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Authors: Susan Sontag

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(1) The hero (usually, but not always, a scientist) and his girl friend, or his wife and two children, are disporting themselves in some innocent ultra-normal middle-class surroundings—their house in a small town, or on vacation (camping, boating). Suddenly, someone starts behaving strangely; or some innocent form of vegetation becomes monstrously enlarged and ambulatory. If a character is pictured driving an automobile, something gruesome looms up in the middle of the road. If it is night, strange lights hurtle across the sky.

(2) After following the thing’s tracks, or determining that It is radioactive, or poking around a huge crater—in short, conducting some sort of crude investigation—the hero tries to warn the local authorities, without effect; nobody believes anything is amiss. The hero knows better. If the thing is tangible, the house is elaborately barricaded. If the invading alien is an invisible parasite, a doctor or friend is called in, who is himself rather quickly killed or “taken possession of” by the thing.

(3) The advice of whoever further is consulted proves useless. Meanwhile, It continues to claim other victims in the town, which remains implausibly isolated from the rest of the world. General helplessness.

(4) One of two possibilities. Either the hero prepares to do battle alone, accidentally discovers the thing’s one vulnerable point, and destroys it. Or, he somehow manages to get out of town and succeeds in laying his case before competent authorities. They, along the lines of the first script but abridged, deploy a complex technology which (after initial setbacks) finally prevails against the invaders.

*   *   *

Another version of the second script opens with the scientist-hero in his laboratory, which is located in the basement or on the grounds of his tasteful, prosperous house. Through his experiments, he unwittingly causes a frightful metamorphosis in some class of plants or animals which turn carnivorous and go on a rampage. Or else, his experiments have caused him to be injured (sometimes irrevocably) or “invaded” himself. Perhaps he has been experimenting with radiation, or has built a machine to communicate with beings from other planets or transport him to other places or times.

Another version of the first script involves the discovery of some fundamental alteration in the conditions of existence of our planet, brought about by nuclear testing, which will lead to the extinction in a few months of all human life. For example: the temperature of the earth is becoming too high or too low to support life, or the earth is cracking in two, or it is gradually being blanketed by lethal fallout.

A third script, somewhat but not altogether different from the first two, concerns a journey through space—to the moon, or some other planet. What the space-voyagers discover commonly is that the alien terrain is in a state of dire emergency, itself threatened by extra-planetary invaders or nearing extinction through the practice of nuclear warfare. The terminal dramas of the first and second scripts are played out there, to which is added the problem of getting away from the doomed and/or hostile planet and back to Earth.

*   *   *

I am aware, of course, that there are thousands of science fiction novels (their heyday was the late 1940s), not to mention the transcriptions of science fiction themes which, more and more, provide the principal subject-matter of comic books. But I propose to discuss science fiction films (the present period began in 1950 and continues, considerably abated, to this day) as an independent subgenre, without reference to other media—and, most particularly, without reference to the novels from which, in many cases, they were adapted. For, while novel and film may share the same plot, the fundamental difference between the resources of the novel and the film makes them quite dissimilar.

Certainly, compared with the science fiction novels, their film counterparts have unique strengths, one of which is the immediate representation of the extraordinary: physical deformity and mutation, missile and rocket combat, toppling skyscrapers. The movies are, naturally, weak just where the science fiction novels (some of them) are strong—on science. But in place of an intellectual workout, they can supply something the novels can never provide—sensuous elaboration. In the films it is by means of images and sounds, not words that have to be translated by the imagination, that one can participate in the fantasy of living through one’s own death and more, the death of cities, the destruction of humanity itself.

Science fiction films are not about science. They are about disaster, which is one of the oldest subjects of art. In science fiction films disaster is rarely viewed intensively; it is always extensive. It is a matter of quantity and ingenuity. If you will, it is a question of scale. But the scale, particularly in the wide-screen color films (of which the ones by the Japanese director Inoshiro Honda and the American director George Pal are technically the most convincing and visually the most exciting), does raise the matter to another level.

Thus, the science fiction film (like that of a very different contemporary genre, the Happening) is concerned with the aesthetics of destruction, with the peculiar beauties to be found in wreaking havoc, making a mess. And it is in the imagery of destruction that the core of a good science fiction film lies. Hence, the disadvantage of the cheap film—in which the monster appears or the rocket lands in a small dull-looking town. (Hollywood budget needs usually dictate that the town be in the Arizona or California desert.
In The Thing From Another World
[1951] the rather sleazy and confined set is supposed to be an encampment near the North Pole.) Still, good black-and-white science fiction films have been made. But a bigger budget, which usually means color, allows a much greater play back and forth among several model environments. There is the populous city. There is the lavish but ascetic interior of the spaceship—either the invaders’ or ours—replete with streamlined chromium fixtures and dials and machines whose complexity is indicated by the number of colored lights they flash and strange noises they emit. There is the laboratory crowded with formidable boxes and scientific apparatus. There is a comparatively old-fashioned-looking conference room, where the scientists unfurl charts to explain the desperate state of things to the military. And each of these standard locales or backgrounds is subject to two modalities—intact and destroyed. We may, if we are lucky, be treated to a panorama of melting tanks, flying bodies, crashing walls, awesome craters and fissures in the earth, plummeting spacecraft, colorful deadly rays; and to a symphony of screams, weird electronic signals, the noisiest military hardware going, and the leaden tones of the laconic denizens of alien planets and their subjugated earthlings.

Certain of the primitive gratifications of science fiction films—for instance, the depiction of urban disaster on a colossally magnified scale—are shared with other types of films. Visually there is little difference between mass havoc as represented in the old horror and monster films and what we find in science fiction films, except (again) scale. In the old monster films, the monster always headed for the great city, where he had to do a fair bit of rampaging, hurling busses off bridges, crumpling trains in his bare hands, toppling buildings, and so forth. The archetype is King Kong, in Schoedsack and Cooper’s great film of 1933, running amok, first in the native village (trampling babies, a bit of footage excised from most prints), then in New York. This is really no different in spirit from the scene in Inoshiro Honda’s
Rodan
(1957) in which two giant reptiles—with a wingspan of 500 feet and supersonic speeds—by flapping their wings whip up a cyclone that blows most of Tokyo to smithereens. Or the destruction of half of Japan by the gigantic robot with the great incinerating ray that shoots forth from his eyes, at the beginning of Honda’s
The Mysterians
(1959). Or, the devastation by the rays from a fleet of flying saucers of New York, Paris, and Tokyo, in
Battle in Outer Space
(1960). Or, the inundation of
New York in When Worlds Collide
(1951). Or, the end of London in 1966 depicted in George Pal’s
The Time Machine
(1960). Neither do these sequences differ in aesthetic intention from the destruction scenes in the big sword, sandal, and orgy color spectaculars set in Biblical and Roman times—the end of Sodom in Aldrich’s
Sodom and Gomorrah,
of Gaza in De Mille’s
Samson and Delilah,
of Rhodes in
The Colossus of Rhodes,
and of Rome in a dozen Nero movies. Griffith began it with the Babylon sequence in
Intolerance,
and to this day there is nothing like the thrill of watching all those expensive sets come tumbling down.

In other respects as well, the science fiction films of the 1950s take up familiar themes. The famous 1930s movie serials and comics of the adventures of Flash Gordon and Buck Rogers, as well as the more recent spate of comic book super-heroes with extraterrestrial origins (the most famous is Superman, a foundling from the planet Krypton, currently described as having been exploded by a nuclear blast), share motifs with more recent science fiction movies. But there is an important difference. The old science fiction films, and most of the comics, still have an essentially innocent relation to disaster. Mainly they offer new versions of the oldest romance of all—of the strong invulnerable hero with a mysterious lineage come to do battle on behalf of good and against evil. Recent science fiction films have a decided grimness, bolstered by their much greater degree of visual credibility, which contrasts strongly with the older films. Modern historical reality has greatly enlarged the imagination of disaster, and the protagonists—perhaps by the very nature of what is visited upon them—no longer seem wholly innocent.

The lure of such generalized disaster as a fantasy is that it releases one from normal obligations. The trump card of the end-of-the-world movies—like
The Day the Earth Caught Fire
(1962)—is that great scene with New York or London or Tokyo discovered empty, its entire population annihilated. Or, as in
The World, The Flesh, and The Devil
(1957), the whole movie can be devoted to the fantasy of occupying the deserted metropolis and starting all over again, a world Robinson Crusoe.

Another kind of satisfaction these films supply is extreme moral simplification—that is to say, a morally acceptable fantasy where one can give outlet to cruel or at least amoral feelings. In this respect, science fiction films partly overlap with horror films. This is the undeniable pleasure we derive from looking at freaks, beings excluded from the category of the human. The sense of superiority over the freak conjoined in varying proportions with the titillation of fear and aversion makes it possible for moral scruples to be lifted, for cruelty to be enjoyed. The same thing happens in science fiction films. In the figure of the monster from outer space, the freakish, the ugly, and the predatory all converge—and provide a fantasy target for righteous bellicosity to discharge itself, and for the aesthetic enjoyment of suffering and disaster. Science fiction films are one of the purest forms of spectacle; that is, we are rarely inside anyone’s feelings. (An exception is Jack Arnold’s
The Incredible Shrinking Man
[1957].) We are merely spectators; we watch.

But in science fiction films, unlike horror films, there is not much horror. Suspense, shocks, surprises are mostly abjured in favor of a steady, inexorable plot. Science fiction films invite a dispassionate, aesthetic view of destruction and violence—a
technological view.
Things, objects, machinery play a major role in these films. A greater range of ethical values is embodied in the décor of these films than in the people. Things, rather than the helpless humans, are the locus of values because we experience them, rather than people, as the sources of power. According to science fiction films, man is naked without his artifacts.
They
stand for different values, they are potent, they are what get destroyed, and they are the indispensable tools for the repulse of the alien invaders or the repair of the damaged environment.

*   *   *

The science fiction films are strongly moralistic. The standard message is the one about the proper, or humane, use of science, versus the mad, obsessional use of science. This message the science fiction films share in common with the classic horror films of the 1930s, like
Frankenstein, The Mummy, Island of Lost Souls, Dr. Jekyll and Mr. Hyde.
(Georges Franju’s brilliant
Les Yeux Sans Visage
[1959], called here
The Horror Chamber of Doctor Faustus,
is a more recent example.) In the horror films, we have the mad or obsessed or misguided scientist who pursues his experiments against good advice to the contrary, creates a monster or monsters, and is himself destroyed—often recognizing his folly himself, and dying in the successful effort to destroy his own creation. One science fiction equivalent of this is the scientist, usually a member of a team, who defects to the planetary invaders because “their” science is more advanced than “ours.”

This is the case in
The Mysterians,
and, true to form, the renegade sees his error in the end, and from within the Mysterian space ship destroys it and himself. In
This Island Earth
(1955), the inhabitants of the beleaguered planet Metaluna propose to conquer earth, but their project is foiled by a Metalunan scientist named Exeter who, having lived on earth a while and learned to love Mozart, cannot abide such viciousness. Exeter plunges his spaceship into the ocean after returning a glamorous pair (male and female) of American physicists to earth. Metaluna dies. In
The Fly
(1958), the hero, engrossed in his basement-laboratory experiments on a matter-transmitting machine, uses himself as a subject, exchanges head and one arm with a housefly which had accidentally gotten into the machine, becomes a monster, and with his last shred of human will destroys his laboratory and orders his wife to kill him. His discovery, for the good of mankind, is lost.

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