Read A Stark And Wormy Knight Online
Authors: Tad Williams
Lixal looked between his fingers at the deodand, whose hideous aspect was not improved a whit by close proximity. The deodand looked back at him, an expression of bemusement on its cruel, inhuman features.
“A strange kind of banishment,” it said, taking a step back. A moment later it leaped at Lixal, fangs bared. Whatever had prevented it from reaching him before stopped it this time as well: the deodand bounced harmlessly back from him. “Hmmm,” the creature said. “Your spell seems to have worked in reverse of the way you intended it, drawing me toward you instead of exiling me.” The deodand turned and tried to walk away but could not get more than a step before it was again brought up short. “I am held like a leashed moon circling a planet, unable to move away from you,” it said in frustration. “But that talisman on your wrist seems to prevent me reaching you and completing my earlier intention, namely, to destroy you and eat you.” It frowned, hiding its terrifying pointed teeth behind a pouting lower lip. “I am not happy with this state of affairs, magician. Release me and I will go my way without molesting you further. You have my word.”
Lixal stared at the creature, who was so close he could smell its sour, feral scent, the odor of bones and rotting flesh that hovered in its proximity like the morning fogs that hung over the quarry. “I…I cannot,” he said at last. “I have not the capability to undo the spell.”
The deodand made a noise of disgust. “As a both a wizard and deodand-slayer, then, you are close to an utter failure. What are we to do now?” A look of calculation entered its yellow eyes. “If you cannot release me in the conventional way, you must consider removing your bracelet and letting me kill you. That way at least one of us will live his life out the way the spirits of the void intended.”
“On the contrary!” said Lixal, piqued. “Why would I permit you to kill me? You may just as easily kill yourself – I imagine those sharp claws will work as efficaciously on your own jugular as mine. Then I can go on with my own life, which has much more to recommend it than your skulking, marrow-guzzling, baby-stealing existence.”
“Clearly we will not easily find agreement on this,” said the deodand. “A thought occurs to me. Have you offended another wizard lately?”
Lixal thought immediately of Eliastre and the impression of dissatisfaction he had displayed at their parting, but was unwilling to broach the subject to the deodand after such a short acquaintance. “Anything is possible in the rarefied yet contentious circles in which I travel. Why do you ask?”
“Because if so, it is likely that even death will not release us. If this misfiring of your incantation is the result of thaumaturgical malice, it may well be designed so that even if one of us dies, the other’s fortunes will not improve. For instance, I am compelled to be in your vicinity. If you die and become motionless bones, it is quite logical that I will be compelled to remain in the spot where you fell. Similarly, should you achieve the unlikely result of killing me, the corpse would probably still adhere to your person no matter where you traveled. The material shells of my tribe decay loathsomely but extremely slowly. In short, you would spend the rest of your life dragging my rotting corpse behind you.”
Lixal closed his eyes in disgust and dismay. “Eliastre!” he said, and it was a bitter curse upon his tongue. “I know this is his hand at work. He has treated me shamefully with this trick and I will have revenge on him, somehow!”
The deodand stared at him. “What name is this?”
“It is the name of one we apparently must visit,” Lixal said. “That is our only hope to escape our unpleasantly twinned fate. Come with me.” He grimaced sadly. “I think we must steer clear of Saepia as we leave these environs. The townspeople now will have several reasons not to love me, and I will tell you honestly that they never cared much for you.”
* * *
Like two climbers bound by a rope, Lixal and the deodand made their way through the forest and back to the camp outside town where the traveling troop was still ensconced. The players would have been at worst indifferent to the arrival of Lixal in other circumstances, but his companion filled the whole camp with unhappiness.
“Do not move,” shouted the apothecary Kwerion. “A terrible beast pursues you! Throw yourself down on the ground and we will do our best to slay it!”
“Please offer the creature no harm,” said Lixal. “Otherwise, and in the doubtful circumstance that you destroy it, I will be condemned to drag its stinking, putrefying corpse around with me for the rest of my natural days beneath our dying sun.”
When Lixal had explained what had befallen, the rest of the troop was much amazed. “You must find a sorceror of great power to help you,” said Kwerion.
“Or a sympathetic god,” suggested Ferlash, who was having trouble keeping amusement off his face.
“Surely someone as clever as yourself will find a solution,” said a young woman named Minka, who had replaced the young woman who had given Lixal the bracelet in the role of the troop’s primary educational dancer. Minka had of late expressed a certain warmness toward Lixal, and though she was clearly disappointed by this latest turn of events, she seemed determined to at least keep her options open. “Then you will find your way back to us.”
“In any case,” Kwerion said authoritatively, “you must embark on your quest for salvation immediately!”
“But I think I should prefer to remain with you – the troop is headed back toward Catechumia soon,” Lixal said. “I would appreciate the security of company. I will find some way to incorporate the deodand into our presentation. It will be a sensation! What other troop has ever boasted such a thing?”
“No other troop has ever performed while infected with the Yellow Death, either,” said Ferlash. “Novelty alone is not enough to promote attendance, especially when it is the novelty of horrid mortal danger, and is accompanied by such a dreadfully noisome and pervasive odor of decomposing flesh.”
The rest, even Minka, seemed to agree with the false priest’s objections, and despite Lixal’s arguments and pleading he and the deodand were at last forced to set off on their own toward distant Catechumia with nothing more in the way of possessions than what they could carry, since the troop also saw fit to withdraw their gift to Lixal of a private wagon, as being inappropriate for one no longer appearing in their nightly dissemination of knowledge to the deserving public.
Lixal Laqavee’s first night in the wilderness was an uncomfortable one, and the idea that he was sleeping next to an inhuman creature who would happily murder him if it could did not make Lixal’s slumbers any easier. At last, in the cold hours before dawn, he sat up.
The deodand, which did not seem to have even tried to sleep, was visible only as a pair of gleaming eyes in the darkness. “You awaken early. Have you reconsidered letting me take your life and now find yourself eager to begin your adventurous journey into That Which Lies Beyond?”
“Unequivocally, no.” Lixal built the fire back up, blowing until it filled the forest dell with reddish light, although the deodand itself was still scarcely more than a shadow. He had no particular urge to converse with the ghastly thing, but neither did he want to sit beside it in silence until sunrise. At last, Lixal reached into the rucksack that contained most of his remaining possessions and pulled out a box which unfolded into a gaming board of polished wood covered with small holes. He then shook a handful of nail-shaped ivory spikes from a bag that had been inside the box and began to place them in holes along the outer edge of the board.
“What is that?” asked the deodand. “An altar to your god? Some kind of religious ritual?”
“No, far more important than that,” Lixal said. “Have you ever played King’s Compass?”
The glowing eyes blinked slowly – once, twice, three times. “Played King’s Compass? What do these words mean?”
“It is a contest – a game. In my childhood home in the Misty Isles we play it for amusement, or sometimes as a test of skill. At the latter times money is wagered. Would you like to learn the game?”
“I have no money. I have no need of money.”
“Then we will play for the sheer pleasure of the thing.” Lixal extended his arms and set the game down an equal distance between the two of them. “As for the distance that perforce must always separate us, when you wish to reach out and move your pieces I shall lean back a compensatory amount, allowing you to manipulate the spinari.”
The deodand stared at him, eyes narrowed in suspicion. “What is a spinari?”
“Not ‘a spinari’ – it is plural. One is called a ‘spinar’. The collective refers to these pale spikes. For every one you move to your right, you must move another to your left. Or you may choose to move two in the same direction. Do you see?”
The deodand was silent for long moments. “Move one to my right…? What is the point of it?”
Lixal smiled. “I will show you. You will learn it in no time – in the Isles even the youngest children play!”
* * *
By the time they reached Catechumia they had traveled together nearly a month and played several hundred games of King’s Compass, each of which Lixal had won handily. The deodand was somewhat literal in its employment of strategy and had trouble understanding Lixal’s more spontaneous decisions. Also, the concept of bluffing and feinting had not yet impinged on the creature’s consciousness in the least. Still, the deodand had improved to the point where the games were now genuine, if one-sided and for that at least Lixal was grateful. The life of a man tethered to a living deodand was bound to be a lonely one, and so his had proved in these last weeks. Solitary travelers fled them without even stopping to converse on the novelty of Lixal’s situation. Larger groups often tried to kill the deodand, the reputation of whose kind was deservedly dark, and such groups bore scarcely more good will toward Lixal, who they deemed a traitor to his species: more than once he was forced to flee with the creature beneath a hail of fist-sized stones. Twice the barns in which they had taken refuge for the night were set on fire with them inside, and both times escape had been no certain thing.
“I confess I had not fully understood the unhappiness of your existence,” Lixal told the deodand. “You are hunted by one and all, with no succor to be found anywhere.”
The creature gave him a look that mingled amusement with scorn. “On the contrary, in the general run of things one and all are hunted by me. In any average meeting, even with three or four of your fellows, the advantage is mine owing to my superior speed and strength. Our current plight is unusual — no sensible deodand would go into the midst of so many of his enemies in broad daylight when his inherent duskiness provides no shield against discovery. It is only being tethered to you by this confluence of spells that puts me in such a vulnerable position. Not to mention how it hampers my diet.”
This last remark, the most recent of several, pertained to Lixal’s insistence that the creature with whom he was bound up not consume the flesh of human beings while they were in each other’s company — which meant, perforce, all the time. This the deodand had acceded to with bad grace, and only after Lixal pointed out that he could easily warn away all but the most deaf and blind of potential victims. When he accompanied this injunction by employing the Rhinocratic Oath, showing the deodand how Lixal could cause the creature’s nose to grow so large as to block its creature’s sight entirely, the deodand at last submitted.
They both needed to eat, however, so Lixal had a first hand view of the sharpness and utility of the deodand’s claws and teeth when they were employed catching birds or animals. Because the distance between them had to remain more or less identical at all times, it meant that Lixal himself also needed to learn something of the deodand’s arts of silent hunting and swift attack. However, this level of cooperation between the two distinct species, although interesting and unusual, only made Lixal Laqavee more aware of how desperately he wanted to be out of the creature’s presence.
Since the Exhalation of Thunderous Banishment had proved worse than useless when employed on deodands – and that, Lixal suspected, had been the exact nature of Eliastre’s deadly ruse – it was only the talismanic bracelet around his wrist which kept the deodand at a distance. He no longer had any illusions that he could resist the creature’s fatal strike in any other way: the Rhinocratic Oath would not deter it for more than a moment, the Pseudo-Philtre was laughably inappropriate, and even the Cantrip of Notional Belittlement, which Lixal had employed early on in their forced companionship, had only slightly reduced the creature’s obsession with the day when it would be free of him (and, the implication was clear, equally free to destroy him.) He might have used the cantrip on himself to reduce his own level of unease but feared becoming oblivious to looming danger.
One interesting concomitant of the situation was that the cantrip-calmed deodand became more conversational as the weeks rolled on. There were evenings, as they leaned back and forth like rowers to access the King’s Compass gaming board that the creature became almost chatty, telling of his upbringing as an anonymous youngster in a teeming nest, surviving against his fellows only by employing those impressive fangs and talons until he was old enough to escape the nest and begin killing things other than his own siblings.
“We do not build towns as your kind does,” the deodand explained. “We share territories, but only at a distance except for those times when we are drawn together to mate and settle grievances, the latter of which we effect by contests of strength which inevitably end in exoneration for one party, death for the other. I myself have survived a dozen such disputes. Here, see the deep scar of one such honorably concluded disagreement.” The creature raised its arm to show Lixal, but in the firelight he could make out nothing against the flat darkness of its skin. “It has never been in our nature to cluster together as your kind does or to build as your kind builds. We have always been content to take shelter where it is found. However, as I play this game of yours I begin to see advantages in the way your kind thinks. We deodands seldom plan ahead beyond the successful conclusion of a given hunt, but I see now that one of the advantages your people has over mine is this very quality of forward thinking. Also, I begin to comprehend how misdirection and even outright untruth can be useful for more than simply catching a wary traveler off-guard.” The deodand abruptly moved two spinari in the same direction, revealing a sortie he had prepared, but which had been previously hidden behind them. “As you see,” he pointed out with a baring of fangs which was the deodand equivalent of a self-satisfied smile.