon
appropriately, as illustrated by
Figure
13-3
.

Figure 13-3. Indicating an element's interactivity

Tip

Internet Explorer for Windows before IE6 did not recognize
pointer
, but instead used the value
hand
to invoke the "pointing hand" icon. IE6
recognizes both values. A common recommendation is to use both values in
succession, like this:

#example {cursor: pointer; cursor: hand;}

This will not validate, but it will get a consistent result in newer
browsers and older versions of Explorer. Note that the order is critical: you
cannot reverse the values and expect this to work. See
http://developer.mozilla.org/en/docs/Giving_'cursor'_a_Hand
for more
details.

The other cursor icon very common to web browsing is the
text
icon, which appears in situations where the user
is able to select text. This is typically an "I-bar" icon, and serves as a visual
cue that the user can drag-select the content under the cursor.
Figure 13-4
shows a text icon at the end
of some already selected text.

Figure 13-4. Selectable text and the text cursor

Another way to indicate interactivity is to use the value
crosshair
, which changes the cursor icon into, well,
a crosshair symbol. This is typically a pair of short lines at a 90-degree angle
to each other, one vertical and the other horizontal, looking rather like a plus
(
+
) sign. However, a crosshair could also
resemble a multiplication sign (or a lowercase "x") or even an icon similar to the
display inside a rifle scope. Crosshairs are usually used with screen-capture
programs, and they can be useful in situations where the user is expected to know
exactly which pixel is being clicked.

Movement
cursors

In many circumstances, the
value
move
will yield a result similar to
crosshair
.
move
is used in situations where the author needs to indicate that a
screen element can be moved, and it is often rendered like a thick crosshair with
arrowheads on the ends of the lines. It may also be rendered as a "gripping hand"
whose fingers curl when the user clicks and holds the mouse button. Two possible
move
renderings are shown in
Figure 13-5
.

Figure 13-5. Differing icons for move

Then there are the various
cursor
values related to
move
:
e-resize
,
ne-resize
, and so on. Windows and most graphical Unix-shell users will
recognize these as the icons that appear when the mouse cursor is placed over the
side or corner edges of a window. For example, placing the cursor over the right
side of the window will bring up an
e-resize
cursor, indicating that the user can drag the right side of the window back and
forth to change the window size. Putting the cursor over the lower-left corner
invokes the
sw-resize
cursor icon. There are
many different ways to render these icons;
Figure 13-6
shows a few of the possibilities.

Figure 13-6. A selection of "resize" cursors

Waiting and progressing

Both
wait
and
progress
indicate that the program is busy. However, they're not
identical:
wait
means the user should wait
until the program isn't as busy, while
progress
indicates that the user should feel free to continue interacting with the program,
even though it's busy. On most operating systems,
wait
is either a watch (possibly with spinning hands) or an hourglass
(possibly turning itself over every so often).
progress
is typically represented as a spinning "beach ball" or an
arrow with a small hourglass off to one side.
Figure 13-7
shows some of these icons.

Figure 13-7. Waiting versus progressing

Tip

The value
progress
was introduced in
CSS2.1.

Providing
help

In situations where the
author wants to indicate that the user can get some form of help, the value
help
is the answer. Two very common
renderings of
help
are a question mark and an
arrow with a small question mark next to it.
help
can be very useful if you have classed certain links that point to
more information or to information that will help the user understand the web page
better. For
example:

a.help {cursor: help;}

You
can also use
help
to indicate that an element
has "extra" information, such as
acronym
elements with
title
attributes. In many user
agents, leaving the cursor over a titled acronym will cause the user agent to show
the contents of the
title
attribute in a "tool
tip." However, users who move the cursor around quickly, or who have slow
computers, may not realize the extra information is there if the cursor didn't
change. For such users, the following rule could be useful, and will lead to a
result like that shown in
Figure
13-8
:

acronym[title] {cursor: help; border-bottom: 1px dotted gray;}

Figure 13-8. Showing that help (in the form of more information) is available

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